pub async fn player_dismiss_session(
session: State<'_, MediaSessionManagerWrapper>,
player: State<'_, PlayerStateWrapper>,
) -> Result<(), String>Expand description
Dismiss the current media session (returns to Idle)
pub async fn player_dismiss_session(
session: State<'_, MediaSessionManagerWrapper>,
player: State<'_, PlayerStateWrapper>,
) -> Result<(), String>Dismiss the current media session (returns to Idle)