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# So you want to make a Jellyfin plugin
# Jellyfin SRF Play Plugin
Awesome! This guide is for you. Jellyfin plugins are written using the dotnet standard framework. What that means is you can write them in any language that implements the CLI or the DLI and can compile to net8.0. The examples on this page are in C# because that is what most of Jellyfin is written in, but F#, Visual Basic, and IronPython should all be compatible once compiled.
A Jellyfin plugin for accessing SRF Play (Swiss Radio and Television) video-on-demand content.
## 0. Things you need to get started
## Features
- [Dotnet SDK 8.0](https://dotnet.microsoft.com/download)
- Access to SRF Play VOD content (video-on-demand only, no DRM-protected content)
- Support for all Swiss broadcasting units (SRF, RTS, RSI, RTR, SWI)
- Automatic content expiration handling
- Latest and trending content discovery
- Quality selection (Auto, SD, HD)
- HLS streaming support
- Proxy support for routing traffic through alternate gateways
- An editor of your choice. Some free choices are:
## Project Status
[Visual Studio Code](https://code.visualstudio.com)
### ✅ Completed Components
[Visual Studio Community Edition](https://visualstudio.microsoft.com/downloads)
#### Phase 1: Project Setup
- ✅ Renamed from Template to SRFPlay
- ✅ Updated all namespaces and identifiers
- ✅ Configured plugin metadata (ID, name)
[Mono Develop](https://www.monodevelop.com)
#### Phase 2: Core API Infrastructure
- ✅ API Models (MediaComposition, Chapter, Resource, Show, Episode)
- ✅ SRF API Client with HTTP client wrapper
- ✅ JSON deserialization support
- ✅ Error handling and logging
## 0.5. Quickstarts
#### Phase 3: Configuration
- ✅ Business unit selection (SRF/RTS/RSI/RTR/SWI)
- ✅ Quality preferences (Auto/SD/HD)
- ✅ Content refresh intervals
- ✅ Expiration check settings
- ✅ Cache duration configuration
- ✅ HTML configuration page
We have a number of quickstart options available to speed you along the way.
#### Phase 4: Services
- ✅ Stream URL Resolver
- HLS stream selection
- Quality-based filtering
- DRM content filtering
- Content expiration checking
- ✅ Metadata Cache Service
- Efficient caching with configurable duration
- Thread-safe with ReaderWriterLockSlim
- IDisposable implementation
- ✅ Content Expiration Service
- Automatic expiration checking
- Library cleanup of expired content
- Statistics and monitoring
- ✅ Content Refresh Service
- Latest and trending content discovery
- Automatic cache population
- Recommendations system
- [Download the Example Plugin Project](https://github.com/jellyfin/jellyfin-plugin-template/tree/master/Jellyfin.Plugin.Template) from this repository, open it in your IDE and go to [step 3](https://github.com/jellyfin/jellyfin-plugin-template#3-customize-plugin-information)
#### Phase 5: Content Providers
- ✅ Series Provider (for show metadata)
- ✅ Episode Provider (for episode metadata)
- ✅ Image Provider (for thumbnails and artwork)
- ✅ Media Provider (for playback URLs and HLS streams)
- Install our dotnet template by [downloading the dotnet-template/content folder from this repo](https://github.com/jellyfin/jellyfin-plugin-template/tree/master/dotnet-template/content) or off of Nuget (Coming soon)
#### Phase 6: Scheduled Tasks
- ✅ Content Refresh Task
- Periodic discovery of new content
- Configurable refresh intervals
- ✅ Expiration Check Task
- Automatic cleanup of expired content
- Configurable check intervals
```
dotnet new -i /path/to/templatefolder
```
#### Phase 7: Dependency Injection & Integration
- ✅ Service registration (ServiceRegistrator)
- ✅ Jellyfin provider interfaces implementation
- ✅ Plugin initialization and configuration
- Run this command then skip to step 4
### ✅ Build Status
**Successfully compiling!** All code analysis warnings resolved.
```
dotnet new Jellyfin-plugin -name MyPlugin
```
### 🧪 Testing Status
- [ ] Unit tests
- [ ] Integration testing with Jellyfin instance
- [ ] End-to-end playback testing
If you'd rather start from scratch keep going on to step one. This assumes no specific editor or IDE and requires only the command line with dotnet in the path.
