track progress

This commit is contained in:
2025-12-14 10:53:13 +01:00
parent 2f5a182afd
commit 83741d7980
2 changed files with 130 additions and 10 deletions
@@ -39,8 +39,23 @@ public class LmsSessionController : ISessionController
_session = session;
}
/// <summary>
/// Gets or sets the currently playing item ID.
/// </summary>
public Guid? CurrentItemId { get; set; }
/// <summary>
/// Gets or sets a value indicating whether playback is currently active.
/// </summary>
public bool IsPlaying { get; set; }
/// <summary>
/// Gets or sets a value indicating whether playback is paused.
/// </summary>
public bool IsPaused { get; set; }
/// <inheritdoc />
public bool IsSessionActive => _player.IsConnected && _player.IsPoweredOn;
public bool IsSessionActive => _player.IsConnected;
/// <inheritdoc />
public bool SupportsMediaControl => true;
@@ -57,10 +72,11 @@ public class LmsSessionController : ISessionController
T data,
CancellationToken cancellationToken)
{
_logger.LogDebug(
"LMS Session Controller received message {MessageType} for player {PlayerName}",
_logger.LogInformation(
"LMS Session Controller received message {MessageType} for player {PlayerName} ({Mac})",
name,
_player.Name);
_player.Name,
_player.MacAddress);
try
{
@@ -118,6 +134,11 @@ public class LmsSessionController : ISessionController
_logger.LogInformation("Playing stream URL: {Url}", streamUrl);
await _lmsClient.PlayUrlAsync(_player.MacAddress, streamUrl).ConfigureAwait(false);
// Track current playback state
CurrentItemId = itemId;
IsPlaying = true;
IsPaused = false;
// Seek to start position if specified
if (playRequest.StartPositionTicks.HasValue && playRequest.StartPositionTicks.Value > 0)
{
@@ -135,29 +156,60 @@ public class LmsSessionController : ISessionController
return;
}
_logger.LogDebug(
"Playstate command {Command} for player {PlayerName}",
_logger.LogInformation(
"Playstate command {Command} for player {PlayerName} ({Mac})",
playstateRequest.Command,
_player.Name);
_player.Name,
_player.MacAddress);
switch (playstateRequest.Command)
{
case PlaystateCommand.Stop:
await _lmsClient.StopAsync(_player.MacAddress).ConfigureAwait(false);
var stopResult = await _lmsClient.StopAsync(_player.MacAddress).ConfigureAwait(false);
_logger.LogInformation("Stop command result: {Result}", stopResult);
IsPlaying = false;
IsPaused = false;
CurrentItemId = null;
break;
case PlaystateCommand.Pause:
await _lmsClient.PauseAsync(_player.MacAddress).ConfigureAwait(false);
var pauseResult = await _lmsClient.PauseAsync(_player.MacAddress).ConfigureAwait(false);
_logger.LogInformation("Pause command result: {Result}", pauseResult);
IsPaused = true;
break;
case PlaystateCommand.Unpause:
await _lmsClient.PlayAsync(_player.MacAddress).ConfigureAwait(false);
var playResult = await _lmsClient.PlayAsync(_player.MacAddress).ConfigureAwait(false);
_logger.LogInformation("Unpause/Play command result: {Result}", playResult);
IsPaused = false;
break;
case PlaystateCommand.PlayPause:
// Toggle play/pause - check current state first
var currentState = await _lmsClient.GetPlayerStatusAsync(_player.MacAddress).ConfigureAwait(false);
if (currentState?.Mode == "play")
{
var togglePauseResult = await _lmsClient.PauseAsync(_player.MacAddress).ConfigureAwait(false);
_logger.LogInformation("PlayPause toggle (pause) result: {Result}", togglePauseResult);
IsPaused = true;
}
else
{
var togglePlayResult = await _lmsClient.PlayAsync(_player.MacAddress).ConfigureAwait(false);
_logger.LogInformation("PlayPause toggle (play) result: {Result}", togglePlayResult);
IsPaused = false;
}
break;
case PlaystateCommand.Seek:
if (playstateRequest.SeekPositionTicks.HasValue)
{
var positionSeconds = playstateRequest.SeekPositionTicks.Value / TimeSpan.TicksPerSecond;
_logger.LogInformation(
"Seeking player {PlayerName} to {Seconds} seconds",
_player.Name,
positionSeconds);
await _lmsClient.SeekAsync(_player.MacAddress, positionSeconds).ConfigureAwait(false);
}