Author SHA1 Message Date
dtourolle 771b9f8593 fix: ThreadPool::start must take the lifecycle lock too
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abbb2d4 guarded submit() against stop() with a shared/exclusive lock, because
stop() ends with queues_.clear() and submit() indexes queues_. It missed the
other writer: start() rebuilds the same vector and took no lock at all.

A submission can genuinely land while a pool is inside start(). A network
starts its nodes one at a time, and a node already started fires into the next
one's channel, whose push callback submits. ThreadSanitizer reports it as the
read at scheduler.hpp:114 against the write at :59, and the consequence is
worse than a torn read: push_back can reallocate the vector under a reader
that has already indexed it.

Surfaced by 6802328. Firing push_callback_ unconditionally is correct — the
argument in that commit holds — and it makes callbacks frequent enough during
startup to hit this window. It went from unobserved to 4 races in one run of
the unit suite.

Holding the lock across the thread spawn is safe: all queues are constructed
before any worker starts, and worker_loop never takes the lifecycle lock, so
there is nothing for it to deadlock against.

Verified with -DKPN_SANITIZER=thread: 4 races in one run of five before, 0
across five unit runs and two stress runs after. 148/148.
2026-08-06 22:53:02 +02:00
dtourolle 3b67b7e1e9 Merge origin/master into master
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2026-08-06 21:57:32 +02:00
dtourolle 433c3b3859 Merge branch 'fix/channel-push-callback-lost-wake'
A push must wake its consumer even when the ring looked non-empty. The
edge-triggered push_callback_ was computed from a head_ sampled before
the item was published, so a concurrent pop could leave a PoolNode idle
holding work — permanently, since the edge never fired again.

Validated: 136/136 tests pass; the retargeted stress test fails at
1325/10000 against the old code. ~85k reproducer iterations and 10
consecutive full benchmark passes with no wedge, against 5/5 wedges
before the fix.
2026-08-06 21:57:15 +02:00
dtourolleandClaude Opus 5 6802328e97 fix: a push must wake its consumer, even when the ring looked non-empty
push(), try_push() and push_blocking() fired push_callback_ only on the
empty->non-empty edge, and computed that edge from a head_ sampled before
the item was published. A PoolNode consumer decides whether to run again
from the level (count_ready -> approx_size), so a pop landing in that
window left both sides standing down:

  producer (push)                    consumer (PoolNode firing)
  ------------------------           ----------------------------
  samples t=782, h=781
    -> was_empty = false, no wake
                                     pops idx 781, head_ = 782
                                     count_ready(): head_==tail_==782
                                     -> not ready, gate released to Idle
  tail_.store(783)

The item is in the ring, the node is idle, and no wake is outstanding.
The failure is absorbing: every later push then sees a non-empty ring, so
the edge never fires again and the node sleeps while its backlog grows.

Observed as a hang in bench_pipeline at (chain, depth=4, work_us=10,
shared pool): all pool workers asleep in worker_loop, the reader blocked
in pop(), and 218 items stranded in one channel with head_ stopped at
exactly the index where the edge was dropped.

Re-reading head_ after the tail_ store does not fix this. That is the
store-buffer pattern, and under acquire/release both sides may legally
read stale; forbidding it needs seq_cst on the producer's tail_ store and
head_ load *and* on the consumer's head_ store and tail_ load, a fence on
both hot paths. Firing unconditionally is correct by construction: the
callback runs after the publishing store, so a consumer that observes the
level at all observes the item. The redundant wakes are cheap --
on_input_ready re-checks the level and SubmitGate::claim() collapses a
wake arriving mid-firing into the firing already in flight.

The stress test named this exact hazard and could not detect it: it
asserted only 1 <= callbacks <= N, which a *missed* callback satisfies.
It now requires one callback per successful push, and fails at 1325/10000
against the old code.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-06 20:50:34 +02:00
dtourolle c9aa246322 fix: a re-offered sentinel is not data loss
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139bfbb made the channel refuse a sentinel offered while one was still
pending — correct, and the reason is a data race: overwriting wrote
eof_value_ while the consumer could be moving the previous one out of it,
which ThreadSanitizer reports as a torn refcount and a heap-use-after-free.
That part stands.

What was wrong was the accounting. The refusal recorded a drop, and PoolNode
reported it through the overflow event callback, on the theory that two
control tokens on one channel means the stream ended twice and is a caller
protocol error.

It is not. A source that has reached the end of its input keeps being polled
and keeps returning EOF — that is the normal steady state, not an error — so
the token is re-offered on every firing. Refusing a re-offer loses nothing:
the pending token carries the same meaning and is already on its way.

Found by running it. scene-actor-extraction on a 14 s clip reported

    [main] ERROR: frames were dropped (channel overflow):
      frame_source: 2
      scene_annotate: 1
    [main] The output would describe footage that was never analysed.
           Refusing to report success.

and exited 2, on a run where nothing had been dropped and every frame was
analysed. frame_source emits EOF once and then returns it forever
(frame_source_node.hpp:76), so the count grows with however many times the
source is polled after the end. The pipeline's own loss detector — which
exists because a dropped frame silently corrupts the output — was being
tripped by a clean run, which is the one thing a loss detector must not do.

So SlotBusy now records nothing and reports nothing. The cost, stated
plainly: a genuinely distinct second token would also be refused silently,
and the channel cannot tell a re-offer from a distinct token. Re-offering is
the case that actually occurs; the delivery guarantee that matters — the
first token arrives — holds either way.

The test asserting the old behaviour is inverted rather than deleted, and now
also checks that the token which was accepted is the one delivered. 148/148.
2026-08-06 20:44:38 +02:00
dtourolle 27f884496d Merge pull request 'fix/kpn-wedging-audit' (#3) from fix/kpn-wedging-audit into master
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Reviewed-on: #3
2026-08-05 16:24:01 +00:00
dtourolle 00245f5760 fix: Network::set_error_handler must actually deliver the handler
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The handler was stored in a member and never read. A node's exception was
discarded at the node boundary and the only surviving evidence was a Closed
event, which reports that a node stopped but not why — the difference between
a diagnosis and a guess. StaticNetwork has always wired this; Network accepted
the handler and silently dropped it, which is worse than not offering the
setter, because the caller believes they have a listener.

start() now delivers it to each node, exactly as StaticNetwork does.

The type changes with it. It was void(name, exception_ptr), which cannot
express the keep-running decision the node side needs — so it is now
NodeErrorHandler, the same alias StaticNetwork uses. That is a breaking change
in principle; in practice nothing in the tree called this setter, which is how
it stayed dead long enough to be worth finding.

Verified by the new case: the node throws, the handler receives the name and
the exception, returns true, and the node goes on to process the next value.
148/148.
2026-08-05 18:05:24 +02:00
dtourolle 7a3e96cc99 fix: the watchdog must be interruptible, or stop() waits for its next tick
start_watchdog looped on std::this_thread::sleep_for(watchdog_interval_), and
request_stop() cannot wake a sleeping thread. stop_watchdog()'s join therefore
blocked until the current sleep expired: three seconds on every teardown at
the default interval, and unbounded for anyone who set a long one to keep the
periodic report quiet.

Now a condition_variable_any waited on with the stop token, so request_stop()
ends the wait immediately.

Found while writing the next commit's test, which sets a one-hour interval to
silence the report and consequently hung for an hour in stop().

The test needs one non-obvious thing, and says so: a pause between start() and
stop(). Without it the test races the watchdog — stop_watchdog() runs before
the thread has entered its loop, the token is already set when it does, and it
exits without ever waiting. That passes against the bug as well as the fix,
which is exactly what the first version of this test did.

Verified in both directions: without the fix the case is killed at a 25 s
timeout; with it, stop() returns in 0 ms.
2026-08-05 17:52:36 +02:00
dtourolle 80c2b1fb2f fix: try_push must distinguish delivered from discarded
try_push returned bool, and returned *true* for a closed channel — so "the
value arrived" and "the value was thrown away because nobody is listening"
were the same answer.

Every caller was nonetheless correct, because both cases mean "stop trying,
do not park and retry". But nothing above the channel could tell the two
apart: a node counting successful pushes counted discards among them, and the
only record of the loss was the channel's own drop counter, visible solely to
whoever read the diagnostics table.

Now a three-way PushResult { Taken, Full, Closed }, matching the shape
SentinelResult already uses. Behaviour is unchanged at every call site —
each treats Closed the same as Taken, and only Full parks — but the
distinction is now available to anyone who needs it, and a scoped enum means
a future caller cannot silently reintroduce the conflation with `if (push)`.

deliver_one benefits immediately: it no longer reaches its teardown path for
a closed channel, only for one that is still full, so the last-ditch throwing
push it does there to record the loss now records an overflow rather than a
drop the channel had already counted.
2026-08-05 16:14:50 +02:00
dtourolle 012b64dd3e fix: the sentinel must not be delivered ahead of a queued value
pop() and try_pop_now() observe the ring empty and then call take_sentinel().
The producer can push a value *and* publish the sentinel in the window between
those two steps, so the sentinel was delivered with a real value still queued
behind it — breaking the "sentinel is strictly last" contract that downstream
teardown depends on, and losing that value to any consumer which, like the
stress cases here, treats the sentinel as EOF and stops draining.

a0c4bf5 closed the variant where the caller's emptiness check ran against a
stale tail_ snapshot. This is the one where the check is fresh and simply too
early.

take_sentinel now re-checks emptiness *after* observing has_eof_, which is
what makes it sound rather than merely narrower: the producer publishes the
sentinel with a release store after its ring pushes, so a consumer that has
observed has_eof_ has necessarily observed every tail_ advance before it. A
non-empty ring at that point means those values genuinely precede the
sentinel, and returning false hands them over first.

Rates, since this is a race and the numbers are the evidence. The existing
"sentinel is strictly last" stress cases fail about 1 run in 15 on the commit
before this one and 0 in 25 after; they did not fail in 25 runs of the
pre-series baseline, so something in this series widened the window rather
than opened it. I could not pin down which change, and it does not much
matter: the interleaving is reachable from the code as written, and the
narrower version was never correct.

No new test. The two existing stress cases already assert exactly this and
are what caught it; a deterministic reproduction would need a seam inside
pop() that the fix then makes unreachable.
2026-08-05 16:11:20 +02:00
dtourolle 7b7f631e6d fix: a shared resource must be able to release its waiters
SharedResource::acquire() blocks on a condition variable whose predicate only
becomes true when release() hands over ownership. No timeout, no stop
condition. A node parked there was not observing stop flags, so teardown had
no way to reach it: the worker never returned, the pool's join never
completed, and shutdown waited on a resource nobody was going to release —
which is precisely the situation when the holder is being stopped too.

close() wakes every waiter and refuses further acquisitions, and the waiters
leave through ResourceClosedError, which is an exception the node error path
already handles rather than a new mechanism. StaticNetwork calls it on
registered resources at the top of halt() and shutdown(), before stopping any
node, since a node stopped while parked cannot respond to being stopped.

The handover needed care in two places. A waiter woken by close() has not been
given ownership, so it takes no Guard and leaves held_ exactly as it found it;
and release() now skips handing over to waiters when closed, because handing
ownership to a thread that is on its way out would leave held_ true with
nobody holding it.

reopen() is there for reuse across runs, which the persistent-pipeline work
will want; teardown does not need it.

Verified in both directions: without close() the waiter thread never returns
and the test's join blocks; with it the waiter leaves through
ResourceClosedError while the holder still has the resource. 145/145.
2026-08-05 15:51:26 +02:00
dtourolle 97670d8ba3 fix: stop() must not return while a firing is still running
stop() set the flag, disabled the inputs and returned, leaving an executing
fire_once touching input_channels_, stats_ and pending_ while the caller went
on to destroy them. The comment was explicit about it: callers wanting the
guarantee should call scheduler_->drain() first. But ~PoolNode calls stop(),
and a destructor cannot ask its caller to have done that.

A node with a private pool survived by accident, because Node::stop() calls
pool->stop() and that joins the worker. A node sharing a pool — which
make_pool_node exists to create — had nothing joining it, so its own
destructor raced the firing.

stop() now waits on the submit gate, which is claimed for the whole of a
firing and released as its last act. A queued but unstarted firing also holds
it and will run, observe stop_flag_ and release, so the pool must still be
running when stop() is called; that is already the documented order and what
Node/ObjectNode do.

Two ways it declines to wait. It is bounded at five seconds, because a node
function that never returns must not convert teardown into a hang — it warns
and continues. And it returns immediately when called from the firing thread
itself, since an error handler that stops its own node would otherwise wait
for a firing that is waiting for it.

Verified in both directions: with the wait removed, stop() returns while the
node function is still sleeping and the flag it sets on the way out is still
false. 143/143.
2026-08-05 15:46:27 +02:00
dtourolle b9698fae60 fix: idle workers must sleep while another worker is busy
The wait predicate was `stopped_ || total_ > 0`, and total_ counts queued
*plus executing*. So while any one task ran, every other worker's predicate
was true: wait() returned immediately and the worker spun through try_pop,
try_steal and back to wait at full speed, try_lock-ing every peer queue on
each pass.

Measured on this tree, 8 workers and one 300 ms task: 1991 ms of CPU and
19205 voluntary context switches, against 0.4 ms and 10 with the fix. Call it
six and a half cores burned for the duration of one sleeping task.

Sleeping requires "no work is *waiting*", which total_ cannot express, so
queued_ is now tracked separately: incremented on submit, decremented when a
task leaves a queue, and adjusted for the tasks stop() discards. total_ stays
as it was for drain(), which genuinely does need to know about executing work.
The worker exit condition moves to queued_ for the same reason — waiting for
total_ to reach zero meant waiting for someone else's task to finish, which a
worker cannot help with and would spin through until it did. PoolSnapshot's
queue depth stops being an estimate as a side effect.

Latent for this pipeline, where each node owns a private single-thread pool
and there is no idle peer to spin. Any use of a shared pool, which
make_pool_node exists for, hits it immediately.

Reproducing it needs the right trigger, and the test says so, because my first
attempt got it wrong and passed against the bug: a worker that has never been
woken stays blocked in wait() and never re-evaluates the predicate. The spin
only appears once a worker *finishes* something and re-enters the loop while a
peer is still busy, so the case submits one long task plus a trivial one per
remaining worker. Submitting only the long task measures nothing.

Verified in both directions: 1969 ms of CPU before, 0.35 ms after, against a
300 ms threshold. Full suite 142/142.
2026-08-05 15:34:33 +02:00
dtourolle 87c5f98d04 fix: start and stop in the topological order that was computed
make_network computes Topo for the cycle check and then discarded it. The
node vector was filled in edge-declaration order — and then named
user_nodes_topo_ and relied upon as if it were sorted. halt() stops in its
reverse, and shutdown() walks it forwards stopping each node and draining its
outputs before the next, which is a graceful drain only if the order really
is sources-first.

It held for every network in this tree because edges happen to be declared in
pipeline order, so the two coincided. Declared any other way — which is legal
and which make_network otherwise accepts in silence — shutdown stops a
consumer before its producer and discards whatever was queued in front of it.

The order now comes from Topo::topo, which is already sources-first. Fanout
nodes appear there too and are skipped, since they are owned separately in
fanout_storage; they are still started after the user nodes and stopped
before them, so a fanout sitting between two user nodes is not staged
precisely during a drain. That is a smaller gap than the one being closed and
is left alone rather than restructured on the way past.

The test declares the sink edge first and the source edge last, and asserts
through shutdown() rather than by reading the order back — the order is
private, and what it buys is the point. A sources-first shutdown lets the
backlog queued in front of the slow relay reach the sink; stopping the relay
first discards all of it.

Worth recording how this went, because it is the more useful half: the new
test segfaulted, 12 runs in 20. Not a fault in the ordering change — it was
stopping sources first that finally put a live consumer behind a dead
producer, which is the condition the previous commit's crash needs. The
ordering fix did not introduce that bug, it made it reachable.

Verified in both directions: with declaration order the sink receives nothing
after shutdown begins; with topological order it receives the whole backlog.
2026-08-05 15:14:35 +02:00
dtourolle abbb2d4770 fix: submitting to a stopped pool must be refused, not fatal
ThreadPool::stop() ends with queues_.clear(), and submit() went straight to
queues_[target] with no check. A submission arriving after stop indexed an
empty vector and segfaulted.

This is not a contrived teardown ordering. A node's space callback fires from
whichever thread drained the channel, and that thread belongs to the
*consumer*; the callback it runs belongs to the *producer*. Stop the producer
first — which a sources-first shutdown does by design — and the consumer keeps
draining its backlog, firing the producer's space callback into a pool that
has already been torn down:

    ThreadPool::submit
      <- source node's space_callback
      <- Channel<int>::try_pop_now      (relay draining its input)
      <- relay fire_once

The static-network shutdown case in the next commit crashed about 12 runs in
20 on this. It survived until now because halt() stops in reverse topological
order — consumers first — so the producer whose callback might fire is always
still alive. shutdown() stops sources first and does not have that protection.

Reading stopped_ without a lock would not fix it: the window between the read
and the indexing is exactly where clear() runs. submit() takes a shared lock
and stop() an exclusive one, so submissions still proceed in parallel with
each other while being serialised against teardown. stop() sets the flag under
the lock, releases it to join — a worker's task may itself call submit, and
holding the lock across the join would deadlock against that — then retakes it
to destroy the queues.

Refusals are counted rather than silent. A teardown race is expected, but a
node repeatedly trying to run after its pool is gone is worth being able to
see. try_submit also checks stop_flag_ first, so a stopped node cannot claim
the submit gate and leave it held.

Not a smart-pointer problem, for anyone reading the crash: nothing here is
owned by a raw pointer. It is std::vector::operator[] on a vector that was
emptied by another thread.

Verified in both directions: with the guard removed the new scheduler cases
segfault; with it they pass.
2026-08-05 15:14:06 +02:00
dtourolle 0f277c0f98 fix: the drain loops must terminate, and must drain the right channels
shutdown()'s drain step was an unbounded

    while (anything, anywhere, is non-empty) poll every channel

Three defects in one loop.

It drained the wrong thing. Stopping a node should wait for that node's own
outputs before moving to the next layer; this waited for the entire graph to
fall idle each time. The dynamic Network's version made it explicit — it took
a node name and ignored it. Both now track which node feeds each probe and
wait only on those.

It had no deadline, so anything wedged downstream turned a graceful shutdown
into the hang it exists to avoid. Now bounded two ways, because a stalled
consumer and a slow one fail differently: a deadline for fill that never
changes, and a no-progress counter that keeps waiting as long as the queue is
shrinking, so a slow drain is not cut short merely for taking a while.

And it could fail to terminate with nothing wedged at all. current_fill came
from a snapshot that loaded tail_ before head_. A concurrent pop between the
two reads yields a head_ past the sampled tail_, and the unsigned difference
wraps to ~2^64 — so a poll for "is it empty yet" runs forever on a channel
that is in fact empty. Both indices only ever increase, so loading head_
first can at worst under-report a concurrent push, which this loop tolerates
and a wrap does not. size() and snapshot() are both corrected; size() feeds
approx_size(), which is what node readiness checks call.

Giving up is now reported rather than silent, because undrained data at that
point is about to be discarded by the stop that follows, and a graceful
shutdown quietly dropping values is the thing worth knowing about.

Verified in both directions: with the old loop the new case is killed at a
30 s timeout; with this it returns in under a second, having reported four
items its wedged consumer never took. Full suite 138/138.

Note the drain timeout is per node and defaults to 5 s, so a graph of N
stalled nodes can still take N x 5 s to shut down. That is a deliberate
trade against cutting off legitimate slow drains, and set_drain_timeout()
exists for callers who want it tighter.
2026-08-05 14:25:00 +02:00
dtourolle 139bfbb794 fix: the sentinel slot holds one token and refuses a second
push_sentinel wrote eof_value_ unconditionally. Offering a second token
before the first was taken did two wrong things at once.

It lost the first silently, and a lost EOF is not a lost frame — it is the
token every downstream node is waiting for in order to shut down, so losing
it wedges the pipeline.

And it wrote the storage while the consumer could be moving the previous
value out of it. I expected that to be a stale read; ThreadSanitizer shows
it is worse. On the shared_ptr storage that non-trivial types use, the
racing write tears the refcount, and the stress case added here reports
heap-use-after-free in extract() alongside the data race.

try_push_sentinel now refuses when the slot is occupied, which turns the
slot into a correct SPSC handshake: the producer is the only writer of
eof_value_ and the only one that sets has_eof_, the consumer is the only one
that clears it, so observing it false is what licenses the write. Refusal is
recorded as a drop, and PoolNode reports it through the overflow event
callback, because a refused control token going unnoticed is the failure
this commit exists to stop.

Refusing rather than queueing is deliberate. Two control tokens on one
channel means the stream ended twice, which is a caller protocol error and
not backpressure; parking and retrying would spin against a slot only the
consumer can free, and there is no sensible second value to deliver after
the end of a stream. The non-consuming try_push_sentinel exists so a refused
token is still the caller's to report — the consuming push_sentinel cannot
offer that, since the value has already been moved into its parameter.

Single-shot EOF is what every current caller does, so this is latent for
them today. It stops being latent the moment a pipeline is reused for a
second input, which is what the persistent-pipeline work in 4b6e498 sets up.

Verified in both directions under -DKPN_SANITIZER=thread: the new contended
case reports three data races and a heap-use-after-free against the old
overwrite, and is clean with the handshake. Full suite 137/137, TSan clean
across unit and stress suites.
2026-08-05 14:06:26 +02:00
dtourolle 8d319eeb88 fix: an empty channel is not a closed one
pop_one reported an empty channel the same way it reported a closed one, by
throwing ChannelClosedError, and fire_once treats that as "upstream is
finished" and calls self_stop(). self_stop disables the node's own inputs
*and* outputs, so a benign empty read does not merely skip a frame — it kills
the node and, through the disabled channels, whatever depended on it.

A node genuinely does get woken with empty inputs: a space callback fires
when its output drains, which has nothing to do with input arrival.
fire_once already guards against it by checking readiness before popping.
That guard is the live protection and it works; this commit makes the thing
it is guarding non-lethal.

So the pop_one path changed here is unreachable today, and I would rather say
that than imply a fixed hang. Its value is that the readiness check is now a
performance detail rather than the only thing standing between a routine wake
and a dead pipeline. Three separate comment blocks in fire_once exist to warn
about exactly this hazard; they were added because it had already been hit
during development, and the conflation they warn about is what this removes.

Verified in three directions. With the guard and the distinction: passes.
With the guard removed but the distinction present: still passes, which is
the point — the new ChannelEmptyError path catches what the guard used to.
With both removed, reproducing the original code: the node self-stops on the
firing that has nothing to read, the next value throws "channel closed" out
of its own output channel, and the relay handles one item instead of two.
2026-08-05 13:55:57 +02:00
dtourolle 15e993f6ca fix: two firings of the same node must not overlap
fire_once released the submit gate and then kept working:

    release_and_recheck();          // gate is now free
    if (stop_flag_) return;
    if (pending_) { ... }           // still reading node state
    on_input_ready();

The moment the gate is free another worker may enter fire_once for the same
node, so this invocation's reads of pending_ raced with the next one's writes
to pending_done_. ThreadSanitizer caught exactly that, between a firing
submitted by release_and_recheck and one submitted by try_submit.

The race is the visible half. The real damage is to the one-slot park, which
is sound only because "at most one fire_once runs per node at a time" — the
comment on pending_ says so explicitly. With two firings live, one can park a
value into the slot the other is about to overwrite, and the overwritten value
is gone with no drop recorded anywhere. That is silent data loss under
backpressure, from a node that reports itself healthy.

finish_firing() replaces release_and_recheck() at every exit: it evaluates the
follow-up decision — parked and waiting on output space, or drained and
waiting on input — while the claim is still held, and releases the gate as the
last thing the firing does. Nothing touches node state afterwards.

This also collapses three near-identical resubmit tails into one, which is
worth something on its own: the divergence between them is what 5628447 and
9c5ce5f were both picking at, and each fix had to be applied to every copy.

Pre-existing, not introduced by the gate rewrite: the old two-atomic version
cleared queued_ in the same place, with the same code after it.

Verified with -DKPN_SANITIZER=thread. The race is intermittent — roughly one
run in three before the fix — so five consecutive clean runs of the unit suite
plus the contended channel stress suite, all zero. Full suite 132/132.
2026-08-05 13:48:13 +02:00
dtourolle a5c016833d fix: install channel callbacks before any node runs
ThreadSanitizer reported ten data races on a plain multi-node network, all
the same one:

  Read  in Channel::try_push          -> push_callback_()      (worker thread)
  Write in Channel::set_push_callback -> push_callback_ = ...  (main thread)

A node's push and space callbacks are std::function members living on
channels it shares with its neighbours. register_callbacks() wrote them from
inside start(), and a network starts its nodes one at a time — so by the
time node N is being started, nodes 1..N-1 are already running and pushing
into N's input channel, reading the very std::function that start() is
assigning. Concurrent read and write of a std::function is a data race on
its vtable pointer and buffer, not a benign one.

This is the cause of the symptom a8cfe73 patched. That commit found nodes
missing their startup wake because "enable_inputs() opens the channel
several statements before register_callbacks() installs the push callback",
and fixed it by re-asking the question with on_input_ready(). The gap it
described is this race: the callback is not merely late, it is being written
while another thread reads it.

INode gains prepare(), which installs callbacks and starts nothing. Networks
call it on every node before starting any of them, so every write happens
while the pipeline is idle and the callbacks are read-only once it is live.
start() calls prepare() itself when a node is used standalone, and prepare()
is idempotent so both paths are safe. The flag is never cleared: the
callbacks capture `this` and stay valid across a restart, so re-registering
them would only add a pointless write to a live channel.

a8cfe73's on_input_ready() stays, and is still needed — a network starts
nodes one at a time, so an upstream node can still push into this one
between its prepare() and its start(), where on_input_ready() returns early
on stop_flag_ and the empty->non-empty edge is spent. It is now a
level-triggered check against a benign ordering rather than cover for a race.

Verified with -DKPN_SANITIZER=thread: ten races before, none of these after,
across the unit suite and the contended channel stress suite. One unrelated
race remains, on overlapping fire_once invocations; it is pre-existing and
is fixed separately.
2026-08-05 13:39:26 +02:00
dtourolle f53af260a2 fix: make the submit gate a single atomic
9c5ce5f established "a node never sleeps with a wake outstanding" and
implemented it as two independent atomics: queued_ for "a firing is in
flight", wake_pending_ for "a wake arrived during one". Two variables cannot
express that invariant, because the release side has to read and write both
and a wake can land in between:

  producer (try_submit)              worker (release_and_recheck)
  ------------------------           ----------------------------
  CAS reads queued_ == true, fails
                                     queued_.store(false)
                                     wake_pending_.exchange(false) -> false
  wake_pending_.store(true)

queued_ false, wake_pending_ true, nothing running and nothing scheduled —
exactly the state the invariant forbids. This is not a memory-ordering
subtlety; the interleaving holds under seq_cst.

SubmitGate replaces both with one atomic over three states, so "idle" and
"wake outstanding" are the same variable and no interleaving can produce
both. A release that finds a recorded wake keeps the claim and hands it to
the next firing, so the node is never momentarily idle while a submission
for it is in flight.

What this does not do is fix a reproducible hang. Every current call site
follows release_and_recheck() with a level re-check — on_input_ready(), or
outputs_have_space() on the parked path — which rediscovers the state a lost
wake would have signalled. The bug is masked, and I could not write a
node-level test that fails before and passes after; claiming otherwise would
be dishonest. The masking is a property of the call sites, not the
mechanism: any future early return that forgets its re-check reintroduces a
silent hang, and the pipeline has already been round that loop twice
(28e0667, then 9c5ce5f, each of which moved the stall rather than removing
it).

So the tests are structural. The state machine is pinned by contract tests,
and the defect it replaces is pinned by demonstration: LegacyGate in the
test file is the old protocol with a seam between the failed CAS and the
wake record, which makes the loss deterministic rather than something to
wait for. It also keeps the defect on record now that the code implementing
it is gone.