### 📝 Next Steps
1. Test the plugin with a live Jellyfin instance
2. Verify content discovery and playback
3. Test expiration handling
4. Add unit tests
5. Performance optimization if needed
## 1. Initialize Your Project
## API Information
Make a new dotnet standard project with the following command, it will make a directory for itself.
**Base URL:** `https://il.srgssr.ch/integrationlayer/2.0/`
```
dotnet new classlib -f net8.0 -n MyJellyfinPlugin
### Key Endpoints
- `GET /mediaComposition/byUrn/{urn}.json` - Get video metadata and playable URLs
- `GET /video/{businessUnit}/latest` - Get latest videos
- `GET /video/{businessUnit}/trending` - Get trending videos
- `GET /showList/{businessUnit}` - Get all shows (to be implemented)
- `GET /episodeList/{businessUnit}/{showId}` - Get episodes for a show (to be implemented)
### URN Format
- `urn:{bu}:video:{id}` - Video URN
- `urn:{bu}:video:livestream_{channel}` - Livestream URN (not supported due to Widevine DRM)
Example: `urn:srf:video:livestream_SRF1`
## Building the Plugin
### Prerequisites
- .NET 8.0 SDK
- Jellyfin 10.9.11 or later
### Build Steps
```bash
cd Jellyfin.Plugin.SRFPlay
dotnet build
```
Now add the Jellyfin shared libraries.
### Output
The compiled plugin will be in `bin/Debug/net8.0/`
## Installation
1. Build the plugin (see above)
2. Copy the compiled DLL to your Jellyfin plugins directory
3. Restart Jellyfin
4. Configure the plugin in Jellyfin Dashboard → Plugins → SRF Play
## Configuration
- **Business Unit**: Select the Swiss broadcasting unit (default: SRF)
- **Quality Preference**: Choose video quality (Auto/SD/HD)
- **Content Refresh Interval**: How often to check for new content (1-168 hours)
- **Expiration Check Interval**: How often to check for expired content (1-168 hours)
- **Cache Duration**: How long to cache metadata (5-1440 minutes)
- **Enable Latest Content**: Automatically discover latest videos
- **Enable Trending Content**: Automatically discover trending videos
- **Proxy Settings**: Configure proxy server for routing SRF API traffic (optional)
- **Use Proxy**: Enable/disable proxy usage
- **Proxy Address**: Proxy server URL (e.g., http://proxy.example.com:8080)
- **Proxy Username**: Optional authentication username
- **Proxy Password**: Optional authentication password
For detailed proxy setup instructions, see [PROXY_SETUP_GUIDE.md](PROXY_SETUP_GUIDE.md).
## Troubleshooting
If you encounter issues with the plugin:
- Check [DEBUG_GUIDE.md](DEBUG_GUIDE.md) for detailed logging information
- Enable debug logging in Jellyfin to see detailed request/response information
- Common issues include DRM-protected content and geo-restrictions
## Technical Architecture
### Directory Structure
```
dotnet add package Jellyfin.Model
dotnet add package Jellyfin.Controller
Jellyfin.Plugin.SRFPlay/
├── Api/
│ ├── Models/ # API response models
│ │ ├── MediaComposition.cs
│ │ ├── Chapter.cs
│ │ ├── Resource.cs
│ │ ├── Show.cs
│ │ └── Episode.cs
│ └── SRFApiClient.cs # HTTP client for SRF API
├── Configuration/
│ ├── PluginConfiguration.cs
│ └── configPage.html
├── Services/
│ ├── StreamUrlResolver.cs # HLS stream resolution
│ ├── MetadataCache.cs # Caching layer
│ ├── ContentExpirationService.cs # Expiration management
│ └── ContentRefreshService.cs # Content discovery
├── Providers/
│ ├── SRFSeriesProvider.cs # Series metadata
│ ├── SRFEpisodeProvider.cs # Episode metadata
│ ├── SRFImageProvider.cs # Image fetching
│ └── SRFMediaProvider.cs # Playback URLs
├── ScheduledTasks/
│ ├── ContentRefreshTask.cs # Periodic content refresh
│ └── ExpirationCheckTask.cs # Periodic expiration check
├── ServiceRegistrator.cs # DI registration
└── Plugin.cs # Main plugin entry point
```
You have an autogenerated Class1.cs file. You won't be needing this, so go ahead and delete it.
