pub async fn player_set_volume(
player: State<'_, PlayerStateWrapper>,
playback_mode: State<'_, PlaybackModeManagerWrapper>,
volume: f32,
) -> Result<PlayerStatus, String>pub async fn player_set_volume(
player: State<'_, PlayerStateWrapper>,
playback_mode: State<'_, PlaybackModeManagerWrapper>,
volume: f32,
) -> Result<PlayerStatus, String>