Feature: All bussiness units get a tile
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@@ -66,6 +66,7 @@ public class PluginConfiguration : BasePluginConfiguration
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{
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// Set default options
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BusinessUnit = BusinessUnit.SRF;
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EnabledBusinessUnits = new System.Collections.Generic.List<BusinessUnit> { BusinessUnit.SRF };
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QualityPreference = QualityPreference.Auto;
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ContentRefreshIntervalHours = 6;
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ExpirationCheckIntervalHours = 24;
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@@ -78,10 +79,20 @@ public class PluginConfiguration : BasePluginConfiguration
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}
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/// <summary>
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/// Gets or sets the business unit to fetch content from.
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/// Gets or sets the legacy single business unit. Retained for backwards compatibility and
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/// migration into <see cref="EnabledBusinessUnits"/>; new code should use the list instead.
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/// </summary>
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public BusinessUnit BusinessUnit { get; set; }
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/// <summary>
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/// Gets or sets the list of business units to expose as channels. One channel tile is shown
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/// per enabled unit, so polylingual households can browse e.g. SRF (German) and RTS (French)
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/// at the same time.
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/// </summary>
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Usage", "CA2227:Collection properties should be read only", Justification = "Required for configuration serialization")]
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[System.Diagnostics.CodeAnalysis.SuppressMessage("Design", "CA1002:Do not expose generic lists", Justification = "Configuration DTO")]
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public System.Collections.Generic.List<BusinessUnit> EnabledBusinessUnits { get; set; }
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/// <summary>
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/// Gets or sets the preferred video quality.
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/// </summary>
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@@ -161,4 +172,20 @@ public class PluginConfiguration : BasePluginConfiguration
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/// Gets or sets the output directory for sport livestream recordings.
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/// </summary>
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public string RecordingOutputPath { get; set; } = string.Empty;
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/// <summary>
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/// Resolves the effective set of enabled business units, migrating from the legacy single
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/// <see cref="BusinessUnit"/> value when the list has not been populated yet.
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/// </summary>
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/// <returns>The business units that should have channels.</returns>
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public System.Collections.Generic.IReadOnlyList<BusinessUnit> ResolveEnabledUnits()
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{
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if (EnabledBusinessUnits != null && EnabledBusinessUnits.Count > 0)
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{
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return EnabledBusinessUnits;
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}
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// Legacy installs only had a single BusinessUnit; honour it so they keep working.
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return new System.Collections.Generic.List<BusinessUnit> { BusinessUnit };
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}
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}
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