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lms_create_sync_group

Function lms_create_sync_group 

Source
pub async fn lms_create_sync_group(
    player: State<'_, PlayerStateWrapper>,
    master_mac: String,
    slave_macs: Vec<String>,
) -> Result<(), String>
Expand description

Fuse LMS zones into a sync group. master_mac keeps playing and the slave_macs zones join it in sync.