Files
KPN/include/kpn/scheduler.hpp
T
dtourolle 771b9f8593
🚦 CI / changes (push) Successful in 4s
🚦 CI / docker (push) Has been skipped
🚦 CI / test (push) Successful in 5m0s
🚦 CI / tsan (push) Successful in 3m39s
🚦 CI / docs (push) Has been skipped
fix: ThreadPool::start must take the lifecycle lock too
abbb2d4 guarded submit() against stop() with a shared/exclusive lock, because
stop() ends with queues_.clear() and submit() indexes queues_. It missed the
other writer: start() rebuilds the same vector and took no lock at all.

A submission can genuinely land while a pool is inside start(). A network
starts its nodes one at a time, and a node already started fires into the next
one's channel, whose push callback submits. ThreadSanitizer reports it as the
read at scheduler.hpp:114 against the write at :59, and the consequence is
worse than a torn read: push_back can reallocate the vector under a reader
that has already indexed it.

Surfaced by 6802328. Firing push_callback_ unconditionally is correct — the
argument in that commit holds — and it makes callbacks frequent enough during
startup to hit this window. It went from unobserved to 4 races in one run of
the unit suite.

Holding the lock across the thread spawn is safe: all queues are constructed
before any worker starts, and worker_loop never takes the lifecycle lock, so
there is nothing for it to deadlock against.

Verified with -DKPN_SANITIZER=thread: 4 races in one run of five before, 0
across five unit runs and two stress runs after. 148/148.
2026-08-06 22:53:02 +02:00

