Break-line for placeholder titles when too long
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This commit is contained in:
Duncan Tourolle 2025-12-21 13:54:46 +01:00
parent 23d8da9ae7
commit 757aab1943

View File

@ -41,26 +41,25 @@ public static class PlaceholderImageGenerator
Typeface = SKTypeface.FromFamilyName("Arial", SKFontStyle.Bold)
};
// Calculate font size to fit text (max 48, min 24)
// Calculate font size and wrap text if needed
float fontSize = 48;
textPaint.TextSize = fontSize;
var textWidth = textPaint.MeasureText(text);
var maxWidth = Width * 0.85f;
var maxHeight = Height * 0.8f;
if (textWidth > maxWidth)
var lines = WrapText(text, textPaint, maxWidth, maxHeight, ref fontSize);
// Draw each line centered
var lineHeight = fontSize * 1.2f;
var totalHeight = lines.Count * lineHeight;
var startY = ((Height - totalHeight) / 2) + fontSize;
foreach (var line in lines)
{
fontSize = fontSize * maxWidth / textWidth;
fontSize = fontSize < 24 ? 24 : fontSize;
textPaint.TextSize = fontSize;
canvas.DrawText(line, Width / 2, startY, textPaint);
startY += lineHeight;
}
// Center text vertically
SKRect textBounds = default;
textPaint.MeasureText(text, ref textBounds);
var yPos = (Height / 2) - textBounds.MidY;
canvas.DrawText(text, Width / 2, yPos, textPaint);
// Encode to PNG
using var image = surface.Snapshot();
using var data = image.Encode(SKEncodedImageFormat.Png, 100);
@ -70,4 +69,73 @@ public static class PlaceholderImageGenerator
stream.Position = 0;
return stream;
}
/// <summary>
/// Wraps text to fit within the specified width and height constraints.
/// </summary>
/// <param name="text">The text to wrap.</param>
/// <param name="paint">The paint to use for measuring.</param>
/// <param name="maxWidth">Maximum width for each line.</param>
/// <param name="maxHeight">Maximum total height.</param>
/// <param name="fontSize">Font size (will be adjusted if needed).</param>
/// <returns>List of text lines.</returns>
private static System.Collections.Generic.List<string> WrapText(
string text,
SKPaint paint,
float maxWidth,
float maxHeight,
ref float fontSize)
{
const float minFontSize = 20;
var words = text.Split(' ');
var lines = new System.Collections.Generic.List<string>();
while (fontSize >= minFontSize)
{
paint.TextSize = fontSize;
lines.Clear();
var currentLine = string.Empty;
foreach (var word in words)
{
var testLine = string.IsNullOrEmpty(currentLine) ? word : $"{currentLine} {word}";
var testWidth = paint.MeasureText(testLine);
if (testWidth > maxWidth && !string.IsNullOrEmpty(currentLine))
{
lines.Add(currentLine);
currentLine = word;
}
else
{
currentLine = testLine;
}
}
if (!string.IsNullOrEmpty(currentLine))
{
lines.Add(currentLine);
}
// Check if total height fits
var lineHeight = fontSize * 1.2f;
var totalHeight = lines.Count * lineHeight;
if (totalHeight <= maxHeight)
{
break;
}
// Reduce font size and try again
fontSize -= 2;
}
// If still doesn't fit, just return what we have
if (lines.Count == 0)
{
lines.Add(text);
}
return lines;
}
}