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dtourolleandClaude Opus 5 6595e6e925
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fix: node outputs block instead of dropping on a full channel
Every node output used the throwing push(), so a consumer falling behind cost
values rather than time. push_blocking() already existed on Channel and
OutputPort — "wait for the consumer to drain instead of dropping; the producer
just runs slower" — but nothing called it.

A dropped frame does not degrade a downstream result, it silently changes one,
and the consumer has no way to tell it happened. For any pipeline whose output
is a claim about its input, that is corruption rather than degradation.

Safe because sentinels are already handled out-of-band, above this path: only
data blocks, so the EOF token that unwinds the network can always overtake a
stalled data path. That is exactly the hold-and-wait deadlock the push_sentinel
comment warns about, and the reason it is not reachable here.

Measured on a downstream consumer (face pipeline, 77s clip at 5 fps, expected
385 sampled frames):

  before  65 frames written, 320 dropped at one node, 29s
  after   385 frames written, 0 dropped, 17s

Faster, not slower — a dropped frame has already cost its decode, and the
overflow exception cost more. Two consecutive runs now produce byte-identical
output, which they did not before: what got dropped depended on timing, so the
same command could yield different results.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-31 11:31:53 +02:00
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