Platform-Specific Player Backends
Player Events System
Location: src-tauri/src/player/events.rs
The player uses a push-based event system to notify the frontend of state changes:
#![allow(unused)] fn main() { pub enum PlayerStatusEvent { /// Playback position updated (emitted periodically during playback) PositionUpdate { position: f64, duration: f64 }, /// Player state changed StateChanged { state: String, media_id: Option<String> }, /// Media has finished loading and is ready to play MediaLoaded { duration: f64 }, /// Playback has ended naturally PlaybackEnded, /// Buffering state changed Buffering { percent: u8 }, /// An error occurred during playback Error { message: String, recoverable: bool }, /// Volume changed VolumeChanged { volume: f32, muted: bool }, /// Sleep timer state changed SleepTimerChanged { mode: SleepTimerMode, remaining_seconds: u32, }, /// Show next episode popup with countdown ShowNextEpisodePopup { current_episode: MediaItem, next_episode: MediaItem, countdown_seconds: u32, auto_advance: bool, }, /// Countdown tick (emitted every second during autoplay countdown) CountdownTick { remaining_seconds: u32 }, /// Queue changed (items added, removed, reordered, or playback mode changed) QueueChanged { items: Vec<MediaItem>, current_index: Option<usize>, shuffle: bool, repeat: RepeatMode, has_next: bool, has_previous: bool, }, /// Media session changed (activity context changed: Audio/Movie/TvShow/Idle) SessionChanged { session: MediaSessionType }, } }
Events are emitted via Tauri's event system:
flowchart LR
subgraph Backend["Player Backend"]
MPV["MPV/ExoPlayer"]
end
subgraph EventSystem["Event System"]
Emitter["TauriEventEmitter<br/>emit()"]
Bus["Tauri Event Bus<br/>'player-event'"]
end
subgraph Frontend["Frontend"]
Listener["playerEvents.ts<br/>Frontend Listener"]
Store["Player Store Update<br/>(position, state, etc)"]
end
MPV --> Emitter --> Bus --> Listener --> Store
Frontend Listener (src/lib/services/playerEvents.ts):
- Listens for
player-eventTauri events - Updates player/queue stores based on event type
- Auto-advances to next track on
PlaybackEnded - On
StateChangedevents, callsinvoke("player_get_queue")to updateappState.hasNext/hasPrevious-- this enables MiniPlayer skip button state
Important: The command is player_get_queue (returns QueueStatus with hasNext/hasPrevious). There is no player_get_queue_status command.
Video is always native (no webview <video>)
TRACES: UR-080 | DR-231, DR-235, DR-237
Every video renderer is a native player drawing behind the transparent
webview, with the Svelte controls composited over it: ExoPlayer on Android, mpv on
Linux and Windows. There is no webview <video> element, no hls.js, and no
HTML5 adapter; the frontend has one video adapter, NativePlayerAdapter, and the
backend performs every seek, track switch and quality change itself.
Why the webview path was deleted rather than kept as a fallback:
- The transcode was a decoder constraint. The
<video>element decodes little beyond h264, so the desktop profile could only claim h264 and the server re-encoded almost everything (7% direct play on a real library, against 85% for the same library through ExoPlayer). The machine was never the limit — mpv was already running for audio. (The Linux/Windows profile still claims h264 until DR-234 widens it; see desktop-native-video.md.) - Each renderer is another place for every bug. Three video renderers meant every seek strategy, track switch and lifecycle fix had three places to be got right; the webview path was also where the renderer choice itself went wrong (silent Linux video, a Windows soundtrack decoded twice — DR-237).
- A fallback that decodes less is not a fallback. Android showed it first
(DR-293): an original-file download plays silent in the webview. With no
webview path there is no silent downgrade to fall into; a failed mpv init
emits
backend-init-failedinstead.
What survives of the webview reporting pipeline is audio-only:
WebviewAudioBackend plays through a hidden <audio> element and reports back
through the player_report_* commands (rustReportHost.ts), for a desktop with
no mpv. No shipped platform uses it.