### Key Components
## 2. Set Up the Basics
1. **API Client**: Handles all HTTP requests to SRF Integration Layer
2. **Stream Resolver**: Extracts and selects optimal HLS streams
3. **Configuration**: User-configurable settings via Jellyfin dashboard
4. **Metadata Cache**: Thread-safe caching with configurable expiration
5. **Content Providers**: Jellyfin integration for series, episodes, images, and media
6. **Scheduled Tasks**: Automatic content refresh and expiration management
7. **Service Layer**: Content discovery, expiration handling, and stream resolution
There are a few mandatory classes you'll need for a plugin so we need to make them.
## Important Notes
### PluginConfiguration
### Content Limitations
You can call it whatever you'd like really. This class is used to hold settings your plugin might need. We can leave it empty for now. This class should inherit from `MediaBrowser.Model.Plugins.BasePluginConfiguration`
- **No DRM content**: Only non-DRM protected content is accessible (no Widevine)
- **No live TV channels**: Only VOD content and live streams without DRM
- **Content expiration**: SRF content has validity periods, plugin tracks and removes expired content
- **No subtitles**: Subtitle support not currently implemented
### Plugin
### Extensibility
This is the main class for your plugin. It will define your name, version and Id. It should inherit from `MediaBrowser.Common.Plugins.BasePlugin<PluginConfiguration>`
The plugin is designed to support all Swiss broadcasting units:
- **SRF** (Schweizer Radio und Fernsehen - German)
- **RTS** (Radio Télévision Suisse - French)
- **RSI** (Radiotelevisione svizzera - Italian)
- **RTR** (Radiotelevisiun Svizra Rumantscha - Romansh)
- **SWI** (Swiss World International)
Note: If you called your PluginConfiguration class something different, you need to put that between the <>
Currently focused on SRF but easily extensible.
### Implement Required Properties
## Development
The Plugin class needs a few properties implemented before it can work correctly.
### Current Status
It needs an override on ID, an override on Name, and a constructor that follows a specific model. To get started you can use the following section.
All core functionality is implemented and compiling successfully! The plugin includes:
- Complete API integration with SRF Play
- Metadata providers for series and episodes
- Image fetching and caching
- HLS stream playback
- Automatic content expiration handling
- Scheduled tasks for content refresh
```c#
public Plugin(IApplicationPaths applicationPaths, IXmlSerializer xmlSerializer) : base(applicationPaths, xmlSerializer){}
public override string Name => throw new System.NotImplementedException();
public override Guid Id => Guid.Parse("");
```
### Testing
## 3. Customize Plugin Information
To test the plugin:
You need to populate some of your plugin's information. Go ahead a put in a string of the Name you've overridden name, and generate a GUID
1. Build the plugin: `dotnet build`
2. Copy `bin/Debug/net8.0/Jellyfin.Plugin.SRFPlay.dll` to your Jellyfin plugins directory
3. Restart Jellyfin
4. Configure the plugin in Dashboard → Plugins → SRF Play
5. Add a library with the SRF Play content provider
- **Windows Users**: you can use the Powershell command `New-Guid`, `[guid]::NewGuid()` or the Visual Studio GUID generator
### Known Limitations
- **Linux and OS X Users**: you can use the Powershell Core command `New-Guid` or this command from your shell of choice:
- This is a first version that has not been tested with a live Jellyfin instance yet
- Some edge cases may need handling
- Performance optimization may be needed for large content catalogs
```bash
od -x /dev/urandom | head -n1 | awk '{OFS="-"; srand($6); sub(/./,"4",$5); sub(/./,substr("89ab",1+rand()*4,1),$6); print $2$3,$4,$5,$6,$7$8$9}'
```
### Contributing
or
This plugin is in active development. Contributions welcome!
```bash
uuidgen
```
## License
- Place that guid inside the `Guid.Parse("")` quotes to define your plugin's ID.
See LICENSE file for details.
## 4. Adding Functionality
## References
Congratulations, you now have everything you need for a perfectly functional functionless Jellyfin plugin! You can try it out right now if you'd like by compiling it, then placing the dll you generate in a subfolder (named after your plugin for example) within the plugins folder under your Jellyfin config directory. If you want to try and hook it up to a debugger make sure you copy the generated PDB file alongside it.
Most people aren't satisfied with just having an entry in a menu for their plugin, most people want to have some functionality, so lets look at how to add it.
