Merge branch 'fix/channel-push-callback-lost-wake'
A push must wake its consumer even when the ring looked non-empty. The edge-triggered push_callback_ was computed from a head_ sampled before the item was published, so a concurrent pop could leave a PoolNode idle holding work — permanently, since the edge never fired again. Validated: 136/136 tests pass; the retargeted stress test fails at 1325/10000 against the old code. ~85k reproducer iterations and 10 consecutive full benchmark passes with no wedge, against 5/5 wedges before the fix.
This commit is contained in:
+41
-7
@@ -136,7 +136,6 @@ public:
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throw ChannelOverflowError(capacity_);
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throw ChannelOverflowError(capacity_);
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}
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}
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const bool was_empty = (t == h);
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buf_[t & ring_mask_] = make_storage(std::move(value));
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buf_[t & ring_mask_] = make_storage(std::move(value));
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tail_.store(t + 1, std::memory_order_release);
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tail_.store(t + 1, std::memory_order_release);
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stats_.record_push(t - h + 1, data_bytes);
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stats_.record_push(t - h + 1, data_bytes);
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@@ -144,7 +143,8 @@ public:
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wake_.fetch_add(1, std::memory_order_release);
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wake_.fetch_add(1, std::memory_order_release);
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wake_.notify_one();
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wake_.notify_one();
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if (was_empty && push_callback_)
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// Level-triggered, not edge-triggered — see set_push_callback.
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if (push_callback_)
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push_callback_();
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push_callback_();
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}
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}
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@@ -187,13 +187,13 @@ public:
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if (t - h >= capacity_) return PushResult::Full;
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if (t - h >= capacity_) return PushResult::Full;
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const std::size_t data_bytes = ChannelDataSize<T>::bytes(value);
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const std::size_t data_bytes = ChannelDataSize<T>::bytes(value);
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const bool was_empty = (t == h);
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buf_[t & ring_mask_] = make_storage(std::move(value));
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buf_[t & ring_mask_] = make_storage(std::move(value));
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tail_.store(t + 1, std::memory_order_release);
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tail_.store(t + 1, std::memory_order_release);
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stats_.record_push(t - h + 1, data_bytes);
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stats_.record_push(t - h + 1, data_bytes);
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wake_.fetch_add(1, std::memory_order_release);
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wake_.fetch_add(1, std::memory_order_release);
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wake_.notify_one();
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wake_.notify_one();
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if (was_empty && push_callback_) push_callback_();
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// Level-triggered, not edge-triggered — see set_push_callback.
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if (push_callback_) push_callback_();
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return PushResult::Taken;
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return PushResult::Taken;
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}
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}
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@@ -212,13 +212,13 @@ public:
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const std::size_t h = head_.load(std::memory_order_acquire);
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const std::size_t h = head_.load(std::memory_order_acquire);
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if (t - h < capacity_) { // space available → normal push
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if (t - h < capacity_) { // space available → normal push
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const std::size_t data_bytes = ChannelDataSize<T>::bytes(value);
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const std::size_t data_bytes = ChannelDataSize<T>::bytes(value);
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const bool was_empty = (t == h);
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buf_[t & ring_mask_] = make_storage(std::move(value));
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buf_[t & ring_mask_] = make_storage(std::move(value));
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tail_.store(t + 1, std::memory_order_release);
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tail_.store(t + 1, std::memory_order_release);
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stats_.record_push(t - h + 1, data_bytes);
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stats_.record_push(t - h + 1, data_bytes);
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wake_.fetch_add(1, std::memory_order_release);
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wake_.fetch_add(1, std::memory_order_release);
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wake_.notify_one();
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wake_.notify_one();
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if (was_empty && push_callback_) push_callback_();
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// Level-triggered, not edge-triggered — see set_push_callback.
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if (push_callback_) push_callback_();
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return true;
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return true;
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}
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}
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// full: yield briefly and retry (consumer will drain)
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// full: yield briefly and retry (consumer will drain)
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@@ -388,7 +388,41 @@ public:
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wake_.notify_all();
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wake_.notify_all();
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}
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}
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// Register a callback fired when the queue transitions empty→non-empty.
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// Register a callback fired after every successful push.