Native video on the desktop (mpv)
TRACES: UR-080 | DR-231 … DR-237, DR-298, DR-299
The mpv half is shared; only the surface differs per platform
(mpv_backend::video_output):
| Platform | Output | Where the picture goes |
|---|---|---|
| Linux | vo=libmpv (render API) | An FBO drawn in the main window's own GtkBox draw handler, which GTK paints before its children — so beneath the webview, with no widget reparenting (video_surface.rs; a GtkOverlay aborts the process on the first click, see that module) |
| Windows | vo=gpu-next,gpu, wid=<HWND> | mpv renders as a child of the app window, beneath the transparent WebView2 — the arrangement tauri-plugin-libmpv ships. wid only takes effect before initialisation, so MpvBackend::new takes the handle; with no handle it draws nothing rather than open a window of its own. mpv's controller, bindings and cursor handling are off |
In both, the page clears its opaque backgrounds while a video is on screen
(data-native-video, the same CSS Android uses).
Tracks (mpv_tracks.rs): subtitles are the WebVTT list the play request
carries, queued on sub-files before the load and selected by position in
that list — the same meaning ExoPlayer gives player_set_subtitle_track.
Selection starts off (the menu opens on "Off") and sid/aid are reset before
every load, so a choice made for one item cannot leak into the next. Audio tracks
are selected by position in the file; a transcode carries one track and is
re-opened instead.
Two rules for every libmpv handle (mpv_command.rs):
- Commands go through
mpv_command::command, an argv built formpv_command, never the pinned crate'sMpv::command, which joins its arguments into a string that mpv parses —;chains a second command, so a track title in a downloaded file's path could runrun …(DR-298). - Every handle is hardened before its first load:
tls-verify=yes(mpv's default is no, and its URLs carry theApiKey) andytdl=no(DR-299).
MpvBackend (Linux)
Location: src-tauri/src/player/mpv/
The MPV backend uses libmpv for audio and video playback on Linux and Windows (video: see Native video on the desktop above). Since MPV handles are not Send, all operations occur on a dedicated thread.
flowchart TB
subgraph MainThread["Main Thread"]
MpvBackend["MpvBackend<br/>- command_tx<br/>- shared_state<br/>- shutdown"]
Commands["Commands:<br/>Load, Play, Pause<br/>Stop, Seek, SetVolume"]
end
subgraph EventLoopThread["MPV Event Loop Thread"]
EventLoop["event_loop.rs<br/>- MPV Handle<br/>- command_rx<br/>- Event Emitter"]
TauriEmitter["TauriEventEmitter"]
end
MpvBackend -->|"MpvCommand"| EventLoop
MpvBackend <-->|"Arc<Mutex<>>"| EventLoop
EventLoop -->|"Events"| TauriEmitter
TauriEmitter --> FrontendStore["Frontend Store"]
Key Components:
#![allow(unused)] fn main() { // Command enum sent to event loop thread pub enum MpvCommand { Load { url: String, media: MediaItem }, Play, Pause, Stop, Seek(f64), SetVolume(f32), Quit, } // Shared state between main thread and event loop pub struct MpvSharedState { pub state: PlayerState, pub position: f64, pub duration: Option<f64>, pub volume: f32, pub is_loaded: bool, pub current_media: Option<MediaItem>, } }
Event Loop (event_loop.rs):
- Initializes MPV with audio-only config (
vo=null,video=false) - Observes properties:
time-pos,duration,pause,volume - Emits position updates every 250ms during playback
- Processes commands from channel (non-blocking)
- Handles MPV events:
FileLoaded,EndFile,PropertyChange
ExoPlayerBackend (Android)
Location: src-tauri/src/player/android/ and Kotlin sources
The ExoPlayer backend uses Android's Media3/ExoPlayer library via JNI.
flowchart TB
subgraph RustNative["Rust (Native)"]
ExoBackend["ExoPlayerBackend<br/>- player_ref<br/>- shared_state"]
NativeFuncs["JNI Callbacks<br/>nativeOnPosition...<br/>nativeOnState...<br/>nativeOnMediaLoaded<br/>nativeOnPlaybackEnd"]
TauriEmitter2["TauriEventEmitter"]
end
subgraph KotlinJVM["Kotlin (JVM)"]
JellyTauPlayer["JellyTauPlayer<br/>- ExoPlayer<br/>- Player.Listener"]
end
ExoBackend -->|"JNI Calls"| JellyTauPlayer
JellyTauPlayer -->|"Callbacks"| NativeFuncs
NativeFuncs --> TauriEmitter2
TauriEmitter2 --> FrontendStore2["Frontend Store"]
Kotlin Player (JellyTauPlayer.kt):
class JellyTauPlayer(context: Context) {
private val exoPlayer: ExoPlayer
private var positionUpdateJob: Job?
