using System.Collections.Generic;
using System.Text.Json.Serialization;
namespace Jellyfin.Plugin.JellyLMS.Models;
///
/// JSON-RPC request for LMS API.
///
public class LmsJsonRpcRequest
{
///
/// Gets or sets the request ID.
///
[JsonPropertyName("id")]
public int Id { get; set; } = 1;
///
/// Gets or sets the method name (always "slim.request").
///
[JsonPropertyName("method")]
public string Method { get; set; } = "slim.request";
///
/// Gets or sets the parameters [playerMac, [command, args...]].
///
[JsonPropertyName("params")]
public object[] Params { get; set; } = [];
}
///
/// JSON-RPC response from LMS API.
///
/// The result type.
public class LmsJsonRpcResponse
{
///
/// Gets or sets the request ID.
///
[JsonPropertyName("id")]
public int Id { get; set; }
///
/// Gets or sets the result data.
///
[JsonPropertyName("result")]
public T? Result { get; set; }
///
/// Gets or sets any error message.
///
[JsonPropertyName("error")]
public string? Error { get; set; }
}
///
/// Player count response.
///
public class PlayerCountResult
{
///
/// Gets or sets the count value.
///
[JsonPropertyName("_count")]
public int Count { get; set; }
}
///
/// Players list response.
///
public class PlayersListResult
{
///
/// Gets or sets the player count.
///
[JsonPropertyName("count")]
public int Count { get; set; }
///
/// Gets or sets the list of players.
///
[JsonPropertyName("players_loop")]
public List Players { get; set; } = [];
}
///
/// Player info from LMS API.
///
public class LmsPlayerInfo
{
///
/// Gets or sets the player name.
///
[JsonPropertyName("name")]
public string Name { get; set; } = string.Empty;
///
/// Gets or sets the player ID (MAC address).
///
[JsonPropertyName("playerid")]
public string PlayerId { get; set; } = string.Empty;
///
/// Gets or sets the player IP address.
///
[JsonPropertyName("ip")]
public string Ip { get; set; } = string.Empty;
///
/// Gets or sets whether the player is connected.
///
[JsonPropertyName("connected")]
public int Connected { get; set; }
///
/// Gets or sets the power state.
///
[JsonPropertyName("power")]
public int Power { get; set; }
///
/// Gets or sets the player model.
///
[JsonPropertyName("model")]
public string Model { get; set; } = string.Empty;
///
/// Gets or sets the player model name.
///
[JsonPropertyName("modelname")]
public string ModelName { get; set; } = string.Empty;
}
///
/// Player status response.
///
public class PlayerStatusResult
{
///
/// Gets or sets the player name.
///
[JsonPropertyName("player_name")]
public string PlayerName { get; set; } = string.Empty;
///
/// Gets or sets the player connected state.
///
[JsonPropertyName("player_connected")]
public int PlayerConnected { get; set; }
///
/// Gets or sets the power state.
///
[JsonPropertyName("power")]
public int Power { get; set; }
///
/// Gets or sets the playback mode (play, pause, stop).
///
[JsonPropertyName("mode")]
public string Mode { get; set; } = string.Empty;
///
/// Gets or sets the current time position in seconds.
///
[JsonPropertyName("time")]
public double Time { get; set; }
///
/// Gets or sets the mixer volume (0-100).
///
[JsonPropertyName("mixer volume")]
public int Volume { get; set; }
///
/// Gets or sets the total duration in seconds.
///
[JsonPropertyName("duration")]
public double Duration { get; set; }
///
/// Gets or sets the sync master MAC address.
///
[JsonPropertyName("sync_master")]
public string? SyncMaster { get; set; }
///
/// Gets or sets the list of synced player MACs.
///
[JsonPropertyName("sync_slaves")]
public string? SyncSlaves { get; set; }
///
/// Gets or sets the current track title.
///
[JsonPropertyName("current_title")]
public string? CurrentTitle { get; set; }
}
///
/// LMS server status.
///
public class LmsServerStatus
{
///
/// Gets or sets the server version.
///
public string Version { get; set; } = string.Empty;
///
/// Gets or sets the player count.
///
public int PlayerCount { get; set; }
///
/// Gets or sets whether the server is reachable.
///
public bool IsConnected { get; set; }
///
/// Gets or sets the last error message.
///
public string? LastError { get; set; }
}
///
/// Sync group information.
///
public class SyncGroup
{
///
/// Gets or sets the master player MAC address.
///
public string MasterMac { get; set; } = string.Empty;
///
/// Gets or sets the master player name.
///
public string MasterName { get; set; } = string.Empty;
///
/// Gets or sets the slave player MAC addresses.
///
public List SlaveMacs { get; set; } = [];
///
/// Gets or sets the slave player names.
///
public List SlaveNames { get; set; } = [];
///
/// Gets the total number of players in this sync group.
///
public int PlayerCount => 1 + SlaveMacs.Count;
}