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PlayerStatus

Struct PlayerStatus 

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pub struct PlayerStatus {
    pub state: PlayerState,
    pub position: f64,
    pub duration: Option<f64>,
    pub volume: f32,
    pub muted: bool,
    pub shuffle: bool,
    pub repeat: RepeatMode,
    pub backend: VideoBackend,
    pub use_html5_element: bool,
    pub merged_media: Option<MergedMediaItem>,
    pub merged_is_playing: bool,
    pub merged_volume: f32,
}
Expand description

Response for player state queries

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§state: PlayerState§position: f64§duration: Option<f64>§volume: f32§muted: bool§shuffle: bool§repeat: RepeatMode§backend: VideoBackend

Backend being used (native = ExoPlayer/libmpv, html5 = fallback)

§use_html5_element: bool

Whether frontend should render HTML5 video element

§merged_media: Option<MergedMediaItem>

Media item from either local queue or remote session

§merged_is_playing: bool

Playing state from either local player or remote session

§merged_volume: f32

Volume from either local player or remote session (0-1 normalized)

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impl Debug for PlayerStatus

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl NamedType for PlayerStatus

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fn sid() -> SpectaID

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fn named_data_type( type_map: &mut TypeCollection, generics: &[DataType], ) -> NamedDataType

this is equivalent to [Type::inline] but returns a [NamedDataType] instead.
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fn definition_named_data_type(type_map: &mut TypeCollection) -> NamedDataType

this is equivalent to [Type::definition] but returns a [NamedDataType] instead.
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impl Serialize for PlayerStatus

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Type for PlayerStatus

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fn inline(type_map: &mut TypeCollection, generics: Generics<'_>) -> DataType

Returns the definition of a type using the provided generics. Read more
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fn reference(type_map: &mut TypeCollection, generics: &[DataType]) -> Reference

Generates a datatype corresponding to a reference to this type, as determined by its category. Getting a reference to a type implies that it should belong in the type map (since it has to be referenced from somewhere), so the output of definition will be put into the type map.
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impl Flatten for PlayerStatus

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> FunctionArg for T
where T: Type,

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Gets the type of an argument as a [DataType]. Read more
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
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Calls U::from(self).

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Resolve the IPC response body.
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] only if self and other return Action::Follow. Read more
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where T: Policy<B, E>, P: Policy<B, E>,

Create a new Policy that returns [Action::Follow] if either self or other returns Action::Follow. Read more
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impl<T> Same for T

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type Output = T

Should always be Self
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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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type Error = Infallible

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