Three changes from one debugging session on the intermittent wedge, kept together because the instrumentation is what made the other two findable. **Fanout was never made lossless.**6595e6emade node outputs lossless and28e0667stopped them parking a worker; FanoutNode was in neither and kept `catch (ChannelOverflowError&) {}` per output. Whichever branch fell behind lost items, silently, by an amount that depended on timing — so two runs of the same input could disagree. deliver() now retries each output independently until it is taken, rechecking stop_flag_ every pass so teardown cannot hang on a full output. A fanout owns a private thread, so waiting costs no scheduler worker. **A node could start with a wake already outstanding.** start() enables the input channel several statements before it installs the push callback, and StaticNetwork starts nodes sources-first, so an upstream node is already firing into the gap. A push landing there is accepted by the ring but wakes nobody: push_callback_ fires only on the empty→non-empty transition, and at that instant the callback is null. Every later push sees a non-empty ring and stays silent, so the node is never submitted. Asking on_input_ready() once at the end of start() converts the missed edge into a state check. The signature is distinctive — zero items delivered, not a stall partway. Under `ctest -j4` on a loaded machine it reproduced 7 times in 24 and never in 10 unloaded runs, which is almost certainly the "~1 run in 20" hang28e0667recorded as known-incomplete. **NodeSnapshot now carries scheduling state and a true exec total.** queued and wake_pending make the9c5ce5finvariant observable at runtime; it could previously only be inspected in a debugger, and the bug does not reproduce under one. total_exec_us is a real sum — frames × ema_exec_us tracks the tail of a run, not the whole of it, and diverges badly on a workload whose per-frame cost varies. Both are exposed over the web debug JSON so a wedged pipeline can be interrogated without attaching to it.
325 lines
13 KiB
C++
325 lines
13 KiB
C++
// Regression: a blocking push must not park a pool worker.
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//
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// Node outputs use push_blocking so a full channel costs time rather than data
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// (a dropped frame does not degrade a downstream result, it silently changes
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// one). But push_blocking sleeps *inside* fire_once, which runs on a pool
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// worker — and nodes are pinned to workers by index. Park enough workers in
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// that retry loop and there is nobody left to run the consumer that would drain
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// the channel, so the whole chain wedges.
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//
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// This is the failure channel.hpp:174 already warns about for sentinels
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// ("a blocking push would park that thread and stop it draining its own input,
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// cascading into a hold-and-wait deadlock under backpressure"). The warning
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// applies to data pushes too.
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//
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// Observed in the field as an intermittent hang: frame_source, camera_pos,
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// face_detector and face_aligner all asleep in push_blocking at once.
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#include <catch2/catch_test_macros.hpp>
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#include <kpn/kpn.hpp>
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#include <atomic>
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#include <chrono>
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#include <thread>
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namespace {
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struct Produce {
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static constexpr std::string_view label() { return "produce"; }
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int n{0};
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int operator()() { return n++; }
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};
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struct Relay {
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static constexpr std::string_view label() { return "relay"; }
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int operator()(int v) { return v; }
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};
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// Deliberately slower than the producer, so the channels between them fill.
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struct SlowSink {
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static constexpr std::string_view label() { return "slow_sink"; }
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std::atomic<int>* seen;
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void operator()(int) {
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std::this_thread::sleep_for(std::chrono::milliseconds(2));
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seen->fetch_add(1, std::memory_order_relaxed);
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}
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};
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} // namespace
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TEST_CASE("a saturated chain keeps draining", "[backpressure][deadlock]") {
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std::atomic<int> seen{0};
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Produce p_fn;
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Relay r1_fn, r2_fn, r3_fn;
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SlowSink s_fn{&seen};
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// Small channels so they saturate immediately, and a chain longer than a
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// modest pool — the shape that starves workers.
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kpn::ObjectNode<Produce, kpn::in<>, kpn::out<"a">, "produce", 0> p (p_fn, 2);
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kpn::ObjectNode<Relay, kpn::in<"a">, kpn::out<"b">, "relay1", 0> r1(r1_fn, 2);
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kpn::ObjectNode<Relay, kpn::in<"b">, kpn::out<"c">, "relay2", 0> r2(r2_fn, 2);
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kpn::ObjectNode<Relay, kpn::in<"c">, kpn::out<"d">, "relay3", 0> r3(r3_fn, 2);
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kpn::ObjectNode<SlowSink, kpn::in<"d">, kpn::out<>, "slow_sink", 0> s (s_fn, 2);
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auto net = kpn::make_network(
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kpn::edge(p.output<"a">(), r1.input<"a">()),
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kpn::edge(r1.output<"b">(), r2.input<"b">()),
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kpn::edge(r2.output<"c">(), r3.input<"c">()),
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kpn::edge(r3.output<"d">(), s.input<"d">())
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);
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net.start();
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// The sink is the slowest stage at 2 ms/item, so 40 items is ~80 ms of real
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// work. Anything approaching the timeout means the chain stopped draining
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// rather than merely running slowly.
