refactor(player): delete the webview video path; mpv selects its own tracks
DR-235 phase 3. Every video renderer is native now: mpv on Linux and Windows, ExoPlayer on Android, all drawing behind the transparent webview. The HTML5 <video> path is gone, not bypassed: - Frontend: hls.js, Html5PlayerAdapter and its compatibility shim, the createAdapter factory, streamTransport, hlsRecovery, timeTracking, videoFit, the <video>/<track> markup and every element handler in VideoPlayer (3277 -> 2144 lines), the experimentalNativeVideo store and its Settings toggle, webviewVideoFallback/supportsNativeVideo, and the setHtml5VideoState PiP bridge call. NativePlayerAdapter is the one video adapter; webview audio gets its own adapter kind. - Rust: use_html5 dropped from player_seek_video, player_switch_audio_track and player_set_stream_quality with the Html5* strategies and ReloadStream responses; use_html5_element and VideoBackend dropped from PlayerStatus; player_play_item always loads the backend (set_current_item removed); Capabilities::webview removed; the WebKitGTK GStreamer/VAAPI setup (and its gst-inspect spawn) removed. - Android: the HTML5 video state in PictureInPictureManager and ScreenWakeManager, and the bridge method feeding it. - CSP: connect-src loses http:/https: and worker-src loses blob: - both existed for hls.js; with it gone they were only an exfiltration channel and a blob worker for injected script. A test now keeps them out. mpv takes over what the <video> element did (mpv_tracks, UT-275): subtitles are the WebVTT list the play request carries, queued on sub-files and selected by position in that list, starting off; audio tracks are selected by position in the file; sid/aid are reset before each load. Without this, Linux video had no subtitle selection and a direct-play audio switch failed since mpv became its renderer. Verified: Rust 948 passing, and the same 948 cross-compiled for Windows under wine against the shipped DLL (track tests included); frontend 1111 passing; aarch64 debug APK builds. Lint warnings 158 -> 146, CI ratchet tightened to match. Not yet seen on Windows hardware.
This commit is contained in:
@@ -85,10 +85,9 @@ class MainActivity : TauriActivity() {
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super.onWebViewCreate(webView)
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android.util.Log.d("MainActivity", "onWebViewCreate - installing bridges before first page load")
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mediaWebView = webView
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// A new WebView means a new page, which reports no video yet. Anything the
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// previous one left held would otherwise pin the screen on for the life of
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// the process, since a page that goes away never sends its final
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// setHtml5VideoState(false, …). (DR-202)
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// A new WebView means a new page, which plays no video yet. Anything held
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// for the previous one would otherwise pin the screen on for the life of
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// the process. (DR-202)
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ScreenWakeManager.releaseAll()
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installJavascriptBridges(webView)
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configureWebViewSettings(webView)
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@@ -327,22 +326,6 @@ class MainActivity : TauriActivity() {
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autoEnterPipEnabled = enabled
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}
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/**
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* Report the WebView `<video>` state.
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*
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* Without this PiP only ever knew about the native ExoPlayer surface,
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* which is behind an experimental flag that defaults to off — so in the
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* shipping configuration nothing ever satisfied canEnterPip and the
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* button did nothing. (DR-160)
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*/
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@JavascriptInterface
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fun setHtml5VideoState(active: Boolean, width: Int, height: Int, playing: Boolean) {
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PictureInPictureManager.setHtml5VideoState(active, width, height, playing)
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// The same report is what keeps the display awake on the webview
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// rendering path — the WebView takes no display wake lock of its own
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// for `<video>`. (DR-202)
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ScreenWakeManager.onHtml5VideoState(active, playing)
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}
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}, "AndroidPictureInPicture")
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android.util.Log.d("MainActivity", "JavaScript interface 'AndroidPictureInPicture' added")
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@@ -46,52 +46,7 @@ object PictureInPictureManager {
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private var receiver: BroadcastReceiver? = null
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private var hiddenWebView: WebView? = null
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/**
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* State of an HTML5 `<video>` playing inside the WebView, reported by the
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* frontend.
