# Data Flow

## Repository Query Flow (Cache-First)

```mermaid
sequenceDiagram
    participant UI as Svelte Component
    participant Client as RepositoryClient (TS)
    participant Rust as Tauri Command
    participant Hybrid as HybridRepository
    participant Cache as OfflineRepository (SQLite)
    participant Server as OnlineRepository (HTTP)
    participant Conn as ConnectivityMonitor

    UI->>Client: getItems(parentId)
    Client->>Rust: invoke("repository_get_items", {handle, parentId})
    Rust->>Hybrid: get_items()

    par Parallel Racing
        Hybrid->>Cache: get_items() with 100ms timeout
        Hybrid->>Server: get_items() (no timeout)
    end

    Note over Server,Conn: Every server request reports its outcome
    alt Server succeeds (or answers with 4xx/5xx)
        Server->>Conn: mark_reachable() (server is up)
    else Network failure / timeout
        Server->>Conn: mark_unreachable() (debounced)
    end

    alt Cache returns with content
        Cache-->>Hybrid: Result with items
        Hybrid-->>Rust: Return cache result
    else Cache timeout or empty
        Server-->>Hybrid: Fresh result
        Hybrid-->>Rust: Return server result
    end

    Rust-->>Client: SearchResult
    Client-->>UI: items[]
    Note over UI: Reactive update
```

**Key Points:**
- Cache queries have 100ms timeout for responsiveness
- Server queries always run for fresh data
- Cache wins if it has meaningful content
- Automatic fallback to server if cache is empty/stale
- Background cache updates (planned)
- **Connectivity side-effect**: each server request feeds the `ConnectivityMonitor`, which is the source of truth for the offline/online banner (see [07-connectivity.md](07-connectivity.md)). A server-answered error (401/404/5xx) still counts as *reachable* — only network failures, sustained past a debounce window, flip the app to offline.

## Search Flow (Locally Indexed)

**TRACES**: UR-065 | DR-108 … DR-111, IR-030

Search does not depend on a per-keystroke round trip to Jellyfin. The instant leg
reads the **local SQLite catalog**, which is already synced and already
FTS5-indexed, so results appear as fast as SQLite can answer — online or offline.
The server query stays, demoted to a background reconciliation that merges in
late results.

```mermaid
sequenceDiagram
    participant UI as Search UI
    participant Rust as repository_search
    participant Cache as Local catalog (FTS5)
    participant Server as Jellyfin
    participant Indexer as spawn_catalog_indexer

    UI->>Rust: search(query, scope)
    Rust->>Cache: FTS5 query, scope expanded by SearchScope::item_types()
    Cache-->>UI: instant results
    Rust->>Server: reconciliation query (background)
    Server-->>UI: search-event with late/merged results
    Note over Indexer,Cache: Independent of any query:<br/>scheduled crawl keeps the index fresh,<br/>prunes items deleted on the server
```

**Key points:**

- The **scope is opaque on the wire**. The frontend sends a `SearchScope`
  variant; Rust expands it to item types
  ([01-rust-backend.md](01-rust-backend.md#search-scope-and-the-taxonomy-boundary)).
- **Index freshness is a Rust policy**, not a frontend startup call — a scheduled
  background pass, not "whatever was synced when the app last launched"
  (DR-109). See
  [Background workers](01-rust-backend.md#background-workers).
- **Index hygiene matters as much as freshness**: the catalog save path uses
  `INSERT OR REPLACE` and the crawl prunes rows for content deleted on the
  server, or search keeps returning items that no longer exist (DR-110).
- The index covers **exactly the types the result groups render** (DR-111) —
  including Artists, which the crawl must reach or the Artists group is silently
  always empty.

**Deliberately not done, with reasons:**

- **Incremental indexing** (Jellyfin's `MinDateLastSaved`). A *full* crawl is
  what makes the deletion sweep sound — it yields the authoritative id set per
  library, and an incremental pass cannot detect deletions. Worth revisiting if
  full crawls prove slow on large libraries; measure first.
- **Removing the server leg.** The reconciliation query stays.

> ⚠️ Two dead search implementations still exist: `storage_search_items`
> (`commands/storage/mod.rs`) and `offline_search` (`commands/offline.rs`). Both
> are registered in `lib.rs` and exported to `bindings.ts`; neither is called
> from the frontend. Deleting them is correct and unclaimed.

## Playback Initiation Flow

```mermaid
sequenceDiagram
    participant User
    participant AudioPlayer
    participant Tauri as Tauri IPC
    participant Command as player_play_item()
    participant Controller as PlayerController
    participant Backend as PlayerBackend
    participant Store as Frontend Store

    User->>AudioPlayer: clicks play
    AudioPlayer->>Tauri: invoke("player_play_item", {item})
    Tauri->>Command: player_play_item()
    Command->>Command: Convert PlayItemRequest -> MediaItem
    Command->>Controller: play_item(item)
    Controller->>Backend: load(item)
    Note over Backend: State -> Loading
    Controller->>Backend: play()
    Note over Backend: State -> Playing
    Controller-->>Command: Ok(())
    Command-->>Tauri: PlayerStatus {state, position, duration, volume}
    Tauri-->>AudioPlayer: status
    AudioPlayer->>Store: player.setPlaying(media, position, duration)
    Note over Store: UI updates reactively
```