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const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(20);
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while (seen.load(std::memory_order_relaxed) < 40 &&
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std::chrono::steady_clock::now() < deadline)
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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const int got = seen.load(std::memory_order_relaxed);
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net.stop();
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INFO("items drained: " << got << " of 40");
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CHECK(got >= 40);
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}
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// Regression: a saturated chain must never stall.
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//
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// push_outputs parks from two places: the retry at the top of fire_once, and
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// the ordinary push after the node function returns. Both release the worker,
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// so both face the same lost wakeup — a space callback firing while queued_ is
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// still up is swallowed by try_submit's CAS. Only the retry path re-checked for
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// space afterwards. The normal path fell through to on_input_ready(), which
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// resubmits only if inputs are ready — and the firing that just parked had
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// consumed its input, so they are not.
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//
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// The strand is permanent under saturation: the node holds its value, its
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// consumer waits for exactly that value, and its producer fills the node's
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// input channel and parks too. Nothing moves again.
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//
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// The test above cannot catch it — 40 items drain before any strand occurs.
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// This one runs the chain saturated and watches for progress to *freeze*, which
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// is the signature of the deadlock. It deliberately does not assert a total:
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// capacity-1 channels are slow, and "slow" must never be reported as "wedged".
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namespace {
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struct FreeRun {
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static constexpr std::string_view label() { return "free_run"; }
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int n{0};
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int operator()() { return n++; }
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};
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struct CountingSink {
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static constexpr std::string_view label() { return "counting_sink"; }
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std::atomic<int>* seen;
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void operator()(int) { seen->fetch_add(1, std::memory_order_relaxed); }
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};
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} // namespace
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TEST_CASE("a saturated chain never stalls", "[backpressure][deadlock]") {
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std::atomic<int> seen{0};
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FreeRun p_fn;
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Relay r1_fn, r2_fn;
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CountingSink s_fn{&seen};
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// Capacity 1 everywhere: every push contends, so the park path is taken
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// constantly and the race window is sampled millions of times.
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kpn::ObjectNode<FreeRun, kpn::in<>, kpn::out<"a">, "free_run", 0> p (p_fn, 1);
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kpn::ObjectNode<Relay, kpn::in<"a">, kpn::out<"b">, "relay1", 0> r1(r1_fn, 1);
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kpn::ObjectNode<Relay, kpn::in<"b">, kpn::out<"c">, "relay2", 0> r2(r2_fn, 1);
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kpn::ObjectNode<CountingSink, kpn::in<"c">, kpn::out<>, "sink", 0> s (s_fn, 1);
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auto net = kpn::make_network(
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kpn::edge(p.output<"a">(), r1.input<"a">()),
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kpn::edge(r1.output<"b">(), r2.input<"b">()),
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kpn::edge(r2.output<"c">(), s.input<"c">())
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);
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net.start();
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// A live chain moves thousands of items a second, so 3 s with no movement
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// at all is a wedge, not a slow patch. Sampling for 25 s gives the race
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// ample opportunity: the pipeline hit it roughly twice in 30 runs.
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const auto giveup = std::chrono::steady_clock::now() + std::chrono::seconds(25);
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int last = 0;
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auto last_move = std::chrono::steady_clock::now();
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bool stalled = false;
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int stall_at = 0;
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while (std::chrono::steady_clock::now() < giveup) {
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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const int now_seen = seen.load(std::memory_order_relaxed);
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if (now_seen != last) {
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last = now_seen;
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last_move = std::chrono::steady_clock::now();
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} else if (std::chrono::steady_clock::now() - last_move >
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std::chrono::seconds(3)) {
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stalled = true;
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stall_at = now_seen;
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break;
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}
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}
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net.stop();
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INFO("chain stalled after " << stall_at << " items");
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CHECK_FALSE(stalled);
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// Guard against the test passing because nothing ever ran.
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CHECK(last > 1000);
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}
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// Regression: a node must not start with a wake already outstanding.
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//
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// 9c5ce5f established the invariant for the running pipeline — a node never
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// sleeps with a wake it dropped. start() broke the same invariant before the
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// pipeline was even running:
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//
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// enable_inputs(...); // channel goes live here
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// stop_flag_.store(false);
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// queued_.store(false);
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// register_callbacks(...); // push callback installed here
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//
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// StaticNetwork starts nodes sources-first, so an upstream node is already
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// firing into this one during that gap. A push landing there is accepted by the
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// ring but wakes nobody: Channel::push invokes push_callback_ only on the
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// empty→non-empty transition, and at that instant the callback is null. Every
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// later push sees a non-empty ring and stays silent. The node is never
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// submitted, and since a sink has no outputs there is no space callback to
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// rescue it either.
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//
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// The signature is distinctive: **zero** items delivered, not a stall partway.
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// The chain reads as wedged from the first frame. Under `ctest -j4` on a loaded
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// machine it reproduced 7 times in 24, and never once in 10 unloaded runs —
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// contention widens the window between those two statements. That is almost
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// certainly the "rare hang, ~1 run in 20 at a 300 s timeout" 28e0667 recorded as
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// known-incomplete.
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//
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// This test needs no contention: it constructs the state the race leaves behind
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// directly, by enabling the input and pushing before start() is ever called.
