feat(library,home): lay libraries out as a mosaic, with favourites per category

The library overview and the home shortcut strip showed artwork of three
different shapes — square music covers, 16:9 library backdrops, 2:3 posters —
in grids that pick one box and crop everything to it. The home strip said so
in a comment: it forced `aspect="video"` on music libraries so the row would
line up, which lined it up by cutting the covers down.

Both surfaces are now justified mosaics: rows share one height and each tile is
as wide as its own artwork. `layoutMosaic` is a pure module — it packs tiles
until the height needed to fill the container drops to the target, justifies the
row by absorbing the rounding remainder into its widest tile, and deliberately
leaves the last row unstretched so one leftover tile does not inflate into a
banner. The component supplies only what the DOM knows: the measured container
width, and the artwork's *decoded* aspect ratio (via a new `onNaturalSize` on
CachedImage), committed in one debounced batch so the grid does not reshuffle
once per image as artwork lands.

Favourites gain a tile per category beside the library it belongs to, alongside
the existing cross-library entry. Which collection type maps to which category
is Jellyfin vocabulary, so it is derived in Rust — `SearchScope::for_collection_type`,
stamped onto every `Library` by a new constructor and carried over as an optional
`favoritesScope`. Deriving it in Svelte would have rebuilt the exact leak
`SearchScope::item_types` was extracted to close. A category shows one tile
however many libraries share it, and a library kind favourites do not carve up
(Live TV, channels, books) gets none.

Also corrects the requirements-count test, which the UR-074 commit left one
behind.

