pub async fn player_next(
player: State<'_, PlayerStateWrapper>,
session: State<'_, MediaSessionManagerWrapper>,
playback_mode: State<'_, PlaybackModeManagerWrapper>,
db: State<'_, DatabaseWrapper>,
) -> Result<PlayerStatus, String>pub async fn player_next(
player: State<'_, PlayerStateWrapper>,
session: State<'_, MediaSessionManagerWrapper>,
playback_mode: State<'_, PlaybackModeManagerWrapper>,
db: State<'_, DatabaseWrapper>,
) -> Result<PlayerStatus, String>