Also ignores build-*/ so a sanitizer build tree cannot be committed by
accident, which this commit did on its first attempt.
2026-08-05 13:22:03 +02:00
dtourolle 5628447ea8 fix: never self-move the parked output tuple
push_outputs ended with

    else pending_ = std::move(result);

and the retry path calls it as push_outputs(std::move(*pending_), …), so on
that path `result` is the parked tuple itself. The assignment was a
self-move-assignment. std::tuple's is elementwise, and libstdc++'s
std::vector does not guard against self-move: _M_move_assign swaps its data
into a temporary, which is then destroyed. The vector ends up empty.

So the first park was clean — the argument there is a local temporary — and
the second erased the payload. The value was still delivered, still in
order, still counted, just empty. Downstream cannot distinguish that from a
frame on which the node genuinely found nothing, which is why it would never
surface as an error: in scene-actor-extraction it reads as "no faces in this
frame" and the run completes with a quietly wrong answer.

Scope, stated precisely because I first got it wrong: this needs a node with
*two or more* outputs. With one output the only thing that resubmits a
parked node is that output's own space callback, which by definition fires
when there is room, so the retry always succeeds and never reassigns. With
two, output A draining resubmits the node while output B is still full — the
retry skips A (already delivered, tracked in pending_done_) and fails on B,
and that is the reassignment that eats B's payload.

Every node in the scene-actor-extraction pipeline currently has exactly one
output, and the fanout is a separate class that does not use pending_, so
this is latent there rather than active. It is reachable by any multi-output
node under backpressure, which the library supports and documents.

Verified in both directions: on 6a4f45f the parked payload arrives with size
0; here it arrives intact. The test drives raw channels rather than consumer
nodes so each step is forced rather than raced, and both channels are
capacity 1 — Channel fires the space callback only on the full->not-full
edge, so a roomy channel A would never resubmit the node and the retry would
never happen at all.
2026-08-05 13:10:41 +02:00
dtourolle 6a4f45f111 fix: a filter or router must not drop on a full output
RouterNode and FilterNode were the last nodes on a data path still using the
throwing push() and swallowing the result:

    try { out_ch_->push(val); } catch (const ChannelOverflowError&) {}

6595e6e made node outputs lossless, 28e0667 stopped them parking a worker,
a8cfe73 did the same for FanoutNode. These two were in none of them.

For ordinary values that is the familiar silent-loss problem: a dropped item
does not degrade a downstream result, it silently changes one, and the
consumer cannot tell it happened.

For a sentinel it is a hang. EOF is what tells every downstream node to shut
down and there is nothing after it to retry, so a filter that passes EOF by
predicate but drops it by backpressure produces a pipeline that never
terminates. scene-actor-extraction's decimator is exactly that shape —
`if (f.eof) return true;` in the predicate, feeding a chain whose slowest
node is an ONNX embedder, so the output is reliably full when EOF arrives.
Everything downstream then waits forever for a token that was discarded, and
the run has to be killed.

Both now route sentinels out-of-band via push_sentinel, which consumes no
ring capacity and cannot overflow, and retry ordinary values until taken.
Like FanoutNode and unlike a pool node, these own a private thread, so
waiting costs no scheduler worker and needs no space-callback park;
stop_flag_ is rechecked every pass so teardown cannot hang on a full output.
Time spent parked is charged to blocked rather than exec, so a held-up node
does not report as busy. An out-of-range router selector still drops by
design — that item was routed nowhere, which is not the same as lost.

is_sentinel_value moves from pool_node.hpp to traits.hpp. Every node type
that forwards a value needs it; these two not having it is the bug.

Verified in both directions. On c73edff the new case delivers 6 of 40 values
and never sets saw_eof; here it delivers 40 and terminates. EOF is emitted
exactly once, as a real source does — a test source that re-offered it would
mask the bug, since a later attempt could find the channel drained.

Note for downstream: the decimator is now a backpressure point rather than a
relief valve, so the source throttles to the face branch instead of quietly
thinning it. That is the intended behaviour, but it changes the shape of a
loaded run and is worth a benchmark comparison on a known clip.
2026-08-05 12:59:39 +02:00
dtourolle c73edffe5c chore: delete the unreachable duplicate of the parked-retry block
PoolNode::fire_once carried the pending_ retry block twice, verbatim. The
first copy returns on every path through it — parked, drained, or not
pending at all — so the second was dead code from the moment it appeared.
PoolObjectNode, which is otherwise a line-for-line twin of PoolNode, has it
once.

No behaviour change; the deleted 25 lines were unreachable. Worth doing
before the fixes queued behind it, each of which has to be applied once per
copy of this function.

The duplication is a symptom: PoolNode and PoolObjectNode are ~400 lines of
near-identical code maintained by parallel edit, and a block getting pasted
twice into one of them is exactly the failure that arrangement invites.
Factoring the shared body out is a larger change and wants its own review.
2026-08-05 12:51:21 +02:00
dtourolle 091211cb19 fix: NodeSnapshot fields must line up with what nodes supply
a8cfe73 appended queued/wake_pending/total_exec_ms to the NodeSnapshot
aggregate in an order no call site used. Every node type fills the aggregate
positionally and all of them supply total_exec_ms as the element straight
after queue_wait_ms — but the struct declared the two bools there. So the
exec total landed in `queued`, `queued` landed in `wake_pending`, and
`wake_pending` landed in total_exec_ms.

GCC reported it as -Wnarrowing (bool to double), 88 times, once per node
instantiation across the test build. The build carried on.

This is worse than a cosmetic mix-up, because all three fields were added
specifically to diagnose a wedge. A wedged pipeline reported total_exec_ms
as 0.0 or 1.0, and `queued` as "has this node ever run" — true for every
node that had, including ones asleep with nothing to do. The web debug JSON
served the same values. Anyone reading them to find the stalled node would
have been pointed at the wrong one.

Moves total_exec_ms above the two bools to match every call site, and notes
in the struct why the order is load-bearing.

Verified in both directions: on a8cfe73 the new case reports frames=8
total=0 queued=true; here total >= ema and both flags are false.
2026-08-05 12:46:56 +02:00
dtourolle a8cfe7300a fix: a lossless fanout, a node that starts awake, and the instrumentation that found them
Three changes from one debugging session on the intermittent wedge, kept
together because the instrumentation is what made the other two findable.

**Fanout was never made lossless.** 6595e6e made node outputs lossless and
28e0667 stopped them parking a worker; FanoutNode was in neither and kept
`catch (ChannelOverflowError&) {}` per output. Whichever branch fell behind
lost items, silently, by an amount that depended on timing — so two runs of
the same input could disagree. deliver() now retries each output
independently until it is taken, rechecking stop_flag_ every pass so
teardown cannot hang on a full output. A fanout owns a private thread, so
waiting costs no scheduler worker.

**A node could start with a wake already outstanding.** start() enables the
input channel several statements before it installs the push callback, and
StaticNetwork starts nodes sources-first, so an upstream node is already
firing into the gap. A push landing there is accepted by the ring but wakes
nobody: push_callback_ fires only on the empty→non-empty transition, and at
that instant the callback is null. Every later push sees a non-empty ring
and stays silent, so the node is never submitted. Asking on_input_ready()
once at the end of start() converts the missed edge into a state check.

The signature is distinctive — zero items delivered, not a stall partway.
Under `ctest -j4` on a loaded machine it reproduced 7 times in 24 and never
in 10 unloaded runs, which is almost certainly the "~1 run in 20" hang
28e0667 recorded as known-incomplete.

**NodeSnapshot now carries scheduling state and a true exec total.** queued
and wake_pending make the 9c5ce5f invariant observable at runtime; it could
previously only be inspected in a debugger, and the bug does not reproduce
under one. total_exec_us is a real sum — frames × ema_exec_us tracks the
tail of a run, not the whole of it, and diverges badly on a workload whose
per-frame cost varies. Both are exposed over the web debug JSON so a wedged
pipeline can be interrogated without attaching to it.
2026-08-05 12:40:03 +02:00
dtourolle 454f72c167 chore: ignore generated ORT engine cache
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ort_cache/ holds .ort engines built on first run from the .onnx models.
They are machine- and version-specific build products, not sources.
2026-08-04 14:04:50 +02:00
dtourolle 9c5ce5f34a fix: never drop a wake — a node must not sleep with one outstanding
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28e0667 stopped nodes blocking a worker on a full output, but replaced an
intermittent hang with a quieter one: the pipeline still wedged about 2
runs in 30, now with every worker idle in pthread_cond_wait rather than
asleep in a push. Nothing was blocked; nothing had been woken.

try_submit discarded any wake arriving while queued_ was up:

    if (queued_.compare_exchange_strong(expected, true, ...))
        scheduler_->submit(...);
    // else: silently gone

Wakes are edge-triggered — a channel fires its space callback once, on the
transition — so a dropped one never returns. A node could park a value,
release its worker, and sleep forever holding exactly the output its
consumer was waiting for, while its producer parked on an input channel
that would never drain.

try_submit now records the drop in wake_pending_, and release_and_recheck()
consumes it at every site that releases a node, giving one invariant: a
node never sleeps with a wake outstanding. This subsumes the two ad-hoc
re-checks added for the parked-retry and normal push paths, which only
moved the stall (1211 items to 6472) because each new early return was a
fresh chance to drop a wake. self_stop keeps a plain store — honouring a
pending wake there would resubmit a dead node.

Adds "a saturated chain never stalls", which reproduces this in about a
second where the pipeline needed ~30 runs. It asserts *progress does not
freeze* rather than a completion total: capacity-1 channels are slow, and
slow must never be reported as wedged. Verified in both directions — it
stalls after 1211 items on 28e0667 and passes here.

The existing chain test could not catch it: 40 items drain before any
strand occurs, and its producer emits forever, so fresh input keeps
re-triggering on_input_ready() and flushing the stranded value.

Tests: 122/122.
2026-08-02 18:33:17 +02:00
dtourolle 28e06675f5 fix: park nodes on a full output instead of blocking the worker
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push_blocking parked a scheduler worker inside the push. Nodes own a
private single-thread pool, so the parked thread was the only one that
could drain that node's own input — hold-and-wait, and under sustained
backpressure four nodes of a five-node chain slept in nanosleep at once.
channel.hpp already warned about this for sentinels; it applies just as
much to data pushes.

The scheduler was purely input-driven: on_input_ready() wakes a node when
input arrives, with no counterpart for "my output has room". Lacking that
signal, blocking the thread was the only way to handle a full output.
This adds the missing half.

- Channel::try_push + has_space + set_space_callback; the callback fires
  from both pop() and try_pop_now().
- PoolNode/PoolObjectNode keep a one-slot pending_ buffer with per-element
  done flags, so a retry cannot duplicate an already-accepted element. One
  slot suffices because queued_ admits at most one fire_once per node.
- The re-check after clearing queued_ closes the lost-wakeup race where a
  space callback fires while the flag is still up and is swallowed.

Two bugs surfaced once nodes actually parked, both fixed here:

- pop_one reports an *empty* channel as ChannelClosedError, which is also
  the node's "upstream finished, self-stop" signal. A node woken by output
  space with empty inputs therefore killed itself. fire_once now releases
  the worker when its inputs are not ready rather than falling through.
- The drained-park path resubmitted unconditionally instead of via
  on_input_ready(), firing nodes with nothing to read.

compute_priority is now output-aware: mean output fill is deducted from
mean input fill, mapped as 0.5·(1 + in - out). Input fill alone asks only
"how much work is waiting for me"; a node whose outputs are already full
cannot deliver, so running it just parks it again and wastes the slot
while the node that would drain that channel waits behind it. The
scheduler now favours whoever is furthest downstream of a bottleneck.

Also adds a network-level error listener. A node's exception was discarded
at the node boundary and survived only as a Closed event, which reports
that a node stopped but not why — that missing detail is what made the
above slow to diagnose. INode::set_network_error_callback plus
StaticNetwork::set_error_handler forward it to the application.

Tests: 121/121. test_backpressure_deadlock drives a five-node chain with
capacity-2 channels against a slow sink and fails on the old code. The
four test_pool_node overflow tests now assert parking rather than the
removed drop-and-report behaviour.

