Playback fix
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This commit is contained in:
2026-07-02 18:13:55 +02:00
parent 6af7f7dcca
commit 1f6977cd01
16 changed files with 653 additions and 101 deletions
+48
View File
@@ -247,3 +247,51 @@ pub async fn player_on_playback_ended(
Ok(())
}
// ===== HTML5 video state-report commands =====
//
// On platforms where video renders in the webview (Linux WebKitGTK HTML5
// <video>), the real player lives outside the native backend, so the frontend
// HTML5 adapter reports DOM events back through these commands. The controller
// re-emits them through the same PlayerStatusEvent pipeline the native backends
// use, keeping the Rust controller the single source of truth and the frontend
// player store fed from one place (playerEvents.ts) in both modes.
/// Report an HTML5 <video> state change (playing/paused/loading/stopped/idle).
#[tauri::command]
#[specta::specta]
pub async fn player_report_state(
player: State<'_, PlayerStateWrapper>,
state: String,
media_id: Option<String>,
) -> Result<(), String> {
let controller = player.0.lock().await;
controller.report_html5_state(state, media_id);
Ok(())
}
/// Report an HTML5 <video> position tick (seconds). The adapter should throttle
/// these to roughly match the native backends' ~250ms cadence.
#[tauri::command]
#[specta::specta]
pub async fn player_report_position(
player: State<'_, PlayerStateWrapper>,
position: f64,
duration: f64,
) -> Result<(), String> {
let controller = player.0.lock().await;
controller.report_html5_position(position, duration);
Ok(())
}
/// Report that the HTML5 <video> finished loading and knows its duration.
#[tauri::command]
#[specta::specta]
pub async fn player_report_media_loaded(
player: State<'_, PlayerStateWrapper>,
duration: f64,
) -> Result<(), String> {
let controller = player.0.lock().await;
controller.report_html5_media_loaded(duration);
Ok(())
}