pub struct PlayState {
pub position_ticks: Option<i64>,
pub can_seek: Option<bool>,
pub is_paused: Option<bool>,
pub is_muted: Option<bool>,
pub volume_level: Option<i32>,
pub repeat_mode: Option<String>,
pub shuffle_mode: Option<String>,
}Fields§
§position_ticks: Option<i64>§can_seek: Option<bool>§is_paused: Option<bool>§is_muted: Option<bool>§volume_level: Option<i32>§repeat_mode: Option<String>§shuffle_mode: Option<String>Trait Implementations§
Source§impl<'de> Deserialize<'de> for PlayState
impl<'de> Deserialize<'de> for PlayState
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl NamedType for PlayState
impl NamedType for PlayState
fn sid() -> SpectaID
Source§fn named_data_type(
type_map: &mut TypeCollection,
generics: &[DataType],
) -> NamedDataType
fn named_data_type( type_map: &mut TypeCollection, generics: &[DataType], ) -> NamedDataType
this is equivalent to [Type::inline] but returns a [NamedDataType] instead.
Source§fn definition_named_data_type(type_map: &mut TypeCollection) -> NamedDataType
fn definition_named_data_type(type_map: &mut TypeCollection) -> NamedDataType
this is equivalent to [Type::definition] but returns a [NamedDataType] instead.
Source§impl Type for PlayState
impl Type for PlayState
Source§fn inline(type_map: &mut TypeCollection, generics: Generics<'_>) -> DataType
fn inline(type_map: &mut TypeCollection, generics: Generics<'_>) -> DataType
Returns the definition of a type using the provided generics. Read more
Source§fn reference(type_map: &mut TypeCollection, generics: &[DataType]) -> Reference
fn reference(type_map: &mut TypeCollection, generics: &[DataType]) -> Reference
Generates a datatype corresponding to a reference to this type,
as determined by its category. Getting a reference to a type implies that
it should belong in the type map (since it has to be referenced from somewhere),
so the output of
definition will be put into the type map.impl Flatten for PlayState
Auto Trait Implementations§
impl Freeze for PlayState
impl RefUnwindSafe for PlayState
impl Send for PlayState
impl Sync for PlayState
impl Unpin for PlayState
impl UnsafeUnpin for PlayState
impl UnwindSafe for PlayState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<'de, D, R> CommandArg<'de, R> for Dwhere
D: Deserialize<'de>,
R: Runtime,
impl<'de, D, R> CommandArg<'de, R> for Dwhere
D: Deserialize<'de>,
R: Runtime,
§fn from_command(command: CommandItem<'de, R>) -> Result<D, InvokeError>
fn from_command(command: CommandItem<'de, R>) -> Result<D, InvokeError>
§impl<T> FunctionArg for Twhere
T: Type,
impl<T> FunctionArg for Twhere
T: Type,
§fn to_datatype(type_map: &mut TypeCollection) -> Option<DataType>
fn to_datatype(type_map: &mut TypeCollection) -> Option<DataType>
Gets the type of an argument as a [
DataType]. Read more