Deletes the on-disk index.html injection rather than leaving it switched off.
Plugin.cs had already stopped calling it, but an unreachable write path with a
live signature is the one a later refactor re-enables by accident, and it was
still the behaviour the README and the release changelog advertised.
Patching index.html on disk is destructive in ways a plugin cannot clean up
after: the patch outlives an uninstall, a web-client upgrade discards it
silently, and it races any other plugin touching the same file. It is also a
second code path, and the one nobody runs is the one that rots.
WebClientPatchService is now removal-only. The strip is factored out as
RemoveInjection so it is testable without a filesystem. Removal is the one
write JR-021 permits -- an earlier JRay did patch the file, and those users
must not be left with a stale injection pointing at endpoints that have since
changed. It keys on JRay's own marker, so it touches nothing another plugin
added.
JR-021 is a requirement to *not do* something, which no unit test can
demonstrate, so scripts/checks/no-index-injection.sh verifies it by absence.
The check was confirmed to fail on a reintroduced Apply() and on reintroduced
ReplaceLast injection -- a check that has only ever passed is not evidence.
Jellyfin has no plugin dependency mechanism, so nothing installs File
Transformation for the user and a log warning alone is one nobody reads.
GET /Plugins/JRay/Status/Dependencies reports whether the dependency is
satisfied, and the configuration page renders it with the repository URL and
what to do with it. Absent the plugin only the overlay is disabled; every
other feature works.
JR-022 and JR-023 stay In Progress rather than Done: neither has a test that
executes, and this repo has no test project yet.
TRACES: JR-021, JR-022, JR-023 | PR-004
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
jRay had no requirement IDs, so nothing in this repo could be traced to and
the CI gate had no denominator to read. The other two components had already
moved to registers; this brings the plugin level with them.
Adds docs/requirements.md with 46 permanent JR-nnn IDs, each carrying a parent
requirement, priority, status and verification tier, plus a per-requirement
verification plan. JR is flat rather than split by theme: the plugin is one
deployable with one audience, and JRay-public-server already ships UR/DR, so a
second repo using those prefixes would make UR-007 ambiguous across registers.
Rewrites SPEC.md as requirements prose with Current:/Gap: on every one. It had
drifted into a format-plus-API reference that documented schema_version 1 while
owning a format whose v2 shape was specified only in the other two repos, said
nothing about SR-002's scene-scoped semantics, and carried the manifest
exchange as a "planned" aside while its configuration classes were already
implemented. Plugin-side exchange obligations move here from the server's
spec, where they were an ownership inversion.
Adds JR-038..041 for PR-005, which had no software row in any repo -- it was
held structurally by SR-004 and GR-005 both being prohibitions, and a goal
preserved only by prohibitions is the kind that erodes unnoticed. jRay is the
component that actually opens a socket.
Tags 18 units with the requirements they satisfy. Tags name what the code
satisfies, so FileTransformationRegistration is not tagged JR-021: that
requirement is a prohibition and was still violated elsewhere when this was
written.
Vendors jray-project as a submodule for the system spec and shared gate.
TRACES: JR-001, JR-004, JR-005, JR-007, JR-008, JR-009, JR-010, JR-011
TRACES: JR-012, JR-013, JR-014, JR-015, JR-016, JR-017, JR-018, JR-019
TRACES: JR-020, JR-024, JR-025, JR-036, JR-038
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Clicking an actor card no longer navigates the SPA away from the player
(which lost playback position and often failed for person items). It now
opens a closeable in-player detail pop-up with a larger portrait and full
overview, dismissible via the close button, Back/Escape, the backdrop, or
by pressing play. On-screen card portraits enlarged from 80px to 120px.