Playback fix
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This commit is contained in:
2026-07-02 18:13:55 +02:00
parent 6af7f7dcca
commit 1f6977cd01
16 changed files with 653 additions and 101 deletions
+219
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/**
* Unified frontend player API (the boundary).
*
* This is the single write-side entry point for playback. Every UI component
* that wants to *control* the player calls a method here; nothing else should
* invoke `commands.player*` directly. The Rust `PlayerController` remains the
* single source of truth — these methods only send intent-level commands and
* let state flow back through `PlayerStatusEvent` → `playerEvents.ts` → the
* `player`/`queue` stores.
*
* Reads stay on the established stores: this module re-exports the read-only
* derived + merged (remote-session-aware) stores so UI can import state and
* actions from one place, in both local and remote modes.
*
* TRACES: UR-005 | DR-001, DR-009
*/
import { get } from "svelte/store";
import { commands } from "$lib/api/bindings";
import type {
PlayTracksContext,
PlayAlbumTrackRequest,
PlayItemRequest,
} from "$lib/api/bindings";
import { auth } from "$lib/stores/auth";
/**
* Resolve the current repository handle, throwing a clear error if the user is
* not authenticated. Centralizes the `auth.getRepository().getHandle()` dance
* that was previously duplicated across every context-play call site.
*/
function requireHandle(): string {
const authState = get(auth);
if (!authState.isAuthenticated) {
throw new Error("User not authenticated");
}
const repo = auth.getRepository();
if (!repo) {
throw new Error("No repository available");
}
return repo.getHandle();
}
// ---------------------------------------------------------------------------
// Transport controls (no repository handle required)
// ---------------------------------------------------------------------------
async function play() {
await commands.playerPlay();
}
async function pause() {
await commands.playerPause();
}
async function toggle() {
await commands.playerToggle();
}
async function stop() {
await commands.playerStop();
}
async function seek(positionSeconds: number) {
await commands.playerSeek(positionSeconds);
}
async function next() {
await commands.playerNext();
}
async function previous() {
await commands.playerPrevious();
}
async function skipTo(index: number) {
await commands.playerSkipTo(index);
}
// ---------------------------------------------------------------------------
// Queue mode controls
// ---------------------------------------------------------------------------
async function toggleShuffle() {
await commands.playerToggleShuffle();
}
async function cycleRepeat() {
await commands.playerCycleRepeat();
}
async function removeFromQueue(index: number) {
await commands.playerRemoveFromQueue(index);
}
async function moveInQueue(fromIndex: number, toIndex: number) {
await commands.playerMoveInQueue(fromIndex, toIndex);
}
// ---------------------------------------------------------------------------
// Volume
// ---------------------------------------------------------------------------
async function setVolume(volume: number) {
await commands.playerSetVolume(volume);
}
async function toggleMute() {
await commands.playerToggleMute();
}
// ---------------------------------------------------------------------------
// Track selection (video)
// ---------------------------------------------------------------------------
async function setSubtitleTrack(streamIndex: number | null) {
await commands.playerSetSubtitleTrack(streamIndex);
}
// ---------------------------------------------------------------------------
// Context-aware playback (repository handle required — resolved internally)
// ---------------------------------------------------------------------------
/**
* Play a set of tracks by ID with an explicit queue context. The backend
* fetches all metadata and builds the queue; the frontend queue store updates
* from the resulting `queue_changed` event.
*/
async function playTracks(request: {
trackIds: string[];
startIndex: number;
shuffle: boolean;
context: PlayTracksContext;
startPosition?: number;
}) {
await commands.playerPlayTracks(requireHandle(), request);
}
/** Play a single track within its album context (more efficient than playTracks). */
async function playAlbumTrack(request: PlayAlbumTrackRequest) {
await commands.playerPlayAlbumTrack(requireHandle(), request);
}
/** Play a single explicit media item (used by the video path). */
async function playItem(request: PlayItemRequest) {
return commands.playerPlayItem(request);
}
/** Add a single track to the queue by ID. */
async function addTrackById(trackId: string, position: "next" | "end" = "end") {
await commands.playerAddTrackById(requireHandle(), { trackId, position });
}
/** Add multiple tracks to the queue by ID. */
async function addTracksByIds(
trackIds: string[],
position: "next" | "end" = "end"
) {
await commands.playerAddTracksByIds(requireHandle(), { trackIds, position });
}
/**
* The unified player facade. Import this and call its methods instead of
* reaching for `commands.player*` in UI code.
*/
export const playerController = {
play,
pause,
toggle,
stop,
seek,
next,
previous,
skipTo,
toggleShuffle,
cycleRepeat,
removeFromQueue,
moveInQueue,
setVolume,
toggleMute,
setSubtitleTrack,
playTracks,
playAlbumTrack,
playItem,
addTrackById,
addTracksByIds,
};
// ---------------------------------------------------------------------------
// Read-side re-exports: UI reads state from ONE place, in both local & remote
// modes. These remain the single source of truth fed by playerEvents.ts.
// ---------------------------------------------------------------------------
export {
playerState,
currentMedia,
isPlaying,
isPaused,
isLoading,
playbackPosition,
playbackDuration,
volume,
isMuted,
mergedMedia,
mergedIsPlaying,
mergedPosition,
mergedDuration,
mergedVolume,
} from "$lib/stores/player";
export {
queueItems,
currentQueueIndex,
currentQueueItem,
isShuffle,
repeatMode,
hasNext,
hasPrevious,
} from "$lib/stores/queue";