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*
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* PiP was written for the native ExoPlayer surface only — [canEnterPip]
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* required a SurfaceView to be attached and rendering. But native video is
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* behind `experimentalNativeVideo`, which defaults to **off**, so in the
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* shipping configuration video plays in the WebView's `<video>` element and
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* every one of those conditions is false. `enterPip` therefore always bailed
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* with "no local video playing": PiP could not work at all, however the
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* button was pressed.
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*
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* On this path the WebView *is* the video, which inverts two things: the
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* WebView must stay visible in PiP rather than be hidden, and play/pause has
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* to reach the element rather than ExoPlayer. Both are handled below.
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*
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* TRACES: UR-041 | DR-160
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*/
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@Volatile
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private var html5VideoActive = false
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@Volatile
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private var html5VideoPlaying = false
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@Volatile
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private var html5AspectRatio: Rational? = null
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/**
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* Report the WebView `<video>` state from the frontend.
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*
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* @param active whether a video element is currently the playback surface
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* @param width intrinsic video width, for the PiP window's aspect ratio
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* @param height intrinsic video height
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* @param playing whether it is playing right now, for the PiP play/pause action
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*/
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fun setHtml5VideoState(active: Boolean, width: Int, height: Int, playing: Boolean) {
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html5VideoActive = active
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html5VideoPlaying = playing
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html5AspectRatio = if (active && width > 0 && height > 0) {
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clampedRatio(width.toDouble() / height.toDouble())
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} else {
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null
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}
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}
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/** True when PiP would be showing the native surface rather than the WebView. */
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/** True when a native video surface is attached and playing. */
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private fun isNativeVideoPath(): Boolean = try {
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val player = JellyTauPlayer.getInstance()
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player.isPlayingVideo() &&
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@@ -120,10 +75,9 @@ object PictureInPictureManager {
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*/
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fun canEnterPip(activity: Activity): Boolean {
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if (!isPipSupported(activity)) return false
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// Either surface will do: the native one, or the WebView's `<video>`,
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// which is what actually plays while experimentalNativeVideo is off.
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// (DR-160)
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return isNativeVideoPath() || html5VideoActive
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// Video only ever renders on the native surface: the WebView `<video>`
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// path is gone (DR-235). (DR-160)
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return isNativeVideoPath()
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}
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/**
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@@ -186,9 +140,7 @@ object PictureInPictureManager {
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return clampedRatio(surface.width.toDouble() / surface.height.toDouble())
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}
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// No native surface: the WebView is the video, so use the intrinsic size
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// the frontend reported. (DR-160)
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return html5AspectRatio
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return null
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}
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/**
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@@ -207,16 +159,10 @@ object PictureInPictureManager {
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@RequiresApi(Build.VERSION_CODES.O)
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private fun buildPlayPauseAction(activity: Activity): RemoteAction {
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// On the HTML5 path ExoPlayer is idle, so its `isPlaying` is always false
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// and the button would be stuck showing "Play" mid-playback. (DR-160)
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val isPlaying = if (isNativeVideoPath()) {
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try {
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JellyTauPlayer.getInstance().getExoPlayer().isPlaying
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} catch (e: Exception) {
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false
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}
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} else {
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html5VideoPlaying
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val isPlaying = try {
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JellyTauPlayer.getInstance().getExoPlayer().isPlaying
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} catch (e: Exception) {
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false
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}
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val (iconRes, title, controlType, requestCode) = if (isPlaying) {
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@@ -288,11 +234,8 @@ object PictureInPictureManager {
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*/
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fun onPipModeChanged(activity: Activity, isInPipMode: Boolean) {
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if (isInPipMode) {
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// Hiding the WebView is correct only when the video is *behind* it on
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// the native surface. On the HTML5 path the WebView is the video, so
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// hiding it would leave an empty black PiP window — the frontend
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// instead strips its own chrome when it hears the event below.