### 4a. Implement Interfaces
If the functionality you are trying to add is functionality related to something that Jellyfin has an interface for you're in luck. Jellyfin uses some automatic discovery and injection to allow any interfaces you implement in your plugin to be available in Jellyfin.
Here's some interfaces you could implement for common use cases:
- **IAuthenticationProvider** - Allows you to add an authentication provider that can authenticate a user based on a name and a password, but that doesn't expect to deal with local users.
- **IBaseItemComparer** - Allows you to add sorting rules for dealing with media that will show up in sort menus
- **IIntroProvider** - Allows you to play a piece of media before another piece of media (i.e. a trailer before a movie, or a network bumper before an episode of a show)
- **IItemResolver** - Allows you to define custom media types
- **ILibraryPostScanTask** - Allows you to define a task that fires after scanning a library
- **IMetadataSaver** - Allows you to define a metadata standard that Jellyfin can use to write metadata
- **IResolverIgnoreRule** - Allows you to define subpaths that are ignored by media resolvers for use with another function (i.e. you wanted to have a theme song for each tv series stored in a subfolder that could be accessed by your plugin for playback in a menu).
- **IScheduledTask** - Allows you to create a scheduled task that will appear in the scheduled task lists on the dashboard.
There are loads of other interfaces that can be used, but you'll need to poke around the API to get some info. If you're an expert on a particular interface, you should help [contribute some documentation](https://docs.jellyfin.org/general/contributing/index.html)!
### 4b. Use plugin aimed interfaces to add custom functionality
If your plugin doesn't fit perfectly neatly into a predefined interface, never fear, there are a set of interfaces and classes that allow your plugin to extend Jellyfin any which way you please. Here's a quick overview on how to use them
- **IPluginConfigurationPage** - Allows you to have a plugin config page on the dashboard. If you used one of the quickstart example projects, a premade page with some useful components to work with has been created for you! If not you can check out this guide here for how to whip one up.
**IPluginServiceRegistrator** - Will be located by Jellyfin at server startup and allows you to add services to the DI container to allow for injection in your plugin's classes later.
- **IHostedService** - Allows you to run code as a background task that will be started at program startup and will remain in memory. See [Microsoft's documentation](https://learn.microsoft.com/en-us/aspnet/core/fundamentals/host/hosted-services?view=aspnetcore-8.0&tabs=visual-studio#ihostedservice-interface) for more information. You can make as many of these as you need; make Jellyfin aware of them with an `IPluginServiceRegistrator`. It is wildly useful for loading configs or persisting state. **Be aware that your main plugin class (IBasePlugin) cannot also be a IHostedService.**
- **ControllerBase** - Allows you to define custom REST-API endpoints. This is the default ASP.NET Web-API controller. You can use it exactly as you would in a normal Web-API project. Learn more about it [here](https://docs.microsoft.com/aspnet/core/web-api/?view=aspnetcore-5.0).
Likewise you might need to get data and services from the Jellyfin core, Jellyfin provides a number of interfaces you can add as parameters to your plugin constructor which are then made available in your project (you can see the 2 mandatory ones that are needed by the plugin system in the constructor as is).
- **IBlurayExaminer** - Allows you to examine blu-ray folders
- **IDtoService** - Allows you to create data transport objects, presumably to send to other plugins or to the core
- **ILibraryManager** - Allows you to directly access the media libraries without hopping through the API
- **ILocalizationManager** - Allows you tap into the main localization engine which governs translations, rating systems, units etc...
- **INetworkManager** - Allows you to get information about the server's networking status
- **IServerApplicationPaths** - Allows you to get the running server's paths
- **IServerConfigurationManager** - Allows you to write or read server configuration data into the application paths
- **ITaskManager** - Allows you to execute and manipulate scheduled tasks
- **IUserManager** - Allows you to retrieve user info and user library related info
- **IXmlSerializer** - Allows you to use the main xml serializer
- **IZipClient** - Allows you to use the core zip client for compressing and decompressing data
## 5. Create a Repository
- [See blog post](https://jellyfin.org/posts/plugin-updates/)
## 6. Set Up Debugging
Debugging can be set up by creating tasks which will be executed when running the plugin project. The specifics on setting up these tasks are not included as they may differ from IDE to IDE. The following list describes the general process:
- Compile the plugin in debug mode.
- Create the plugin directory if it doesn't exist.
- Copy the plugin into your server's plugin directory. The server will then execute it.
- Make sure to set the working directory of the program being debugged to the working directory of the Jellyfin Server.