Known-incomplete: a rare hang remains, roughly 1 run in 20 against a 300s
timeout, down from every run failing. Committed because the fix is a large
strict improvement and the residual case needs its own reproduction.
2026-07-31 22:40:07 +02:00
27 changed files with 2957 additions and 203 deletions
+3
View File
@@ -27,3 +27,6 @@ Thumbs.db
# Claude Code local settings # Claude Code local settings
.claude/settings.local.json .claude/settings.local.json
include/kpn/ort_cache/
build-tsan/
build-*/
+86 -8
View File
@@ -7,12 +7,78 @@
#include <array> #include <array>
#include <atomic> #include <atomic>
#include <chrono>
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <thread> #include <thread>
namespace kpn { namespace kpn {
// ── Lossless single-output delivery ───────────────────────────────────────────
//
// Shared by RouterNode and FilterNode, which each deliver a value to exactly one
// channel. Both previously did
//
// try { ch->push(val); } catch (const ChannelOverflowError&) {}
//
// which discards the value whenever the consumer is behind. 6595e6e made node
// outputs lossless, 28e0667 stopped them parking a worker, and a8cfe73 did the
// same for FanoutNode — these two were in none of them, and were the last
// remaining users of the throwing push() on a data path.
//
// A dropped item does not degrade a downstream result, it silently changes one.
// Worse, a dropped *sentinel* wedges the pipeline outright: EOF is what tells
// every downstream node to shut down, and there is nothing after it to retry.
// A filter that passes EOF by predicate but drops it by backpressure is a
// pipeline that never terminates.
//
// So sentinels go out-of-band via push_sentinel (a dedicated slot that consumes
// no ring capacity and cannot overflow), and everything else is retried until
// taken. Like FanoutNode and unlike a pool node, these own a private thread, so
// waiting here costs no scheduler worker and needs no space-callback park.
// stop_flag_ is rechecked every pass so teardown cannot hang on a full output.
//
// `parked` receives the time spent waiting, which the caller charges to blocked
// rather than exec — a parked node is idle, and charging it to exec reports the
// node as busy exactly when it is the one being held up.
//
// Returns false if stopped with the value undelivered.
template<typename T>
bool deliver_one(Channel<T>* ch, T& val, const std::atomic<bool>& stop_flag,
duration_t& parked) {
if (is_sentinel_value(val)) {
ch->push_sentinel(std::move(val));
return true;
}
const auto park_from = clock_t::now();
for (;;) {
switch (ch->try_push(val)) {
case Channel<T>::PushResult::Taken:
parked = duration_t(clock_t::now() - park_from);
return true;
case Channel<T>::PushResult::Closed:
// Nobody is listening any more; the channel has recorded the
// drop. Retrying would spin until teardown noticed.
parked = duration_t(clock_t::now() - park_from);
return false;
case Channel<T>::PushResult::Full:
break; // fall through to the retry logic
}
if (stop_flag.load(std::memory_order_relaxed)) {
// Teardown with work in hand and the output still full. One last
// throwing push, purely so the channel's own stats record the
// overflow — the point of the lossless path is that a loss is never
// invisible, and a silent return here would reintroduce exactly the
// hole this function exists to close.
try { ch->push(std::move(val)); }
catch (const ChannelOverflowError&) {}
parked = duration_t(clock_t::now() - park_from);
return false;
}
std::this_thread::sleep_for(std::chrono::microseconds(50));
}
}
// ── RouterNode ──────────────────────────────────────────────────────────────── // ── RouterNode ────────────────────────────────────────────────────────────────
// //
// Reads one item and pushes it to exactly one of N output channels, chosen by // Reads one item and pushes it to exactly one of N output channels, chosen by
@@ -126,15 +192,20 @@ private:
auto t1 = clock_t::now(); auto t1 = clock_t::now();
auto cpu0 = NodeStats::cpu_now(); auto cpu0 = NodeStats::cpu_now();
// An out-of-range selector still drops by design (documented on
// the class): the item was routed nowhere, not lost to a full
// channel. Only the latter is what deliver_one exists to stop.
std::size_t idx = selector_(val); std::size_t idx = selector_(val);
if (idx < N && out_channels_[idx]) { duration_t parked{0};
try { out_channels_[idx]->push(val); } bool delivered = true;
catch (const ChannelOverflowError&) {} if (idx < N && out_channels_[idx])
} delivered = deliver_one(out_channels_[idx], val, stop_flag_, parked);
auto cpu1 = NodeStats::cpu_now(); auto cpu1 = NodeStats::cpu_now();
auto t2 = clock_t::now(); auto t2 = clock_t::now();
stats_.record_exec(duration_t(t2 - t1), duration_t(t1 - t0), cpu0, cpu1); stats_.record_exec(duration_t(t2 - t1) - parked,
duration_t(t1 - t0) + parked, cpu0, cpu1);
if (!delivered) break;
} catch (const ChannelClosedError&) { } catch (const ChannelClosedError&) {
break; break;
} }
@@ -261,12 +332,19 @@ private:
auto t1 = clock_t::now(); auto t1 = clock_t::now();
auto cpu0 = NodeStats::cpu_now(); auto cpu0 = NodeStats::cpu_now();
// A value the predicate rejects is dropped by design and is not
// counted as a processed frame. One it accepts is now delivered
// losslessly — including a sentinel, which a filter typically
// passes unconditionally so downstream can shut down, and which
// the old throwing push discarded whenever the output was full.
if (pred_(val) && out_ch_) { if (pred_(val) && out_ch_) {
try { out_ch_->push(val); } duration_t parked{0};
catch (const ChannelOverflowError&) {} const bool delivered = deliver_one(out_ch_, val, stop_flag_, parked);
auto cpu1 = NodeStats::cpu_now(); auto cpu1 = NodeStats::cpu_now();
auto t2 = clock_t::now(); auto t2 = clock_t::now();
stats_.record_exec(duration_t(t2 - t1), duration_t(t1 - t0), cpu0, cpu1); stats_.record_exec(duration_t(t2 - t1) - parked,
duration_t(t1 - t0) + parked, cpu0, cpu1);
if (!delivered) break;
} }
} catch (const ChannelClosedError&) { } catch (const ChannelClosedError&) {
break; break;
+184 -14
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@@ -58,6 +58,18 @@ public:
ChannelClosedError() : std::runtime_error("channel closed") {} ChannelClosedError() : std::runtime_error("channel closed") {}
}; };
// Nothing available *right now* on a channel that is still open. Distinct from
// ChannelClosedError, which means upstream is finished and never coming back.
//
// Conflating the two is expensive in one direction only: a consumer that reads
// "empty" as "closed" stops a live node permanently, and because a stopping
// node disables its own inputs and outputs, one benign empty read takes the
// rest of the pipeline with it. The reverse costs nothing.
class ChannelEmptyError : public std::runtime_error {
public:
ChannelEmptyError() : std::runtime_error("channel empty") {}
};
// ── CPU pause hint ──────────────────────────────────────────────────────────── // ── CPU pause hint ────────────────────────────────────────────────────────────
// Signals the CPU that this is a spin-wait loop, improving HT sibling throughput // Signals the CPU that this is a spin-wait loop, improving HT sibling throughput
// and preventing branch-predictor thrash on x86. Falls back to a compiler barrier. // and preventing branch-predictor thrash on x86. Falls back to a compiler barrier.
@@ -124,7 +136,6 @@ public:
throw ChannelOverflowError(capacity_); throw ChannelOverflowError(capacity_);
} }
const bool was_empty = (t == h);
buf_[t & ring_mask_] = make_storage(std::move(value)); buf_[t & ring_mask_] = make_storage(std::move(value));
tail_.store(t + 1, std::memory_order_release); tail_.store(t + 1, std::memory_order_release);
stats_.record_push(t - h + 1, data_bytes); stats_.record_push(t - h + 1, data_bytes);
@@ -132,10 +143,60 @@ public:
wake_.fetch_add(1, std::memory_order_release); wake_.fetch_add(1, std::memory_order_release);
wake_.notify_one(); wake_.notify_one();
if (was_empty && push_callback_) // Level-triggered, not edge-triggered — see set_push_callback.
if (push_callback_)
push_callback_(); push_callback_();
} }
/// Called when a pop frees a slot in a previously-full ring.
///
/// The mirror of `set_push_callback`, and it exists for the same reason:
/// a producer must be able to *park* rather than spin. Without it the only
/// lossless option is `push_blocking`, which sleeps inside the caller's
/// thread — and when that thread is a scheduler worker, parking it starves
/// every node pinned to it (see the hold-and-wait note on push_sentinel).
void set_space_callback(std::function<void()> cb) { space_callback_ = std::move(cb); }
/// True when a push would currently succeed. Used to close the lost-wakeup
/// race: a producer that parks must re-check after clearing its queued flag,
/// because a space_callback fired in between would otherwise be swallowed.
bool has_space() const {
return tail_.load(std::memory_order_relaxed) -
head_.load(std::memory_order_acquire) < capacity_;
}
/// Outcome of a non-blocking push.
///
/// try_push used to return bool, and returned *true* for a closed channel —
/// so "delivered" and "discarded because nobody is listening" were the same
/// answer. Both mean "stop trying", which is why the callers were correct,
/// but neither they nor the producer's own accounting could tell a value
/// that arrived from one that was thrown away. Only the channel's drop
/// counter knew.
enum class PushResult { Taken, Full, Closed };
/// Non-blocking, lossless push. Returns Full when the ring is full, having
/// changed nothing — the caller keeps the value and retries when woken.
PushResult try_push(T& value) {
if (!accepting_.load(std::memory_order_acquire)) {
stats_.record_drop();
return PushResult::Closed;
}
const std::size_t t = tail_.load(std::memory_order_relaxed);
const std::size_t h = head_.load(std::memory_order_acquire);
if (t - h >= capacity_) return PushResult::Full;
const std::size_t data_bytes = ChannelDataSize<T>::bytes(value);
buf_[t & ring_mask_] = make_storage(std::move(value));
tail_.store(t + 1, std::memory_order_release);
stats_.record_push(t - h + 1, data_bytes);
wake_.fetch_add(1, std::memory_order_release);
wake_.notify_one();
// Level-triggered, not edge-triggered — see set_push_callback.
if (push_callback_) push_callback_();
return PushResult::Taken;
}
// Lossless push with BACKPRESSURE: if the ring is full, wait for the consumer to // Lossless push with BACKPRESSURE: if the ring is full, wait for the consumer to
// drain instead of dropping (the throwing push()) — the producer just runs slower. // drain instead of dropping (the throwing push()) — the producer just runs slower.
// Use when every value must be delivered (e.g. replaying a dump for scoring, where // Use when every value must be delivered (e.g. replaying a dump for scoring, where
@@ -151,13 +212,13 @@ public:
const std::size_t h = head_.load(std::memory_order_acquire); const std::size_t h = head_.load(std::memory_order_acquire);
if (t - h < capacity_) { // space available → normal push if (t - h < capacity_) { // space available → normal push
const std::size_t data_bytes = ChannelDataSize<T>::bytes(value); const std::size_t data_bytes = ChannelDataSize<T>::bytes(value);
const bool was_empty = (t == h);
buf_[t & ring_mask_] = make_storage(std::move(value)); buf_[t & ring_mask_] = make_storage(std::move(value));
tail_.store(t + 1, std::memory_order_release); tail_.store(t + 1, std::memory_order_release);
stats_.record_push(t - h + 1, data_bytes); stats_.record_push(t - h + 1, data_bytes);
wake_.fetch_add(1, std::memory_order_release); wake_.fetch_add(1, std::memory_order_release);
wake_.notify_one(); wake_.notify_one();
if (was_empty && push_callback_) push_callback_(); // Level-triggered, not edge-triggered — see set_push_callback.
if (push_callback_) push_callback_();
return true; return true;
} }
// full: yield briefly and retry (consumer will drain) // full: yield briefly and retry (consumer will drain)
@@ -178,13 +239,50 @@ public:
// preserving ordering (EOF arrives after all data pushed before it). // preserving ordering (EOF arrives after all data pushed before it).
// //
// Only the sole producer may call it (SPSC contract, same as push()). // Only the sole producer may call it (SPSC contract, same as push()).
// Returns false if the channel is already disabled (token discarded — //
// teardown is in progress, so the sentinel is moot). // The slot holds exactly one undelivered token. A second offered before the
bool push_sentinel(T value) { // first is taken is refused, not queued and not overwritten: two control
// tokens on one channel means the stream ended twice, which is a caller
// protocol error rather than backpressure, and silently coalescing them
// would hide it.
/// Outcome of offering a sentinel. SlotBusy is a protocol error, not
/// backpressure: it means a second control token was offered while the
/// first was still undelivered, and a channel carries at most one.
enum class SentinelResult { Taken, Closed, SlotBusy };
/// Non-consuming form. `value` is left untouched unless the result is
/// Taken, so a refused token is still the caller's to report.
SentinelResult try_push_sentinel(T& value) {
if (!accepting_.load(std::memory_order_acquire)) { if (!accepting_.load(std::memory_order_acquire)) {
stats_.record_drop(); stats_.record_drop();
return false; return SentinelResult::Closed;
} }
// Refuse rather than overwrite. Overwriting lost the first token
// silently, and worse, wrote eof_value_ while the consumer could be
// moving the previous one out of it — a data race on the storage, which
// for a shared_ptr payload is a torn refcount rather than a stale read.
//
// Checking here is what makes the slot a correct SPSC handshake: the
// producer is the only writer of eof_value_ and the only one that sets
// has_eof_, the consumer is the only one that clears it, so observing
// false here means the consumer has finished with the storage and will
// not touch it again until this store publishes the next token.
//
// Not counted as a drop, and this is the important part. A source that
// has reached the end of its input keeps being polled and keeps
// returning EOF — that is the normal steady state, not an error — so a
// token arriving while one is already pending is a *re-offer*, and
// refusing it loses nothing: the pending token carries the same
// meaning and is already on its way. Counting it as a drop made a
// clean run report data loss and exit non-zero.
//
// The cost of that choice, stated plainly: a genuinely distinct second
// token would also be refused silently, and the channel cannot tell the
// two apart. Re-offering is the case that actually occurs here, and the
// delivery guarantee that matters — the first token arrives — holds
// either way.
if (has_eof_.load(std::memory_order_acquire))
return SentinelResult::SlotBusy;
eof_value_ = make_storage(std::move(value)); eof_value_ = make_storage(std::move(value));
has_eof_.store(true, std::memory_order_release); has_eof_.store(true, std::memory_order_release);
// Wake a consumer blocked in pop(): the sentinel is now deliverable even // Wake a consumer blocked in pop(): the sentinel is now deliverable even
@@ -192,7 +290,13 @@ public:
wake_.fetch_add(1, std::memory_order_release); wake_.fetch_add(1, std::memory_order_release);
wake_.notify_one(); wake_.notify_one();
if (push_callback_) push_callback_(); if (push_callback_) push_callback_();
return true; return SentinelResult::Taken;
}
/// Consuming convenience form. Returns false when the token was not stored,
/// whether because the channel is closed or because one is already pending.
bool push_sentinel(T value) {
return try_push_sentinel(value) == SentinelResult::Taken;
} }
// Blocking pop. Returns when an item is available. // Blocking pop. Returns when an item is available.
@@ -248,6 +352,8 @@ public:
throw ChannelClosedError{}; throw ChannelClosedError{};
T value = extract(std::move(buf_[h & ring_mask_])); T value = extract(std::move(buf_[h & ring_mask_]));
head_.store(h + 1, std::memory_order_release); head_.store(h + 1, std::memory_order_release);
// A slot just freed: wake any producer parked on this channel.
if (t - h >= capacity_ && space_callback_) space_callback_();
stats_.record_pop(); stats_.record_pop();
return value; return value;
} }
@@ -269,11 +375,15 @@ public:
// so pool nodes — which pop only via this path — still receive the token. // so pool nodes — which pop only via this path — still receive the token.
bool try_pop_now(T& out) { bool try_pop_now(T& out) {
const std::size_t h = head_.load(std::memory_order_relaxed); const std::size_t h = head_.load(std::memory_order_relaxed);
if (h == tail_.load(std::memory_order_acquire)) const std::size_t t = tail_.load(std::memory_order_acquire);
if (h == t)
return take_sentinel(out); return take_sentinel(out);
out = extract(std::move(buf_[h & ring_mask_])); out = extract(std::move(buf_[h & ring_mask_]));
head_.store(h + 1, std::memory_order_release); head_.store(h + 1, std::memory_order_release);
stats_.record_pop(); stats_.record_pop();
// Pool nodes pop only through here, so this is where a parked producer
// gets woken: the ring was full, and it no longer is.
if (t - h >= capacity_ && space_callback_) space_callback_();
return true; return true;
} }
@@ -290,16 +400,56 @@ public:
wake_.notify_all(); wake_.notify_all();
} }
// Register a callback fired when the queue transitions empty→non-empty. // Register a callback fired after every successful push.
//
// It fires on every push, not on the empty→non-empty transition, and that
// is a correctness requirement rather than a simplification.
//
// The edge version tested `was_empty = (t == h)` using an `h` sampled
// *before* the item was published. A PoolNode consumer decides whether to
// run again from the level (count_ready → approx_size), so the two sides
// could each read the other as stale and both stand down:
//
// producer (push) consumer (PoolNode firing)
// ------------------------ ----------------------------
// samples t=782, h=781
// -> was_empty = false, no wake
// pops idx 781, head_ = 782
// count_ready(): head_==tail_==782
// -> not ready, gate released to Idle
// tail_.store(783)
//
// The item is in the ring, the node is idle, and no wake is outstanding.
// Worse, the failure is absorbing: every later push now sees a non-empty
// ring, so `was_empty` is false forever and the callback never fires again.
// The node sleeps while its backlog grows and its consumer waits on it.
//
// Re-reading head_ after the tail_ store does not fix it. That is the
// store-buffer pattern, and under acquire/release both sides may legally
// read stale; forbidding it needs seq_cst on the producer's tail_ store and
// head_ load *and* on the consumer's head_ store and tail_ load — a fence
// on both hot paths. Firing unconditionally is correct by construction:
// the callback runs after the publishing store, so a consumer that observes
// the level at all observes the item.
//
// The redundant wakes are cheap. on_input_ready re-checks the level, and
// SubmitGate::claim() collapses a wake arriving during a firing into the
// firing already in flight, so the cost is one CAS, not one extra run.
void set_push_callback(std::function<void()> cb) { void set_push_callback(std::function<void()> cb) {
push_callback_ = std::move(cb); push_callback_ = std::move(cb);
} }
// Ring occupancy, derived lazily from indices — no separate counter on the // Ring occupancy, derived lazily from indices — no separate counter on the
// hot path. Excludes any out-of-band sentinel (that lives outside the ring). // hot path. Excludes any out-of-band sentinel (that lives outside the ring).
// head_ is loaded first, deliberately. Both indices only ever increase, so
// reading head_ before tail_ can at worst under-report a concurrent push;
// the other order can read a head_ that has advanced past the tail_ already
// sampled, and the unsigned difference then wraps to ~2^64. A caller
// polling "is this channel empty yet" against that value never terminates.
std::size_t size() const { std::size_t size() const {
return tail_.load(std::memory_order_relaxed) const std::size_t h = head_.load(std::memory_order_relaxed);
- head_.load(std::memory_order_relaxed); const std::size_t t = tail_.load(std::memory_order_acquire);
return t - h;
} }
// A pending out-of-band sentinel (EOF) counts as consumable work here even // A pending out-of-band sentinel (EOF) counts as consumable work here even
@@ -316,8 +466,9 @@ public:
const ChannelStats& stats() const { return stats_; } const ChannelStats& stats() const { return stats_; }
ChannelSnapshot snapshot(const std::string& name) const { ChannelSnapshot snapshot(const std::string& name) const {
const std::size_t t = tail_.load(std::memory_order_relaxed); // head_ before tail_, for the reason given on size().
const std::size_t h = head_.load(std::memory_order_relaxed); const std::size_t h = head_.load(std::memory_order_relaxed);
const std::size_t t = tail_.load(std::memory_order_acquire);
return { return {
name, name,
capacity_, capacity_,
@@ -352,6 +503,24 @@ private:
// delivered after every value pushed before it. // delivered after every value pushed before it.
bool take_sentinel(T& out) { bool take_sentinel(T& out) {
if (!has_eof_.load(std::memory_order_acquire)) return false; if (!has_eof_.load(std::memory_order_acquire)) return false;
// Re-check emptiness *after* observing has_eof_, not before.
//
// Callers check the ring is empty and then call this, but the producer
// can push a value and publish the sentinel in the window between those
// two steps — so the sentinel would be delivered with a real value still
// queued behind it, breaking the "sentinel is strictly last" contract
// that downstream teardown depends on. a0c4bf5 closed the variant where
// the caller's emptiness check used a stale tail_ snapshot; this is the
// one where the check is fresh but simply too early.
//
// Checking here is what makes it sound: the producer publishes the
// sentinel with a release store *after* its ring pushes, so a consumer
// that has observed has_eof_ has also observed every tail_ advance
// before it. If the ring is non-empty now, those values genuinely
// precede the sentinel and must be delivered first.
if (head_.load(std::memory_order_relaxed)
!= tail_.load(std::memory_order_acquire))
return false;
out = extract(std::move(eof_value_)); out = extract(std::move(eof_value_));
has_eof_.store(false, std::memory_order_release); has_eof_.store(false, std::memory_order_release);
stats_.record_pop(); stats_.record_pop();
@@ -363,6 +532,7 @@ private:
std::size_t ring_mask_; std::size_t ring_mask_;
std::unique_ptr<storage_type[]> buf_; std::unique_ptr<storage_type[]> buf_;
std::function<void()> push_callback_; std::function<void()> push_callback_;
std::function<void()> space_callback_;
ChannelStats stats_; ChannelStats stats_;
// Out-of-band sentinel (EOF): stored outside the ring so its delivery never // Out-of-band sentinel (EOF): stored outside the ring so its delivery never
+37
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@@ -51,6 +51,14 @@ struct NodeStats {
std::atomic<int64_t> max_exec_us{0}; std::atomic<int64_t> max_exec_us{0};
std::atomic<int64_t> total_blocked_us{0}; std::atomic<int64_t> total_blocked_us{0};
// Cumulative wall time inside fire_once, summed over every invocation.
// The EMA above cannot be turned into a total: it is exponentially
// weighted, so frames * ema_exec_us tracks the tail of the run rather than
// the whole of it, and on a workload whose per-frame cost varies (a face
// detector on a film: crowd scenes then empty landscapes) the two differ by
// a lot. Answering "how much time went into this node" needs a real sum.
std::atomic<int64_t> total_exec_us{0};
// Thread CPU time — actual CPU consumed by this node's thread, // Thread CPU time — actual CPU consumed by this node's thread,
// measured via CLOCK_THREAD_CPUTIME_ID. Excludes time sleeping or // measured via CLOCK_THREAD_CPUTIME_ID. Excludes time sleeping or
// blocked on mutexes/channels. Sampled once per frame. // blocked on mutexes/channels. Sampled once per frame.
@@ -89,6 +97,7 @@ struct NodeStats {
frames_processed.fetch_add(1, std::memory_order_relaxed); frames_processed.fetch_add(1, std::memory_order_relaxed);
int64_t us = static_cast<int64_t>(exec_time.count() * 1000.0); int64_t us = static_cast<int64_t>(exec_time.count() * 1000.0);
total_exec_us.fetch_add(us, std::memory_order_relaxed);
uint64_t n = frames_processed.load(std::memory_order_relaxed); uint64_t n = frames_processed.load(std::memory_order_relaxed);
int64_t prev = ema_exec_us.load(std::memory_order_relaxed); int64_t prev = ema_exec_us.load(std::memory_order_relaxed);
@@ -147,6 +156,29 @@ struct NodeSnapshot {
double total_cpu_ms; // cumulative CPU time consumed by this node's thread double total_cpu_ms; // cumulative CPU time consumed by this node's thread
double cpu_util_pct; // exec_ms / (exec_ms + blocked_ms) * 100 double cpu_util_pct; // exec_ms / (exec_ms + blocked_ms) * 100
double queue_wait_ms{0}; // PoolNode: cumulative time spent in pool queue double queue_wait_ms{0}; // PoolNode: cumulative time spent in pool queue
// Cumulative wall time inside fire_once. Unlike ema_exec_ms this is a true
// sum, so it is the field to use for "share of the run spent in this node".
// Note it still includes time parked pushing into a full output channel;
// total_cpu_ms is the part that backpressure cannot inflate.
//
// Declared before the two bools below because every node type initialises
// this aggregate positionally, and all of them supply total_exec_ms as the
// element after queue_wait_ms.
double total_exec_ms{0};
// Live scheduling state, for observing the AR-004 invariant "a node never
// sleeps with a wake outstanding". The invariant was previously asserted in
// comments but invisible at runtime, so a lost wake could only be found in a
// debugger — and this bug does not reproduce under one (it needs full speed).
// Two atomic loads at snapshot time, nothing on the hot path.
//
// Read them together with the node's channel fill:
// queued=0, wake=1 -> wake recorded and never consumed
// queued=0, wake=0, input full -> wake never generated at all
// queued=1 while nothing running -> submitted but never scheduled
bool queued{false};
bool wake_pending{false};
}; };
// ── Pool statistics + snapshot ──────────────────────────────────────────────── // ── Pool statistics + snapshot ────────────────────────────────────────────────
@@ -188,6 +220,11 @@ struct ResourceSnapshot {
struct IResourceProbe { struct IResourceProbe {
virtual ~IResourceProbe() = default; virtual ~IResourceProbe() = default;
virtual ResourceSnapshot snapshot(const std::string& name) const = 0; virtual ResourceSnapshot snapshot(const std::string& name) const = 0;
/// Release every thread waiting for the resource, so teardown is not held
/// up by one. A network calls this on the resources registered with it when
/// it halts; default no-op for probes with nothing to wake.
virtual void close() {}
}; };
} // namespace kpn } // namespace kpn
+86 -8
View File
@@ -7,8 +7,10 @@
#include <array> #include <array>
#include <atomic> #include <atomic>
#include <chrono>
#include <iostream> #include <iostream>
#include <memory> #include <memory>
#include <optional>
#include <thread> #include <thread>
#include <tuple> #include <tuple>
#include <utility> #include <utility>
@@ -78,7 +80,9 @@ public:
blocked_ms, blocked_ms,
elapsed_s > 0 ? frames / elapsed_s : 0.0, elapsed_s > 0 ? frames / elapsed_s : 0.0,
stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0, stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0,
total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0}; total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0,
0.0, // queue_wait_ms — fanout is not pool-scheduled
stats_.total_exec_us.load(std::memory_order_relaxed) / 1000.0};
} }
// ── Port access ─────────────────────────────────────────────────────────── // ── Port access ───────────────────────────────────────────────────────────
@@ -116,6 +120,79 @@ public:
} }
private: private:
// Deliver `val` to every connected output, losslessly.
//
// Previously a full output cost the value: push() threw and the exception was
// swallowed per output. A dropped item does not degrade a downstream result,
// it silently changes one, and the consumer cannot tell it happened — so the
// fanout waits instead, and the producer upstream runs slower.
//
// Unlike a pool node, a fanout owns a private thread, so waiting here costs
// no scheduler worker and needs no space-callback park; a bounded retry is
// enough. `stop_flag_` is re-checked every pass so teardown cannot hang on a
// full output regardless of the order the network stops its nodes in.
//
// Outputs are retried independently, so a full output never delays delivery
// to one with room. Note what that does *not* buy: the next input is not
// popped until every output has accepted the current item, so one branch can
// never run ahead of another by more than the slower branch's buffering.
//
// **That bound is a precondition on any topology where the branches rejoin.**
// If a consumer on branch B blocks waiting for something branch A computes,
// B's buffering must exceed the lead A needs, or the two wedge — B waiting on
// A, A starved because the fanout is holding an item B will not take. Making
// the fanout lossless is what puts that precondition on the topology; while
// it dropped, the question could not arise.
//
// `parked` receives the time spent waiting on a full output, which the caller
// charges to blocked rather than exec.
//
// Returns false if stopped with the value undelivered.
bool deliver(const T& val, duration_t& parked) {
std::array<std::optional<T>, N> pending;
std::size_t outstanding = 0;
for (std::size_t i = 0; i < N; ++i)
if (out_channels_[i]) { pending[i].emplace(val); ++outstanding; }
bool first_pass = true;
auto park_from = clock_t::now();
for (;;) {
for (std::size_t i = 0; i < N; ++i) {
if (!pending[i]) continue;
// Taken or Closed both mean "stop trying" — delivered, or gone
// with the drop recorded. Only Full is worth another pass.
if (out_channels_[i]->try_push(*pending[i])
!= Channel<T>::PushResult::Full) {
pending[i].reset();
--outstanding;
}
}
if (first_pass) { park_from = clock_t::now(); first_pass = false; }
if (outstanding == 0) {
parked = duration_t(clock_t::now() - park_from);
return true;
}
if (stop_flag_.load(std::memory_order_relaxed)) {
// Teardown with work in hand. One last throwing push per
// outstanding output, purely so the channel's own stats record
// the loss (drop if it is disabled, overflow if it is merely
// full). The whole point of the lossless path is that a loss is
// never invisible, and a silent `return` here would reintroduce
// exactly the hole this function exists to close.
for (std::size_t i = 0; i < N; ++i) {
if (!pending[i]) continue;
try { out_channels_[i]->push(std::move(*pending[i])); }
catch (const ChannelOverflowError&) {}
}
parked = duration_t(clock_t::now() - park_from);
return false;
}
std::this_thread::sleep_for(std::chrono::microseconds(50));
}
}
void run_loop() { void run_loop() {
while (!stop_flag_.load(std::memory_order_relaxed)) { while (!stop_flag_.load(std::memory_order_relaxed)) {
try { try {
@@ -124,16 +201,17 @@ private:
auto t1 = clock_t::now(); auto t1 = clock_t::now();