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//
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// It fires on every push, not on the empty→non-empty transition, and that
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// is a correctness requirement rather than a simplification.
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//
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// The edge version tested `was_empty = (t == h)` using an `h` sampled
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// *before* the item was published. A PoolNode consumer decides whether to
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// run again from the level (count_ready → approx_size), so the two sides
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// could each read the other as stale and both stand down:
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//
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// producer (push) consumer (PoolNode firing)
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// ------------------------ ----------------------------
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// samples t=782, h=781
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// -> was_empty = false, no wake
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// pops idx 781, head_ = 782
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// count_ready(): head_==tail_==782
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// -> not ready, gate released to Idle
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// tail_.store(783)
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//
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// The item is in the ring, the node is idle, and no wake is outstanding.
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// Worse, the failure is absorbing: every later push now sees a non-empty
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// ring, so `was_empty` is false forever and the callback never fires again.
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// The node sleeps while its backlog grows and its consumer waits on it.
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//
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// Re-reading head_ after the tail_ store does not fix it. That is the
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// store-buffer pattern, and under acquire/release both sides may legally
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// read stale; forbidding it needs seq_cst on the producer's tail_ store and
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// head_ load *and* on the consumer's head_ store and tail_ load — a fence
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// on both hot paths. Firing unconditionally is correct by construction:
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// the callback runs after the publishing store, so a consumer that observes
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// the level at all observes the item.
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//
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// The redundant wakes are cheap. on_input_ready re-checks the level, and
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// SubmitGate::claim() collapses a wake arriving during a firing into the
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// firing already in flight, so the cost is one CAS, not one extra run.
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void set_push_callback(std::function<void()> cb) {
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void set_push_callback(std::function<void()> cb) {
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push_callback_ = std::move(cb);
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push_callback_ = std::move(cb);
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}
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}
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@@ -153,11 +153,18 @@ TEST_CASE("SPSC: producer racing a disable() never throws and never hangs",
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}
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}
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}
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}
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TEST_CASE("SPSC: push_callback fires on each empty->non-empty transition",
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TEST_CASE("SPSC: push_callback fires for every push, never missed",
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"[channel][stress]") {
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"[channel][stress]") {
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// The empty->non-empty callback ([channel.hpp] was_empty branch) is read by
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// Regression: this callback is the *only* thing that wakes a PoolNode, and
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// the consumer-side notification path. Run it under contention to make sure
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// it used to fire only on the empty->non-empty edge, computed from a head_
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// the was_empty detection isn't torn by a concurrent pop().
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// sampled before the item was published. A concurrent pop() could drain the
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// ring to empty in that window, so neither side saw the other: the item sat
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// in the ring with the consumer idle, and because the trigger was an edge it
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// never recovered. See set_push_callback in channel.hpp.
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//
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// The old version of this test asserted only `1 <= callbacks <= N`, which a
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// *missed* callback satisfies — it named the hazard and could not detect it.
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// One callback per successful push is the contract, so assert exactly that.
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Channel<int> ch(/*capacity=*/4, /*spin_count=*/4);
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Channel<int> ch(/*capacity=*/4, /*spin_count=*/4);
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std::atomic<int> callbacks{0};
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std::atomic<int> callbacks{0};
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ch.set_push_callback([&] { callbacks.fetch_add(1, std::memory_order_relaxed); });
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ch.set_push_callback([&] { callbacks.fetch_add(1, std::memory_order_relaxed); });
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@@ -175,10 +182,9 @@ TEST_CASE("SPSC: push_callback fires on each empty->non-empty transition",
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for (int i = 0; i < N; ++i) (void)ch.pop();
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for (int i = 0; i < N; ++i) (void)ch.pop();
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producer.join();
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producer.join();
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// At least one transition, at most one per item; mainly we assert the run
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// Exactly one callback per successful push. Fewer means a wake was dropped,
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// completed without TSan flagging a race on push_callback_/was_empty.
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// which is the bug; more would mean a spurious wake was manufactured.
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REQUIRE(callbacks.load() >= 1);
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REQUIRE(callbacks.load() == N);
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REQUIRE(callbacks.load() <= N);
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}
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}
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// Ordering contract of the out-of-band sentinel under contention.
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// Ordering contract of the out-of-band sentinel under contention.
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