pub async fn player_add_to_queue(
player: State<'_, PlayerStateWrapper>,
db: State<'_, DatabaseWrapper>,
request: AddToQueueRequest,
) -> Result<QueueStatus, String>pub async fn player_add_to_queue(
player: State<'_, PlayerStateWrapper>,
db: State<'_, DatabaseWrapper>,
request: AddToQueueRequest,
) -> Result<QueueStatus, String>