- Start the server.
Some IDEs like Visual Studio Code may need the following compile flags to compile the plugin:
```shell
dotnet build Your-Plugin.sln /property:GenerateFullPaths=true /consoleloggerparameters:NoSummary
```
These flags generate the full paths for file names and **do not** generate a summary during the build process as this may lead to duplicate errors in the problem panel of your IDE.
### 6.a Set Up Debugging on Visual Studio
Visual Studio allows developers to connect to other processes and debug them, setting breakpoints and inspecting the variables of the program. We can set this up following this steps:
On this section we will explain how to set up our solution to enable debugging before the server starts.
1. Right-click on the solution, And click on Add -> Existing Project...
2. Locate Jellyfin executable in your installation folder and click on 'Open'. It is called `Jellyfin.exe`. Now The solution will have a new "Project" called Jellyfin. This is the executable, not the source code of Jellyfin.
3. Right-click on this new project and click on 'Set up as Startup Project'
4. Right-click on this new project and click on 'Properties'
5. Make sure that the 'Attach' parameter is set to 'No'
From now on, everytime you click on start from Visual Studio, it will start Jellyfin attached to the debugger!
The only thing left to do is to compile the project as it is specified a few lines above and you are done.
### 6.b Automate the Setup on Visual Studio Code
Visual Studio Code allows developers to automate the process of starting all necessary dependencies to start debugging the plugin. This guide assumes the reader is familiar with the [documentation on debugging in Visual Studio Code](https://code.visualstudio.com/docs/editor/debugging) and has read the documentation in this file. It is assumed that the Jellyfin Server has already been compiled once. However, should one desire to automatically compile the server before the start of the debugging session, this can be easily implemented, but is not further discussed here.
A full example, which aims to be portable may be found in this repo's `.vscode` folder.
This example expects you to clone `jellyfin`, `jellyfin-web` and `jellyfin-plugin-template` under the same parent directory, though you can customize this in `settings.json`
1. Create a `settings.json` file inside your `.vscode` folder, to specify common options specific to your local setup.
```jsonc
{
// jellyfinDir : The directory of the cloned jellyfin server project
// This needs to be built once before it can be used
"jellyfinDir" : "${workspaceFolder}/../jellyfin/Jellyfin.Server",
// jellyfinWebDir : The directory of the cloned jellyfin-web project
// This needs to be built once before it can be used
"jellyfinWebDir" : "${workspaceFolder}/../jellyfin-web",
// jellyfinDataDir : the root data directory for a running jellyfin instance
// This is where jellyfin stores its configs, plugins, metadata etc
// This is platform specific by default, but on Windows defaults to
// ${env:LOCALAPPDATA}/jellyfin
"jellyfinDataDir" : "${env:LOCALAPPDATA}/jellyfin",
// The name of the plugin
"pluginName" : "Jellyfin.Plugin.Template",
}
```
1. To automate the launch process, create a new `launch.json` file for C# projects inside the `.vscode` folder. The example below shows only the relevant parts of the file. Adjustments to your specific setup and operating system may be required.
```jsonc
{
// Paths and plugin names are configured in settings.json
"version": "0.2.0",
"configurations": [
{
"type": "coreclr",
"name": "Launch",
"request": "launch",
"preLaunchTask": "build-and-copy",
"program": "${config:jellyfinDir}/bin/Debug/net8.0/jellyfin.dll",
"args": [
//"--nowebclient"
"--webdir",
"${config:jellyfinWebDir}/dist/"
],
"cwd": "${config:jellyfinDir}",
}
]
}
```
The `request` type is specified as `launch`, as this `launch.json` file will start the Jellyfin Server process. The `preLaunchTask` defines a task that will run before the Jellyfin Server starts. More on this later. It is important to set the `program` path to the Jellyin Server program and set the current working directory (`cwd`) to the working directory of the Jellyfin Server.
The `args` option allows to specify arguments to be passed to the server, e.g. whether Jellyfin should start with the web-client or without it.
2. Create a `tasks.json` file inside your `.vscode` folder and specify a `build-and-copy` task that will run in `sequence` order. This tasks depends on multiple other tasks and all of those other tasks can be defined as simple `shell` tasks that run commands like the `cp` command to copy a file. The sequence to run those tasks in is given below. Please note that it might be necessary to adjust the examples for your specific setup and operating system.