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// (DR-160)
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// The video is *behind* the WebView on the native surface, so hiding
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// the WebView leaves only the picture. (DR-160)
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if (isNativeVideoPath()) {
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hideWebView(activity)
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}
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@@ -315,9 +258,8 @@ object PictureInPictureManager {
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/**
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* Fire a DOM event into the WebView.
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*
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* The HTML5 PiP path is a conversation with the frontend rather than
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* something native can do alone: it has to be told to strip its chrome when
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* the window shrinks, and to play/pause the element. (DR-160)
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* Tells the frontend the window shrank or grew, so it can strip or restore
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* its chrome. (DR-160)
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*/
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private fun dispatchWebEvent(activity: Activity, name: String) {
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val webView = findWebView(activity.window.decorView) ?: return
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@@ -358,28 +300,14 @@ object PictureInPictureManager {
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if (intent?.action != ACTION_MEDIA_CONTROL) return
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val control = intent.getIntExtra(EXTRA_CONTROL_TYPE, 0)
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if (isNativeVideoPath()) {
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val player = try {
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JellyTauPlayer.getInstance()
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} catch (e: Exception) {
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return
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}
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when (control) {
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CONTROL_PLAY -> player.play()
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CONTROL_PAUSE -> player.pause()
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}
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} else {
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// The WebView owns playback here, so the command has to reach
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// the `<video>` element. Driving ExoPlayer instead would do
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// nothing at all, which is what a PiP button on the HTML5 path
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// used to do. (DR-160)
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val name = when (control) {
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CONTROL_PLAY -> "jellytau-pip-play"
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CONTROL_PAUSE -> "jellytau-pip-pause"
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else -> return
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}
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dispatchWebEvent(activity, name)
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html5VideoPlaying = control == CONTROL_PLAY
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val player = try {
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JellyTauPlayer.getInstance()
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} catch (e: Exception) {
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return
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}
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when (control) {
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CONTROL_PLAY -> player.play()
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CONTROL_PAUSE -> player.pause()
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}
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// Swap the button to reflect the new state.
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updatePipActions(activity)
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@@ -7,14 +7,12 @@ import android.view.WindowManager
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import java.lang.ref.WeakReference
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/**
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* Which playback paths currently want the screen kept awake.
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* Whether playback currently wants the screen kept awake.
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*
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* Pure state, deliberately free of any Android type so it can be unit-tested —
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* see ScreenWakeStateTest. Two independent holders, because video can be
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* rendered by either renderer and only one of them is active at a time:
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*
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* - **native** — ExoPlayer drawing into the TextureView (DR-192)
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* - **html5** — a `<video>` inside the WebView, reported by the frontend
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* see ScreenWakeStateTest. The one holder is ExoPlayer drawing video into the
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* TextureView (DR-192); the WebView `<video>` that was a second holder is gone
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* (DR-235).
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*
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* Audio is deliberately *not* a holder. Playing music with the screen off is the
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* point of the audio path; only video needs the display alive.
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@@ -23,11 +21,10 @@ import java.lang.ref.WeakReference
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*/
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class ScreenWakeState {
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private var nativeVideoPlaying = false
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private var html5VideoPlaying = false
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/** True while any video renderer is actively playing. */
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/** True while video is actively playing. */
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val keepScreenOn: Boolean
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get() = nativeVideoPlaying || html5VideoPlaying
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get() = nativeVideoPlaying
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/**
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* @param playing whether ExoPlayer is playing right now
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@@ -37,18 +34,9 @@ class ScreenWakeState {
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nativeVideoPlaying = playing && isVideo
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}
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/**
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* @param active whether a webview `<video>` is the current playback surface
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* @param playing whether that element is playing right now
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*/
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fun updateHtml5(active: Boolean, playing: Boolean) {
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html5VideoPlaying = active && playing
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}
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/** Drop every hold (teardown, or a page that can no longer be trusted). */
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fun reset() {
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nativeVideoPlaying = false
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html5VideoPlaying = false
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}
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}
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@@ -66,9 +54,7 @@ class ScreenWakeState {
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* appeared nowhere, and neither renderer supplies one for free — ExoPlayer's
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* `setWakeMode` is a *CPU/wifi* wake lock and says nothing about the display,
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* and it draws into a `TextureView` we own rather than a `PlayerView`, which is
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* the media3 widget that would otherwise set `keepScreenOn` itself. The WebView
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* `<video>` path does not either: the display wake lock Chrome takes for video
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* lives in the browser layer, not in an embedded WebView.