// Methods callable from Rust via JNI
fun load(url: String, mediaId: String)
fun play()
fun pause()
fun stop()
fun seek(positionSeconds: Double)
fun setVolume(volume: Float)
// Native callbacks to Rust
private external fun nativeOnPositionUpdate(position: Double, duration: Double)
private external fun nativeOnStateChanged(state: String, mediaId: String?)
private external fun nativeOnMediaLoaded(duration: Double)
private external fun nativeOnPlaybackEnded()
}
JNI Callbacks (Rust):
#![allow(unused)] fn main() { #[no_mangle] pub extern "system" fn Java_com_dtourolle_jellytau_player_JellyTauPlayer_nativeOnPositionUpdate( _env: JNIEnv, _class: JClass, position: jdouble, duration: jdouble ) { // Update shared state // Emit PlayerStatusEvent::PositionUpdate } }
Audio settings on ExoPlayer
TRACES: UR-027, UR-032, UR-033 | DR-030, DR-035, DR-036
PlayerBackend declares set_audio_settings with a default Ok(()) body. For a
long time ExoPlayerBackend took that default, so Settings › Audio rendered
controls that silently did nothing on Android — the parity gap recorded in
requirements.md,
now closed.
The settings cross to Kotlin as JSON over JNI, not as a wide signature, so new
fields do not change the method signature — the same approach load() uses for
subtitles:
#![allow(unused)] fn main() { fn set_audio_settings(&mut self, settings: &AudioSettings) -> Result<(), PlayerError> { let json = audio_settings_jni_payload(settings)?; env.call_method(&self.player_ref, "setAudioSettings", "(Ljava/lang/String;)V", …)?; // Store the sanitised form, so audio_settings() reflects what was applied. self.shared_state.lock_safe().audio_settings = settings.clone().with_crossfade_clamped().with_equalizer_normalised(); } }
Kotlin owns the mechanics — attaching AudioEffects to the audio session — while
the canonical band layout and preset curves stay in Rust:
| Feature | Android mechanism | Notes |
|---|---|---|
| Gapless | pauseAtEndOfMediaItems | |
| Volume normalization | LoudnessEnhancer | A gain stage — approximate next to MPV's dynaudnorm |
| Equalizer | android.media.audiofx.Equalizer | The canonical 10 bands are resampled onto the device's own band centres |
| Crossfade | — | Unimplemented on every platform (DR-034), architecturally blocked on MPV. Building it on Android alone would invert the parity gap |
Two things are deliberately still open: the effects are not yet verified on a
physical device (AudioEffect availability and band layouts are device-specific),
and the trait default is still a silent Ok(()) rather than an error, so a backend
that omits the method still reports success. Flipping that default waits on the
device verification.
Licensed audio codecs: the FFmpeg extension
TRACES: UR-004, UR-071 | DR-293
Android does not ship AC-3, E-AC-3, DTS or TrueHD decoders — they are licensed codecs, present only where a vendor paid for them. The ROD2-W09 test tablet has a vendor DTS decoder and no AC-3/E-AC-3 at all. ExoPlayer has no decoders of its own, so on such a device those tracks are undecodable, and before this every film with Dolby audio was re-encoded by the server — for streaming and for download.
JellyTauPlayer builds ExoPlayer with DefaultRenderersFactory in
EXTENSION_RENDERER_MODE_ON: the platform's decoders are tried first (a vendor DTS
decoder stays in charge where there is one) and the FFmpeg audio renderer takes
what they cannot decode. CodecDetector reports the extension's codecs beside the
MediaCodecList ones, asking FfmpegLibrary.supportsFormat per MIME type rather
than assuming, so a build whose native library failed to load reports only what
the platform decodes. Rust's device profile and download policy read that list,
which is what keeps "what we tell the server" and "what actually decodes" in step.
