First POC with working playback
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using System.Collections.Generic;
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using System.Text.Json.Serialization;
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namespace Jellyfin.Plugin.JellyLMS.Models;
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/// <summary>
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/// JSON-RPC request for LMS API.
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/// </summary>
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public class LmsJsonRpcRequest
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{
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/// <summary>
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/// Gets or sets the request ID.
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/// </summary>
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[JsonPropertyName("id")]
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public int Id { get; set; } = 1;
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/// <summary>
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/// Gets or sets the method name (always "slim.request").
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/// </summary>
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[JsonPropertyName("method")]
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public string Method { get; set; } = "slim.request";
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/// <summary>
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/// Gets or sets the parameters [playerMac, [command, args...]].
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/// </summary>
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[JsonPropertyName("params")]
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public object[] Params { get; set; } = [];
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}
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/// <summary>
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/// JSON-RPC response from LMS API.
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/// </summary>
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/// <typeparam name="T">The result type.</typeparam>
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public class LmsJsonRpcResponse<T>
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{
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/// <summary>
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/// Gets or sets the request ID.
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/// </summary>
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[JsonPropertyName("id")]
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public int Id { get; set; }
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/// <summary>
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/// Gets or sets the result data.
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/// </summary>
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[JsonPropertyName("result")]
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public T? Result { get; set; }
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/// <summary>
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/// Gets or sets any error message.
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/// </summary>
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[JsonPropertyName("error")]
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public string? Error { get; set; }
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}
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/// <summary>
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/// Player count response.
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/// </summary>
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public class PlayerCountResult
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{
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/// <summary>
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/// Gets or sets the count value.
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/// </summary>
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[JsonPropertyName("_count")]
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public int Count { get; set; }
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}
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/// <summary>
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/// Players list response.
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/// </summary>
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public class PlayersListResult
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{
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/// <summary>
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/// Gets or sets the player count.
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/// </summary>
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[JsonPropertyName("count")]
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public int Count { get; set; }
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/// <summary>
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/// Gets or sets the list of players.
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/// </summary>
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[JsonPropertyName("players_loop")]
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public List<LmsPlayerInfo> Players { get; set; } = [];
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}
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/// <summary>
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/// Player info from LMS API.
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/// </summary>
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public class LmsPlayerInfo
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{
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/// <summary>
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/// Gets or sets the player name.
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/// </summary>
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[JsonPropertyName("name")]
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public string Name { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the player ID (MAC address).
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/// </summary>
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[JsonPropertyName("playerid")]
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public string PlayerId { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the player IP address.
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/// </summary>
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[JsonPropertyName("ip")]
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public string Ip { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets whether the player is connected.
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/// </summary>
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[JsonPropertyName("connected")]
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public int Connected { get; set; }
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/// <summary>
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/// Gets or sets the power state.
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/// </summary>
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[JsonPropertyName("power")]
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public int Power { get; set; }
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/// <summary>
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/// Gets or sets the player model.
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/// </summary>
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[JsonPropertyName("model")]
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public string Model { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the player model name.
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/// </summary>
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[JsonPropertyName("modelname")]
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public string ModelName { get; set; } = string.Empty;
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}
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/// <summary>
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/// Player status response.
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/// </summary>
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public class PlayerStatusResult
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{
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/// <summary>
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/// Gets or sets the player name.
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/// </summary>
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[JsonPropertyName("player_name")]
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public string PlayerName { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the player connected state.
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/// </summary>
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[JsonPropertyName("player_connected")]
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public int PlayerConnected { get; set; }
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/// <summary>
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/// Gets or sets the power state.
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/// </summary>
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[JsonPropertyName("power")]
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public int Power { get; set; }
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/// <summary>
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/// Gets or sets the playback mode (play, pause, stop).
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/// </summary>
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[JsonPropertyName("mode")]
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public string Mode { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the current time position in seconds.
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/// </summary>
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[JsonPropertyName("time")]
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public double Time { get; set; }
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/// <summary>
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/// Gets or sets the mixer volume (0-100).
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/// </summary>
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[JsonPropertyName("mixer volume")]
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public int Volume { get; set; }
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/// <summary>
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/// Gets or sets the total duration in seconds.
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/// </summary>
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[JsonPropertyName("duration")]
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public double Duration { get; set; }
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/// <summary>
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/// Gets or sets the sync master MAC address.
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/// </summary>
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[JsonPropertyName("sync_master")]
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public string? SyncMaster { get; set; }
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/// <summary>
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/// Gets or sets the list of synced player MACs.
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/// </summary>
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[JsonPropertyName("sync_slaves")]
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public string? SyncSlaves { get; set; }
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/// <summary>
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/// Gets or sets the current track title.
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/// </summary>
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[JsonPropertyName("current_title")]
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public string? CurrentTitle { get; set; }
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}
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/// <summary>
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/// LMS server status.
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/// </summary>
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public class LmsServerStatus
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{
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/// <summary>
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/// Gets or sets the server version.
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/// </summary>
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public string Version { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the player count.
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/// </summary>
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public int PlayerCount { get; set; }
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/// <summary>
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/// Gets or sets whether the server is reachable.
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/// </summary>
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public bool IsConnected { get; set; }
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/// <summary>
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/// Gets or sets the last error message.
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/// </summary>
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public string? LastError { get; set; }
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}
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/// <summary>
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/// Sync group information.
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/// </summary>
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public class SyncGroup
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{
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/// <summary>
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/// Gets or sets the master player MAC address.
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/// </summary>
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public string MasterMac { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the master player name.
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/// </summary>
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public string MasterName { get; set; } = string.Empty;
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/// <summary>
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/// Gets or sets the slave player MAC addresses.
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/// </summary>
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public List<string> SlaveMacs { get; set; } = [];
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/// <summary>
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/// Gets or sets the slave player names.
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/// </summary>
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public List<string> SlaveNames { get; set; } = [];
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/// <summary>
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/// Gets the total number of players in this sync group.
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/// </summary>
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public int PlayerCount => 1 + SlaveMacs.Count;
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}
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