auto cpu0 = NodeStats::cpu_now(); auto cpu0 = NodeStats::cpu_now();
for (std::size_t i = 0; i < N; ++i) { duration_t parked{0};
if (out_channels_[i]) { const bool delivered = deliver(val, parked);
try { out_channels_[i]->push(val); }
catch (const ChannelOverflowError&) {} // drop for this output independently
}
}
auto cpu1 = NodeStats::cpu_now(); auto cpu1 = NodeStats::cpu_now();
auto t2 = clock_t::now(); auto t2 = clock_t::now();
stats_.record_exec(duration_t(t2 - t1), duration_t(t1 - t0), cpu0, cpu1); // Time spent waiting on a full output is *blocked*, not exec: a
// parked fanout is idle, and charging it to exec would report the
// node as busy exactly when it is the one being held up.
stats_.record_exec(duration_t(t2 - t1) - parked,
duration_t(t1 - t0) + parked, cpu0, cpu1);
if (!delivered) break;
} catch (const ChannelClosedError&) { } catch (const ChannelClosedError&) {
break; break;
} }
+25
View File
@@ -22,6 +22,23 @@ enum class NodeEvent { Overflow, Closed };
struct INode { struct INode {
virtual ~INode() = default; virtual ~INode() = default;
// Install channel callbacks, without starting anything.
//
// A node's push/space callbacks live in std::function members on channels
// it shares with its neighbours, and a neighbour that is already running
// reads them on its own thread. Writing one while the pipeline runs is a
// data race on the std::function — ThreadSanitizer reports it, and the
// consequence in the field was the missed startup wake a8cfe73 had to
// patch around.
//
// So a network calls prepare() on every node before it calls start() on
// any of them: all the writes happen while nothing is running, and once a
// node is live the callbacks are read-only. start() calls prepare() itself
// if it has not been called, so standalone nodes still work; it is
// idempotent, and the network relies on that.
virtual void prepare() {}
virtual void start() = 0; virtual void start() = 0;
virtual void stop() = 0; virtual void stop() = 0;
virtual bool running() const = 0; virtual bool running() const = 0;
@@ -34,6 +51,14 @@ struct INode {
virtual void set_network_overflow_callback(NodeEventCallback) {} virtual void set_network_overflow_callback(NodeEventCallback) {}
virtual void set_network_closed_callback(NodeEventCallback) {} virtual void set_network_closed_callback(NodeEventCallback) {}
// Network-level error listener. Consulted when a node's function throws
// and no per-node handler resolved it. Without this the exception is
// discarded and the failure is only visible as a Closed event, which says
// a node stopped but not why — the difference between a diagnosis and a
// guess. Same contract as NodeErrorHandler: true to continue, false to
// stop the node.
virtual void set_network_error_callback(NodeErrorHandler) {}
// halt(): alias for stop() — immediate, discards in-flight work. // halt(): alias for stop() — immediate, discards in-flight work.
virtual void halt() { stop(); } virtual void halt() { stop(); }
+1
View File
@@ -104,6 +104,7 @@ public:
stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0, stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0,
total_ms > 0 ? 100.0 : 0.0, total_ms > 0 ? 100.0 : 0.0,
qwait_ms, qwait_ms,
stats_.total_exec_us.load(std::memory_order_relaxed) / 1000.0,
}; };
} }
+2
View File
@@ -90,6 +90,8 @@ public:
elapsed_s > 0 ? frames / elapsed_s : 0.0, elapsed_s > 0 ? frames / elapsed_s : 0.0,
stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0, stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0,
total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0, total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0,
0.0, // queue_wait_ms — main-thread node is not pool-scheduled
stats_.total_exec_us.load(std::memory_order_relaxed) / 1000.0,
}; };
} }
+84 -16
View File
@@ -8,8 +8,10 @@
#include <memory> #include <memory>
#endif #endif
#include <condition_variable>
#include <functional> #include <functional>
#include <iomanip> #include <iomanip>
#include <mutex>
#include <iostream> #include <iostream>
#include <map> #include <map>
#include <set> #include <set>
@@ -39,8 +41,15 @@ public:
class Network : public INode { class Network : public INode {
public: public:
using ErrorHandler = /// Application-level error listener. Receives the exception any node's
std::function<void(std::string_view node_name, std::exception_ptr)>; /// function throws, after that node's own handler (if any) declined it.
/// Return true to skip the failed invocation and keep the node running,
/// false to let it stop.
///
/// Same type as StaticNetwork's, deliberately: this used to be a void
/// signature, which could not express the keep-running decision and, more
/// to the point, was never delivered anywhere.
using ErrorHandler = NodeErrorHandler;
using DiagnosticsHandler = using DiagnosticsHandler =
std::function<void(const std::vector<NodeSnapshot>&, std::function<void(const std::vector<NodeSnapshot>&,
const std::vector<ChannelSnapshot>&)>; const std::vector<ChannelSnapshot>&)>;
@@ -91,6 +100,7 @@ public:
+ "" + dst_name + ":" + std::to_string(DstIdx); + "" + dst_name + ":" + std::to_string(DstIdx);
channel_probes_.push_back( channel_probes_.push_back(
std::make_unique<ChannelProbe<out_t>>(in_ch, ch_name)); std::make_unique<ChannelProbe<out_t>>(in_ch, ch_name));
channel_src_names_.push_back(src_name);
adj_[src_name].push_back(dst_name); adj_[src_name].push_back(dst_name);
return *this; return *this;
@@ -134,6 +144,17 @@ public:
void start() override { void start() override {
start_time_ = clock_t::now(); start_time_ = clock_t::now();
// Deliver the listener to the nodes. Without this the handler was
// stored and never read: a node's exception was discarded at the node
// boundary and the only surviving evidence was a Closed event, which
// says a node stopped but not why. StaticNetwork has always done this;
// Network accepted the handler and silently dropped it.
if (error_handler_)
for (auto& name : topo_)
nodes_.at(name)->set_network_error_callback(error_handler_);
// Callbacks first, everywhere, before anything runs — see INode::prepare.
for (auto& name : topo_)
nodes_.at(name)->prepare();
for (auto& name : topo_) for (auto& name : topo_)
nodes_.at(name)->start(); nodes_.at(name)->start();
start_watchdog(); start_watchdog();
@@ -210,6 +231,11 @@ public:
watchdog_interval_ = interval; watchdog_interval_ = interval;
} }
/// How long shutdown() waits for one node's outputs to drain before giving
/// up on them and stopping the next layer anyway.
void set_drain_timeout(std::chrono::milliseconds t) { drain_timeout_ = t; }
/// Must be called before start(); the handler is delivered to nodes there.
void set_error_handler(ErrorHandler h) { error_handler_ = std::move(h); } void set_error_handler(ErrorHandler h) { error_handler_ = std::move(h); }
void set_diagnostics_handler(DiagnosticsHandler h) { diag_handler_ = std::move(h); } void set_diagnostics_handler(DiagnosticsHandler h) { diag_handler_ = std::move(h); }
void set_event_handler(EventHandler h) { event_handler_ = std::move(h); } void set_event_handler(EventHandler h) { event_handler_ = std::move(h); }
@@ -367,19 +393,46 @@ private:
return true; return true;
} }
void drain_output_channels(const std::string& /*name*/) const { /// Wait for the channels fed by `name` to empty, or give up.
// Poll all channel probes until none report non-zero fill. ///
// A short sleep prevents busy-spin; 1 ms is fine for drain purposes. /// This took a node name and ignored it, polling *every* channel in the
bool any_full = true; /// graph instead — so shutdown() waited for the whole network to be idle
while (any_full) { /// before stopping each successive layer. With no deadline either, anything
any_full = false; /// wedged downstream turned a graceful shutdown into the hang it exists to
for (auto& probe : channel_probes_) { /// avoid.
auto snap = probe->snapshot(); ///
if (snap.current_fill > 0) { any_full = true; break; } /// Two bounds, because they fail differently. The deadline covers a
} /// consumer that has stopped consuming, where fill never changes and
if (any_full) /// waiting cannot help. The no-progress counter covers one that is merely
std::this_thread::sleep_for(std::chrono::milliseconds(1)); /// slow: it keeps waiting while the queue is shrinking, so a slow drain is
/// not cut short just for taking a while.
void drain_output_channels(const std::string& name) const {
const auto deadline = clock_t::now() + drain_timeout_;
std::size_t last_fill = static_cast<std::size_t>(-1);
int stalls = 0;
auto fill_of = [&] {
std::size_t fill = 0;
for (std::size_t i = 0; i < channel_probes_.size(); ++i)
if (channel_src_names_[i] == name)
fill += channel_probes_[i]->snapshot().current_fill;
return fill;
};
for (;;) {
const std::size_t fill = fill_of();
if (fill == 0) return;
if (fill >= last_fill) { if (++stalls > 100) break; }
else { stalls = 0; }
last_fill = fill;
if (clock_t::now() >= deadline) break;
std::this_thread::sleep_for(std::chrono::milliseconds(1));
} }
if (const std::size_t left = fill_of())
std::cerr << "[kpn] shutdown: '" << name << "' still has " << left
<< " queued item(s) its consumer did not take; "
"they are discarded\n";
} }
// ── Cycle detection / topological sort ─────────────────────────────────── // ── Cycle detection / topological sort ───────────────────────────────────
@@ -398,9 +451,20 @@ private:
void start_watchdog() { void start_watchdog() {
watchdog_ = std::jthread([this](std::stop_token tok) { watchdog_ = std::jthread([this](std::stop_token tok) {
// Interruptible wait, not sleep_for. request_stop() cannot wake a
// sleeping thread, so stop_watchdog()'s join blocked for up to a
// full interval — three seconds by default, and unbounded for
// anyone who set a long one to keep the periodic report quiet.
// Every teardown paid it.
std::mutex m;
std::condition_variable_any cv;
while (!tok.stop_requested()) { while (!tok.stop_requested()) {
std::this_thread::sleep_for(watchdog_interval_); {
if (tok.stop_requested()) break; std::unique_lock lk(m);
if (cv.wait_for(lk, tok, watchdog_interval_,
[&tok] { return tok.stop_requested(); }))
break;
}
auto s = collect_snapshots(); auto s = collect_snapshots();
check_hung_nodes(); check_hung_nodes();
@@ -444,6 +508,10 @@ private:
std::map<std::string, std::string> exposed_outputs_; std::map<std::string, std::string> exposed_outputs_;
std::set<std::pair<std::string, std::size_t>> connected_outputs_; std::set<std::pair<std::string, std::size_t>> connected_outputs_;
std::vector<std::unique_ptr<IChannelProbe>> channel_probes_; std::vector<std::unique_ptr<IChannelProbe>> channel_probes_;
/// Name of the node feeding each probe, parallel to channel_probes_.
/// shutdown() drains a node's own outputs, so it has to know which they are.
std::vector<std::string> channel_src_names_;
std::chrono::milliseconds drain_timeout_{5000};
std::vector<std::pair<std::string, IPoolProbe*>> pool_probes_; std::vector<std::pair<std::string, IPoolProbe*>> pool_probes_;
ErrorHandler error_handler_; ErrorHandler error_handler_;
DiagnosticsHandler diag_handler_; DiagnosticsHandler diag_handler_;
+623 -94
View File
@@ -5,6 +5,7 @@
#include "inode.hpp" #include "inode.hpp"
#include "port.hpp" #include "port.hpp"
#include "scheduler.hpp" #include "scheduler.hpp"
#include "submit_gate.hpp"
#include "traits.hpp" #include "traits.hpp"
#include <array> #include <array>
@@ -15,6 +16,7 @@
#include <iostream> #include <iostream>
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <variant>
#include <stdexcept> #include <stdexcept>
#include <thread> #include <thread>
#include <tuple> #include <tuple>
@@ -22,44 +24,15 @@
namespace kpn { namespace kpn {
// ── Sentinel detection ──────────────────────────────────────────────────────── // Sentinel detection (has_eof_field / is_sentinel_value) lives in traits.hpp —
// A value is a "sentinel" (must-deliver control token, e.g. EOF) if its type // every node type that forwards values needs it, not just pool-scheduled ones.
// carries a bool-convertible eof flag — either directly (`v.eof`, as on a raw
// source Frame) or nested one level under a `.source` member (`v.source.eof`,
// as on the pipeline's SceneFrame/…/MatchedSceneFrame message types, which wrap
// the originating Frame). Sentinels are delivered losslessly and non-blockingly
// via Channel::push_sentinel() instead of the throwing push(), so backpressure
// can never drop the token that unblocks downstream teardown.
//
// Types with neither shape are never treated as sentinels — both traits are
// SFINAE-safe and the runtime check compiles away to `false` for them, so this
// stays a no-op for pipelines that don't use an eof convention.
template<typename T, typename = void>
struct has_eof_field : std::false_type {};
template<typename T>
struct has_eof_field<T, std::void_t<decltype(static_cast<bool>(std::declval<const T&>().eof))>>
: std::true_type {};
template<typename T, typename = void>
struct has_source_eof_field : std::false_type {};
template<typename T>
struct has_source_eof_field<T,
std::void_t<decltype(static_cast<bool>(std::declval<const T&>().source.eof))>>
: std::true_type {};
template<typename T>
constexpr bool is_sentinel_value(const T& v) {
if constexpr (has_eof_field<T>::value) return static_cast<bool>(v.eof);
else if constexpr (has_source_eof_field<T>::value) return static_cast<bool>(v.source.eof);
else return false;
}
// ── PoolNode ────────────────────────────────────────────────────────────────── // ── PoolNode ──────────────────────────────────────────────────────────────────
// //
// Reactive alternative to Node<>. Instead of owning a blocked thread, the node // Reactive alternative to Node<>. Instead of owning a blocked thread, the node
// is submitted to a shared IScheduler whenever all its input channels become // is submitted to a shared IScheduler whenever all its input channels become
// non-empty. A single fire_once() call pops all inputs, executes the function, // non-empty. A single fire_once() call pops all inputs, executes the function,
// and pushes outputs. At most one fire_once() runs at a time (queued_ flag). // and pushes outputs. At most one fire_once() runs at a time (see SubmitGate).
// //
// Source nodes (input_count == 0) submit themselves immediately on start() and // Source nodes (input_count == 0) submit themselves immediately on start() and
// resubmit after each fire_once(). // resubmit after each fire_once().
@@ -108,21 +81,43 @@ public:
// ── INode ───────────────────────────────────────────────────────────────── // ── INode ─────────────────────────────────────────────────────────────────
void prepare() override {
if (prepared_) return; // idempotent: the network calls this,
prepared_ = true; // and start() calls it again if not.
register_callbacks(std::make_index_sequence<input_count>{});
}
void start() override { void start() override {
prepare();
enable_inputs(std::make_index_sequence<input_count>{}); enable_inputs(std::make_index_sequence<input_count>{});
stop_flag_.store(false, std::memory_order_relaxed); stop_flag_.store(false, std::memory_order_relaxed);
queued_.store(false, std::memory_order_relaxed); gate_.force_idle();
register_callbacks(std::make_index_sequence<input_count>{});
if constexpr (input_count == 0) if constexpr (input_count == 0)
try_submit(0.5f); try_submit(0.5f);
else
// Never start with a wake already outstanding — the startup case of
// the invariant 9c5ce5f established for the running pipeline.
//
// The callback is installed by prepare(), before any node runs, but
// a network still starts its nodes one at a time: an upstream node
// that is already firing can push into this one between the two
// calls. The push is accepted by the ring and does invoke the
// callback, but on_input_ready() sees stop_flag_ still set and
// returns. Every later push sees a non-empty ring and stays silent
// — Channel invokes push_callback_ only on the empty->non-empty
// transition — so without this the node is never submitted and the
// pipeline reads as wedged from the first frame.
//
// on_input_ready() is the level-triggered form of the same
// question, so asking it once here converts the missed edge into a
// state check.
on_input_ready();
} }
void stop() override { void stop() override {
stop_flag_.store(true, std::memory_order_seq_cst); stop_flag_.store(true, std::memory_order_seq_cst);
disable_inputs(std::make_index_sequence<input_count>{}); disable_inputs(std::make_index_sequence<input_count>{});
// fire_once() observes stop_flag_ and will not resubmit. await_quiescence();
// We do not wait for an in-flight fire_once() to complete here;
// callers that need that guarantee should call scheduler_->drain() first.
} }
bool running() const override { bool running() const override {
@@ -131,6 +126,7 @@ public:
void set_name(std::string name) override { name_ = std::move(name); } void set_name(std::string name) override { name_ = std::move(name); }
void set_error_handler(NodeErrorHandler h) { error_handler_ = std::move(h); } void set_error_handler(NodeErrorHandler h) { error_handler_ = std::move(h); }
void set_network_error_callback(NodeErrorHandler h) override { net_error_handler_ = std::move(h); }
void set_max_exec_time(std::chrono::milliseconds t) { max_exec_time_ = t; } void set_max_exec_time(std::chrono::milliseconds t) { max_exec_time_ = t; }
void set_overflow_callback(NodeEventCallback cb) { event_callbacks_[0] = std::move(cb); } void set_overflow_callback(NodeEventCallback cb) { event_callbacks_[0] = std::move(cb); }
@@ -154,6 +150,9 @@ public:
stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0, stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0,
total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0, total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0,
qwait_ms, qwait_ms,
stats_.total_exec_us.load(std::memory_order_relaxed) / 1000.0,
gate_.queued(),
gate_.wake_pending(),
}; };
} }
@@ -234,6 +233,8 @@ private:
template<std::size_t... Is> template<std::size_t... Is>
void register_callbacks(std::index_sequence<Is...>) { void register_callbacks(std::index_sequence<Is...>) {
// A parked producer is re-submitted when its output drains.
register_space_callbacks(std::make_index_sequence<output_count>{});
(std::get<Is>(input_channels_)->set_push_callback( (std::get<Is>(input_channels_)->set_push_callback(
[this] { on_input_ready(); }), ...); [this] { on_input_ready(); }), ...);
} }
@@ -243,11 +244,27 @@ private:
for (auto& cb : cbs) if (cb) cb(ts); for (auto& cb : cbs) if (cb) cb(ts);
} }
template<std::size_t... Os>
bool outputs_have_space(std::index_sequence<Os...>) const {
return (... && (!std::get<Os>(output_channels_) ||
std::get<Os>(output_channels_)->has_space()));
}
template<std::size_t... Os>
void register_space_callbacks(std::index_sequence<Os...>) {
((std::get<Os>(output_channels_)
? (void)std::get<Os>(output_channels_)->set_space_callback(
[this] { try_submit(0.5f); })
: (void)0), ...);
}
void self_stop() { void self_stop() {
disable_inputs(std::make_index_sequence<input_count>{}); disable_inputs(std::make_index_sequence<input_count>{});
disable_outputs(std::make_index_sequence<output_count>{}); disable_outputs(std::make_index_sequence<output_count>{});
stats_.exec_start_us.store(0, std::memory_order_relaxed); stats_.exec_start_us.store(0, std::memory_order_relaxed);
queued_.store(false, std::memory_order_release); // force_idle, not finish_firing(): this node is stopping, and
// honouring a pending wake here would resubmit a dead node.
gate_.force_idle();
stop_flag_.store(true, std::memory_order_relaxed); stop_flag_.store(true, std::memory_order_relaxed);
} }
@@ -280,11 +297,51 @@ private:
return ((std::get<Is>(input_channels_)->approx_size() > 0 ? 1u : 0u) + ...); return ((std::get<Is>(input_channels_)->approx_size() > 0 ? 1u : 0u) + ...);
} }
/// Priority in [0,1], higher runs sooner.
///
/// Input fill alone answers "how much work is waiting for me". That is
/// only half the question: a node whose *outputs* are already full cannot
/// deliver anything: running it produces a value with nowhere to go, so it
/// immediately parks and the slot is wasted. Meanwhile the node that would
/// have drained that full channel waits behind it.
///
/// So occupancy of the outputs is deducted from occupancy of the inputs.
/// The scheduler then naturally favours whoever is furthest downstream of
/// a bottleneck — the node whose inputs are backed up but whose outputs
/// have room is exactly the one whose execution frees the most capacity —
/// and defers producers that would only deepen a queue that is already
/// full.
///
/// Mapped as 0.5·(1 + in - out) rather than clamping (in - out) at zero:
/// both terms are mean fills in [0,1], so the difference is in [-1,1], and
/// the affine map keeps the whole range distinguishable instead of
/// collapsing every output-saturated node onto the same value. 0.5 remains
/// the neutral point, matching the default used for source nodes.
float compute_priority() { float compute_priority() {
if constexpr (input_count == 0) return 0.5f; if constexpr (input_count == 0) return 0.5f;
float sum = 0.0f; float in = 0.0f;
sum_fill(sum, std::make_index_sequence<input_count>{}); sum_fill(in, std::make_index_sequence<input_count>{});
return sum / static_cast<float>(input_count); in /= static_cast<float>(input_count);
if constexpr (output_count == 0) return in;
float out = 0.0f;
sum_output_fill(out, std::make_index_sequence<output_count>{});
out /= static_cast<float>(output_count);
const float p = 0.5f * (1.0f + in - out);
return p < 0.0f ? 0.0f : (p > 1.0f ? 1.0f : p);
}
/// Mean fill of the output channels, same normalisation as sum_fill.
/// An unconnected output holds nothing back, so it contributes 0.
template<std::size_t... Os>
void sum_output_fill(float& sum, std::index_sequence<Os...>) {
((sum += (std::get<Os>(output_channels_) &&
std::get<Os>(output_channels_)->capacity() > 0)
? float(std::get<Os>(output_channels_)->approx_size())
/ float(std::get<Os>(output_channels_)->capacity())
: 0.0f), ...);
} }
template<std::size_t... Is> template<std::size_t... Is>
@@ -295,17 +352,121 @@ private:
: 0.5f), ...); : 0.5f), ...);
} }
/// Submit unless a firing is already in flight. A wake that arrives while
/// one is is *recorded* against it, never dropped.
///
/// Wakes are edge-triggered: a channel fires its space callback on the
/// transition, once. A dropped one never returns, so a node could park a
/// value, release its worker, and sleep forever holding output its consumer
/// was waiting for, with every worker idle in cond_wait and nothing left to
/// re-trigger it. SubmitGate makes "idle" and "wake outstanding" the same
/// variable, so the two cannot both be true — see submit_gate.hpp.
void try_submit(float priority) { void try_submit(float priority) {
bool expected = false; // A stopped node must not claim the gate. The scheduler now refuses
if (queued_.compare_exchange_strong(expected, true, std::memory_order_acq_rel)) // submissions after its pool stops, so the submit itself is safe — but
// claiming and never releasing would leave the gate held, and a restart
// would then have to clear it. start() does, but relying on that makes
// the invariant depend on a distant statement.
if (stop_flag_.load(std::memory_order_relaxed)) return;
if (gate_.claim())
scheduler_->submit([this] { fire_once(); }, priority); scheduler_->submit([this] { fire_once(); }, priority);
} }
// ── Execution ───────────────────────────────────────────────────────────── // ── Execution ─────────────────────────────────────────────────────────────
/// Decide whether this node should run again, then release the gate — in
/// that order, always.
///
/// Releasing first is what let two firings of the same node overlap: the
/// moment the gate is free another worker may enter fire_once, while this
/// invocation is still reading pending_ and writing pending_done_. TSan
/// caught it as a race on pending_done_ between a firing submitted by the
/// old release_and_recheck and one submitted by try_submit. It also quietly
/// broke the one-slot park, which is sound only because "at most one
/// fire_once runs per node at a time" — with two, a value can be parked by
/// one firing and overwritten by the other.
///
/// Everything this reads belongs to the firing that holds the claim, so it
/// is all evaluated first and the release is the last thing the firing does.
void finish_firing() {
bool want_more = false;
float prio = 0.5f;
if (!stop_flag_.load(std::memory_order_relaxed)) {
bool parked = false;
if constexpr (!std::is_void_v<return_raw>)
parked = pending_.has_value();
if (parked) {
// Still holding output: only worth running again once the
// consumer has made room.
want_more = outputs_have_space(std::make_index_sequence<output_count>{});
} else {
if constexpr (input_count == 0) {
want_more = true; // sources always run again
} else {
want_more = count_ready(std::make_index_sequence<input_count>{})
== input_count;
if (want_more) prio = compute_priority();
}
}
}
if (gate_.release()) scheduler_->submit([this] { fire_once(); }, prio);
else if (want_more) try_submit(prio);
}
/// Block until no firing of this node is in flight or queued.
///
/// stop() used to set the flag and return, leaving an executing fire_once
/// touching input_channels_, stats_ and pending_ while the caller went on
/// to destroy them. For a node with a private pool that was survivable by
/// accident — Node::stop() calls pool->stop(), which joins — but a node
/// sharing a pool had nothing joining it at all, so ~PoolNode raced its own
/// members. The old comment said callers wanting the guarantee should call
/// scheduler_->drain() first; a destructor cannot, and the default should
/// not be a use-after-free.
///
/// The gate is exactly the right thing to wait on: it is claimed for the
/// whole of a firing and released as the last act of one. A queued but
/// unstarted firing also holds it, and will run, observe stop_flag_ and
/// release — which is why the pool must still be running when this is
/// called. That is already the documented order (stop nodes, then the
/// pool), and Node/ObjectNode do it that way.
///
/// Bounded, because a node function that never returns must not turn
/// teardown into a hang; and skipped entirely when called from the firing
/// thread itself, since an error handler that stops its own node would
/// otherwise wait for a firing that is waiting for it.
void await_quiescence() {
if (firing_thread_.load(std::memory_order_acquire) == std::this_thread::get_id())
return;
const auto deadline = clock_t::now() + std::chrono::seconds(5);
while (gate_.queued()) {
if (clock_t::now() >= deadline) {
std::cerr << "[kpn] stop: node '" << name_
<< "' still had work in flight after 5 s; "
"continuing without it\n";
return;
}
std::this_thread::sleep_for(std::chrono::microseconds(50));
}
}
/// Marks fire_once's thread for the duration of a firing, so await_quiescence
/// can tell a re-entrant stop() from an external one.
struct FiringMark {
std::atomic<std::thread::id>& slot;
explicit FiringMark(std::atomic<std::thread::id>& s) : slot(s) {
slot.store(std::this_thread::get_id(), std::memory_order_release);
}
~FiringMark() { slot.store(std::thread::id{}, std::memory_order_release); }
};
void fire_once() { void fire_once() {
FiringMark mark(firing_thread_);
if (stop_flag_.load(std::memory_order_relaxed)) { if (stop_flag_.load(std::memory_order_relaxed)) {
queued_.store(false, std::memory_order_release); gate_.force_idle();
return; return;
} }
@@ -315,6 +476,37 @@ private:
t0.time_since_epoch()).count(); t0.time_since_epoch()).count();
stats_.exec_start_us.store(now_us, std::memory_order_relaxed); stats_.exec_start_us.store(now_us, std::memory_order_relaxed);
// Parked from a previous firing: retry that value before touching the
// inputs. Returning here releases the worker — the channel's space
// callback re-submits this node when the consumer drains a slot.
if constexpr (!std::is_void_v<return_raw>) {
if (pending_) {
push_outputs(std::move(*pending_), std::make_index_sequence<output_count>{});
// Whether the value went out or is still parked, finish_firing
// reads pending_ and picks the right follow-up: output space if
// still holding, input readiness if drained. Resubmitting
// unconditionally would fire a node whose inputs are empty, and
// pop_one reports an empty channel as ChannelClosedError — which
// this node treats as "upstream finished" and self-stops on.
finish_firing();
return;
}
}
// Woken by output space rather than by input arrival, with nothing
// parked left to flush: there is no work to do. Falling through would
// read an empty channel, and pop_one reports empty as
// ChannelClosedError — self-stopping a live node. Release the worker;
// on_input_ready() resubmits when data actually lands.
if constexpr (input_count > 0) {
if (count_ready(std::make_index_sequence<input_count>{}) != input_count) {
// finish_firing re-checks readiness after the work above, so
// data that landed while we looked is not missed.
finish_firing();
return;
}
}
try { try {
auto args = pop_inputs(std::make_index_sequence<input_count>{}); auto args = pop_inputs(std::make_index_sequence<input_count>{});
auto t1 = clock_t::now(); auto t1 = clock_t::now();
@@ -333,6 +525,14 @@ private:
auto t2 = clock_t::now(); auto t2 = clock_t::now();
// blocked_time = 0 for pool nodes (we don't block waiting for inputs) // blocked_time = 0 for pool nodes (we don't block waiting for inputs)
stats_.record_exec(duration_t(t2 - t1), duration_t::zero(), cpu0, cpu1); stats_.record_exec(duration_t(t2 - t1), duration_t::zero(), cpu0, cpu1);
} catch (const ChannelEmptyError&) {
// Not an error: there was simply nothing to take. Release and wait
// to be woken again. fire_once checks readiness before it gets
// here, and this node is the sole consumer of its inputs, so this
// is unreachable today — it exists so that if the check is ever
// weakened the cost is a wasted firing rather than a dead node.
finish_firing();
return;
} catch (const ChannelClosedError&) { } catch (const ChannelClosedError&) {
fire_callbacks(closed_callbacks_); fire_callbacks(closed_callbacks_);
self_stop(); self_stop();
@@ -340,7 +540,11 @@ private:
} catch (const ChannelOverflowError&) { } catch (const ChannelOverflowError&) {
fire_callbacks(event_callbacks_); fire_callbacks(event_callbacks_);
} catch (...) { } catch (...) {
if (error_handler_ && error_handler_(name_, std::current_exception())) { auto eptr = std::current_exception();
const bool handled =
(error_handler_ && error_handler_(name_, eptr)) ||
(net_error_handler_ && net_error_handler_(name_, eptr));
if (handled) {
// continue — fall through to resubmit check // continue — fall through to resubmit check
} else { } else {
fire_callbacks(closed_callbacks_); fire_callbacks(closed_callbacks_);
@@ -350,20 +554,15 @@ private:
} }
stats_.exec_start_us.store(0, std::memory_order_relaxed); stats_.exec_start_us.store(0, std::memory_order_relaxed);
queued_.store(false, std::memory_order_release); // If the push above parked, finish_firing waits on output space rather
// than input arrival: this firing consumed its input, so an input-level
if (stop_flag_.load(std::memory_order_relaxed)) return; // check would not resubmit and the node would hold its value forever
// while its consumer waits for exactly that value.
// Source nodes always resubmit; others resubmit only if inputs are ready. finish_firing();
if constexpr (input_count == 0) {
try_submit(0.5f);
} else {
on_input_ready();
}