280 lines
12 KiB
C++

#pragma once
#include "diagnostics.hpp"
#include <atomic>
#include <condition_variable>
#include <functional>
#include <memory>
#include <mutex>
#include <shared_mutex>
#include <optional>
#include <queue>
#include <thread>
#include <vector>
namespace kpn {
// ── IScheduler ────────────────────────────────────────────────────────────────
struct IScheduler {
virtual ~IScheduler() = default;
// Submit a task with an optional priority in [0, 1]. Higher = run sooner.
virtual void submit(std::function<void()> task, float priority = 0.5f) = 0;
// Start worker threads. Must be called before submit().
virtual void start() = 0;
// Halt: signal workers to exit and join them. Pending tasks are discarded.
virtual void stop() = 0;
// Drain: block until all in-flight tasks complete. Workers keep running.
virtual void drain() = 0;
};
// ── ThreadPool ────────────────────────────────────────────────────────────────
//
// Work-stealing thread pool with per-thread priority queues.
//
// Each worker owns a priority_queue (max-heap by priority, FIFO within equal
// priority via sequence number). submit() distributes via round-robin. When a
// worker's queue is empty it tries to steal from the most-loaded peer using
// try_lock to avoid blocking; if no work is found it sleeps on a shared CV.
//
// total_ counts tasks submitted-but-not-completed (queued + executing).
// drain() waits until total_ == 0.
class ThreadPool : public IScheduler, public IPoolProbe {
public:
explicit ThreadPool(std::size_t thread_count) : thread_count_(thread_count) {}
~ThreadPool() {
if (!stopped_.load(std::memory_order_relaxed))
stop();
}
void start() override {
// Under the lifecycle lock for the same reason stop() is: submit()
// reads queues_ and this rebuilds it. A network starts its nodes one at
// a time, and a node already started fires into the next one's channel,
// whose push callback submits — so a submission can genuinely land
// while another pool is still inside start(). ThreadSanitizer reports
// it as a read at submit() against this write, and the consequence is
// worse than a torn read: push_back can reallocate the vector under a
// reader that has already indexed it.
//
// Queues are all constructed before any worker is spawned, which is
// what keeps worker_loop's own queues_[id] out of this — it never takes
// the lock, so holding it across the spawn cannot deadlock.
std::unique_lock lk(lifecycle_mx_);
stopped_.store(false, std::memory_order_relaxed);
queues_.clear();
for (std::size_t i = 0; i < thread_count_; ++i)
queues_.push_back(std::make_unique<WorkerQueue>());
workers_.reserve(thread_count_);
for (std::size_t i = 0; i < thread_count_; ++i)
workers_.emplace_back([this, i] { worker_loop(i); });
}
void stop() override {
// Close the pool to new work before touching anything, and do it under
// the lifecycle lock so no submit() is midway through indexing queues_.
{
std::unique_lock lk(lifecycle_mx_);
stopped_.store(true, std::memory_order_seq_cst);
}
for (auto& q : queues_) {
std::lock_guard lock(q->mx);
std::size_t discarded = q->pq.size();
while (!q->pq.empty()) q->pq.pop();
total_.fetch_sub(discarded, std::memory_order_relaxed);
queued_.fetch_sub(discarded, std::memory_order_relaxed);
}
// Lock cv_mx_ before notifying so the stop signal can't be lost in the
// gap between a worker's predicate check and its wait() (see submit()).
{ std::lock_guard<std::mutex> lk(cv_mx_); }
cv_.notify_all();
// Join without the lock: a worker's task may call submit(), which takes
// it shared, and holding it here would deadlock against that.
for (auto& t : workers_) if (t.joinable()) t.join();
// Destroying the queues is what submit() must never race. By now
// stopped_ is published, so any submit() that acquires the lock after
// this point returns without touching them.
std::unique_lock lk(lifecycle_mx_);
workers_.clear();
queues_.clear();
}
void drain() override {
std::unique_lock lock(drain_mx_);
drain_cv_.wait(lock, [this] {
return total_.load(std::memory_order_acquire) == 0;
});
}
void submit(std::function<void()> task, float priority = 0.5f) override {
// A submission can arrive after this pool has been stopped, and did so
// by an ordinary route: a node's space callback fires from whichever
// thread drained the channel, which belongs to the *consumer*. Stop the
// producer first — as a sources-first shutdown does — and the consumer
// keeps draining its backlog, firing the producer's space callback into
// a pool whose stop() has already run queues_.clear(). submit() then
// indexed an empty vector: a segfault, reproducible about 12 runs in 20.
//
// The shared lock is what makes the check meaningful. Reading stopped_
// alone leaves the window between the read and the indexing, which is
// precisely where stop() clears the vector.
std::shared_lock lk(lifecycle_mx_);
if (stopped_.load(std::memory_order_acquire) || queues_.empty()) {
rejected_.fetch_add(1, std::memory_order_relaxed);
return;
}
std::size_t target = next_.fetch_add(1, std::memory_order_relaxed) % thread_count_;
{
std::lock_guard lock(queues_[target]->mx);
queues_[target]->pq.push(
{std::move(task), priority, seq_.fetch_add(1, std::memory_order_relaxed)});
