pub async fn player_preload_upcoming(
player: State<'_, PlayerStateWrapper>,
db: State<'_, DatabaseWrapper>,
smart_cache: State<'_, SmartCacheWrapper>,
download_manager: State<'_, DownloadManagerWrapper>,
app: AppHandle,
user_id: String,
_download_base_path: String,
) -> Result<PreloadResult, String>Expand description
Preload upcoming tracks from the queue This queues background downloads for the next N tracks that aren’t already downloaded