} }
// Pop all inputs — safe because we're the sole consumer and fire_once // Pop all inputs — safe because we're the sole consumer and fire_once
// is guarded by queued_ (only one fire_once runs at a time). // is guarded by the submit gate (only one fire_once runs at a time).
template<std::size_t... Is> template<std::size_t... Is>
args_tuple pop_inputs(std::index_sequence<Is...>) { args_tuple pop_inputs(std::index_sequence<Is...>) {
return {pop_one<Is>()...}; return {pop_one<Is>()...};
@@ -373,8 +572,16 @@ private:
std::tuple_element_t<I, args_tuple> pop_one() { std::tuple_element_t<I, args_tuple> pop_one() {
auto& ch = *std::get<I>(input_channels_); auto& ch = *std::get<I>(input_channels_);
std::tuple_element_t<I, args_tuple> val; std::tuple_element_t<I, args_tuple> val;
if (!ch.try_pop_now(val)) if (!ch.try_pop_now(val)) {
// try_pop_now returns false for "nothing available", which covers
// two very different situations. A closed channel means upstream is
// finished and this node should stop. An open one means only that
// nothing is here at this instant — and treating that as closed
// kills a live node, which then disables its own inputs and outputs
// and takes the rest of the pipeline with it.
if (ch.is_accepting()) throw ChannelEmptyError{};
throw ChannelClosedError{}; throw ChannelClosedError{};
}
return val; return val;
} }
@@ -385,30 +592,58 @@ private:
} }
template<std::size_t... Is> template<std::size_t... Is>
/// Pushes what it can and parks the rest. `done_` marks the elements that
/// were taken, so a retry never re-pushes one — a duplicate would be as
/// wrong as a drop, just harder to notice.
void push_outputs(return_tuple&& result, std::index_sequence<Is...>) { void push_outputs(return_tuple&& result, std::index_sequence<Is...>) {
(push_one_out<Is>(std::get<Is>(std::move(result))), ...); bool all = true;
((pending_done_[Is] = pending_done_[Is] ||
push_one_out<Is>(std::get<Is>(std::move(result))),
all = all && pending_done_[Is]), ...);
if (all) { pending_.reset(); pending_done_.fill(false); }
// The retry path calls this as push_outputs(std::move(*pending_), …), so
// on that path `result` *is* the parked tuple. Assigning it to itself is
// a self-move-assignment, which for std::tuple is elementwise — and
// libstdc++'s std::vector does not guard against it: it swaps its data
// into a temporary and leaves the vector empty. A value that failed to
// push twice would therefore be delivered with its payload silently
// erased, which downstream reads as a legitimately empty result rather
// than as a loss. Only store when it is not already stored.
else if (!pending_ || &result != &*pending_) pending_ = std::move(result);
} }
/// Returns false when the ring was full and the value was NOT taken; the
/// caller must keep it and retry after the channel signals space.
template<std::size_t I> template<std::size_t I>
void push_one_out(std::tuple_element_t<I, return_tuple>&& val) { bool push_one_out(std::tuple_element_t<I, return_tuple>&& val) {
auto* ch = std::get<I>(output_channels_); auto* ch = std::get<I>(output_channels_);
if (!ch) return; if (!ch) return true;
// Sentinels (EOF) must never be dropped: a lost token wedges every // Sentinels (EOF) must never be dropped: a lost token wedges every
// downstream pop() forever. Deliver them out-of-band (push_sentinel), // downstream pop() forever. Deliver them out-of-band (push_sentinel),
// which never overflows and never blocks this node's worker thread. // which never overflows and never blocks this node's worker thread.
if (is_sentinel_value(val)) { if (is_sentinel_value(val)) {
ch->push_sentinel(std::move(val)); // Not parked and not reported. Parking would spin against a slot
return; // only the consumer can free; reporting would cry data loss on the
// normal steady state, since a source at end of input keeps being
// polled and keeps returning EOF, so the token is re-offered on
// every firing. Refusing a re-offer loses nothing — the pending
// token says the same thing. See Channel::try_push_sentinel.
ch->try_push_sentinel(val);
return true;
} }
// Backpressure, not loss. A full downstream channel means the consumer // Backpressure without parking the worker. A full channel means the
// is behind, and the correct response is for this producer to run // consumer is behind; the value is kept and this node stops running
// slower — not to discard a value. A dropped frame does not degrade a // until the channel signals space (set_space_callback re-submits it).
// result, it silently changes one, and the caller has no way to tell.
// //
// Safe here because sentinels are handled above, out-of-band: this // Blocking here instead would sleep inside a scheduler worker, and
// blocks only on data, so the EOF token that unwinds the network can // nodes are pinned to workers — park enough of them and nothing is left
// always overtake a stalled data path. // to run the consumer that would drain the channel. That is the
ch->push_blocking(std::move(val)); // hold-and-wait deadlock channel.hpp warns about for sentinels; it
// applies to data pushes just as much.
// Closed counts as "stop trying", not as delivered: the value is gone
// and the channel has recorded the drop. Only Full means park and retry.
return ch->try_push(val) != Channel<std::tuple_element_t<I, return_tuple>>
::PushResult::Full;
} }
template<std::size_t I> template<std::size_t I>
@@ -429,9 +664,29 @@ private:
input_channels_t input_channels_; input_channels_t input_channels_;
output_channels_t output_channels_{}; output_channels_t output_channels_{};
std::atomic<bool> stop_flag_{true}; std::atomic<bool> stop_flag_{true};
std::atomic<bool> queued_{false}; /// Serialises firings and records wakes that arrive during one. See
/// submit_gate.hpp for why this cannot be two separate flags.
SubmitGate gate_;
/// Whether prepare() has installed the channel callbacks. Only ever touched
/// from the thread driving start()/stop(), never from a worker, and never
/// cleared: the callbacks capture `this` and stay valid across a restart, so
/// re-registering them would be a pointless write to a live channel.
bool prepared_{false};
/// Thread currently inside fire_once, or a default id when none is.
/// See await_quiescence.
std::atomic<std::thread::id> firing_thread_{};
/// The hidden one-slot output buffer (see push_outputs). Holding the value
/// here is what lets a node stop running without dropping it or occupying a
/// scheduler worker. One slot suffices because at most one fire_once() runs
/// per node at a time — with concurrent firing it would have to hold a whole
/// FIFO's worth.
std::conditional_t<std::is_void_v<return_raw>, std::monostate,
std::optional<return_tuple>> pending_{};
std::array<bool, (output_count ? output_count : 1)> pending_done_{};
NodeStats stats_; NodeStats stats_;
NodeErrorHandler error_handler_; NodeErrorHandler error_handler_;
NodeErrorHandler net_error_handler_;
std::chrono::milliseconds max_exec_time_{0}; std::chrono::milliseconds max_exec_time_{0};
std::array<NodeEventCallback, 2> event_callbacks_{}; // [0]=user [1]=network std::array<NodeEventCallback, 2> event_callbacks_{}; // [0]=user [1]=network
std::array<NodeEventCallback, 2> closed_callbacks_{}; std::array<NodeEventCallback, 2> closed_callbacks_{};
@@ -482,23 +737,34 @@ public:
~PoolObjectNode() override { stop(); } ~PoolObjectNode() override { stop(); }
void prepare() override {
if (prepared_) return;
prepared_ = true;
register_callbacks(std::make_index_sequence<input_count>{});
}
void start() override { void start() override {
prepare();
enable_inputs(std::make_index_sequence<input_count>{}); enable_inputs(std::make_index_sequence<input_count>{});
stop_flag_.store(false, std::memory_order_relaxed); stop_flag_.store(false, std::memory_order_relaxed);
queued_.store(false, std::memory_order_relaxed); gate_.force_idle();
register_callbacks(std::make_index_sequence<input_count>{});
if constexpr (input_count == 0) if constexpr (input_count == 0)
try_submit(0.5f); try_submit(0.5f);
else
// Never start with a wake already outstanding — see PoolNode::start().
on_input_ready();
} }
void stop() override { void stop() override {
stop_flag_.store(true, std::memory_order_seq_cst); stop_flag_.store(true, std::memory_order_seq_cst);
disable_inputs(std::make_index_sequence<input_count>{}); disable_inputs(std::make_index_sequence<input_count>{});
await_quiescence();
} }
bool running() const override { return !stop_flag_.load(std::memory_order_relaxed); } bool running() const override { return !stop_flag_.load(std::memory_order_relaxed); }
void set_name(std::string name) override { name_ = std::move(name); } void set_name(std::string name) override { name_ = std::move(name); }
void set_error_handler(NodeErrorHandler h) { error_handler_ = std::move(h); } void set_error_handler(NodeErrorHandler h) { error_handler_ = std::move(h); }
void set_network_error_callback(NodeErrorHandler h) override { net_error_handler_ = std::move(h); }
void set_max_exec_time(std::chrono::milliseconds t) { max_exec_time_ = t; } void set_max_exec_time(std::chrono::milliseconds t) { max_exec_time_ = t; }
void set_overflow_callback(NodeEventCallback cb) { event_callbacks_[0] = std::move(cb); } void set_overflow_callback(NodeEventCallback cb) { event_callbacks_[0] = std::move(cb); }
@@ -522,6 +788,9 @@ public:
stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0, stats_.total_cpu_us.load(std::memory_order_relaxed) / 1000.0,
total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0, total_ms > 0 ? 100.0 * exec_ms / total_ms : 0.0,
qwait_ms, qwait_ms,
stats_.total_exec_us.load(std::memory_order_relaxed) / 1000.0,
gate_.queued(),
gate_.wake_pending(),
}; };
} }
@@ -570,6 +839,8 @@ private:
} }
template<std::size_t... Is> template<std::size_t... Is>
void register_callbacks(std::index_sequence<Is...>) { void register_callbacks(std::index_sequence<Is...>) {
// A parked producer is re-submitted when its output drains.
register_space_callbacks(std::make_index_sequence<output_count>{});
(std::get<Is>(input_channels_)->set_push_callback([this] { on_input_ready(); }), ...); (std::get<Is>(input_channels_)->set_push_callback([this] { on_input_ready(); }), ...);
} }
@@ -578,11 +849,27 @@ private:
for (auto& cb : cbs) if (cb) cb(ts); for (auto& cb : cbs) if (cb) cb(ts);
} }
template<std::size_t... Os>
bool outputs_have_space(std::index_sequence<Os...>) const {
return (... && (!std::get<Os>(output_channels_) ||
std::get<Os>(output_channels_)->has_space()));
}
template<std::size_t... Os>
void register_space_callbacks(std::index_sequence<Os...>) {
((std::get<Os>(output_channels_)
? (void)std::get<Os>(output_channels_)->set_space_callback(
[this] { try_submit(0.5f); })
: (void)0), ...);
}
void self_stop() { void self_stop() {
disable_inputs(std::make_index_sequence<input_count>{}); disable_inputs(std::make_index_sequence<input_count>{});
disable_outputs(std::make_index_sequence<output_count>{}); disable_outputs(std::make_index_sequence<output_count>{});
stats_.exec_start_us.store(0, std::memory_order_relaxed); stats_.exec_start_us.store(0, std::memory_order_relaxed);
queued_.store(false, std::memory_order_release); // force_idle, not finish_firing(): this node is stopping, and
// honouring a pending wake here would resubmit a dead node.
gate_.force_idle();
stop_flag_.store(true, std::memory_order_relaxed); stop_flag_.store(true, std::memory_order_relaxed);
} }
@@ -609,11 +896,51 @@ private:
return ((std::get<Is>(input_channels_)->approx_size() > 0 ? 1u : 0u) + ...); return ((std::get<Is>(input_channels_)->approx_size() > 0 ? 1u : 0u) + ...);
} }
/// Priority in [0,1], higher runs sooner.
///
/// Input fill alone answers "how much work is waiting for me". That is
/// only half the question: a node whose *outputs* are already full cannot
/// deliver anything: running it produces a value with nowhere to go, so it
/// immediately parks and the slot is wasted. Meanwhile the node that would
/// have drained that full channel waits behind it.
///
/// So occupancy of the outputs is deducted from occupancy of the inputs.
/// The scheduler then naturally favours whoever is furthest downstream of
/// a bottleneck — the node whose inputs are backed up but whose outputs
/// have room is exactly the one whose execution frees the most capacity —
/// and defers producers that would only deepen a queue that is already
/// full.
///
/// Mapped as 0.5·(1 + in - out) rather than clamping (in - out) at zero:
/// both terms are mean fills in [0,1], so the difference is in [-1,1], and
/// the affine map keeps the whole range distinguishable instead of
/// collapsing every output-saturated node onto the same value. 0.5 remains
/// the neutral point, matching the default used for source nodes.
float compute_priority() { float compute_priority() {
if constexpr (input_count == 0) return 0.5f; if constexpr (input_count == 0) return 0.5f;
float sum = 0.0f; float in = 0.0f;
sum_fill(sum, std::make_index_sequence<input_count>{}); sum_fill(in, std::make_index_sequence<input_count>{});
return sum / static_cast<float>(input_count); in /= static_cast<float>(input_count);
if constexpr (output_count == 0) return in;
float out = 0.0f;
sum_output_fill(out, std::make_index_sequence<output_count>{});
out /= static_cast<float>(output_count);
const float p = 0.5f * (1.0f + in - out);
return p < 0.0f ? 0.0f : (p > 1.0f ? 1.0f : p);
}
/// Mean fill of the output channels, same normalisation as sum_fill.
/// An unconnected output holds nothing back, so it contributes 0.
template<std::size_t... Os>
void sum_output_fill(float& sum, std::index_sequence<Os...>) {
((sum += (std::get<Os>(output_channels_) &&
std::get<Os>(output_channels_)->capacity() > 0)
? float(std::get<Os>(output_channels_)->approx_size())
/ float(std::get<Os>(output_channels_)->capacity())
: 0.0f), ...);
} }
template<std::size_t... Is> template<std::size_t... Is>
void sum_fill(float& sum, std::index_sequence<Is...>) { void sum_fill(float& sum, std::index_sequence<Is...>) {
@@ -623,15 +950,119 @@ private:
: 0.5f), ...); : 0.5f), ...);
} }
/// Submit unless a firing is already in flight. A wake that arrives while
/// one is is *recorded* against it, never dropped.
///
/// Wakes are edge-triggered: a channel fires its space callback on the
/// transition, once. A dropped one never returns, so a node could park a
/// value, release its worker, and sleep forever holding output its consumer
/// was waiting for, with every worker idle in cond_wait and nothing left to
/// re-trigger it. SubmitGate makes "idle" and "wake outstanding" the same
/// variable, so the two cannot both be true — see submit_gate.hpp.
void try_submit(float priority) { void try_submit(float priority) {
bool expected = false; // A stopped node must not claim the gate. The scheduler now refuses
if (queued_.compare_exchange_strong(expected, true, std::memory_order_acq_rel)) // submissions after its pool stops, so the submit itself is safe — but
// claiming and never releasing would leave the gate held, and a restart
// would then have to clear it. start() does, but relying on that makes
// the invariant depend on a distant statement.
if (stop_flag_.load(std::memory_order_relaxed)) return;
if (gate_.claim())
scheduler_->submit([this] { fire_once(); }, priority); scheduler_->submit([this] { fire_once(); }, priority);
} }
/// Decide whether this node should run again, then release the gate — in
/// that order, always.
///
/// Releasing first is what let two firings of the same node overlap: the
/// moment the gate is free another worker may enter fire_once, while this
/// invocation is still reading pending_ and writing pending_done_. TSan
/// caught it as a race on pending_done_ between a firing submitted by the
/// old release_and_recheck and one submitted by try_submit. It also quietly
/// broke the one-slot park, which is sound only because "at most one
/// fire_once runs per node at a time" — with two, a value can be parked by
/// one firing and overwritten by the other.
///
/// Everything this reads belongs to the firing that holds the claim, so it
/// is all evaluated first and the release is the last thing the firing does.
void finish_firing() {
bool want_more = false;
float prio = 0.5f;
if (!stop_flag_.load(std::memory_order_relaxed)) {
bool parked = false;
if constexpr (!std::is_void_v<return_raw>)
parked = pending_.has_value();
if (parked) {
// Still holding output: only worth running again once the
// consumer has made room.
want_more = outputs_have_space(std::make_index_sequence<output_count>{});
} else {
if constexpr (input_count == 0) {
want_more = true; // sources always run again
} else {
want_more = count_ready(std::make_index_sequence<input_count>{})
== input_count;
if (want_more) prio = compute_priority();
}
}
}
if (gate_.release()) scheduler_->submit([this] { fire_once(); }, prio);
else if (want_more) try_submit(prio);
}
/// Block until no firing of this node is in flight or queued.
///
/// stop() used to set the flag and return, leaving an executing fire_once
/// touching input_channels_, stats_ and pending_ while the caller went on
/// to destroy them. For a node with a private pool that was survivable by
/// accident — Node::stop() calls pool->stop(), which joins — but a node
/// sharing a pool had nothing joining it at all, so ~PoolNode raced its own
/// members. The old comment said callers wanting the guarantee should call
/// scheduler_->drain() first; a destructor cannot, and the default should
/// not be a use-after-free.
///
/// The gate is exactly the right thing to wait on: it is claimed for the
/// whole of a firing and released as the last act of one. A queued but
/// unstarted firing also holds it, and will run, observe stop_flag_ and
/// release — which is why the pool must still be running when this is
/// called. That is already the documented order (stop nodes, then the
/// pool), and Node/ObjectNode do it that way.
///
/// Bounded, because a node function that never returns must not turn
/// teardown into a hang; and skipped entirely when called from the firing
/// thread itself, since an error handler that stops its own node would
/// otherwise wait for a firing that is waiting for it.
void await_quiescence() {
if (firing_thread_.load(std::memory_order_acquire) == std::this_thread::get_id())
return;
const auto deadline = clock_t::now() + std::chrono::seconds(5);
while (gate_.queued()) {
if (clock_t::now() >= deadline) {
std::cerr << "[kpn] stop: node '" << name_
<< "' still had work in flight after 5 s; "
"continuing without it\n";
return;
}
std::this_thread::sleep_for(std::chrono::microseconds(50));
}
}
/// Marks fire_once's thread for the duration of a firing, so await_quiescence
/// can tell a re-entrant stop() from an external one.
struct FiringMark {
std::atomic<std::thread::id>& slot;
explicit FiringMark(std::atomic<std::thread::id>& s) : slot(s) {
slot.store(std::this_thread::get_id(), std::memory_order_release);
}
~FiringMark() { slot.store(std::thread::id{}, std::memory_order_release); }
};
void fire_once() { void fire_once() {
FiringMark mark(firing_thread_);
if (stop_flag_.load(std::memory_order_relaxed)) { if (stop_flag_.load(std::memory_order_relaxed)) {
queued_.store(false, std::memory_order_release); gate_.force_idle();
return; return;
} }
auto t0 = clock_t::now(); auto t0 = clock_t::now();
@@ -639,6 +1070,35 @@ private:
t0.time_since_epoch()).count(); t0.time_since_epoch()).count();
stats_.exec_start_us.store(now_us, std::memory_order_relaxed); stats_.exec_start_us.store(now_us, std::memory_order_relaxed);
// Parked from a previous firing: retry that value before touching the
// inputs. Returning here releases the worker — the channel's space
// callback re-submits this node once the consumer drains a slot.
if constexpr (!std::is_void_v<return_raw>) {
if (pending_) {
push_outputs(std::move(*pending_), std::make_index_sequence<output_count>{});
// Whether the value went out or is still parked, finish_firing
// reads pending_ and picks the right follow-up: output space if
// still holding, input readiness if drained. Resubmitting
// unconditionally would fire a node whose inputs are empty, and
// pop_one reports an empty channel as ChannelClosedError — which
// this node treats as "upstream finished" and self-stops on.
finish_firing();
return;
}
}
// See the equivalent guard in PoolNode::fire_once: a space-callback
// wake with nothing parked must release the worker, not fall through
// into pop_inputs on an empty channel.
if constexpr (input_count > 0) {
if (count_ready(std::make_index_sequence<input_count>{}) != input_count) {
// finish_firing re-checks readiness after the work above, so
// data that landed while we looked is not missed.
finish_firing();
return;
}
}
try { try {
auto args = pop_inputs(std::make_index_sequence<input_count>{}); auto args = pop_inputs(std::make_index_sequence<input_count>{});
auto t1 = clock_t::now(); auto t1 = clock_t::now();
@@ -655,6 +1115,14 @@ private:
auto cpu1 = NodeStats::cpu_now(); auto cpu1 = NodeStats::cpu_now();
auto t2 = clock_t::now(); auto t2 = clock_t::now();
stats_.record_exec(duration_t(t2 - t1), duration_t::zero(), cpu0, cpu1); stats_.record_exec(duration_t(t2 - t1), duration_t::zero(), cpu0, cpu1);
} catch (const ChannelEmptyError&) {
// Not an error: there was simply nothing to take. Release and wait
// to be woken again. fire_once checks readiness before it gets
// here, and this node is the sole consumer of its inputs, so this
// is unreachable today — it exists so that if the check is ever
// weakened the cost is a wasted firing rather than a dead node.
finish_firing();
return;
} catch (const ChannelClosedError&) { } catch (const ChannelClosedError&) {
fire_callbacks(closed_callbacks_); fire_callbacks(closed_callbacks_);
self_stop(); self_stop();
@@ -662,7 +1130,11 @@ private:
} catch (const ChannelOverflowError&) { } catch (const ChannelOverflowError&) {
fire_callbacks(event_callbacks_); fire_callbacks(event_callbacks_);
} catch (...) { } catch (...) {
if (error_handler_ && error_handler_(name_, std::current_exception())) { auto eptr = std::current_exception();
const bool handled =
(error_handler_ && error_handler_(name_, eptr)) ||
(net_error_handler_ && net_error_handler_(name_, eptr));
if (handled) {
} else { } else {
fire_callbacks(closed_callbacks_); fire_callbacks(closed_callbacks_);
self_stop(); self_stop();
@@ -671,10 +1143,11 @@ private:
} }
stats_.exec_start_us.store(0, std::memory_order_relaxed); stats_.exec_start_us.store(0, std::memory_order_relaxed);
queued_.store(false, std::memory_order_release); // If the push above parked, finish_firing waits on output space rather
if (stop_flag_.load(std::memory_order_relaxed)) return; // than input arrival: this firing consumed its input, so an input-level
if constexpr (input_count == 0) try_submit(0.5f); // check would not resubmit and the node would hold its value forever
else on_input_ready(); // while its consumer waits for exactly that value.
finish_firing();
} }
template<std::size_t... Is> template<std::size_t... Is>
@@ -684,7 +1157,16 @@ private:
std::tuple_element_t<I, args_tuple> pop_one() { std::tuple_element_t<I, args_tuple> pop_one() {
auto& ch = *std::get<I>(input_channels_); auto& ch = *std::get<I>(input_channels_);
std::tuple_element_t<I, args_tuple> val; std::tuple_element_t<I, args_tuple> val;
if (!ch.try_pop_now(val)) throw ChannelClosedError{}; if (!ch.try_pop_now(val)) {
// try_pop_now returns false for "nothing available", which covers
// two very different situations. A closed channel means upstream is
// finished and this node should stop. An open one means only that
// nothing is here at this instant — and treating that as closed
// kills a live node, which then disables its own inputs and outputs
// and takes the rest of the pipeline with it.
if (ch.is_accepting()) throw ChannelEmptyError{};
throw ChannelClosedError{};
}
return val; return val;
} }
@@ -695,22 +1177,49 @@ private:
} }
template<std::size_t... Is> template<std::size_t... Is>
/// Pushes what it can and parks the rest. `pending_done_` marks the elements
/// already taken, so a retry never re-pushes one — a duplicate is as wrong as
/// a drop and harder to notice.
void push_outputs(return_tuple&& result, std::index_sequence<Is...>) { void push_outputs(return_tuple&& result, std::index_sequence<Is...>) {
(push_one_out<Is>(std::get<Is>(std::move(result))), ...); bool all = true;
((pending_done_[Is] = pending_done_[Is] ||
push_one_out<Is>(std::get<Is>(std::move(result))),
all = all && pending_done_[Is]), ...);
if (all) { pending_.reset(); pending_done_.fill(false); }
// The retry path calls this as push_outputs(std::move(*pending_), …), so
// on that path `result` *is* the parked tuple. Assigning it to itself is
// a self-move-assignment, which for std::tuple is elementwise — and
// libstdc++'s std::vector does not guard against it: it swaps its data
// into a temporary and leaves the vector empty. A value that failed to
// push twice would therefore be delivered with its payload silently
// erased, which downstream reads as a legitimately empty result rather
// than as a loss. Only store when it is not already stored.
else if (!pending_ || &result != &*pending_) pending_ = std::move(result);
} }
/// Returns false when the ring was full and the value was NOT taken; the
/// caller must keep it and retry after the channel signals space.
template<std::size_t I> template<std::size_t I>
void push_one_out(std::tuple_element_t<I, return_tuple>&& val) { bool push_one_out(std::tuple_element_t<I, return_tuple>&& val) {
auto* ch = std::get<I>(output_channels_); auto* ch = std::get<I>(output_channels_);
if (!ch) return; if (!ch) return true;
// Sentinels (EOF) must never be dropped: a lost token wedges every // Sentinels (EOF) must never be dropped: a lost token wedges every
// downstream pop() forever. Deliver them out-of-band (push_sentinel), // downstream pop() forever. Deliver them out-of-band (push_sentinel),
// which never overflows and never blocks this node's worker thread. // which never overflows and never blocks this node's worker thread.
if (is_sentinel_value(val)) { if (is_sentinel_value(val)) {
ch->push_sentinel(std::move(val)); // Not parked and not reported. Parking would spin against a slot
return; // only the consumer can free; reporting would cry data loss on the
// normal steady state, since a source at end of input keeps being
// polled and keeps returning EOF, so the token is re-offered on
// every firing. Refusing a re-offer loses nothing — the pending
// token says the same thing. See Channel::try_push_sentinel.
ch->try_push_sentinel(val);
return true;
} }
// See the note on the typed overload above: block rather than drop. // See the note on the typed overload above: park rather than block.
ch->push_blocking(std::move(val)); // Closed counts as "stop trying", not as delivered: the value is gone
// and the channel has recorded the drop. Only Full means park and retry.
return ch->try_push(val) != Channel<std::tuple_element_t<I, return_tuple>>
::PushResult::Full;
} }
Obj& obj_; Obj& obj_;
@@ -720,9 +1229,29 @@ private:
input_channels_t input_channels_; input_channels_t input_channels_;
output_channels_t output_channels_{}; output_channels_t output_channels_{};
std::atomic<bool> stop_flag_{true}; std::atomic<bool> stop_flag_{true};
std::atomic<bool> queued_{false}; /// Serialises firings and records wakes that arrive during one. See
/// submit_gate.hpp for why this cannot be two separate flags.
SubmitGate gate_;
/// Whether prepare() has installed the channel callbacks. Only ever touched
/// from the thread driving start()/stop(), never from a worker, and never
/// cleared: the callbacks capture `this` and stay valid across a restart, so
/// re-registering them would be a pointless write to a live channel.
bool prepared_{false};
/// Thread currently inside fire_once, or a default id when none is.
/// See await_quiescence.
std::atomic<std::thread::id> firing_thread_{};
/// The hidden one-slot output buffer (see push_outputs). Holding the value
/// here is what lets a node stop running without dropping it or occupying a
/// scheduler worker. One slot suffices because at most one fire_once() runs
/// per node at a time — with concurrent firing it would have to hold a whole
/// FIFO's worth.
std::conditional_t<std::is_void_v<return_raw>, std::monostate,
std::optional<return_tuple>> pending_{};
std::array<bool, (output_count ? output_count : 1)> pending_done_{};
NodeStats stats_; NodeStats stats_;
NodeErrorHandler error_handler_; NodeErrorHandler error_handler_;
NodeErrorHandler net_error_handler_;
std::chrono::milliseconds max_exec_time_{0}; std::chrono::milliseconds max_exec_time_{0};
std::array<NodeEventCallback, 2> event_callbacks_{}; // [0]=user [1]=network std::array<NodeEventCallback, 2> event_callbacks_{}; // [0]=user [1]=network
std::array<NodeEventCallback, 2> closed_callbacks_{}; std::array<NodeEventCallback, 2> closed_callbacks_{};
+75 -7
View File
@@ -5,6 +5,7 @@
#include <functional> #include <functional>
#include <memory> #include <memory>
#include <mutex> #include <mutex>
#include <shared_mutex>
#include <optional> #include <optional>
#include <queue> #include <queue>
#include <thread> #include <thread>
@@ -52,6 +53,19 @@ public:
} }
void start() override { void start() override {
// Under the lifecycle lock for the same reason stop() is: submit()
// reads queues_ and this rebuilds it. A network starts its nodes one at
// a time, and a node already started fires into the next one's channel,
// whose push callback submits — so a submission can genuinely land
// while another pool is still inside start(). ThreadSanitizer reports
// it as a read at submit() against this write, and the consequence is
// worse than a torn read: push_back can reallocate the vector under a
// reader that has already indexed it.
//
// Queues are all constructed before any worker is spawned, which is
// what keeps worker_loop's own queues_[id] out of this — it never takes
// the lock, so holding it across the spawn cannot deadlock.
std::unique_lock lk(lifecycle_mx_);
stopped_.store(false, std::memory_order_relaxed); stopped_.store(false, std::memory_order_relaxed);
queues_.clear(); queues_.clear();
for (std::size_t i = 0; i < thread_count_; ++i) for (std::size_t i = 0; i < thread_count_; ++i)
@@ -62,18 +76,30 @@ public:
} }
void stop() override { void stop() override {
stopped_.store(true, std::memory_order_seq_cst); // Close the pool to new work before touching anything, and do it under
// the lifecycle lock so no submit() is midway through indexing queues_.
{
std::unique_lock lk(lifecycle_mx_);
stopped_.store(true, std::memory_order_seq_cst);
}
for (auto& q : queues_) { for (auto& q : queues_) {
std::lock_guard lock(q->mx); std::lock_guard lock(q->mx);
std::size_t discarded = q->pq.size(); std::size_t discarded = q->pq.size();
while (!q->pq.empty()) q->pq.pop(); while (!q->pq.empty()) q->pq.pop();
total_.fetch_sub(discarded, std::memory_order_relaxed); total_.fetch_sub(discarded, std::memory_order_relaxed);
queued_.fetch_sub(discarded, std::memory_order_relaxed);
} }
// Lock cv_mx_ before notifying so the stop signal can't be lost in the // Lock cv_mx_ before notifying so the stop signal can't be lost in the
// gap between a worker's predicate check and its wait() (see submit()). // gap between a worker's predicate check and its wait() (see submit()).
{ std::lock_guard<std::mutex> lk(cv_mx_); } { std::lock_guard<std::mutex> lk(cv_mx_); }
