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PlayerState

Enum PlayerState 

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pub enum PlayerState {
    Idle,
    Loading {
        media: MediaItem,
    },
    Playing {
        media: MediaItem,
        position: f64,
        duration: f64,
    },
    Paused {
        media: MediaItem,
        position: f64,
        duration: f64,
    },
    Seeking {
        media: MediaItem,
        target: f64,
    },
    Error {
        media: Option<MediaItem>,
        error: String,
    },
}
Expand description

Player state machine (6 states: Idle, Loading, Playing, Paused, Seeking, Error)

TRACES: UR-005 | DR-001

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Idle

No media loaded

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Loading

Media is being loaded/buffered

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Playing

Media is playing

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§position: f64

Current position in seconds

§duration: f64

Total duration in seconds

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Paused

Media is paused

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§position: f64

Current position in seconds

§duration: f64

Total duration in seconds

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Seeking

Seeking to a new position

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§target: f64

Target position in seconds

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Error

An error occurred

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§error: String

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impl PlayerState

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pub fn position(&self) -> Option<f64>

Get the current playback position if available.

Note: this is the position snapshot embedded in the state at the last state transition, not the live backend position. For an up-to-date value use PlayerController::position().

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pub fn is_playing(&self) -> bool

Check if the player is currently playing

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pub fn is_paused(&self) -> bool

Check if the player is currently paused

Trait Implementations§

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impl Clone for PlayerState

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fn clone(&self) -> PlayerState

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerState

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerState

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fn default() -> PlayerState

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for PlayerState

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl NamedType for PlayerState

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fn sid() -> SpectaID

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fn named_data_type( type_map: &mut TypeCollection, generics: &[DataType], ) -> NamedDataType

this is equivalent to [Type::inline] but returns a [NamedDataType] instead.
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fn definition_named_data_type(type_map: &mut TypeCollection) -> NamedDataType

this is equivalent to [Type::definition] but returns a [NamedDataType] instead.
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impl Serialize for PlayerState

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl Type for PlayerState

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fn inline(type_map: &mut TypeCollection, generics: Generics<'_>) -> DataType

Returns the definition of a type using the provided generics. Read more
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fn reference(type_map: &mut TypeCollection, generics: &[DataType]) -> Reference

Generates a datatype corresponding to a reference to this type, as determined by its category. Getting a reference to a type implies that it should belong in the type map (since it has to be referenced from somewhere), so the output of definition will be put into the type map.
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impl Flatten for PlayerState

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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<'de, D, R> CommandArg<'de, R> for D
where D: Deserialize<'de>, R: Runtime,

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fn from_command(command: CommandItem<'de, R>) -> Result<D, InvokeError>

Derives an instance of Self from the [CommandItem]. Read more
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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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Deserialize the raw scope value.
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fn erased_serialize(&self, serializer: &mut dyn Serializer) -> Result<(), Error>

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fn do_erased_serialize( &self, serializer: &mut dyn Serializer, ) -> Result<(), ErrorImpl>

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