Files
DarkRoom/ui/dr-ui
dtourolle d5c93ae795
Benchmarks / Frame budget (on demand) (push) Canceled after 0s
Benchmarks / CPU and I/O (per commit) (push) Canceled after 5s
Traceability / Requirement traces (push) Canceled after 0s
Build and test / Desktop (Linux) (push) Successful in 1h21m7s
Build and test / Layer separation (push) Successful in 46s
🐳 Android image / Build and push (push) Successful in 4s
Build and test / android-image (push) Successful in 5s
🐳 Windows image / Build and push (push) Successful in 1s
Build and test / windows-image (push) Successful in 2s
Build and test / Android (aarch64) (push) Successful in 47m42s
Build and test / Windows (x86_64, cross) (push) Successful in 54m42s
Build and test / Publish the release (push) Successful in 52s
Step to a library photograph without flashing frames in between
A step along the roll showed up to four pictures: the grid thumbnail,
the previous photograph again (the thumbnail was dropped when the bytes
landed, while the canvas still held the last texture through the decode
and first render), the new one at its defaults when a cached original
beat the sidecar, and then its edit.

The thumbnail now stays up until render_now draws the new photograph's
first frame, and that first frame waits up to 400 ms for the stored edit
before drawing at the defaults. A later arrival still redraws.
2026-10-02 20:46:05 -04:00
..