The decoder is org.jellyfin.media3:media3-ffmpeg-decoder — Jellyfin's build of
media3's FFmpeg extension, versioned <media3 version>+N. Bump it in the same
commit as media3. It is GPL-3.0: the distributed APK carries those terms, the
source stays MIT (see THIRD_PARTY_NOTICES.md). Its JNI methods are covered by the
AAR's own consumer rules and by -keep class androidx.media3.** { *; } in
proguard-jellytau.pro, which also keeps the renderer ExoPlayer loads reflectively.
Rejected: re-encoding a download's audio on the device after it lands (a remux). It costs minutes of CPU and twice the disk per film, needs a pipeline state of its own, and does nothing for streaming. Decoding at playback fixes both paths with no extra step.
Why the webview could not stay a fallback on Android
The webview decodes none of the codecs above — so with the original file now
downloaded as-is (DR-293), the old experimentalNativeVideo switch would have
played every such download as a silent film. That is what first removed the
webview video path on Android; DR-235 then removed it everywhere.
The equalizer, and where its vocabulary lives
TRACES: UR-027 | DR-030, IR-020
The canonical band layout (EQ_BANDS) and the preset curves live in
settings.rs, not in either backend and not in the UI: a preset is a gain
curve defined by the band layout, and the layout is a property of the audio
engine rather than of the picker that renders it. Presets are Flat, Rock, Pop,
Jazz, Classical, Bass Boost, Treble Boost and Vocal, all conservative (within
±8 dB) so they stack safely with volume normalization.
| Platform | Mechanism |
|---|---|
| Linux | One ffmpeg two-pole peaking equalizer filter per band, composed by build_af_filter into MPV's af property alongside the normalization filter: equalizer=f=31:width_type=o:width=1:g=5 |
| Android | android.media.audiofx.Equalizer, with the canonical 10 bands resampled onto whatever band centres the device actually has |
Gains are normalised (with_equalizer_normalised) before use, and bands beyond
EQ_BANDS are ignored, so a malformed settings payload cannot produce a filter
chain of unbounded length.
Background Audio Handoff (Android)
TRACES: UR-040 | IR-025, DR-051, DR-052, DR-178 … DR-180, DR-196, DR-203
Keeping a video's audio alive when the app is backgrounded or the screen locks, while video decode stops. Two verified facts drive the whole design:
- Nothing in the WebView keeps playing once the app is backgrounded — the system throttles it.
- Keeping audio alive in the background requires a native foreground media
service, which already exists for music (
JellyTauPlaybackService+JellyTauPlayer+MediaSessionCompat).
So this is a handoff, not "keep the WebView alive": on background, tear down the current renderer and play the same item audio-only through the native service; on foreground, hand back. In the project's one-directional playback model this is a change of which player is authoritative, and the position must transfer cleanly across it.
sequenceDiagram
participant App as App backgrounded
participant FE as VideoPlayer
participant Rust as player_enter/exit_background_audio
participant Exo as Native audio service
App-->>FE: jellytau-background (DOM CustomEvent)
FE->>Rust: enter(item, position, audioStreamIndex)
Rust->>Exo: play audio-only at position
Note over Exo: lockscreen + notification, existing MediaSession
App-->>FE: jellytau-foreground
FE->>Rust: exit() -> final position
Rust-->>FE: position
FE->>FE: restart the renderer that is on screen
Details that were each a shipped defect:
- Position is absolute — the position on the item's timeline the player
reports, never an offset within a re-opened transcode (
computeHandoffPosition). - A downloaded episode takes no base URL and an ordinary seek (DR-180); a stream takes the base and no seek; a handoff at 0:00 takes neither.
- The return must re-issue the load (DR-196). The native player owns no element and nothing watches the stream URL for it, so reassigning the URL — how the deleted webview path came back — restarted nothing and left a black screen with a play button that did nothing.
wasPlayingis captured on the way out so play/pause survives the round trip, and the handoff does not silently rewind (DR-203).- Mutually exclusive with PiP. Toggle on →
setAutoEnterEnabled(false); toggle off → PiP on background, the status quo. The frontend re-asserts the value whenever the toggle changes and on unmount, so a stale setting cannot leak into the next player. - The pure arithmetic and state transitions live in
backgroundAudioHandoff.ts, free of Svelte and the DOM, so they are testable without mounting the player.