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* the media3 widget that would otherwise set `keepScreenOn` itself.
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*
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* ## Approach
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*
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@@ -78,15 +64,9 @@ class ScreenWakeState {
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* missed release the way an explicitly acquired wake lock can. It needs no
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* permission. (The manifest's `WAKE_LOCK` is the media service's, unrelated.)
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*
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* The two renderers report independently and are OR-ed together in
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* [ScreenWakeState]:
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*
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* - `JellyTauPlayer.onIsPlayingChanged` and its surface teardown drive the
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* native path — ExoPlayer is the authoritative source of playback state, so
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* the hold follows what it reports rather than what the UI intends.
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* - `MainActivity`'s `AndroidPictureInPicture.setHtml5VideoState` bridge drives
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* the webview path. The frontend already reports that state on every
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* play/pause and on player teardown for PiP, so no new bridge is needed.
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* `JellyTauPlayer.onIsPlayingChanged` and its surface teardown drive
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* [ScreenWakeState] — ExoPlayer is the authoritative source of playback state,
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* so the hold follows what it reports rather than what the UI intends.
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*
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* The Activity reference is weak and re-set on every `onCreate`, so a
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* recreation (rotation) re-applies the current hold to the new window.
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@@ -126,20 +106,9 @@ object ScreenWakeManager {
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}
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/**
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* The frontend reported the webview `<video>` state. Arrives on a WebView
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* binder thread, hence the synchronization and the post to the main thread.
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*/
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@Synchronized
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fun onHtml5VideoState(active: Boolean, playing: Boolean) {
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state.updateHtml5(active, playing)
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apply()
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}
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/**
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* Drop every hold. Used when a new WebView/page load invalidates whatever the
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* previous page last reported — a page that goes away without a final
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* `setHtml5VideoState(false, …)` would otherwise leave the screen pinned on
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* for the life of the process.
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* Drop every hold. Used when a new WebView/page load starts from scratch, so
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* nothing held for the previous page can pin the screen on for the life of
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* the process.
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*/
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@Synchronized
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fun releaseAll() {
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@@ -40,46 +40,9 @@ class ScreenWakeStateTest {
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}
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@Test
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fun `webview video playing holds the screen on`() {
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val state = ScreenWakeState()
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state.updateHtml5(active = true, playing = true)
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assertTrue(state.keepScreenOn)
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}
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@Test
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fun `webview video paused releases the screen`() {
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val state = ScreenWakeState()
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state.updateHtml5(active = true, playing = true)
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state.updateHtml5(active = true, playing = false)
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assertFalse(state.keepScreenOn)
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}
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/** The element going away must release even if it never reported a pause. */
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@Test
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fun `webview video going inactive while playing releases the screen`() {
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val state = ScreenWakeState()
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state.updateHtml5(active = true, playing = true)
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state.updateHtml5(active = false, playing = true)
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assertFalse(state.keepScreenOn)
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}
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/** The two rendering paths are independent holders; either one is enough. */
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@Test
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fun `one path releasing does not release while the other still plays`() {
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fun `teardown releases the hold`() {
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val state = ScreenWakeState()
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state.updateNative(playing = true, isVideo = true)
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state.updateHtml5(active = true, playing = true)
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state.updateHtml5(active = false, playing = false)
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assertTrue(state.keepScreenOn)
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state.updateNative(playing = false, isVideo = true)
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assertFalse(state.keepScreenOn)
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}
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@Test
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fun `teardown releases both paths`() {
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val state = ScreenWakeState()
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state.updateNative(playing = true, isVideo = true)
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state.updateHtml5(active = true, playing = true)
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state.reset()
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assertFalse(state.keepScreenOn)
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}
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Reference in New Issue
Block a user