## Video Stream Selection Flow

**TRACES: UR-070, UR-079 | DR-225, DR-227, DR-228**

Before a video plays, Rust decides *what stream* — direct play, remux or
transcode, over which transport — and hands the player one self-describing
`StreamSelection`. The page no longer inspects the URL to work any of this out.

```mermaid
sequenceDiagram
    participant Page as player/[id]/+page.svelte
    participant Repo as HybridRepository
    participant Online as OnlineRepository
    participant Server as Jellyfin
    participant VP as VideoPlayer.svelte

    Page->>Repo: playerLocalMediaPath(id)
    alt a completed download exists
        Page->>Repo: mediaLocalSelection(path)
        Note over Page: LocalFile / DirectPlay, no ladder —<br/>nothing about a file on disk re-negotiates
    else stream from the server
        Page->>Repo: getStreamSelection(id, mediaSourceId)
        Repo->>Online: get_stream_selection()
        Online->>Online: effective_streaming_quality()
        Note over Online: per-playback override, else device default
        Online->>Server: POST /Items/{id}/PlaybackInfo<br/>(device profile + ceiling)
        Server-->>Online: MediaSource {supportsDirectPlay,<br/>supportsDirectStream, transcodingUrl, bitrate}
        Online->>Online: decide_playback_kind()
        alt Transcode
            Online->>Online: adopt/stop prior play session,<br/>build HLS URL
            Note over Online: Transport::Hls
        else DirectPlay / DirectStream
            Online->>Online: /Videos/{id}/stream?static=true
            Note over Online: Transport::Progressive,<br/>rendition = None (it IS the source)
        end
        Online->>Online: quality_options_for_source(bitrate)
        Online-->>Page: StreamSelection
    end
    Page->>VP: selection
    VP->>VP: videoLoaderFor(selection, caps)
    Note over VP: hls.js / native HLS / direct —<br/>from the tag, never from the URL
```

The selection travels with the stream from then on. A reload — a quality change,
an audio-track switch, a transcoded seek — returns a *new* selection through the
same tagged `strategy` response, so transport and URL can never disagree; and the
queue item carries the transport so `player_seek_video` picks its seek strategy
from the backend's decision rather than from the URL string.

## Playback Mode Transfer Flow

```mermaid
sequenceDiagram
    participant UI as Cast Button
    participant Store as playbackMode store
    participant Rust as Tauri Command
    participant Manager as PlaybackModeManager
    participant Player as PlayerController
    participant Jellyfin as Jellyfin API

    UI->>Store: transferToRemote(sessionId)
    Store->>Rust: invoke("playback_mode_transfer_to_remote", {sessionId})
    Rust->>Manager: transfer_to_remote()

    Manager->>Player: Get current queue
    Player-->>Manager: Vec<MediaItem>
    Manager->>Manager: Extract Jellyfin IDs

    Manager->>Jellyfin: POST /Sessions/{id}/Playing<br/>{itemIds, startIndex}
    Jellyfin-->>Manager: 200 OK

    Manager->>Jellyfin: POST /Sessions/{id}/Playing/Seek<br/>{positionTicks}
    Jellyfin-->>Manager: 200 OK

    Manager->>Player: stop()
    Manager->>Manager: mode = Remote {sessionId}

    Manager-->>Rust: Ok(())
    Rust-->>Store: PlaybackMode
    Store->>UI: Update cast icon
```

## Queue Navigation Flow

```mermaid
flowchart TB
    User["User clicks Next"] --> Invoke["invoke('player_next')"]
    Invoke --> ControllerNext["controller.next()"]
    ControllerNext --> QueueNext["queue.next()<br/>- Check repeat mode<br/>- Check shuffle<br/>- Update history"]

    QueueNext --> None["None<br/>(at end)"]
    QueueNext --> Some["Some(next)"]
    QueueNext --> Same["Same<br/>(repeat one)"]

    Some --> PlayItem["play_item(next)<br/>Returns new status"]
```

## Volume Control Flow

```mermaid
sequenceDiagram
    participant User
    participant Slider as Volume Slider
    participant Handler as handleVolumeChange()
    participant Tauri as Tauri IPC
    participant Command as player_set_volume
    participant Controller as PlayerController
    participant Backend as MpvBackend/NullBackend
    participant Events as playerEvents.ts
    participant Store as Player Store
    participant UI

    User->>Slider: adjusts (0-100)
    Slider->>Handler: oninput event
    Handler->>Handler: Convert 0-100 -> 0.0-1.0
    Handler->>Tauri: invoke("player_set_volume", {volume})
    Tauri->>Command: player_set_volume
    Command->>Controller: set_volume(volume)
    Controller->>Backend: set_volume(volume)
    Backend->>Backend: Clamp to 0.0-1.0
    Note over Backend: MpvBackend: Send to MPV loop
    Backend-->>Tauri: emit "player-event"
    Tauri-->>Events: VolumeChanged event
    Events->>Store: player.setVolume(volume)
    Store-->>UI: Reactive update
    Note over UI: Both AudioPlayer and<br/>MiniPlayer stay in sync
```

**Key Implementation Details:**
- Volume is stored in the backend (NullBackend/MpvBackend)
- `PlayerController.volume()` delegates to backend
- `get_player_status()` returns `controller.volume()` (not hardcoded)
- Frontend uses normalized 0.0-1.0 scale, UI shows 0-100