Native signals background/foreground to the frontend as DOM CustomEvents
(jellytau-background / jellytau-foreground); the frontend carries the toggle
state to native through the AndroidBackgroundAudio bridge. No-op on every
non-Android platform.
Native Video Compositing (Android)
TRACES: UR-003, UR-004 | DR-150 … DR-152, DR-182 … DR-196
Android can render video on the native ExoPlayer surface behind a transparent
Tauri WebView, with the Svelte controls drawn over it. It is the only video
path (DR-235). Before that it was an opt-in whose default was flipped and
reverted twice, each revert with a named cause — the per-defect record is in
requirements.md (DR-150 … DR-196).
flowchart TB
subgraph Window["One Android window"]
Texture["TextureView (index 0)<br/>ExoPlayer video"]
WebView["Tauri WebView (above)<br/>transparent, Svelte controls"]
end
Rust["ExoPlayerBackend"] -->|JNI| Player["JellyTauPlayer"]
Player --> Texture
MainActivity -->|"setTransparent(true)"| WebView
VideoOverlayManager -->|"attach / detach"| Texture
Load-bearing details, each of which was a shipped defect:
- TextureView, not SurfaceView (DR-192). A SurfaceView renders on its own layer outside the app window and punches a transparent hole through it; everything drawn above that hole — for us the whole UI — depends on that composition path, which Android's own documentation says does not reliably work. A TextureView makes "behind" ordinary view z-order within one window.
- Attached at index 0 by
VideoOverlayManager, and detached when the video goes (DR-184) — a surface left in the hierarchy outlives its player. - Bridges are installed before the page that uses them (DR-183).
addJavascriptInterfacemust run once per WebView instance and a call that lands after the page has loaded never reaches it, sosetTransparent(true)could be dropped entirely. - The app shell stops painting over the surface (DR-185).
app.cssclears its opaque backgrounds off[data-native-video]; before that, a CSS rule targeted an attribute nothing ever set, so the fix looked applied and was not. - The poster card lifts without a
<video>element (DR-182) — the native reveal fires on aplayingstate or a position tick carrying a position or duration, and on nothing else. - Letterbox bars are painted, not left holding whatever was last in the framebuffer (DR-194).
- There is deliberately no audio-focus bridge: manual focus requests from the
WebView competed with Chromium's
AudioFocusDelegateand with ExoPlayer, and the resultingAUDIOFOCUS_LOSSpaused playback.
Related Kotlin pieces in the same window: PictureInPictureManager (DR-160/161),
ScreenWakeManager (DR-202 — Android counts its display timeout from touch
events, which a playing video does not generate), ImmersiveModeBridge and
WindowInsetsBridge (IR-031/DR-112 — see
02-svelte-frontend.md).
Android MediaSession & Remote Volume Control
Location: JellyTauPlaybackService.kt
JellyTau uses a dual MediaSession architecture for Android to support both Media3 playback controls and remote volume control:
flowchart TB
subgraph Service["JellyTauPlaybackService"]
MediaSession["Media3 MediaSession<br/>- Lockscreen controls<br/>- Media notifications<br/>- Play/Pause/Next/Previous"]
MediaSessionCompat["MediaSessionCompat<br/>- Remote volume control<br/>- Hardware button interception"]
VolumeProvider["VolumeProviderCompat<br/>- onSetVolumeTo()<br/>- onAdjustVolume()"]
MediaSessionCompat --> VolumeProvider
end
subgraph Hardware["System"]
VolumeButtons["Hardware Volume Buttons"]
Lockscreen["Lockscreen Controls"]
Notification["Media Notification"]
end
subgraph Rust["Rust Backend"]
JNI["JNI Callbacks<br/>nativeOnRemoteVolumeChange()"]
PlaybackMode["PlaybackModeManager<br/>send_remote_volume_command()"]
JellyfinAPI["Jellyfin API<br/>session_set_volume()"]
end
VolumeButtons --> VolumeProvider
Lockscreen --> MediaSession
Notification --> MediaSession
VolumeProvider --> JNI
JNI --> PlaybackMode