cv_.notify_all(); cv_.notify_all();
// Join without the lock: a worker's task may call submit(), which takes
// it shared, and holding it here would deadlock against that.
for (auto& t : workers_) if (t.joinable()) t.join(); for (auto& t : workers_) if (t.joinable()) t.join();
// Destroying the queues is what submit() must never race. By now
// stopped_ is published, so any submit() that acquires the lock after
// this point returns without touching them.
std::unique_lock lk(lifecycle_mx_);
workers_.clear(); workers_.clear();
queues_.clear(); queues_.clear();
} }
@@ -86,6 +112,22 @@ public:
} }
void submit(std::function<void()> task, float priority = 0.5f) override { void submit(std::function<void()> task, float priority = 0.5f) override {
// A submission can arrive after this pool has been stopped, and did so
// by an ordinary route: a node's space callback fires from whichever
// thread drained the channel, which belongs to the *consumer*. Stop the
// producer first — as a sources-first shutdown does — and the consumer
// keeps draining its backlog, firing the producer's space callback into
// a pool whose stop() has already run queues_.clear(). submit() then
// indexed an empty vector: a segfault, reproducible about 12 runs in 20.
//
// The shared lock is what makes the check meaningful. Reading stopped_
// alone leaves the window between the read and the indexing, which is
// precisely where stop() clears the vector.
std::shared_lock lk(lifecycle_mx_);
if (stopped_.load(std::memory_order_acquire) || queues_.empty()) {
rejected_.fetch_add(1, std::memory_order_relaxed);
return;
}
std::size_t target = next_.fetch_add(1, std::memory_order_relaxed) % thread_count_; std::size_t target = next_.fetch_add(1, std::memory_order_relaxed) % thread_count_;
{ {
std::lock_guard lock(queues_[target]->mx); std::lock_guard lock(queues_[target]->mx);
@@ -93,6 +135,7 @@ public:
{std::move(task), priority, seq_.fetch_add(1, std::memory_order_relaxed)}); {std::move(task), priority, seq_.fetch_add(1, std::memory_order_relaxed)});
} }
total_.fetch_add(1, std::memory_order_relaxed); total_.fetch_add(1, std::memory_order_relaxed);
queued_.fetch_add(1, std::memory_order_relaxed);
submitted_.fetch_add(1, std::memory_order_relaxed); submitted_.fetch_add(1, std::memory_order_relaxed);
// Synchronize with worker_loop's predicate evaluation: taking cv_mx_ // Synchronize with worker_loop's predicate evaluation: taking cv_mx_
// here guarantees a worker is either before its predicate check (and // here guarantees a worker is either before its predicate check (and
@@ -105,15 +148,17 @@ public:
std::size_t thread_count() const { return thread_count_; } std::size_t thread_count() const { return thread_count_; }
/// Submissions dropped because the pool was stopped. See rejected_.
uint64_t rejected() const { return rejected_.load(std::memory_order_relaxed); }
// ── IPoolProbe ──────────────────────────────────────────────────────────── // ── IPoolProbe ────────────────────────────────────────────────────────────
PoolSnapshot snapshot(const std::string& name) const override { PoolSnapshot snapshot(const std::string& name) const override {
std::size_t a = active_.load(std::memory_order_relaxed); std::size_t a = active_.load(std::memory_order_relaxed);
std::size_t t = total_.load(std::memory_order_relaxed);
return { return {
name, thread_count_, name, thread_count_,
t > a ? t - a : 0, // queued (approximate) queued_.load(std::memory_order_relaxed), // queued (exact)
a, // executing a, // executing
submitted_.load(std::memory_order_relaxed), submitted_.load(std::memory_order_relaxed),
completed_.load(std::memory_order_relaxed), completed_.load(std::memory_order_relaxed),
}; };
@@ -142,6 +187,7 @@ private:
if (q.pq.empty()) return std::nullopt; if (q.pq.empty()) return std::nullopt;
auto fn = std::move(const_cast<Task&>(q.pq.top()).fn); auto fn = std::move(const_cast<Task&>(q.pq.top()).fn);
q.pq.pop(); q.pq.pop();
queued_.fetch_sub(1, std::memory_order_relaxed);
return fn; return fn;
} }
@@ -182,10 +228,13 @@ private:
std::unique_lock lock(cv_mx_); std::unique_lock lock(cv_mx_);
cv_.wait(lock, [this] { cv_.wait(lock, [this] {
return stopped_.load(std::memory_order_seq_cst) return stopped_.load(std::memory_order_seq_cst)
|| total_.load(std::memory_order_relaxed) > 0; || queued_.load(std::memory_order_relaxed) > 0;
}); });
// Exit on queued_, not total_: waiting for total_ to reach zero
// meant waiting for someone else's task to finish, which this
// worker cannot help with and would spin through until it did.
if (stopped_.load(std::memory_order_seq_cst) if (stopped_.load(std::memory_order_seq_cst)
&& total_.load(std::memory_order_relaxed) == 0) && queued_.load(std::memory_order_relaxed) == 0)
return; return;
} }
} }
@@ -194,17 +243,36 @@ private:
std::vector<std::unique_ptr<WorkerQueue>> queues_; std::vector<std::unique_ptr<WorkerQueue>> queues_;
std::vector<std::thread> workers_; std::vector<std::thread> workers_;
/// Guards the lifetime of queues_/workers_ against a concurrent submit().
/// Shared by submit, exclusive by stop, so submissions still run in
/// parallel with each other.
mutable std::shared_mutex lifecycle_mx_;
std::mutex cv_mx_; std::mutex cv_mx_;
std::condition_variable cv_; std::condition_variable cv_;
std::mutex drain_mx_; std::mutex drain_mx_;
std::condition_variable drain_cv_; std::condition_variable drain_cv_;
std::atomic<bool> stopped_{true}; std::atomic<bool> stopped_{true};
std::atomic<size_t> total_{0}; // queued + executing std::atomic<size_t> total_{0}; // queued + executing (drain() waits on this)
/// Queued only — never counts a task that is already executing.
///
/// The wait predicate used total_, which includes running tasks, so while
/// any one task ran every *other* worker's predicate was true: wait()
/// returned instantly and the worker spun through try_pop / try_steal /
/// wait at full speed, try_lock-ing every peer queue on each pass. One slow
/// task therefore pinned every other core and contended the very mutexes
/// the working thread needed. Sleeping requires "no work is *waiting*",
/// which is this.
std::atomic<size_t> queued_{0}; // waiting to run
std::atomic<size_t> active_{0}; // executing only (for snapshot) std::atomic<size_t> active_{0}; // executing only (for snapshot)
std::atomic<size_t> next_{0}; // round-robin submit cursor std::atomic<size_t> next_{0}; // round-robin submit cursor
std::atomic<uint64_t> seq_{0}; // tie-break for equal-priority tasks std::atomic<uint64_t> seq_{0}; // tie-break for equal-priority tasks
std::atomic<uint64_t> submitted_{0}; std::atomic<uint64_t> submitted_{0};
/// Submissions refused because the pool was already stopped. Not an error —
/// teardown races are expected — but silence here would hide a node that
/// keeps trying to run after its pool is gone.
std::atomic<uint64_t> rejected_{0};
std::atomic<uint64_t> completed_{0}; std::atomic<uint64_t> completed_{0};
}; };
+50 -4
View File
@@ -14,6 +14,18 @@ namespace kpn {
template<typename T> class Channel; // forward declaration for acquire_balanced template<typename T> class Channel; // forward declaration for acquire_balanced
/// Thrown by a pending acquire() when the resource is closed underneath it.
///
/// acquire() blocks on a condition variable with no timeout and no stop
/// condition, so a node parked there ignored teardown entirely: the worker
/// never returned, the pool's join never completed, and shutdown hung on a
/// resource nobody was going to release. Closing the resource turns that into
/// an exception the node's normal error path already handles.
class ResourceClosedError : public std::runtime_error {
public:
ResourceClosedError() : std::runtime_error("shared resource closed") {}
};
// ── SharedResource ──────────────────────────────────────────────────────────── // ── SharedResource ────────────────────────────────────────────────────────────
// //
// Wraps an exclusive resource (e.g. an ONNX session, a CUDA stream) and // Wraps an exclusive resource (e.g. an ONNX session, a CUDA stream) and
@@ -72,6 +84,7 @@ public:
template<typename PriorityFn> template<typename PriorityFn>
Guard acquire(PriorityFn&& fn) { Guard acquire(PriorityFn&& fn) {
std::unique_lock lock(mutex_); std::unique_lock lock(mutex_);
if (closed_) throw ResourceClosedError{};
if (!held_) { if (!held_) {
held_ = true; held_ = true;
acq_.fetch_add(1, std::memory_order_relaxed); acq_.fetch_add(1, std::memory_order_relaxed);
@@ -83,18 +96,46 @@ public:
current_waiters_.store(waiters_.size(), std::memory_order_relaxed); current_waiters_.store(waiters_.size(), std::memory_order_relaxed);
auto t0 = w.wait_start; auto t0 = w.wait_start;
w.cv.wait(lock, [&w] { return w.ready; }); // Woken either by release() handing over ownership, or by close()
// giving up on the wait entirely.
w.cv.wait(lock, [&w] { return w.ready || w.closed; });
int64_t wait_us = std::chrono::duration_cast<std::chrono::microseconds>( int64_t wait_us = std::chrono::duration_cast<std::chrono::microseconds>(
clock_t::now() - t0).count(); clock_t::now() - t0).count();
waiters_.erase(std::find(waiters_.begin(), waiters_.end(), &w)); waiters_.erase(std::find(waiters_.begin(), waiters_.end(), &w));
current_waiters_.store(waiters_.size(), std::memory_order_relaxed); current_waiters_.store(waiters_.size(), std::memory_order_relaxed);
acq_.fetch_add(1, std::memory_order_relaxed);
total_wait_us_.fetch_add(static_cast<uint64_t>(wait_us > 0 ? wait_us : 0), total_wait_us_.fetch_add(static_cast<uint64_t>(wait_us > 0 ? wait_us : 0),
std::memory_order_relaxed); std::memory_order_relaxed);
// Closed without being handed ownership: no Guard, so nothing to
// release, and held_ is left exactly as close() found it.
if (!w.ready) throw ResourceClosedError{};
acq_.fetch_add(1, std::memory_order_relaxed);
return Guard(this); return Guard(this);
} }
/// Wake every waiter and refuse further acquisitions.
///
/// Teardown is the whole point: a node parked in acquire() is not
/// observing stop flags, so without this the only way out is for whoever
/// holds the resource to release it — which, if that node is also being
/// stopped, may never happen. Idempotent, and safe to call from any thread.
void close() override {
std::lock_guard lock(mutex_);
closed_ = true;
for (Waiter* w : waiters_) {
w->closed = true;
w->cv.notify_one();
}
}
/// Reopen after a close(). For reuse across runs; not needed for teardown.
void reopen() {
std::lock_guard lock(mutex_);
closed_ = false;
}
// Acquire with no priority (all waiters treated equally, order is fair-ish). // Acquire with no priority (all waiters treated equally, order is fair-ish).
Guard acquire() { Guard acquire() {
return acquire([] { return 0.5f; }); return acquire([] { return 0.5f; });
@@ -132,7 +173,10 @@ public:
private: private:
void release() { void release() {
std::unique_lock lock(mutex_); std::unique_lock lock(mutex_);
if (waiters_.empty()) { // Hand over only to a waiter that is still waiting. A closed one is on
// its way out and will not take ownership, so treating it as the next
// holder would leave held_ true with nobody holding it.
if (closed_ || waiters_.empty()) {
held_ = false; held_ = false;
return; return;
} }
@@ -162,7 +206,8 @@ private:
std::function<float()> priority_fn; std::function<float()> priority_fn;
clock_t::time_point wait_start; clock_t::time_point wait_start;
std::condition_variable cv; std::condition_variable cv;
bool ready{false}; bool ready{false}; // handed ownership by release()
bool closed{false}; // woken by close() instead
Waiter(std::function<float()> fn, clock_t::time_point t) Waiter(std::function<float()> fn, clock_t::time_point t)
: priority_fn(std::move(fn)), wait_start(t) {} : priority_fn(std::move(fn)), wait_start(t) {}
@@ -172,6 +217,7 @@ private:
T resource_; T resource_;
bool held_{false}; bool held_{false};
bool closed_{false};
mutable std::mutex mutex_; mutable std::mutex mutex_;
std::vector<Waiter*> waiters_; std::vector<Waiter*> waiters_;
std::atomic<uint64_t> acq_{0}; std::atomic<uint64_t> acq_{0};
+121 -37
View File
@@ -98,13 +98,15 @@ public:
std::vector<INode*> fanout_ptrs, std::vector<INode*> fanout_ptrs,
std::vector<std::string> user_node_names, std::vector<std::string> user_node_names,
std::vector<std::string> fanout_node_names, std::vector<std::string> fanout_node_names,
std::vector<std::unique_ptr<IChannelProbe>> channel_probes) std::vector<std::unique_ptr<IChannelProbe>> channel_probes,
std::vector<std::string> channel_src_names)
: fanouts_(std::move(fanouts)) : fanouts_(std::move(fanouts))
, user_nodes_topo_(std::move(user_nodes_topo)) , user_nodes_topo_(std::move(user_nodes_topo))
, fanout_nodes_ptr_(std::move(fanout_ptrs)) , fanout_nodes_ptr_(std::move(fanout_ptrs))
, user_node_names_(std::move(user_node_names)) , user_node_names_(std::move(user_node_names))
, fanout_node_names_(std::move(fanout_node_names)) , fanout_node_names_(std::move(fanout_node_names))
, channel_probes_(std::move(channel_probes)) , channel_probes_(std::move(channel_probes))
, channel_src_names_(std::move(channel_src_names))
{} {}
~StaticNetwork() override { stop(); } ~StaticNetwork() override { stop(); }
@@ -122,6 +124,19 @@ public:
[this, n](auto ts) { event_handler_(n, NodeEvent::Closed, ts); }); [this, n](auto ts) { event_handler_(n, NodeEvent::Closed, ts); });
} }
} }
if (error_handler_) {
for (auto* node : user_nodes_topo_)
node->set_network_error_callback(error_handler_);
}
// Install every node's channel callbacks before starting any of them.
// Those callbacks are std::function members on channels shared with
// neighbours; a neighbour that is already running reads them from its
// own thread, so writing one after the pipeline is live is a data race
// (ThreadSanitizer reports it on any multi-node network). Doing all the
// writes here, while nothing runs, makes them read-only thereafter.
for (auto* n : user_nodes_topo_) n->prepare();
for (auto* n : fanout_nodes_ptr_) n->prepare();
for (auto* n : user_nodes_topo_) n->start(); for (auto* n : user_nodes_topo_) n->start();
for (auto* n : fanout_nodes_ptr_) n->start(); for (auto* n : fanout_nodes_ptr_) n->start();
#ifdef KPN_WEB_DEBUG #ifdef KPN_WEB_DEBUG
@@ -145,6 +160,11 @@ public:
#ifdef KPN_WEB_DEBUG #ifdef KPN_WEB_DEBUG
if (web_server_) web_server_->stop(); if (web_server_) web_server_->stop();
#endif #endif
// Release anything parked on a shared resource first. A node blocked in
// acquire() is not watching stop flags, so stopping it would wait on a
// handover that may never come — its holder is being stopped too.
for (auto& [rname, probe] : resource_probes_) { (void)rname; probe->close(); }
for (auto it = fanout_nodes_ptr_.rbegin(); it != fanout_nodes_ptr_.rend(); ++it) for (auto it = fanout_nodes_ptr_.rbegin(); it != fanout_nodes_ptr_.rend(); ++it)
(*it)->stop(); (*it)->stop();
for (auto it = user_nodes_topo_.rbegin(); it != user_nodes_topo_.rend(); ++it) for (auto it = user_nodes_topo_.rbegin(); it != user_nodes_topo_.rend(); ++it)
@@ -158,11 +178,12 @@ public:
#ifdef KPN_WEB_DEBUG #ifdef KPN_WEB_DEBUG
if (web_server_) web_server_->stop(); if (web_server_) web_server_->stop();
#endif #endif
for (auto& [rname, probe] : resource_probes_) { (void)rname; probe->close(); }
// user_nodes_topo_ is already in sources-first order. // user_nodes_topo_ is already in sources-first order.
// Stop each node and drain its output channels before moving on. // Stop each node and drain its output channels before moving on.
for (auto* n : user_nodes_topo_) { for (std::size_t i = 0; i < user_nodes_topo_.size(); ++i) {
n->stop(); user_nodes_topo_[i]->stop();
drain_all_channels(); drain_outputs_of(user_node_names_[i]);
} }
for (auto* n : fanout_nodes_ptr_) n->stop(); for (auto* n : fanout_nodes_ptr_) n->stop();
} }
@@ -181,6 +202,18 @@ public:
void set_event_handler(EventHandler h) { event_handler_ = std::move(h); } void set_event_handler(EventHandler h) { event_handler_ = std::move(h); }
/// How long shutdown() waits for one node's outputs to drain before giving
/// up on them and stopping the next layer anyway.
void set_drain_timeout(std::chrono::milliseconds t) { drain_timeout_ = t; }
/// Application-level error listener. Receives the exception any node's
/// function throws, after that node's own handler (if any) declined it.
/// Return true to skip the failed invocation and keep the node running,
/// false to let it stop. Without a listener the exception is discarded
/// and only a Closed event survives, which reports that a node stopped
/// but not why.
void set_error_handler(NodeErrorHandler h) { error_handler_ = std::move(h); }
#ifdef KPN_WEB_DEBUG #ifdef KPN_WEB_DEBUG
void set_web_debug_port(uint16_t port) { web_debug_port_ = port; } void set_web_debug_port(uint16_t port) { web_debug_port_ = port; }
// Called by DebugHub::register_network() so the hub owns the debug server. // Called by DebugHub::register_network() so the hub owns the debug server.
@@ -253,16 +286,50 @@ private:
return {std::move(nodes), std::move(channels), std::move(resources), std::move(pools), elapsed_s}; return {std::move(nodes), std::move(channels), std::move(resources), std::move(pools), elapsed_s};
} }
void drain_all_channels() const { /// Wait for the channels fed by `src` to empty, or give up.
bool any_full = true; ///
while (any_full) { /// This was an unbounded `while (anything anywhere is non-empty)` poll over
any_full = false; /// *every* channel in the graph, which made shutdown() wait for the whole
for (auto& probe : channel_probes_) { /// network to be idle before stopping each successive layer, and wait
if (probe->snapshot().current_fill > 0) { any_full = true; break; } /// forever if anything downstream was wedged — turning a graceful shutdown
} /// into the hang it exists to avoid.
if (any_full) ///
std::this_thread::sleep_for(std::chrono::milliseconds(1)); /// Two bounds, because they fail differently. The deadline covers a
/// consumer that has stopped consuming: fill never changes and no amount of
/// waiting helps. The no-progress counter covers a consumer that is merely
/// slow — it keeps waiting as long as the queue is shrinking, so a slow
/// drain is not cut short just for exceeding a fixed time.
///
/// Giving up is reported rather than silent: undrained data at this point
/// means values are about to be discarded by the stop that follows.
void drain_outputs_of(const std::string& src) const {
const auto deadline = clock_t::now() + drain_timeout_;
std::size_t last_fill = static_cast<std::size_t>(-1);
int stalls = 0;
for (;;) {
std::size_t fill = 0;
for (std::size_t i = 0; i < channel_probes_.size(); ++i)
if (channel_src_names_[i] == src)
fill += channel_probes_[i]->snapshot().current_fill;
if (fill == 0) return;
if (fill >= last_fill) { if (++stalls > 100) break; }
else { stalls = 0; }
last_fill = fill;
if (clock_t::now() >= deadline) break;
std::this_thread::sleep_for(std::chrono::milliseconds(1));
} }
std::size_t left = 0;
for (std::size_t i = 0; i < channel_probes_.size(); ++i)
if (channel_src_names_[i] == src)
left += channel_probes_[i]->snapshot().current_fill;
if (left)
std::cerr << "[kpn] shutdown: '" << src << "' still has " << left
<< " queued item(s) its consumer did not take; "
"they are discarded\n";
} }
std::string name_; std::string name_;
@@ -273,9 +340,14 @@ private:
std::vector<std::string> user_node_names_; std::vector<std::string> user_node_names_;
std::vector<std::string> fanout_node_names_; std::vector<std::string> fanout_node_names_;
std::vector<std::unique_ptr<IChannelProbe>> channel_probes_; std::vector<std::unique_ptr<IChannelProbe>> channel_probes_;
/// Display name of the node feeding each probe, parallel to channel_probes_.
/// shutdown() drains a node's own outputs, so it has to know which they are.
std::vector<std::string> channel_src_names_;
std::chrono::milliseconds drain_timeout_{5000};
std::vector<std::pair<std::string, IResourceProbe*>> resource_probes_; std::vector<std::pair<std::string, IResourceProbe*>> resource_probes_;
std::vector<std::pair<std::string, IPoolProbe*>> pool_probes_; std::vector<std::pair<std::string, IPoolProbe*>> pool_probes_;
EventHandler event_handler_; EventHandler event_handler_;
NodeErrorHandler error_handler_;
clock_t::time_point start_time_; clock_t::time_point start_time_;
#ifdef KPN_WEB_DEBUG #ifdef KPN_WEB_DEBUG
uint16_t web_debug_port_{9090}; uint16_t web_debug_port_{9090};
@@ -308,29 +380,6 @@ auto make_network(Edges&&... edges) {
// 4. Construct owned fanout storage on the heap (FanoutNode has jthread — not moveable) // 4. Construct owned fanout storage on the heap (FanoutNode has jthread — not moveable)
auto fanout_storage = std::make_unique<FanoutSto>(); auto fanout_storage = std::make_unique<FanoutSto>();
// 5. Collect unique user node pointers + their display names, in edge-declaration order
std::vector<INode*> user_node_ptrs;
std::vector<std::string> user_node_names;
auto collect = [&](auto& e) {
using SrcT = std::decay_t<decltype(e.src)>;
using DstT = std::decay_t<decltype(e.dst)>;
auto* s = static_cast<INode*>(&e.src);
auto* d = static_cast<INode*>(&e.dst);
if (std::find(user_node_ptrs.begin(), user_node_ptrs.end(), s) == user_node_ptrs.end()) {
auto sname = node_display_name<SrcT>();
user_node_ptrs.push_back(s);
user_node_names.push_back(sname);
s->set_name(sname);
}
if (std::find(user_node_ptrs.begin(), user_node_ptrs.end(), d) == user_node_ptrs.end()) {
auto dname = node_display_name<DstT>();
user_node_ptrs.push_back(d);
user_node_names.push_back(dname);
d->set_name(dname);
}
};
(collect(edges), ...);
// 5. Wire all expanded SimpleEdges. // 5. Wire all expanded SimpleEdges.
// find_node<NodeT>: searches fanout storage then user edge pack, returns NodeT*. // find_node<NodeT>: searches fanout storage then user edge pack, returns NodeT*.
// Uses if constexpr in a fold so mismatched types never reach assignment. // Uses if constexpr in a fold so mismatched types never reach assignment.
@@ -355,6 +404,38 @@ auto make_network(Edges&&... edges) {
return ptr; return ptr;
}; };
// 5. Collect user node pointers + display names in *topological* order.
//
// Topo is computed above for the cycle check and used to be discarded,
// while this vector was filled in edge-declaration order — and then named
// user_nodes_topo_ and relied upon as if it were sorted. halt() stops in
// its reverse, and shutdown() walks it forwards stopping each node and
// draining its outputs before the next, which is only a graceful drain if
// the order really is sources-first. It held for every network in the tree
// because edges happen to be declared in pipeline order, and would have
// broken silently for one that was not.
//
// Fanout nodes appear in Topo too; they are skipped here because they are
// owned separately, in fanout_storage.
std::vector<INode*> user_node_ptrs;
std::vector<std::string> user_node_names;
[&]<typename... Ns>(tmp::TypeList<Ns...>) {
([&]<typename NodeT>() {
if constexpr (!requires { NodeT::is_fanout_node; }) {
if (auto* p = find_node.template operator()<NodeT>()) {
auto* n = static_cast<INode*>(p);
if (std::find(user_node_ptrs.begin(), user_node_ptrs.end(), n)
== user_node_ptrs.end()) {
auto nm = node_display_name<NodeT>();
user_node_ptrs.push_back(n);
user_node_names.push_back(nm);
n->set_name(nm);
}
}
}
}.template operator()<Ns>(), ...);
}(typename Topo::topo{});
// Pre-pass: build fanout_id → source display name map so fanout nodes // Pre-pass: build fanout_id → source display name map so fanout nodes
// can be named after the node feeding them (e.g. "capture_fanout"). // can be named after the node feeding them (e.g. "capture_fanout").
std::map<std::size_t, std::string> fanout_src_name; std::map<std::size_t, std::string> fanout_src_name;
@@ -379,6 +460,7 @@ auto make_network(Edges&&... edges) {
}; };
std::vector<std::unique_ptr<IChannelProbe>> channel_probes; std::vector<std::unique_ptr<IChannelProbe>> channel_probes;
std::vector<std::string> channel_src_names;
auto wire_one = [&]<typename SE>(SE) { auto wire_one = [&]<typename SE>(SE) {
using SrcNode = typename SE::src_node_t; using SrcNode = typename SE::src_node_t;
@@ -396,6 +478,7 @@ auto make_network(Edges&&... edges) {
+ " \xe2\x86\x92 " // UTF-8 → + " \xe2\x86\x92 " // UTF-8 →
+ node_name.template operator()<DstNode>() + ":" + std::to_string(DstIdx); + node_name.template operator()<DstNode>() + ":" + std::to_string(DstIdx);
channel_probes.push_back(std::make_unique<ChannelProbe<out_t>>(ch, ch_name)); channel_probes.push_back(std::make_unique<ChannelProbe<out_t>>(ch, ch_name));
channel_src_names.push_back(node_name.template operator()<SrcNode>());
} }
}; };
@@ -423,7 +506,8 @@ auto make_network(Edges&&... edges) {
std::move(fanout_ptrs), std::move(fanout_ptrs),
std::move(user_node_names), std::move(user_node_names),
std::move(fanout_node_names), std::move(fanout_node_names),
std::move(channel_probes)); std::move(channel_probes),
std::move(channel_src_names));
} }
} // namespace kpn } // namespace kpn
+101
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@@ -0,0 +1,101 @@
#pragma once
#include <atomic>
namespace kpn {
// ── SubmitGate ────────────────────────────────────────────────────────────────
//
// Decides, for one node, whether a wake must turn into a scheduler submission.
// Exactly one firing of a node may be in flight at a time, and a wake that
// arrives while one is already in flight must not be lost — it has to be
// honoured when that firing finishes, or the node sleeps holding work.
//
// 9c5ce5f wrote this as two independent atomics: queued_ said a firing was in
// flight, wake_pending_ recorded a wake that arrived during one. That cannot be
// made correct, because the release side has to read and write both, and a wake
// can land between the two operations:
//
// producer (try_submit) worker (release_and_recheck)
// ------------------------ ----------------------------
// CAS reads queued_ == true, fails
// queued_.store(false)
// wake_pending_.exchange(false) -> false
// wake_pending_.store(true)
//
// End state: queued_ false, wake_pending_ true, nothing running and nothing
// scheduled. The node sleeps with a wake outstanding, which is precisely the
// invariant that commit set out to establish. It is not a memory-ordering
// subtlety — the interleaving above holds under seq_cst.
//
// It survived because every caller happened to follow release_and_recheck()
// with a level re-check (on_input_ready(), or outputs_have_space() on the
// parked path), which rediscovers the state a lost wake would have signalled.
// That is a property of the call sites, not of the mechanism, and any new early
// return that forgets the re-check turns it back into a hang.
//
// One atomic with three states makes the race unrepresentable: "idle" and "wake
// outstanding" are the same variable, so no interleaving can produce both.
//
// Idle nothing in flight
// Queued a firing is in flight or queued; no wake since it was claimed
// QueuedWake a firing is in flight or queued, and a wake arrived meanwhile
//
class SubmitGate {
public:
/// Register a wake. Returns true when the caller must submit the node;
/// false when a firing is already in flight and the wake has been recorded
/// against it instead.
bool claim() noexcept {
int cur = state_.load(std::memory_order_acquire);
for (;;) {
if (cur == kIdle) {
if (state_.compare_exchange_weak(cur, kQueued,
std::memory_order_acq_rel, std::memory_order_acquire))
return true;
} else if (cur == kQueued) {
if (state_.compare_exchange_weak(cur, kQueuedWake,
std::memory_order_acq_rel, std::memory_order_acquire))
return false;
} else {
return false; // a wake is already recorded
}
}
}
/// End the in-flight firing. Returns true when a wake arrived during it and
/// the caller must submit again — in which case the gate stays claimed, so
/// the node is handed straight from one firing to the next and is never
/// momentarily idle with work outstanding. Returns false when the node is
/// now idle.
bool release() noexcept {
int cur = state_.load(std::memory_order_acquire);
for (;;) {
if (cur == kQueuedWake) {
if (state_.compare_exchange_weak(cur, kQueued,
std::memory_order_acq_rel, std::memory_order_acquire))
return true;
} else {
// kQueued, or kIdle if a stop already forced the gate down.
if (state_.compare_exchange_weak(cur, kIdle,
std::memory_order_acq_rel, std::memory_order_acquire))
return false;
}
}
}
/// Drop the claim and any recorded wake. For stop paths only: honouring a
/// wake there would resubmit a dead node.
void force_idle() noexcept { state_.store(kIdle, std::memory_order_release); }
bool queued() const noexcept { return state_.load(std::memory_order_relaxed) != kIdle; }
bool wake_pending() const noexcept { return state_.load(std::memory_order_relaxed) == kQueuedWake; }
private:
static constexpr int kIdle = 0;
static constexpr int kQueued = 1;
static constexpr int kQueuedWake = 2;
std::atomic<int> state_{kIdle};
};
} // namespace kpn
+37
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@@ -97,4 +97,41 @@ struct repeat_tuple<T, N, std::index_sequence<Is...>> {
template<typename T, std::size_t N> template<typename T, std::size_t N>
using repeat_tuple_t = typename repeat_tuple<T, N>::type; using repeat_tuple_t = typename repeat_tuple<T, N>::type;
// ── Sentinel detection ────────────────────────────────────────────────────────
// A value is a "sentinel" (must-deliver control token, e.g. EOF) if its type
// carries a bool-convertible eof flag — either directly (`v.eof`, as on a raw
// source Frame) or nested one level under a `.source` member (`v.source.eof`,
// as on message types that wrap the originating Frame). Sentinels are delivered
// losslessly and non-blockingly via Channel::push_sentinel() instead of the
// throwing push(), so backpressure can never drop the token that unblocks
// downstream teardown.
//
// Types with neither shape are never treated as sentinels — both traits are
// SFINAE-safe and the runtime check compiles away to `false` for them, so this
// stays a no-op for pipelines that don't use an eof convention.
//
// Lives here rather than in pool_node.hpp because every node type that forwards
// values needs it, not just the pool-scheduled ones. FilterNode and RouterNode
// not having it is what let an EOF token be dropped on a full output.
template<typename T, typename = void>
struct has_eof_field : std::false_type {};
template<typename T>
struct has_eof_field<T, std::void_t<decltype(static_cast<bool>(std::declval<const T&>().eof))>>
: std::true_type {};
template<typename T, typename = void>
struct has_source_eof_field : std::false_type {};
template<typename T>
struct has_source_eof_field<T,
std::void_t<decltype(static_cast<bool>(std::declval<const T&>().source.eof))>>
: std::true_type {};
template<typename T>
constexpr bool is_sentinel_value(const T& v) {
if constexpr (has_eof_field<T>::value) return static_cast<bool>(v.eof);
else if constexpr (has_source_eof_field<T>::value) return static_cast<bool>(v.source.eof);
else return false;
}
} // namespace kpn } // namespace kpn
+1
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@@ -162,6 +162,7 @@ public:
// ── INode ───────────────────────────────────────────────────────────────── // ── INode ─────────────────────────────────────────────────────────────────
void prepare() override { node_.prepare(); }
void start() override { node_.start(); } void start() override { node_.start(); }
void stop() override { node_.stop(); } void stop() override { node_.stop(); }
bool running() const override { return node_.running(); } bool running() const override { return node_.running(); }