The full file is shown here - Specific sections will be discussed in depth
```jsonc
{
// Paths and plugin name are configured in settings.json
"version": "2.0.0",
"tasks": [
{
// A chain task - build the plugin, then copy it to your
// jellyfin server's plugin directory
"label": "build-and-copy",
"dependsOrder": "sequence",
"dependsOn": ["build", "make-plugin-dir", "copy-dll"]
},
{
// Build the plugin
"label": "build",
"command": "dotnet",
"type": "shell",
"args": [
"publish",
"${workspaceFolder}/${config:pluginName}.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"group": "build",
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
},
{
// Ensure the plugin directory exists before trying to use it
"label": "make-plugin-dir",
"type": "shell",
"command": "mkdir",
"args": [
"-Force",
"-Path",
"${config:jellyfinDataDir}/plugins/${config:pluginName}/"
]
},
{
// Copy the plugin dll to the jellyfin plugin install path
// This command copies every .dll from the build directory to the plugin dir
// Usually, you probablly only need ${config:pluginName}.dll
// But some plugins may bundle extra requirements
"label": "copy-dll",
"type": "shell",
"command": "cp",
"args": [
"./${config:pluginName}/bin/Debug/net8.0/publish/*",
"${config:jellyfinDataDir}/plugins/${config:pluginName}/"
]
},
]
}
```
1. The "build-and-copy" task which triggers all of the other tasks
```jsonc
{
// A chain task - build the plugin, then copy it to your
// jellyfin server's plugin directory
"label": "build-and-copy",
"dependsOrder": "sequence",
"dependsOn": ["build", "make-plugin-dir", "copy-dll"]
},
```
2. A build task. This task builds the plugin without generating summary, but with full paths for file names enabled.
```jsonc
{
// Build the plugin
"label": "build",
"command": "dotnet",
"type": "shell",
"args": [
"publish",
"${workspaceFolder}/${config:pluginName}.sln",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
"group": "build",
"presentation": {
"reveal": "silent"
},
"problemMatcher": "$msCompile"
},
```
3. A tasks which creates the necessary plugin directory and a sub-folder for the specific plugin. The plugin directory is located below the [data directory](https://jellyfin.org/docs/general/administration/configuration.html) of the Jellyfin Server. As an example, the following path can be used for the bookshelf plugin: `$HOME/.local/share/jellyfin/plugins/Bookshelf/`
```jsonc
{
// Ensure the plugin directory exists before trying to use it
"label": "make-plugin-dir",
"type": "shell",
"command": "mkdir",
"args": [
"-Force",
"-Path",
"${config:jellyfinDataDir}/plugins/${config:pluginName}/"
]
},
```
4. A tasks which copies the plugin dll which has been built in step 2.1. The file is copied into it's specific plugin directory within the server's plugin directory.
```jsonc
{
// Copy the plugin dll to the jellyfin plugin install path
// This command copies every .dll from the build directory to the plugin dir
// Usually, you probablly only need ${config:pluginName}.dll
// But some plugins may bundle extra requirements
"label": "copy-dll",
"type": "shell",
"command": "cp",
"args": [
"./${config:pluginName}/bin/Debug/net8.0/publish/*",
"${config:jellyfinDataDir}/plugins/${config:pluginName}/"
]
},
```
## Licensing
Licensing is a complex topic. This repository features a GPLv3 license template that can be used to provide a good default license for your plugin. You may alter this if you like, but if you do a permissive license must be chosen.
Due to how plugins in Jellyfin work, when your plugin is compiled into a binary, it will link against the various Jellyfin binary NuGet packages. These packages are licensed under the GPLv3. Thus, due to the nature and restrictions of the GPL, the binary plugin you get will also be licensed under the GPLv3.
If you accept the default GPLv3 license from this template, all will be good. However if you choose a different license, please keep this fact in mind, as it might not always be obvious that an, e.g. MIT-licensed plugin would become GPLv3 when compiled.
Please note that this also means making "proprietary", source-unavailable, or otherwise "hidden" plugins for public consumption is not permitted. To build a Jellyfin plugin for distribution to others, it must be under the GPLv3 or a permissive open-source license that can be linked against the GPLv3.
- [SRF Play](https://www.srf.ch/play)
- [Jellyfin Plugin Documentation](https://jellyfin.org/docs/general/server/plugins/)
- [SRG SSR Integration Layer API](https://il.srgssr.ch/)