PlaybackMode --> JellyfinAPI
Architecture Rationale:
JellyTau maintains both MediaSession types because they serve different purposes:
- Media3 MediaSession: Handles lockscreen/notification playback controls (play/pause/next/previous)
- MediaSessionCompat: Intercepts hardware volume button presses for remote playback control
When in remote playback mode (controlling a Jellyfin session on another device):
- Volume buttons are routed through
VolumeProviderCompat - Volume changes are sent to the remote session via Jellyfin API
- System volume UI shows the remote session's volume level
Remote Volume Flow:
sequenceDiagram
participant User
participant VolumeButton as Hardware Volume Button
participant VolumeProvider as VolumeProviderCompat
participant JNI as nativeOnRemoteVolumeChange
participant PlaybackMode as PlaybackModeManager
participant Jellyfin as Jellyfin Server
participant RemoteSession as Remote Session (TV/Browser)
User->>VolumeButton: Press Volume Up
VolumeButton->>VolumeProvider: onAdjustVolume(ADJUST_RAISE)
VolumeProvider->>VolumeProvider: remoteVolumeLevel += 2
VolumeProvider->>VolumeProvider: currentVolume = remoteVolumeLevel
VolumeProvider->>JNI: nativeOnRemoteVolumeChange("VolumeUp", level)
JNI->>PlaybackMode: send_remote_volume_command("VolumeUp", level)
PlaybackMode->>Jellyfin: POST /Sessions/{id}/Command/VolumeUp
Jellyfin->>RemoteSession: Set volume to new level
RemoteSession-->>User: Volume changes on TV/Browser
Key Implementation Details:
Enabling Remote Volume (enableRemoteVolume()):
fun enableRemoteVolume(initialVolume: Int) {
volumeProvider = object : VolumeProviderCompat(
VolumeProviderCompat.VOLUME_CONTROL_ABSOLUTE,
100, // Max volume
initialVolume
) {
override fun onSetVolumeTo(volume: Int) {
remoteVolumeLevel = volume.coerceIn(0, 100)
nativeOnRemoteVolumeChange("SetVolume", remoteVolumeLevel)
}
override fun onAdjustVolume(direction: Int) {
when (direction) {
AudioManager.ADJUST_RAISE -> {
remoteVolumeLevel = (remoteVolumeLevel + 2).coerceAtMost(100)
nativeOnRemoteVolumeChange("VolumeUp", remoteVolumeLevel)
currentVolume = remoteVolumeLevel
}
AudioManager.ADJUST_LOWER -> {
remoteVolumeLevel = (remoteVolumeLevel - 2).coerceAtLeast(0)
nativeOnRemoteVolumeChange("VolumeDown", remoteVolumeLevel)
currentVolume = remoteVolumeLevel
}
}
}
}
mediaSessionCompat.setPlaybackToRemote(volumeProvider)
}
Disabling Remote Volume (disableRemoteVolume()):
fun disableRemoteVolume() {
mediaSessionCompat.setPlaybackToLocal(AudioManager.STREAM_MUSIC)
volumeProvider = null
}
Rust Integration (src-tauri/src/player/android/mod.rs):
#![allow(unused)] fn main() { /// Enable remote volume control on Android pub fn enable_remote_volume(initial_volume: i32) -> Result<(), String> { start_playback_service()?; let service_instance = get_playback_service_instance()?; env.call_method(&service_instance, "enableRemoteVolume", "(I)V", &[JValue::Int(initial_volume)])?; Ok(()) } }
Dependencies (src-tauri/android/build.gradle.kts):
dependencies {
implementation("androidx.media3:media3-session:1.5.1") // Media3 MediaSession
implementation("androidx.media:media:1.7.0") // MediaSessionCompat
}
Integration with Playback Mode:
Remote volume is automatically enabled/disabled during playback mode transfers:
#![allow(unused)] fn main() { // In PlaybackModeManager::transfer_to_remote() #[cfg(target_os = "android")] { if let Err(e) = crate::player::enable_remote_volume(50) { log::warn!("Failed to enable remote volume: {}", e); } } // In PlaybackModeManager::transfer_to_local() #[cfg(target_os = "android")] { if let Err(e) = crate::player::disable_remote_volume() { log::warn!("Failed to disable remote volume: {}", e); } } }
Android Album Art Caching
Location: src-tauri/android/src/main/java/com/dtourolle/jellytau/player/AlbumArtCache.kt
Album art caching provides efficient bitmap storage for lock screen notifications with automatic LRU eviction and memory management.