+5
View File
@@ -65,6 +65,11 @@ static std::string to_json(const std::vector<NodeSnapshot>& nodes,
<< ",\"fps\":" << n.throughput_fps << ",\"fps\":" << n.throughput_fps
<< ",\"total_cpu_ms\":" << n.total_cpu_ms << ",\"total_cpu_ms\":" << n.total_cpu_ms
<< ",\"cpu_util_pct\":" << n.cpu_util_pct << ",\"cpu_util_pct\":" << n.cpu_util_pct
// Scheduling state — lets a WEDGED pipeline be interrogated over HTTP
// without a debugger, which matters because the lost-wake bug does not
// reproduce under one. See NodeSnapshot for how to read the pair.
<< ",\"queued\":" << (n.queued ? "true" : "false")
<< ",\"wake_pending\":" << (n.wake_pending ? "true" : "false")
<< "}"; << "}";
} }
o << "],\"edges\":["; o << "],\"edges\":[";
+2
View File
@@ -34,7 +34,9 @@ add_executable(kpn_tests
test_static_network.cpp test_static_network.cpp
test_shared_resource.cpp test_shared_resource.cpp
test_pool_node.cpp test_pool_node.cpp
test_backpressure_deadlock.cpp
test_scheduler.cpp test_scheduler.cpp
test_submit_gate.cpp
) )
target_link_libraries(kpn_tests PRIVATE target_link_libraries(kpn_tests PRIVATE
+421
View File
@@ -0,0 +1,421 @@
// Regression: a blocking push must not park a pool worker.
//
// Node outputs use push_blocking so a full channel costs time rather than data
// (a dropped frame does not degrade a downstream result, it silently changes
// one). But push_blocking sleeps *inside* fire_once, which runs on a pool
// worker — and nodes are pinned to workers by index. Park enough workers in
// that retry loop and there is nobody left to run the consumer that would drain
// the channel, so the whole chain wedges.
//
// This is the failure channel.hpp:174 already warns about for sentinels
// ("a blocking push would park that thread and stop it draining its own input,
// cascading into a hold-and-wait deadlock under backpressure"). The warning
// applies to data pushes too.
//
// Observed in the field as an intermittent hang: frame_source, camera_pos,
// face_detector and face_aligner all asleep in push_blocking at once.
#include <catch2/catch_test_macros.hpp>
#include <kpn/kpn.hpp>
#include <atomic>
#include <chrono>
#include <thread>
namespace {
struct Produce {
static constexpr std::string_view label() { return "produce"; }
int n{0};
int operator()() { return n++; }
};
struct Relay {
static constexpr std::string_view label() { return "relay"; }
int operator()(int v) { return v; }
};
// Deliberately slower than the producer, so the channels between them fill.
struct SlowSink {
static constexpr std::string_view label() { return "slow_sink"; }
std::atomic<int>* seen;
void operator()(int) {
std::this_thread::sleep_for(std::chrono::milliseconds(2));
seen->fetch_add(1, std::memory_order_relaxed);
}
};
} // namespace
TEST_CASE("a saturated chain keeps draining", "[backpressure][deadlock]") {
std::atomic<int> seen{0};
Produce p_fn;
Relay r1_fn, r2_fn, r3_fn;
SlowSink s_fn{&seen};
// Small channels so they saturate immediately, and a chain longer than a
// modest pool — the shape that starves workers.
kpn::ObjectNode<Produce, kpn::in<>, kpn::out<"a">, "produce", 0> p (p_fn, 2);
kpn::ObjectNode<Relay, kpn::in<"a">, kpn::out<"b">, "relay1", 0> r1(r1_fn, 2);
kpn::ObjectNode<Relay, kpn::in<"b">, kpn::out<"c">, "relay2", 0> r2(r2_fn, 2);
kpn::ObjectNode<Relay, kpn::in<"c">, kpn::out<"d">, "relay3", 0> r3(r3_fn, 2);
kpn::ObjectNode<SlowSink, kpn::in<"d">, kpn::out<>, "slow_sink", 0> s (s_fn, 2);
auto net = kpn::make_network(
kpn::edge(p.output<"a">(), r1.input<"a">()),
kpn::edge(r1.output<"b">(), r2.input<"b">()),
kpn::edge(r2.output<"c">(), r3.input<"c">()),
kpn::edge(r3.output<"d">(), s.input<"d">())
);
net.start();
// The sink is the slowest stage at 2 ms/item, so 40 items is ~80 ms of real
// work. Anything approaching the timeout means the chain stopped draining
// rather than merely running slowly.
const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(20);
while (seen.load(std::memory_order_relaxed) < 40 &&
std::chrono::steady_clock::now() < deadline)
std::this_thread::sleep_for(std::chrono::milliseconds(5));
const int got = seen.load(std::memory_order_relaxed);
net.stop();
INFO("items drained: " << got << " of 40");
CHECK(got >= 40);
}
// Regression: a saturated chain must never stall.
//
// push_outputs parks from two places: the retry at the top of fire_once, and
// the ordinary push after the node function returns. Both release the worker,
// so both face the same lost wakeup — a space callback firing while queued_ is
// still up is swallowed by try_submit's CAS. Only the retry path re-checked for
// space afterwards. The normal path fell through to on_input_ready(), which
// resubmits only if inputs are ready — and the firing that just parked had
// consumed its input, so they are not.
//
// The strand is permanent under saturation: the node holds its value, its
// consumer waits for exactly that value, and its producer fills the node's
// input channel and parks too. Nothing moves again.
//
// The test above cannot catch it — 40 items drain before any strand occurs.
// This one runs the chain saturated and watches for progress to *freeze*, which
// is the signature of the deadlock. It deliberately does not assert a total:
// capacity-1 channels are slow, and "slow" must never be reported as "wedged".
namespace {
struct FreeRun {
static constexpr std::string_view label() { return "free_run"; }
int n{0};
int operator()() { return n++; }
};
struct CountingSink {
static constexpr std::string_view label() { return "counting_sink"; }
std::atomic<int>* seen;
void operator()(int) { seen->fetch_add(1, std::memory_order_relaxed); }
};
} // namespace
TEST_CASE("a saturated chain never stalls", "[backpressure][deadlock]") {
std::atomic<int> seen{0};
FreeRun p_fn;
Relay r1_fn, r2_fn;
CountingSink s_fn{&seen};
// Capacity 1 everywhere: every push contends, so the park path is taken
// constantly and the race window is sampled millions of times.
kpn::ObjectNode<FreeRun, kpn::in<>, kpn::out<"a">, "free_run", 0> p (p_fn, 1);
kpn::ObjectNode<Relay, kpn::in<"a">, kpn::out<"b">, "relay1", 0> r1(r1_fn, 1);
kpn::ObjectNode<Relay, kpn::in<"b">, kpn::out<"c">, "relay2", 0> r2(r2_fn, 1);
kpn::ObjectNode<CountingSink, kpn::in<"c">, kpn::out<>, "sink", 0> s (s_fn, 1);
auto net = kpn::make_network(
kpn::edge(p.output<"a">(), r1.input<"a">()),
kpn::edge(r1.output<"b">(), r2.input<"b">()),
kpn::edge(r2.output<"c">(), s.input<"c">())
);
net.start();
// A live chain moves thousands of items a second, so 3 s with no movement
// at all is a wedge, not a slow patch. Sampling for 25 s gives the race
// ample opportunity: the pipeline hit it roughly twice in 30 runs.
const auto giveup = std::chrono::steady_clock::now() + std::chrono::seconds(25);
int last = 0;
auto last_move = std::chrono::steady_clock::now();
bool stalled = false;
int stall_at = 0;
while (std::chrono::steady_clock::now() < giveup) {
std::this_thread::sleep_for(std::chrono::milliseconds(100));
const int now_seen = seen.load(std::memory_order_relaxed);
if (now_seen != last) {
last = now_seen;
last_move = std::chrono::steady_clock::now();
} else if (std::chrono::steady_clock::now() - last_move >
std::chrono::seconds(3)) {
stalled = true;
stall_at = now_seen;
break;
}
}
net.stop();
INFO("chain stalled after " << stall_at << " items");
CHECK_FALSE(stalled);
// Guard against the test passing because nothing ever ran.
CHECK(last > 1000);
}
// Regression: a node must not start with a wake already outstanding.
//
// 9c5ce5f established the invariant for the running pipeline — a node never
// sleeps with a wake it dropped. start() broke the same invariant before the
// pipeline was even running:
//
// enable_inputs(...); // channel goes live here
// stop_flag_.store(false);
// queued_.store(false);
// register_callbacks(...); // push callback installed here
//
// StaticNetwork starts nodes sources-first, so an upstream node is already
// firing into this one during that gap. A push landing there is accepted by the
// ring but wakes nobody: Channel::push invokes push_callback_ only on the
// empty→non-empty transition, and at that instant the callback is null. Every
// later push sees a non-empty ring and stays silent. The node is never
// submitted, and since a sink has no outputs there is no space callback to
// rescue it either.
//
// The signature is distinctive: **zero** items delivered, not a stall partway.
// The chain reads as wedged from the first frame. Under `ctest -j4` on a loaded
// machine it reproduced 7 times in 24, and never once in 10 unloaded runs —
// contention widens the window between those two statements. That is almost
// certainly the "rare hang, ~1 run in 20 at a 300 s timeout" 28e0667 recorded as
// known-incomplete.
//
// This test needs no contention: it constructs the state the race leaves behind
// directly, by enabling the input and pushing before start() is ever called.
namespace {
int passthrough(int x) { return x; }
} // namespace
TEST_CASE("a node started with data already queued still fires",
"[backpressure][startup]") {
auto pool = std::make_shared<kpn::ThreadPool>(2);
pool->start();
auto node = kpn::make_pool_node<passthrough>(pool, 8);
kpn::Channel<int> out_ch(8);
node.set_output_channel<0>(&out_ch);
// The missed edge: the channel is live and already holds a value, but no
// callback was installed when it arrived, so the wake has been and gone.
node.input_channel<0>().enable();
node.input_channel<0>().push(21);
node.start();
// Bounded wait — a plain pop() would hang rather than fail on a regression.
const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(5);
while (out_ch.size() == 0 && std::chrono::steady_clock::now() < deadline)
std::this_thread::sleep_for(std::chrono::milliseconds(5));
const bool delivered = out_ch.size() > 0;
const int got = delivered ? out_ch.pop() : -1;
node.stop();
pool->stop();
INFO("value delivered: " << got);
REQUIRE(delivered);
CHECK(got == 21);
}
// Regression: a fanout absorbs an unequal pair of consumers by slowing, not by
// dropping.
//
// 6595e6e made node outputs lossless and 28e0667 stopped them parking a worker,
// but FanoutNode was in neither: it kept `catch (ChannelOverflowError&) {}` per
// output, so whichever branch fell behind lost items — silently, and by an
// amount that depended on timing. Two runs of the same input could therefore
// disagree, which is fatal for a fixture the rest of the suite is scored
// against.
//
// The two assertions are the two halves of the requirement:
// - no gaps: the slow branch receives *every* item, not most of them;
// - bounded lead: the fast branch is throttled to the slow one rather than
// racing ahead over a drain that is quietly discarding the difference.
//
// Either alone would pass on a broken implementation. A fanout that pushed only
// to the slow branch has no gaps; one that dropped everything for the slow
// branch keeps a bounded lead by never letting it fall behind.
namespace {
// Records the sequence it sees, so a dropped item shows up as a gap rather than
// merely as a smaller total.
struct SeqCheck {
std::atomic<int>* next_expected;
std::atomic<bool>* saw_gap;
int delay_us{0};
void record(int v) const {
if (delay_us)
std::this_thread::sleep_for(std::chrono::microseconds(delay_us));
const int want = next_expected->load(std::memory_order_relaxed);
if (v != want) saw_gap->store(true, std::memory_order_relaxed);
else next_expected->store(want + 1, std::memory_order_relaxed);
}
};
struct FastBranch : SeqCheck {
static constexpr std::string_view label() { return "fast_branch"; }
void operator()(int v) { record(v); }
};
struct SlowBranch : SeqCheck {
static constexpr std::string_view label() { return "slow_branch"; }
void operator()(int v) { record(v); }
};
} // namespace
TEST_CASE("a fanout absorbs an unequal pair by slowing, not dropping",
"[backpressure][fanout]") {
std::atomic<int> fast_next{0}, slow_next{0};
std::atomic<bool> fast_gap{false}, slow_gap{false};
FreeRun p_fn;
FastBranch fast_fn{{&fast_next, &fast_gap, 0}};
SlowBranch slow_fn{{&slow_next, &slow_gap, 500}}; // 0.5 ms/item
// Small channels so the slow branch saturates in the first few milliseconds
// and stays saturated for the whole run.
kpn::ObjectNode<FreeRun, kpn::in<>, kpn::out<"v">, "free_run", 0> p (p_fn, 8);
kpn::ObjectNode<FastBranch, kpn::in<"fast">, kpn::out<>, "fast", 0> fa(fast_fn, 8);
kpn::ObjectNode<SlowBranch, kpn::in<"slow">, kpn::out<>, "slow", 0> sl(slow_fn, 8);
// Two edges from one output port: make_network auto-inserts FanoutNode<int,2>.
auto net = kpn::make_network(
kpn::edge(p.output<"v">(), fa.input<"fast">()),
kpn::edge(p.output<"v">(), sl.input<"slow">())
);
net.start();
std::this_thread::sleep_for(std::chrono::seconds(1));
net.stop();
const int fast_seen = fast_next.load(std::memory_order_relaxed);
const int slow_seen = slow_next.load(std::memory_order_relaxed);
INFO("fast branch " << fast_seen << " items, slow branch " << slow_seen);
CHECK_FALSE(fast_gap.load(std::memory_order_relaxed));
CHECK_FALSE(slow_gap.load(std::memory_order_relaxed));
// Guard against passing because nothing ran: 1 s at 0.5 ms/item is ~2000.
CHECK(slow_seen > 200);
// The lead is bounded by the buffering between the two — the fanout's own
// input, the two output channels, and one item in each node's hand. A
// dropping fanout has no such bound: the fast branch runs at full speed and
// the difference is the loss.
CHECK(fast_seen - slow_seen < 200);
}
// Regression: a filter must not drop an EOF sentinel into a full output.
//
// RouterNode and FilterNode were the last nodes on a data path still using the
// throwing push() and swallowing the result:
//
// try { out_ch_->push(val); } catch (const ChannelOverflowError&) {}
//
// 6595e6e made node outputs lossless, 28e0667 stopped them parking a worker,
// a8cfe73 did the same for FanoutNode. These two were in none of them.
//
// For ordinary values that is the familiar silent-loss problem. For a sentinel
// it is a hang. EOF is what tells every downstream node to shut down, and
// nothing comes after it to retry — so a filter that passes EOF by predicate
// but drops it by backpressure produces a pipeline that never terminates. The
// scene-actor-extraction decimator is exactly this shape: `if (f.eof) return
// true;` in the predicate, feeding a chain whose slowest node is an ONNX
// embedder, so the output is reliably full at the moment EOF arrives.
//
// The test forces that state rather than racing for it: the sink is slow enough
// that the filter's output channel is saturated for the whole run, so EOF meets
// a full ring with certainty.
//
// Both assertions are needed. `saw_eof` alone would pass on an implementation
// that dropped every ordinary value and delivered only the sentinel; `count`
// alone would pass on the broken one, which delivers plenty of values and loses
// only the token that matters.
namespace {
struct EofFrame {
int seq{0};
bool eof{false};
};
// EOF is emitted exactly once, as a real source does. Everything after it is a
// filler frame the predicate rejects, which keeps the node alive without
// re-offering the sentinel — a source that retried EOF would mask the bug,
// since a later attempt could find the channel drained.
struct EofSource {
static constexpr std::string_view label() { return "eof_source"; }
int n{0};
int total{0};
EofFrame operator()() {
if (n > total) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
return {-1, false}; // filler: dropped by the predicate
}
EofFrame f{n, n == total};
++n;
return f;
}
};
struct EofSink {
static constexpr std::string_view label() { return "eof_sink"; }
std::atomic<int>* count;
std::atomic<bool>* saw_eof;
void operator()(EofFrame f) {
std::this_thread::sleep_for(std::chrono::microseconds(200));
if (f.eof) saw_eof->store(true, std::memory_order_release);
else count->fetch_add(1, std::memory_order_relaxed);
}
};
} // namespace
TEST_CASE("a filter delivers EOF into a saturated output", "[backpressure][filter]") {
std::atomic<int> count{0};
std::atomic<bool> saw_eof{false};
EofSource src_fn{0, 40};
EofSink sink_fn{&count, &saw_eof};
// Every real frame passes the predicate, so the only thing between source
// and sink is backpressure. Small channels keep the output saturated.
auto filt = kpn::make_filter<EofFrame>(
[](const EofFrame& f) { return f.seq >= 0; }, 4);
kpn::ObjectNode<EofSource, kpn::in<>, kpn::out<"f">, "eof_source", 0> s(src_fn, 4);
kpn::ObjectNode<EofSink, kpn::in<"f">, kpn::out<>, "eof_sink", 0> k(sink_fn, 4);
auto net = kpn::make_network(
kpn::edge(s.output<"f">(), filt.input<0>()),
kpn::edge(filt.output<0>(), k.input<"f">())
);
net.start();
// Generous relative to 41 frames at 200 us, and this is a liveness test:
// the broken implementation never sets saw_eof no matter how long it runs.
for (int i = 0; i < 200 && !saw_eof.load(std::memory_order_acquire); ++i)
std::this_thread::sleep_for(std::chrono::milliseconds(10));
net.stop();
INFO("values delivered: " << count.load() << " of 40");
CHECK(saw_eof.load(std::memory_order_acquire));
CHECK(count.load(std::memory_order_relaxed) == 40);
}
+96
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@@ -1,3 +1,4 @@
#include <string>
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <catch2/catch_approx.hpp> #include <catch2/catch_approx.hpp>
#include <kpn/channel.hpp> #include <kpn/channel.hpp>
@@ -238,3 +239,98 @@ TEST_CASE("try_pop_now delivers a pending sentinel once the ring is empty",
REQUIRE(out == 99); REQUIRE(out == 99);
REQUIRE_FALSE(ch.try_pop_now(out)); // nothing left REQUIRE_FALSE(ch.try_pop_now(out)); // nothing left
} }
// Regression: the sentinel slot holds one token and refuses a second.
//
// push_sentinel used to write eof_value_ unconditionally. Offering a second
// token before the first was taken therefore did two wrong things at once: it
// lost the first silently — and a lost EOF wedges every downstream pop forever
// — and it wrote the storage while the consumer could be moving the previous
// value out of it. For the shared_ptr storage that non-trivial types use, that
// is a torn refcount, not merely a stale read.
//
// Refusing is correct rather than queueing: two control tokens on one channel
// means the stream ended twice, which is a caller protocol error. Coalescing
// them would hide it, and there is no second value that could sensibly follow
// the end of a stream.
TEST_CASE("a second sentinel is refused, not swallowed", "[channel][sentinel]") {
Channel<int> ch(4);
REQUIRE(ch.push_sentinel(1));
// Slot occupied: the first token is still undelivered.
REQUIRE_FALSE(ch.push_sentinel(2));
// The first survives intact — the overwrite is what used to lose it.
int out = 0;
REQUIRE(ch.try_pop_now(out));
CHECK(out == 1);
// And the slot is reusable once drained.
REQUIRE(ch.push_sentinel(3));
REQUIRE(ch.try_pop_now(out));
CHECK(out == 3);
}
TEST_CASE("a refused sentinel is not counted as a drop", "[channel][sentinel]") {
// A refusal means a token arrived while an equivalent one was already
// pending — not that anything was lost. Counting it as a drop was wrong in
// a way that showed up immediately on real content: a source at the end of
// its input keeps being polled and keeps returning EOF, so the token is
// re-offered on every firing, and the pipeline reported hundreds of dropped
// frames on a clean run and exited non-zero.
//
// The delivery guarantee is unaffected: the first token is pending and will
// arrive. Only the accounting changed.
Channel<int> ch(4);
REQUIRE(ch.push_sentinel(1));
const auto before = ch.stats().drops.load();
REQUIRE_FALSE(ch.push_sentinel(2));
CHECK(ch.stats().drops.load() == before);
// And the one that was accepted is still the one delivered.
int out = 0;
REQUIRE(ch.try_pop_now(out));
CHECK(out == 1);
}
TEST_CASE("try_push_sentinel leaves a refused value untouched", "[channel][sentinel]") {
// The non-consuming form exists so a refused token is still the caller's to
// report. The consuming push_sentinel cannot offer that, since the value is
// already moved into its parameter.
Channel<std::string> ch(4);
std::string first = "eof-1", second = "eof-2";
REQUIRE(ch.try_push_sentinel(first) == Channel<std::string>::SentinelResult::Taken);
REQUIRE(ch.try_push_sentinel(second) == Channel<std::string>::SentinelResult::SlotBusy);
CHECK(second == "eof-2"); // not moved from
ch.disable();
std::string third = "eof-3";
CHECK(ch.try_push_sentinel(third) == Channel<std::string>::SentinelResult::Closed);
CHECK(third == "eof-3");
}
// Regression: try_push must distinguish delivered from discarded.
//
// It returned bool, and returned *true* for a closed channel — so "the value
// arrived" and "the value was thrown away because nobody is listening" were the
// same answer. Every caller was nonetheless correct, because both cases mean
// "stop trying"; but nothing above the channel could tell the two apart, and a
// producer counting successful pushes counted discards among them. Only the
// channel's own drop counter knew, and only if someone read the diagnostics.
TEST_CASE("try_push distinguishes taken, full and closed", "[channel]") {
Channel<int> ch(2);
int v = 1;
CHECK(ch.try_push(v) == Channel<int>::PushResult::Taken);
CHECK(ch.try_push(v) == Channel<int>::PushResult::Taken);
// Ring is full: the value is untouched and the caller keeps it.
CHECK(ch.try_push(v) == Channel<int>::PushResult::Full);
CHECK(v == 1);
ch.disable();
const auto drops_before = ch.stats().drops.load();
CHECK(ch.try_push(v) == Channel<int>::PushResult::Closed);
// Discarded, and recorded as such rather than reported as a delivery.
CHECK(ch.stats().drops.load() == drops_before + 1);
}
+63 -8
View File
@@ -19,6 +19,7 @@
// Channel<T> is SPSC: exactly one producer thread and one consumer thread per // Channel<T> is SPSC: exactly one producer thread and one consumer thread per
// channel. Every scenario below honours that contract. // channel. Every scenario below honours that contract.
#include <string>
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <atomic> #include <atomic>
#include <chrono> #include <chrono>
@@ -152,11 +153,18 @@ TEST_CASE("SPSC: producer racing a disable() never throws and never hangs",
} }
} }
TEST_CASE("SPSC: push_callback fires on each empty->non-empty transition", TEST_CASE("SPSC: push_callback fires for every push, never missed",
"[channel][stress]") { "[channel][stress]") {
// The empty->non-empty callback ([channel.hpp] was_empty branch) is read by // Regression: this callback is the *only* thing that wakes a PoolNode, and
// the consumer-side notification path. Run it under contention to make sure // it used to fire only on the empty->non-empty edge, computed from a head_
// the was_empty detection isn't torn by a concurrent pop(). // sampled before the item was published. A concurrent pop() could drain the
// ring to empty in that window, so neither side saw the other: the item sat
// in the ring with the consumer idle, and because the trigger was an edge it
// never recovered. See set_push_callback in channel.hpp.
//
// The old version of this test asserted only `1 <= callbacks <= N`, which a
// *missed* callback satisfies — it named the hazard and could not detect it.
// One callback per successful push is the contract, so assert exactly that.
Channel<int> ch(/*capacity=*/4, /*spin_count=*/4); Channel<int> ch(/*capacity=*/4, /*spin_count=*/4);
std::atomic<int> callbacks{0}; std::atomic<int> callbacks{0};
ch.set_push_callback([&] { callbacks.fetch_add(1, std::memory_order_relaxed); }); ch.set_push_callback([&] { callbacks.fetch_add(1, std::memory_order_relaxed); });
@@ -174,10 +182,9 @@ TEST_CASE("SPSC: push_callback fires on each empty->non-empty transition",
for (int i = 0; i < N; ++i) (void)ch.pop(); for (int i = 0; i < N; ++i) (void)ch.pop();
producer.join(); producer.join();
// At least one transition, at most one per item; mainly we assert the run // Exactly one callback per successful push. Fewer means a wake was dropped,
// completed without TSan flagging a race on push_callback_/was_empty. // which is the bug; more would mean a spurious wake was manufactured.
REQUIRE(callbacks.load() >= 1); REQUIRE(callbacks.load() == N);
REQUIRE(callbacks.load() <= N);
} }
// Ordering contract of the out-of-band sentinel under contention. // Ordering contract of the out-of-band sentinel under contention.
@@ -279,3 +286,51 @@ TEST_CASE("SPSC: sentinel is strictly last, after every value (try_pop_now)",
REQUIRE(ch.approx_size() == 0); REQUIRE(ch.approx_size() == 0);
} }
} }
// Contended: a producer offering sentinels while the consumer takes them.
//
// The old push_sentinel wrote eof_value_ with no regard for whether the
// consumer was reading it, so a second offer racing a take was a data race on
// the storage — for the shared_ptr form used by non-trivial types, on the
// refcount. Under TSan the old code reports it; the handshake added alongside
// this test makes the producer's write conditional on observing the slot free,
// which is what serialises the two.
//
// Payload is a std::string so the storage is the shared_ptr path rather than
// the trivially-copyable one, and each token carries its own identity so a torn
// value shows up as a mismatch rather than as a plausible-looking result.
TEST_CASE("SPSC: offering sentinels concurrently with takes is race-free",
"[channel][stress][sentinel]") {
constexpr int kRounds = 20000;
Channel<std::string> ch(4);
std::atomic<int> taken{0};
std::atomic<bool> torn{false};
std::atomic<bool> done{false};
std::thread consumer([&] {
std::string out;
while (!done.load(std::memory_order_acquire) || ch.approx_size() > 0) {
if (ch.try_pop_now(out)) {
if (out.rfind("eof-", 0) != 0) torn.store(true, std::memory_order_relaxed);
taken.fetch_add(1, std::memory_order_relaxed);
}
}
});
int accepted = 0;
for (int i = 0; i < kRounds; ++i) {
std::string tok = "eof-" + std::to_string(i);
if (ch.try_push_sentinel(tok) == Channel<std::string>::SentinelResult::Taken)
++accepted;
}
done.store(true, std::memory_order_release);
consumer.join();
INFO("accepted " << accepted << " taken " << taken.load());
CHECK_FALSE(torn.load(std::memory_order_relaxed));
// Every accepted token must be delivered: the slot is refused while full,
// so acceptance and delivery are one-to-one.
CHECK(taken.load(std::memory_order_relaxed) == accepted);
CHECK(accepted > 0);
}
+94
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@@ -1,6 +1,10 @@
#include <catch2/catch_test_macros.hpp> #include <catch2/catch_test_macros.hpp>
#include <kpn/kpn.hpp> #include <kpn/kpn.hpp>
#include <atomic>
#include <chrono> #include <chrono>
#include <mutex>
#include <stdexcept>
#include <string>
#include <thread> #include <thread>
using namespace kpn; using namespace kpn;
@@ -54,3 +58,93 @@ TEST_CASE("stop disables input channels — producer push is silently dropped",
in_ch.push(99); in_ch.push(99);
REQUIRE(in_ch.size() == 0); REQUIRE(in_ch.size() == 0);
} }
// Regression: Network::set_error_handler must actually deliver the handler.
//
// The handler was stored in a member and never read. A node's exception was
// discarded at the node boundary and the only surviving evidence was a Closed
// event, which reports that a node stopped but not why — the difference between
// a diagnosis and a guess. StaticNetwork has always wired this; Network
// accepted the handler and silently dropped it, which is worse than not
// offering the setter at all.
//
// The type changed with the fix. It was void(name, exception_ptr), which cannot
// express the keep-running decision the node side needs, so it is now
// NodeErrorHandler like StaticNetwork's.
namespace {
static int throwing_stage(int x) {
if (x == 42) throw std::runtime_error("boom");
return x;
}
} // namespace
TEST_CASE("network error handler receives the node's exception", "[network]") {
auto src = kpn::make_node<throwing_stage>(kpn::in<"v">{}, kpn::out<"w">{}, 8);
kpn::Channel<int> out(8);
src.set_output_channel<0>(&out);
kpn::Network net;
net.add("stage", src).build();
std::atomic<int> calls{0};
std::string seen_name;
std::string seen_what;
std::mutex mx;
net.set_error_handler([&](std::string_view name, std::exception_ptr ep) {
std::lock_guard lk(mx);
seen_name = std::string(name);
try { if (ep) std::rethrow_exception(ep); }
catch (const std::exception& e) { seen_what = e.what(); }
calls.fetch_add(1, std::memory_order_relaxed);
return true; // handled: keep the node running
});
net.set_watchdog_interval(std::chrono::hours(1)); // keep the report quiet
net.start();
src.input_channel<0>().push(42); // throws
std::this_thread::sleep_for(std::chrono::milliseconds(100));
src.input_channel<0>().push(7); // must still be running
const int passed = out.pop();
net.stop();
CHECK(calls.load(std::memory_order_relaxed) == 1);
CHECK(seen_name == "stage");
CHECK(seen_what == "boom");
CHECK(passed == 7);
}
// Regression: stopping a network must not wait for the watchdog's next tick.
//
// The watchdog looped on std::this_thread::sleep_for(watchdog_interval_), and
// request_stop() cannot wake a sleeping thread — so stop_watchdog()'s join
// blocked until the current sleep expired. Every teardown paid up to a full
// interval, three seconds by default, and a caller who set a long one to keep
// the periodic report quiet got a stop() that looked like a hang. That is how
// this was found: the error-handler case above set an hour.
TEST_CASE("stopping a network does not wait for the watchdog interval", "[network]") {
auto node = kpn::make_node<increment>(kpn::in<"v">{}, kpn::out<"w">{}, 4);
kpn::Channel<int> out(4);
node.set_output_channel<0>(&out);
kpn::Network net;
net.add("inc", node).build();
net.set_watchdog_interval(std::chrono::hours(1));
net.start();
// Let the watchdog actually reach its wait. Without this the test races it:
// stop_watchdog() runs before the thread has entered the loop, the token is
// already set when it does, and it exits without ever waiting — which passes
// against the bug as well as the fix.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
const auto t0 = std::chrono::steady_clock::now();
net.stop();
const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::steady_clock::now() - t0).count();
INFO("stop took " << ms << " ms");
CHECK(ms < 2000);
}
+265 -7
View File
@@ -243,7 +243,13 @@ TEST_CASE("interrupt node: trigger after stop is ignored", "[interrupt_node]") {
// ── Overflow callback ───────────────────────────────────────────────────────── // ── Overflow callback ─────────────────────────────────────────────────────────
TEST_CASE("pool node overflow callback fires on full output channel", "[pool_node][overflow]") { // NOTE: output overflow is no longer reachable on the data path. A node whose
// output channel is full now PARKS — it keeps the value in a hidden one-slot
// buffer, releases its scheduler worker, and is re-submitted when the consumer
// frees a slot. The overflow callback survives for other producers (a direct
// Channel::push by non-node code still throws), but a pool node cannot trigger
// it, so these cases assert the stronger property instead: nothing is dropped.
TEST_CASE("pool node parks instead of overflowing a full output", "[pool_node][overflow]") {
auto pool = std::make_shared<ThreadPool>(2); auto pool = std::make_shared<ThreadPool>(2);
pool->start(); pool->start();
@@ -264,10 +270,13 @@ TEST_CASE("pool node overflow callback fires on full output channel", "[pool_nod
node.stop(); node.stop();
pool->stop(); pool->stop();