Spec: docs/specs/library-mosaic.md
TRACES: UR-075, UR-067 | DR-163, DR-164 | UT-158..UT-162
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// Justified ("mosaic") tile layout — pure geometry, no DOM.
//
// The library overview and the home "Your Libraries" strip both show artwork of
// mixed shapes: square music covers next to 16:9 library backdrops next to 2:3
// posters. A CSS grid forces one box shape on all of them, so every tile that
// isn't that shape is cropped or letterboxed. This packs tiles into rows of a
// *shared height* and lets each keep its own width, so each tile is displayed at
// its own aspect ratio and nothing is distorted.
//
// Presentation only — nothing here knows what a library or a media item is.
//
// TRACES: UR-075 | DR-163 | UT-158, UT-159, UT-160
/** A tile to place: an opaque key and the aspect ratio (width / height) to honour. */
export interface MosaicInput {
key: string;
/** width / height. 1 = square, 16/9 ≈ 1.78, 2/3 ≈ 0.67. */
ratio: number;
}
/**
* A tile with its resolved pixel box. Generic so callers can hang whatever they
* need to render (the library, the label, a route) off the same object.
*/
export type MosaicTile<T extends MosaicInput = MosaicInput> = T & {
width: number;
height: number;
};
/** One row of tiles, all sharing `height`. */
export interface MosaicRow<T extends MosaicInput = MosaicInput> {
height: number;
tiles: MosaicTile<T>[];
}
export interface MosaicOptions {
/** Usable width in px (already net of the container's own padding). */
containerWidth: number;
/** The height rows aim for. Rows land at or below it; see `layoutMosaic`. */
targetHeight: number;
/** Gap between tiles in a row, in px. Rows are justified around it. */
gap?: number;
/**
* Ratios outside this band are clamped. An extreme tile would otherwise take a
* whole row to itself (very wide) or shrink to a sliver (very tall); clamping
* costs a little crop on the outliers and keeps the mosaic readable.
*/
minRatio?: number;
maxRatio?: number;
}
const DEFAULTS = {
gap: 8,
minRatio: 0.5,
maxRatio: 2.5,
} as const;
function clamp(value: number, min: number, max: number): number {
return Math.min(max, Math.max(min, value));
}
/** A ratio we can lay out: finite and positive, clamped into the band. */
function usableRatio(ratio: number, min: number, max: number): number {
if (!Number.isFinite(ratio) || ratio <= 0) return 1;
return clamp(ratio, min, max);
}
/**
* Give a row its pixel boxes.
*
* `justifyTo` is the width the row must fill *exactly* — rounding each tile
* independently leaves the row a pixel or two short or long, which reads as a
* ragged right edge, so the remainder is absorbed by the widest tile (where one
* pixel is least visible). A `null` justifies nothing: the last row keeps its
* natural width and is left-aligned.
*/
function buildRow<T extends MosaicInput>(
items: T[],
height: number,
gap: number,
justifyTo: number | null,
): MosaicRow<T> {
const h = Math.max(1, Math.round(height));
const tiles: MosaicTile<T>[] = items.map((item) => ({
...item,
height: h,
width: Math.max(1, Math.round(item.ratio * h)),
}));
if (justifyTo !== null && tiles.length > 0) {
const used = tiles.reduce((sum, t) => sum + t.width, 0) + gap * (tiles.length - 1);
const delta = justifyTo - used;
if (delta !== 0) {
let widest = 0;
for (let i = 1; i < tiles.length; i++) {
if (tiles[i].width > tiles[widest].width) widest = i;
}
tiles[widest].width = Math.max(1, tiles[widest].width + delta);
}
}
return { height: h, tiles };
}
/**
* Pack `items` into justified rows.
*
* Tiles are added to a row until the height needed to fill `containerWidth` has
* fallen to `targetHeight` — at which point the row is closed at that height, so
* rows come out at or slightly below the target rather than above it. The final
* row is never stretched to fill the width: with one tile left over, justifying
* would blow it up to the full container width. It sits at `targetHeight`
* instead (or lower, if its natural fit is already shorter), left-aligned.
*
* Returns `[]` for a container with no width — a first paint before the element
* has been measured, which must render nothing rather than a row of 1px tiles.
*/
export function layoutMosaic<T extends MosaicInput>(
items: T[],
options: MosaicOptions,
): MosaicRow<T>[] {
const { containerWidth, targetHeight } = options;
const gap = options.gap ?? DEFAULTS.gap;
const minRatio = options.minRatio ?? DEFAULTS.minRatio;
const maxRatio = options.maxRatio ?? DEFAULTS.maxRatio;
if (containerWidth <= 0 || targetHeight <= 0 || items.length === 0) return [];
const normalized = items.map((item) => ({
...item,
ratio: usableRatio(item.ratio, minRatio, maxRatio),
}));
const rows: MosaicRow<T>[] = [];
let current: T[] = [];
let ratioSum = 0;
for (const item of normalized) {
current.push(item);
ratioSum += item.ratio;
// Width left for artwork once this row's gaps are paid for.
const available = containerWidth - gap * (current.length - 1);
const height = available / ratioSum;
if (height <= targetHeight) {
rows.push(buildRow(current, height, gap, containerWidth));
current = [];
ratioSum = 0;
}
}
if (current.length > 0) {
const available = containerWidth - gap * (current.length - 1);
const natural = available / ratioSum;
rows.push(buildRow(current, Math.min(natural, targetHeight), gap, null));
}
return rows;
}
/** Row height bounds — a phone must still fit two tiles, a desktop must not
* turn each library into a billboard. */
const MIN_TARGET_HEIGHT = 96;
const MAX_TARGET_HEIGHT = 190;
/** Roughly this many tiles per row, before ratios pull the count around. */
const TILES_PER_ROW = 4;
const MIN_TILE_WIDTH = 150;
const MAX_TILE_WIDTH = 300;
/** The width/height a "typical" tile is sized against. */
const NOMINAL_RATIO = 1.6;
/**
* A row height that suits the container it is drawn in: tall enough on a desktop
* to be worth looking at, short enough on a phone that two tiles still fit side
* by side. Callers may override it; this is what the grid picks unasked.
*/
export function mosaicTargetHeight(containerWidth: number): number {
if (containerWidth <= 0) return MIN_TARGET_HEIGHT;
const tileWidth = clamp(containerWidth / TILES_PER_ROW, MIN_TILE_WIDTH, MAX_TILE_WIDTH);
return Math.round(clamp(tileWidth / NOMINAL_RATIO, MIN_TARGET_HEIGHT, MAX_TARGET_HEIGHT));
}
/**
* Lay tiles out as a single fixed-height row — the shape a horizontally
* scrolling strip wants. Same principle as `layoutMosaic`: one height, natural
* widths, no distortion.
*/
export function layoutMosaicStrip<T extends MosaicInput>(
items: T[],
height: number,
options: Pick<MosaicOptions, "minRatio" | "maxRatio"> = {},
): MosaicTile<T>[] {
const minRatio = options.minRatio ?? DEFAULTS.minRatio;
const maxRatio = options.maxRatio ?? DEFAULTS.maxRatio;
if (height <= 0) return [];
const h = Math.max(1, Math.round(height));
return items.map((item) => {
const ratio = usableRatio(item.ratio, minRatio, maxRatio);
return { ...item, ratio, height: h, width: Math.max(1, Math.round(ratio * h)) };
});
}