flowchart TB
subgraph JellyTauPlayer["JellyTauPlayer.kt"]
LoadMedia["loadWithMetadata()<br/>- Store artworkUrl<br/>- Launch async download"]
AsyncDownload["Coroutine<br/>- Non-blocking<br/>- Dispatchers.IO"]
end
subgraph Cache["AlbumArtCache.kt"]
MemoryCache["LruCache<String, Bitmap><br/>- 1/8 of heap<br/>- ~12-16MB typical<br/>- 50-100 albums capacity"]
Download["Download & Scale<br/>- 512x512 max<br/>- Exponential backoff"]
ErrorHandle["Error Handling<br/>- Graceful fallback<br/>- Auto-retry"]
end
subgraph Service["JellyTauPlaybackService.kt"]
UpdateMeta["updateMediaMetadata()<br/>- Accept Bitmap parameter<br/>- Add METADATA_KEY_ALBUM_ART"]
Notification["Notification<br/>- setLargeIcon()<br/>- Lock screen display"]
end
LoadMedia --> AsyncDownload
AsyncDownload --> MemoryCache
MemoryCache --> Download
Download --> ErrorHandle
AsyncDownload --> UpdateMeta
UpdateMeta --> Notification
AlbumArtCache Singleton:
class AlbumArtCache(context: Context) {
private val memoryCache = object : LruCache<String, Bitmap>(cacheSize) {
override fun sizeOf(key: String, bitmap: Bitmap): Int {
return bitmap.byteCount / 1024 // Size in KB
}
}
suspend fun getArtwork(url: String): Bitmap? {
memoryCache.get(url)?.let { return it }
return downloadAndCache(url)
}
private suspend fun downloadAndCache(url: String): Bitmap? =
withContext(Dispatchers.IO) {
// HTTP download with 5s timeout
// Scale to 512x512 max
// Auto-evict LRU if needed
}
}
Integration Flow:
-
Track Load (
loadWithMetadata()):- Store artwork URL in
currentArtworkUrl - Reset bitmap to null
- Start playback immediately (non-blocking)
- Store artwork URL in
-
Async Download (Background Coroutine):
- Check cache: instant hit if available
- Network miss: download, scale, cache
- Auto-retry on network failure with exponential backoff
- Graceful fallback if artwork unavailable
-
Notification Update:
- Pass bitmap to
updatePlaybackServiceNotification() - Add to
MediaMetadataCompatwithMETADATA_KEY_ALBUM_ART - Display as large icon in notification
- Show on lock screen
- Pass bitmap to
Memory Management:
| Metric | Value |
|---|---|
| Cache Size | 1/8 of heap (12-16MB typical) |
| Max Resolution | 512x512 pixels |
| Capacity | ~50-100 album arts |
| Eviction Policy | LRU (Least Recently Used) |
| Lifetime | In-memory only (app session) |
| Network Timeout | 5 seconds per download |
Performance Characteristics:
- Cache Hit: ~1ms (in-memory retrieval)
- Cache Miss: ~200-500ms (download + scale)
- Playback Impact: Zero (async downloads)
- Memory Overhead: Max 16MB (auto-eviction)
- Error Recovery: Automatic with exponential backoff
Backend Initialization
Location: src-tauri/src/lib.rs
Backend selection is platform-specific:
#![allow(unused)] fn main() { fn create_player_backend(app_handle: tauri::AppHandle) -> Box<dyn PlayerBackend> { let event_emitter = Arc::new(TauriEventEmitter::new(app_handle)); #[cfg(target_os = "linux")] { match MpvBackend::new(event_emitter.clone()) { Ok(backend) => return Box::new(backend), Err(e) => eprintln!("MPV init failed: {}", e), } } #[cfg(target_os = "android")] { // ExoPlayer requires Activity context, initialized separately } // Fallback Box::new(NullBackend::new()) } }