}
total_.fetch_add(1, std::memory_order_relaxed);
queued_.fetch_add(1, std::memory_order_relaxed);
submitted_.fetch_add(1, std::memory_order_relaxed);
// Synchronize with worker_loop's predicate evaluation: taking cv_mx_
// here guarantees a worker is either before its predicate check (and
// will observe total_ > 0) or already blocked in wait() (and will be
// woken). Without this, notify_one() can slip into the gap between the
// worker's predicate check and its wait(), and be lost — a deadlock.
{ std::lock_guard<std::mutex> lk(cv_mx_); }
cv_.notify_one();
}
std::size_t thread_count() const { return thread_count_; }
/// Submissions dropped because the pool was stopped. See rejected_.
uint64_t rejected() const { return rejected_.load(std::memory_order_relaxed); }
// ── IPoolProbe ────────────────────────────────────────────────────────────
PoolSnapshot snapshot(const std::string& name) const override {
std::size_t a = active_.load(std::memory_order_relaxed);
return {
name, thread_count_,
queued_.load(std::memory_order_relaxed), // queued (exact)
a, // executing
submitted_.load(std::memory_order_relaxed),
completed_.load(std::memory_order_relaxed),
};
}
private:
struct Task {
std::function<void()> fn;
float priority;
uint64_t seq;
// max-heap: higher priority runs first; older task wins tie
bool operator<(const Task& o) const {
if (priority != o.priority) return priority < o.priority;
return seq > o.seq;
}
};
// Separate cache lines to prevent false sharing between adjacent queues.
struct alignas(64) WorkerQueue {
std::priority_queue<Task> pq;
std::mutex mx;
};
std::optional<std::function<void()>> try_pop(WorkerQueue& q) {
std::lock_guard lock(q.mx);
if (q.pq.empty()) return std::nullopt;
auto fn = std::move(const_cast<Task&>(q.pq.top()).fn);
q.pq.pop();
queued_.fetch_sub(1, std::memory_order_relaxed);
return fn;
}
std::optional<std::function<void()>> try_steal(std::size_t thief) {
// Find the most-loaded peer without blocking — racy peek is fine.
std::size_t victim = thief, best = 0;
for (std::size_t i = 0; i < queues_.size(); ++i) {
if (i == thief) continue;
std::unique_lock lk(queues_[i]->mx, std::try_to_lock);
if (!lk) continue;
std::size_t n = queues_[i]->pq.size();
if (n > best) { best = n; victim = i; }
}
if (victim == thief) return std::nullopt;
return try_pop(*queues_[victim]);
}
void execute(std::function<void()>& fn) {
active_.fetch_add(1, std::memory_order_relaxed);
fn();
completed_.fetch_add(1, std::memory_order_relaxed);
active_.fetch_sub(1, std::memory_order_relaxed);
// Notify drain() if this was the last in-flight task.
// acq_rel ensures the decrement is visible before any drain() load.
// Lock drain_mx_ before notifying to avoid a lost wakeup against
// drain()'s predicate check (same hazard as submit()/cv_mx_).
if (total_.fetch_sub(1, std::memory_order_acq_rel) == 1) {
{ std::lock_guard<std::mutex> lk(drain_mx_); }
drain_cv_.notify_all();
}
}
void worker_loop(std::size_t id) {
while (true) {
if (auto fn = try_pop(*queues_[id])) { execute(*fn); continue; }
if (auto fn = try_steal(id)) { execute(*fn); continue; }
std::unique_lock lock(cv_mx_);
cv_.wait(lock, [this] {
return stopped_.load(std::memory_order_seq_cst)
|| queued_.load(std::memory_order_relaxed) > 0;
});
// Exit on queued_, not total_: waiting for total_ to reach zero
// meant waiting for someone else's task to finish, which this
// worker cannot help with and would spin through until it did.
if (stopped_.load(std::memory_order_seq_cst)
&& queued_.load(std::memory_order_relaxed) == 0)
return;
}
}
const std::size_t thread_count_;
std::vector<std::unique_ptr<WorkerQueue>> queues_;
std::vector<std::thread> workers_;
/// Guards the lifetime of queues_/workers_ against a concurrent submit().
/// Shared by submit, exclusive by stop, so submissions still run in
/// parallel with each other.
mutable std::shared_mutex lifecycle_mx_;
std::mutex cv_mx_;
std::condition_variable cv_;
std::mutex drain_mx_;
std::condition_variable drain_cv_;
std::atomic<bool> stopped_{true};
std::atomic<size_t> total_{0}; // queued + executing (drain() waits on this)
/// Queued only — never counts a task that is already executing.
///
/// The wait predicate used total_, which includes running tasks, so while
/// any one task ran every *other* worker's predicate was true: wait()
/// returned instantly and the worker spun through try_pop / try_steal /
/// wait at full speed, try_lock-ing every peer queue on each pass. One slow
/// task therefore pinned every other core and contended the very mutexes
/// the working thread needed. Sleeping requires "no work is *waiting*",
/// which is this.
std::atomic<size_t> queued_{0}; // waiting to run
std::atomic<size_t> active_{0}; // executing only (for snapshot)
std::atomic<size_t> next_{0}; // round-robin submit cursor
std::atomic<uint64_t> seq_{0}; // tie-break for equal-priority tasks
std::atomic<uint64_t> submitted_{0};
/// Submissions refused because the pool was already stopped. Not an error —
/// teardown races are expected — but silence here would hide a node that
/// keeps trying to run after its pool is gone.
std::atomic<uint64_t> rejected_{0};
std::atomic<uint64_t> completed_{0};
};
} // namespace kpn