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namespace {
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int passthrough(int x) { return x; }
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} // namespace
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TEST_CASE("a node started with data already queued still fires",
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"[backpressure][startup]") {
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auto pool = std::make_shared<kpn::ThreadPool>(2);
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pool->start();
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auto node = kpn::make_pool_node<passthrough>(pool, 8);
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kpn::Channel<int> out_ch(8);
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node.set_output_channel<0>(&out_ch);
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// The missed edge: the channel is live and already holds a value, but no
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// callback was installed when it arrived, so the wake has been and gone.
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node.input_channel<0>().enable();
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node.input_channel<0>().push(21);
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node.start();
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// Bounded wait — a plain pop() would hang rather than fail on a regression.
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const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(5);
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while (out_ch.size() == 0 && std::chrono::steady_clock::now() < deadline)
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std::this_thread::sleep_for(std::chrono::milliseconds(5));
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const bool delivered = out_ch.size() > 0;
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const int got = delivered ? out_ch.pop() : -1;
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node.stop();
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pool->stop();
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INFO("value delivered: " << got);
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REQUIRE(delivered);
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CHECK(got == 21);
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}
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// Regression: a fanout absorbs an unequal pair of consumers by slowing, not by
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// dropping.
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//
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// 6595e6e made node outputs lossless and 28e0667 stopped them parking a worker,
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// but FanoutNode was in neither: it kept `catch (ChannelOverflowError&) {}` per
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// output, so whichever branch fell behind lost items — silently, and by an
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// amount that depended on timing. Two runs of the same input could therefore
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// disagree, which is fatal for a fixture the rest of the suite is scored
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// against.
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//
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// The two assertions are the two halves of the requirement:
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// - no gaps: the slow branch receives *every* item, not most of them;
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// - bounded lead: the fast branch is throttled to the slow one rather than
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// racing ahead over a drain that is quietly discarding the difference.
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//
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// Either alone would pass on a broken implementation. A fanout that pushed only
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// to the slow branch has no gaps; one that dropped everything for the slow
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// branch keeps a bounded lead by never letting it fall behind.
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namespace {
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// Records the sequence it sees, so a dropped item shows up as a gap rather than
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// merely as a smaller total.
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struct SeqCheck {
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std::atomic<int>* next_expected;
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std::atomic<bool>* saw_gap;
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int delay_us{0};
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void record(int v) const {
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if (delay_us)
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std::this_thread::sleep_for(std::chrono::microseconds(delay_us));
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const int want = next_expected->load(std::memory_order_relaxed);
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if (v != want) saw_gap->store(true, std::memory_order_relaxed);
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else next_expected->store(want + 1, std::memory_order_relaxed);
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}
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};
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struct FastBranch : SeqCheck {
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static constexpr std::string_view label() { return "fast_branch"; }
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void operator()(int v) { record(v); }
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};
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struct SlowBranch : SeqCheck {
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static constexpr std::string_view label() { return "slow_branch"; }
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void operator()(int v) { record(v); }
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};
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} // namespace
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TEST_CASE("a fanout absorbs an unequal pair by slowing, not dropping",
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"[backpressure][fanout]") {
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std::atomic<int> fast_next{0}, slow_next{0};
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std::atomic<bool> fast_gap{false}, slow_gap{false};
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FreeRun p_fn;
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FastBranch fast_fn{{&fast_next, &fast_gap, 0}};
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SlowBranch slow_fn{{&slow_next, &slow_gap, 500}}; // 0.5 ms/item
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// Small channels so the slow branch saturates in the first few milliseconds
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// and stays saturated for the whole run.
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kpn::ObjectNode<FreeRun, kpn::in<>, kpn::out<"v">, "free_run", 0> p (p_fn, 8);
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kpn::ObjectNode<FastBranch, kpn::in<"fast">, kpn::out<>, "fast", 0> fa(fast_fn, 8);
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kpn::ObjectNode<SlowBranch, kpn::in<"slow">, kpn::out<>, "slow", 0> sl(slow_fn, 8);
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// Two edges from one output port: make_network auto-inserts FanoutNode<int,2>.
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auto net = kpn::make_network(
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kpn::edge(p.output<"v">(), fa.input<"fast">()),
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kpn::edge(p.output<"v">(), sl.input<"slow">())
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);
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net.start();
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std::this_thread::sleep_for(std::chrono::seconds(1));
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net.stop();
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const int fast_seen = fast_next.load(std::memory_order_relaxed);
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const int slow_seen = slow_next.load(std::memory_order_relaxed);
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INFO("fast branch " << fast_seen << " items, slow branch " << slow_seen);
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CHECK_FALSE(fast_gap.load(std::memory_order_relaxed));
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CHECK_FALSE(slow_gap.load(std::memory_order_relaxed));
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// Guard against passing because nothing ran: 1 s at 0.5 ms/item is ~2000.
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CHECK(slow_seen > 200);
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// The lead is bounded by the buffering between the two — the fanout's own
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// input, the two output channels, and one item in each node's hand. A
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// dropping fanout has no such bound: the fast branch runs at full speed and
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// the difference is the loss.
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CHECK(fast_seen - slow_seen < 200);
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}
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