REQUIRE(overflow_count.load() > 0); // Parked, not overflowed: the value is still owned by the node.
REQUIRE(overflow_count.load() == 0);
// And it was never handed downstream, so nothing was lost or duplicated.
REQUIRE(full_ch.size() == 1);
} }
TEST_CASE("pool node overflow callback is independent per instance", "[pool_node][overflow]") { TEST_CASE("parking is per node, not shared", "[pool_node][overflow]") {
auto pool = std::make_shared<ThreadPool>(2); auto pool = std::make_shared<ThreadPool>(2);
pool->start(); pool->start();
@@ -296,7 +305,10 @@ TEST_CASE("pool node overflow callback is independent per instance", "[pool_node
nodeB.stop(); nodeB.stop();
pool->stop(); pool->stop();
REQUIRE(a_overflows.load() > 0); // Neither overflows now: A parks on its full output, B runs normally. The
// point of the case is unchanged — one node's backpressure must not leak
// into another's callbacks.
REQUIRE(a_overflows.load() == 0);
REQUIRE(b_overflows.load() == 0); REQUIRE(b_overflows.load() == 0);
} }
@@ -412,7 +424,9 @@ TEST_CASE("network_overflow_callback fires on overflow", "[pool_node][network]")
node.stop(); node.stop();
pool->stop(); pool->stop();
REQUIRE(net_overflows.load() > 0); // Parking replaced overflow on the data path, so the network callback no
// longer fires for a pool node's own output. See the note above.
REQUIRE(net_overflows.load() == 0);
} }
TEST_CASE("network_closed_callback fires on crash", "[pool_node][network]") { TEST_CASE("network_closed_callback fires on crash", "[pool_node][network]") {
@@ -459,6 +473,250 @@ TEST_CASE("per-node and network overflow callbacks both fire independently", "[p
node.stop(); node.stop();
pool->stop(); pool->stop();
REQUIRE(per_node.load() > 0); // Both zero now: the node parks rather than overflowing. The case still
REQUIRE(network.load() > 0); // guards that the two callbacks are wired independently.
REQUIRE(per_node.load() == 0);
REQUIRE(network.load() == 0);
}
// Regression: NodeSnapshot's fields must line up with what nodes initialise.
//
// The snapshot is an aggregate that every node type fills positionally, and
// a8cfe73 appended queued/wake_pending/total_exec_ms to it in an order no call
// site used: each node supplies total_exec_ms as the element straight after
// queue_wait_ms, but the struct declared the two bools there. So the exec total
// landed in `queued`, `queued` landed in `wake_pending`, and `wake_pending`
// landed in total_exec_ms. The compiler said so (-Wnarrowing, bool to double,
// once per node instantiation) and the build carried on.
//
// It matters more than a cosmetic mix-up: these three fields exist to diagnose a
// wedge, and a wedged pipeline reported total_exec_ms as 0 or 1 and `queued` as
// "did this node ever run". Reading them would have pointed at the wrong node.
//
// Asserted against ema_exec_ms because that field is independently computed and
// was already correct: a true sum over several frames cannot be below the
// exponentially-weighted average of the same samples.
TEST_CASE("node snapshot fields line up with the values nodes supply",
"[pool_node][diagnostics]") {
auto pool = std::make_shared<ThreadPool>(1);
pool->start();
auto node = make_pool_node<double_it>(pool, 64);
Channel<int> out(64);
node.set_output_channel<0>(&out);
node.start();
for (int i = 0; i < 8; ++i) node.input_channel<0>().push(i);
std::this_thread::sleep_for(std::chrono::milliseconds(100));
auto snap = node.node_snapshot("n", 1.0);
node.stop();
pool->stop();
INFO("frames=" << snap.frames_processed
<< " ema=" << snap.ema_exec_ms
<< " total=" << snap.total_exec_ms);
REQUIRE(snap.frames_processed == 8);
// The mis-ordered aggregate put wake_pending here, so this was 0.0 or 1.0.
CHECK(snap.total_exec_ms >= snap.ema_exec_ms);
// ...and the exec total here, which is non-zero, so `queued` read true for
// any node that had ever run — including one asleep with nothing to do.
CHECK_FALSE(snap.queued);
CHECK_FALSE(snap.wake_pending);
}
// Regression: a value parked twice must keep its payload.
//
// push_outputs ends with
//
// else pending_ = std::move(result);
//
// and the retry path calls it as push_outputs(std::move(*pending_), …), so on
// that path `result` is the parked tuple itself. The assignment was therefore a
// self-move-assignment. std::tuple's is elementwise, and libstdc++'s
// std::vector does not guard against self-move: it swaps its data into a
// temporary and leaves the vector empty. So the first park was clean (the
// argument is a local temporary) and the second erased the payload.
//
// The value was still delivered, still in order, still counted — just empty.
// Downstream cannot distinguish that from a frame on which the node genuinely
// found nothing, which is why it never surfaced as an error: in
// scene-actor-extraction it reads as "no faces in this frame" and the run
// completes with a quietly wrong answer.
//
// Reaching it needs *two* outputs. With one, the only thing that resubmits a
// parked node is that output's own space callback, which by definition fires
// when there is room — so the retry always succeeds and never reassigns. With
// two, output A draining resubmits the node while output B is still full: the
// retry skips A (already delivered, tracked in pending_done_) and fails on B,
// and that is the reassignment that eats B's payload.
//
// Driven through raw channels rather than consumer nodes so each step is
// forced rather than raced: B is pre-filled and stays full for exactly as long
// as the test wants it to.
namespace {
struct TwoPayloads {
static constexpr std::string_view label() { return "two_payloads"; }
std::tuple<std::vector<int>, std::vector<int>> operator()() {
return {std::vector<int>(4, 1), std::vector<int>(4, 2)};
}
};
} // namespace
TEST_CASE("a twice-parked value keeps its payload", "[pool_node][backpressure]") {
auto pool = std::make_shared<ThreadPool>(2);
pool->start();
TwoPayloads fn;
auto node = make_pool_node(fn, pool);
// Both capacity 1. A must be *full* for its pop to signal space at all —
// Channel fires the space callback only on the full->not-full edge, so a
// roomy A would never resubmit the node and the retry would never happen.
Channel<std::vector<int>> out_a(1), out_b(1);
node.set_output_channel<0>(&out_a);
node.set_output_channel<1>(&out_b);
// B is full before the node ever runs, so the very first firing parks.
out_b.push(std::vector<int>(4, 99));
node.start();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
// Draining A resubmits the node while B is still full: this is the retry
// that reassigned the tuple to itself.
(void)out_a.pop();
std::this_thread::sleep_for(std::chrono::milliseconds(50));
// Now let B through and collect what the node had been holding for it.
(void)out_b.pop(); // the pre-fill
std::this_thread::sleep_for(std::chrono::milliseconds(50));
std::vector<int> parked = out_b.pop(); // the value parked across two tries
node.stop();
pool->stop();
INFO("parked payload size " << parked.size());
CHECK(parked.size() == 4);
if (parked.size() == 4) CHECK(parked[0] == 2);
}
// Regression: a node woken with nothing to read must not stop itself.
//
// pop_one reported an empty channel the same way it reported a closed one, by
// throwing ChannelClosedError, and fire_once treats that as "upstream is
// finished" and calls self_stop(). self_stop disables the node's own inputs
// *and* outputs, so one benign empty read does not merely skip a frame — it
// kills the node and, through the disabled channels, the rest of the pipeline.
//
// A node genuinely does get woken with empty inputs: a space callback fires
// when its output drains, which has nothing to do with input arrival. fire_once
// guards against it by checking readiness before popping, and that guard is
// what this test pins. pop_one now also distinguishes the two cases, so if the
// guard is ever weakened the cost is a wasted firing rather than a dead node.
//
// The sequence below reaches the guard deliberately. The output is capacity 1
// so that draining it signals space at all — Channel fires the space callback
// only on the full->not-full edge — and by the final pop the input is long
// since consumed, so the resulting firing has nothing to read.
namespace {
struct CountingRelay {
static constexpr std::string_view label() { return "counting_relay"; }
std::atomic<int>* calls;
int operator()(int v) { calls->fetch_add(1, std::memory_order_relaxed); return v; }
};
} // namespace
TEST_CASE("a node woken with empty inputs does not stop itself", "[pool_node]") {
std::atomic<int> calls{0};
std::atomic<int> closed{0};
auto pool = std::make_shared<ThreadPool>(2);
pool->start();
CountingRelay fn{&calls};
auto node = make_pool_node(fn, pool, 8);
Channel<int> out(1);
node.set_output_channel<0>(&out);
node.set_closed_callback([&](auto) { closed.fetch_add(1, std::memory_order_relaxed); });
out.push(99); // output full before the node runs
node.start();
node.input_channel<0>().push(1); // fires, cannot deliver, parks
std::this_thread::sleep_for(std::chrono::milliseconds(50));
REQUIRE(out.pop() == 99); // space -> retry delivers the parked value
std::this_thread::sleep_for(std::chrono::milliseconds(50));
REQUIRE(out.pop() == 1); // space again -> fires with empty inputs
std::this_thread::sleep_for(std::chrono::milliseconds(50));
// That firing had nothing to read. The node must still be alive.
CHECK(closed.load(std::memory_order_relaxed) == 0);
CHECK(node.running());
// And must still do its job when real input arrives.
node.input_channel<0>().push(2);
std::this_thread::sleep_for(std::chrono::milliseconds(50));
CHECK(out.pop() == 2);
CHECK(calls.load(std::memory_order_relaxed) == 2);
node.stop();
pool->stop();
}
// Regression: stop() must not return while a firing is still running.
//
// stop() set the flag, disabled the inputs and returned, leaving an executing
// fire_once touching input_channels_, stats_ and pending_ while the caller went
// on to destroy them. The old comment was explicit that callers wanting the
// guarantee should call scheduler_->drain() first — but ~PoolNode calls stop(),
// and a destructor cannot ask its caller to have done that.
//
// A node with a private pool survived by accident: Node::stop() calls
// pool->stop(), which joins the worker. A node sharing a pool, which
// make_pool_node exists to create, had nothing joining it at all, so its own
// destructor raced the firing.
//
// Asserted through an observable side effect rather than by trying to catch the
// use-after-free: if stop() returns before the node function has finished, the
// flag it sets on the way out is still false.
namespace {
struct SlowFiring {
static constexpr std::string_view label() { return "slow_firing"; }
std::atomic<bool>* entered;
std::atomic<bool>* finished;
void operator()(int) {
entered->store(true, std::memory_order_release);
std::this_thread::sleep_for(std::chrono::milliseconds(200));
finished->store(true, std::memory_order_release);
}
};
} // namespace
TEST_CASE("stop waits for a firing already in flight", "[pool_node]") {
std::atomic<bool> entered{false}, finished{false};
auto pool = std::make_shared<ThreadPool>(2);
pool->start();
SlowFiring fn{&entered, &finished};
auto node = make_pool_node(fn, pool, 4);
node.start();
node.input_channel<0>().push(1);
// Stop only once the node is demonstrably inside its function.
while (!entered.load(std::memory_order_acquire))
std::this_thread::sleep_for(std::chrono::milliseconds(1));
node.stop();
CHECK(finished.load(std::memory_order_acquire));
pool->stop();
} }
+113
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@@ -227,3 +227,116 @@ TEST_CASE("work stealing: tasks complete with more threads than initial queue ta
REQUIRE(counter.load() == 4); REQUIRE(counter.load() == 4);
pool.stop(); pool.stop();
} }
// Regression: submitting to a stopped pool must be a no-op, not a segfault.
//
// stop() ends with queues_.clear(), and submit() went straight to
// queues_[target] with no check — so a submission arriving after stop indexed
// an empty vector.
//
// This is not a contrived teardown ordering; it happens on a normal path. A
// node's space callback fires from whichever thread drained the channel, and
// that thread belongs to the *consumer*. Stop the producer first — which a
// sources-first shutdown does by design — and the consumer keeps draining its
// backlog, firing the producer's space callback into a pool that has already
// been torn down. Before this fix the static-network shutdown case crashed
// about 12 runs in 20.
//
// Checking stopped_ without the lock would not be enough: the window between
// reading the flag and indexing the vector is exactly where clear() runs.
TEST_CASE("submitting to a stopped pool is refused, not fatal", "[scheduler]") {
ThreadPool pool(2);
pool.start();
pool.stop();
std::atomic<int> ran{0};
for (int i = 0; i < 10; ++i)
pool.submit([&] { ran.fetch_add(1, std::memory_order_relaxed); });
CHECK(ran.load(std::memory_order_relaxed) == 0);
CHECK(pool.rejected() == 10);
}
TEST_CASE("submitting while the pool stops does not crash", "[scheduler]") {
// The racing form of the case above: a producer thread submitting
// continuously while stop() runs underneath it. Nothing is asserted about
// how many tasks run — the point is that every submission either enqueues
// or is refused, and none touches a destroyed queue.
for (int rep = 0; rep < 20; ++rep) {
ThreadPool pool(4);
pool.start();
std::atomic<bool> go{false};
std::atomic<int> ran{0};
std::thread submitter([&] {
while (!go.load(std::memory_order_acquire)) {}
for (int i = 0; i < 2000; ++i)
pool.submit([&] { ran.fetch_add(1, std::memory_order_relaxed); });
});
go.store(true, std::memory_order_release);
std::this_thread::sleep_for(std::chrono::microseconds(200));
pool.stop();
submitter.join();
// Everything submitted was either executed or refused; nothing vanished
// into a queue that no longer existed.
CHECK(pool.rejected() + pool.snapshot("p").tasks_completed <= 2000);
}
}
// Regression: idle workers must sleep while another worker is busy.
//
// The wait predicate was `stopped_ || total_ > 0`, and total_ counts queued
// *plus executing*. So while any one task ran, every other worker's predicate
// was true: wait() returned immediately and the worker spun through try_pop,
// try_steal and back to wait at full speed — try_lock-ing every peer queue on
// each pass. One slow task pinned every other core and contended the very
// mutexes the working thread needed to make progress.
//
// That is the shape of this pipeline's load exactly: a handful of nodes whose
// work is tens of milliseconds of ONNX inference. It was latent only because
// each node currently owns a private single-thread pool, where there is no
// idle peer to spin. Any use of a shared pool — which make_pool_node exists
// for — hits it immediately.
//
// Measured as CPU time rather than wall time, because the bug does not make
// anything slower to finish; it makes seven cores burn while one works. A
// sleeping task consumes no CPU, so with workers correctly asleep the whole
// pool should account for almost none.
TEST_CASE("idle workers do not spin while one task runs", "[scheduler]") {
auto cpu_ms = [] {
struct timespec ts{};
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &ts);
return ts.tv_sec * 1000.0 + ts.tv_nsec / 1e6;
};
constexpr int kThreads = 8;
constexpr int kWorkMs = 300;
ThreadPool pool(kThreads);
pool.start();
std::this_thread::sleep_for(20ms); // let workers reach the wait
const double before = cpu_ms();
// One long task plus a trivial one per remaining worker. The trivial ones
// matter: a worker that has never been woken stays blocked in wait() and
// never re-evaluates the predicate, so the spin only appears once a worker
// *finishes* something and re-enters the loop while a peer is still busy.
// Submitting only the long task does not reproduce it.
pool.submit([&] { std::this_thread::sleep_for(std::chrono::milliseconds(kWorkMs)); });
for (int i = 0; i < kThreads - 1; ++i) pool.submit([] {});
pool.drain();
const double used = cpu_ms() - before;
pool.stop();
// Measured on this tree: 1991 ms of CPU with the total_ predicate against
// 0.4 ms with queued_, and 19205 voluntary context switches against 10 —
// roughly (kThreads - 1) cores burned for the duration of one sleeping
// task. The threshold sits far from both so the case is not sensitive to
// how loaded the machine is.
INFO("cpu " << used << " ms over " << kWorkMs << " ms of sleeping work");
CHECK(used < kWorkMs);
}
+48
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@@ -237,3 +237,51 @@ TEST_CASE("make_shared_resource constructs with forwarded args", "[shared_resour
auto g = res.acquire(); auto g = res.acquire();
REQUIRE(*g == "hello"); REQUIRE(*g == "hello");
} }
// Regression: a waiter must be releasable, or teardown waits on it forever.
//
// acquire() blocks on a condition variable whose predicate only becomes true
// when release() hands over ownership. There was no timeout and no stop
// condition, so a node parked there ignored teardown entirely: its worker never
// returned, the pool's join never completed, and shutdown hung waiting for a
// resource nobody was going to release — which is exactly the case when the
// holder is being stopped too.
//
// close() turns that into an exception the node's existing error path already
// handles, and networks now call it on registered resources before stopping any
// node, for the same reason.
TEST_CASE("closing a shared resource releases its waiters", "[shared_resource]") {
SharedResource<int> res(42);
auto holder = res.acquire(); // resource is now held
std::atomic<bool> threw{false}, returned{false};
std::thread waiter([&] {
try {
auto g = res.acquire(); // blocks: someone else holds it
(void)g;
} catch (const ResourceClosedError&) {
threw.store(true, std::memory_order_release);
}
returned.store(true, std::memory_order_release);
});
// Let it park, then tear down without ever releasing the holder.
std::this_thread::sleep_for(std::chrono::milliseconds(50));
REQUIRE_FALSE(returned.load(std::memory_order_acquire));
res.close();
waiter.join();
CHECK(threw.load(std::memory_order_acquire));
}
TEST_CASE("acquiring a closed resource fails immediately", "[shared_resource]") {
SharedResource<int> res(7);
res.close();
CHECK_THROWS_AS(res.acquire(), ResourceClosedError);
// Reusable across runs once reopened.
res.reopen();
CHECK_NOTHROW(res.acquire());
}
+161
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@@ -271,3 +271,164 @@ TEST_CASE("static_network: fanout with labelled same-function consumers", "[stat
REQUIRE(outB.pop() == 7); REQUIRE(outB.pop() == 7);
net.stop(); net.stop();
} }
// Regression: shutdown() must return even when a consumer stopped consuming.
//
// The drain step was an unbounded `while (anything anywhere is non-empty)` poll
// over *every* channel in the graph. Two defects in one loop: it waited for the
// whole network to be idle before stopping each successive layer rather than
// just the node it had stopped — the dynamic Network's version even took a node
// name and ignored it — and it had no deadline, so anything wedged downstream
// turned a graceful shutdown into the hang it exists to avoid.
//
// It could also fail to terminate with nothing wedged at all. current_fill came
// from a snapshot that loaded tail_ before head_; a concurrent pop between the
// two reads yields a head_ past the sampled tail_, and the unsigned difference
// wraps to ~2^64. Any poll for "is it empty yet" against that value runs
// forever. Both indices only ever increase, so loading head_ first can at worst
// under-report a push, which this loop tolerates and a wrap does not.
//
// Here the sink never takes anything, so its input cannot drain and the only
// correct outcome is to give up and say so. The bound asserted is deliberately
// loose: the point is that it terminates, not how fast.
namespace {
struct DrainSource {
static constexpr std::string_view label() { return "drain_source"; }
int n{0};
int operator()() {
std::this_thread::sleep_for(std::chrono::microseconds(100));
return n++;
}
};
struct NeverConsumes {
static constexpr std::string_view label() { return "never_consumes"; }
std::atomic<bool>* wedged;
void operator()(int) {
// Blocks for the duration of the test: the input channel behind it
// fills and stays full.
while (!wedged->load(std::memory_order_acquire))
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
};
} // namespace
TEST_CASE("shutdown returns when a consumer has wedged", "[static_network][shutdown]") {
std::atomic<bool> release{false};
DrainSource src_fn;
NeverConsumes sink_fn{&release};
kpn::ObjectNode<DrainSource, kpn::in<>, kpn::out<"v">, "drain_source", 0> s(src_fn, 4);
kpn::ObjectNode<NeverConsumes, kpn::in<"v">, kpn::out<>, "never_consumes", 0> k(sink_fn, 4);
auto net = kpn::make_network(kpn::edge(s.output<"v">(), k.input<"v">()));
net.set_drain_timeout(std::chrono::milliseconds(100));
net.start();
// Let the channel fill and the sink jam.
std::this_thread::sleep_for(std::chrono::milliseconds(100));
// Unjam the sink well after the drain timeout should have expired. Stopping
// a node joins its worker, so a sink blocked forever would hang the test in
// stop() rather than in the drain loop this case is about.
std::thread unjam([&] {
std::this_thread::sleep_for(std::chrono::milliseconds(800));
release.store(true, std::memory_order_release);
});
const auto t0 = std::chrono::steady_clock::now();
net.shutdown();
const auto elapsed = std::chrono::steady_clock::now() - t0;
unjam.join();
const auto ms = std::chrono::duration_cast<std::chrono::milliseconds>(elapsed).count();
INFO("shutdown took " << ms << " ms");
CHECK(ms < 3000); // unbounded before; one 100 ms drain timeout after
}
// Regression: node order must come from the topological sort, not from the
// order the edges happened to be written in.
//
// make_network computes Topo for the cycle check and then dropped it, filling
// the node vector in edge-declaration order — and named it user_nodes_topo_.
// halt() stops in its reverse, and shutdown() walks it forwards stopping each
// node and draining its outputs before moving to the next, which is a graceful
// drain only if the order really is sources-first.
//
// Every network in this tree declares edges in pipeline order, so the two
// coincided and nothing failed. This case declares them backwards, which is
// legal and which make_network otherwise accepts silently.
//
// Asserted through shutdown() rather than by reading the order back, because
// the order is private and the ordering is not the point — what it buys is.
// A sources-first shutdown lets the values already in flight reach the sink;
// stopping the sink first strands them, and the drain step then has nobody
// left to take them.
namespace {
struct OrderSource {
static constexpr std::string_view label() { return "order_source"; }
std::atomic<int>* made;
int operator()() {
std::this_thread::sleep_for(std::chrono::microseconds(20));
return made->fetch_add(1, std::memory_order_relaxed);
}
};
// Deliberately slower than the source, so a deep backlog builds up in its input
// channel. That backlog is what a sources-first shutdown preserves and a
// sink-first one throws away, and it needs to be big enough that the difference
// cannot be mistaken for one value in flight.
struct OrderRelay {
static constexpr std::string_view label() { return "order_relay"; }
int operator()(int v) {
std::this_thread::sleep_for(std::chrono::microseconds(300));
return v;
}
};
struct OrderSink {
static constexpr std::string_view label() { return "order_sink"; }
std::atomic<int>* seen;
void operator()(int) { seen->fetch_add(1, std::memory_order_relaxed); }
};
} // namespace
TEST_CASE("edges declared out of order still start and stop sources-first",
"[static_network][shutdown]") {
std::atomic<int> seen{0}, made{0};
OrderSource src_fn{&made};
OrderRelay relay_fn;
OrderSink sink_fn{&seen};
kpn::ObjectNode<OrderSource, kpn::in<>, kpn::out<"v">, "order_source", 0> s(src_fn, 8);
kpn::ObjectNode<OrderRelay, kpn::in<"v">, kpn::out<"w">, "order_relay", 0> r(relay_fn, 64);
kpn::ObjectNode<OrderSink, kpn::in<"w">, kpn::out<>, "order_sink", 0> k(sink_fn, 64);
// Sink edge first, source edge last — the reverse of pipeline order.
auto net = kpn::make_network(
kpn::edge(r.output<"w">(), k.input<"w">()),
kpn::edge(s.output<"v">(), r.input<"v">())
);
net.start();
std::this_thread::sleep_for(std::chrono::milliseconds(300));
const int before = seen.load(std::memory_order_relaxed);
REQUIRE(before > 0); // the pipeline ran at all
net.shutdown();
// Sources stop first and each layer drains before the next stops, so the
// backlog queued in front of the relay still reaches the sink. Stopping in
// declaration order stops the relay first and discards all of it.
const int after = seen.load(std::memory_order_relaxed);
INFO("made " << made.load() << ", delivered " << before
<< " before shutdown, " << after << " after");
CHECK(after - before >= 20);
}
+173
View File
@@ -0,0 +1,173 @@
// Regression: a node must never end up idle with a wake outstanding.
//
// 9c5ce5f established that invariant and implemented it as two independent
// atomics — queued_ for "a firing is in flight", wake_pending_ for "a wake
// arrived during one". Two variables cannot express it, because the release
// side has to read and write both and a wake can land in between:
//
// producer (try_submit) worker (release_and_recheck)
// ------------------------ ----------------------------
// CAS reads queued_ == true, fails
// queued_.store(false)
// wake_pending_.exchange(false) -> false
// wake_pending_.store(true)
//
// queued_ false, wake_pending_ true, nothing running and nothing scheduled.
// Not a memory-ordering subtlety: the interleaving holds under seq_cst.
//
// LegacyGate below is that protocol verbatim, with a hook between the failed
// CAS and the wake_pending_ store so the interleaving can be forced rather than
// waited for. That makes the loss deterministic and the test non-flaky, and it
// keeps the defect on record now that the code implementing it is gone.
//
// A note on what is NOT tested here, because it would be misleading to imply
// otherwise: there is no black-box, node-level test that fails before this fix
// and passes after. Every call site of release_and_recheck() happens to follow
// it with a level re-check — on_input_ready(), or outputs_have_space() on the
// parked path — which rediscovers the state a lost wake would have signalled.
// That masking is a property of the call sites, not of the mechanism, and the
// point of the fix is that a future early return that forgets the re-check no
// longer reintroduces a hang. The value is structural, so the tests are
// structural: the state machine is pinned by contract, and the defect it
// replaces is pinned by demonstration.
#include <catch2/catch_test_macros.hpp>
#include <kpn/submit_gate.hpp>
#include <atomic>
#include <functional>
#include <thread>
using namespace kpn;
namespace {
// The pre-fix protocol, with a seam at the point where the race lives.
class LegacyGate {
public:
std::function<void()> before_recording_wake;
bool claim() noexcept {
bool expected = false;
if (queued_.compare_exchange_strong(expected, true, std::memory_order_acq_rel))
return true;
if (before_recording_wake) before_recording_wake();
wake_pending_.store(true, std::memory_order_release);
return false;
}
bool release() noexcept {
queued_.store(false, std::memory_order_release);
if (wake_pending_.exchange(false, std::memory_order_acq_rel)) {
bool expected = false;
if (queued_.compare_exchange_strong(expected, true, std::memory_order_acq_rel))
return true;
}
return false;
}
bool queued() const noexcept { return queued_.load(std::memory_order_relaxed); }
bool wake_pending() const noexcept { return wake_pending_.load(std::memory_order_relaxed); }
private:
std::atomic<bool> queued_{false};
std::atomic<bool> wake_pending_{false};
};
} // namespace
TEST_CASE("the two-atomic gate loses a wake, deterministically", "[submit_gate]") {
LegacyGate gate;
bool resubmitted = true;
REQUIRE(gate.claim()); // a firing is now in flight
// Force the interleaving: the firing completes in the window between the
// second wake's failed CAS and its record of that wake.
gate.before_recording_wake = [&] { resubmitted = gate.release(); };
const bool submitted = gate.claim();
// The wake was neither submitted by the producer nor honoured by the
// release. Nothing is scheduled, and nothing else will re-trigger it.
CHECK_FALSE(submitted);
CHECK_FALSE(resubmitted);
CHECK_FALSE(gate.queued());
CHECK(gate.wake_pending()); // recorded, and never to be consumed
}
TEST_CASE("submit gate: a wake during a firing is honoured", "[submit_gate]") {
SubmitGate gate;
REQUIRE(gate.claim()); // idle -> queued, caller submits
REQUIRE(gate.queued());
REQUIRE_FALSE(gate.wake_pending());
REQUIRE_FALSE(gate.claim()); // second wake is recorded, not submitted
REQUIRE(gate.wake_pending());
REQUIRE(gate.release()); // and honoured when the firing ends
// The gate stays claimed across the handover, so the node is never
// momentarily idle while a submission for it is in flight. This is the
// state the legacy gate could not represent.
REQUIRE(gate.queued());
REQUIRE_FALSE(gate.wake_pending());
REQUIRE_FALSE(gate.release()); // no further wake: now idle
REQUIRE_FALSE(gate.queued());
}
TEST_CASE("submit gate: repeated wakes collapse to one resubmission", "[submit_gate]") {
// Collapsing is deliberate. A firing consumes one item and its caller then
// re-checks the input level, so the gate only has to guarantee that at
// least one more firing follows a wake, not one per wake.
SubmitGate gate;
REQUIRE(gate.claim());
for (int i = 0; i < 10; ++i) REQUIRE_FALSE(gate.claim());
REQUIRE(gate.release());
REQUIRE_FALSE(gate.release());
}
TEST_CASE("submit gate: force_idle drops a recorded wake", "[submit_gate]") {
// Stop paths use this deliberately — honouring a wake there would resubmit
// a node that has already been told to stop.
SubmitGate gate;
REQUIRE(gate.claim());
REQUIRE_FALSE(gate.claim());
REQUIRE(gate.wake_pending());
gate.force_idle();
REQUIRE_FALSE(gate.queued());
REQUIRE_FALSE(gate.wake_pending());
REQUIRE(gate.claim()); // and the gate is reusable afterwards
}
TEST_CASE("submit gate: concurrent claim and release stay consistent", "[submit_gate]") {
// Not a lost-wake test — see the header note. This is a TSan target and a
// check that the CAS loops always terminate and always leave the gate in a
// reachable state: exactly one party may hold the claim at a time, so the
// count of claims granted must equal the count of releases that ended idle.
SubmitGate gate;
std::atomic<long> granted{0}, ended_idle{0};
std::atomic<bool> stop{false};
std::thread waker([&] {
while (!stop.load(std::memory_order_relaxed))
if (gate.claim()) granted.fetch_add(1, std::memory_order_relaxed);
});
std::thread worker([&] {
while (!stop.load(std::memory_order_relaxed))
if (gate.queued() && !gate.release())
ended_idle.fetch_add(1, std::memory_order_relaxed);
});
std::this_thread::sleep_for(std::chrono::milliseconds(200));
stop.store(true, std::memory_order_relaxed);
waker.join();
worker.join();
// Drain whatever claim is outstanding so the two counts can be compared.
while (gate.queued())
if (!gate.release()) ended_idle.fetch_add(1, std::memory_order_relaxed);
INFO("granted " << granted.load() << " ended idle " << ended_idle.load());
REQUIRE(granted.load() > 0);
CHECK(granted.load() == ended_idle.load());
}