fix(player): return from background audio onto the episode it advanced to
An episode that ends while backgrounded in audio-only mode advances in the
backend, but player_exit_background_audio returned only a position, so the
video page reloaded the episode it was mounted with -- the previous one, at
the new episode's timestamp.
The command now returns BackgroundAudioResume { itemId, positionSeconds }.
planHandoffReturn yields "other-item" when the id differs from the mounted
one, and the player page navigates to that episode with resumeAt=<seconds>,
marking the outgoing episode watched and suppressing its stale stop report.
TRACES: UR-040, UR-023 | DR-296 | UT-265, UT-266
This commit is contained in:
@@ -120,6 +120,12 @@
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onNext?: () => void; // Called when user clicks next episode button
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hasNext?: boolean; // Whether there is a next episode available
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isLive?: boolean; // Live stream (Live TV) - no seek bar, no resume, no progress reporting
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/**
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* Returning from background audio found the backend on a different item
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* (the episode advanced while backgrounded). The page switches to it; this
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* player must not reload the one it was mounted with. (DR-296)
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*/
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onResumeOtherItem?: (itemId: string, positionSeconds: number) => void;
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}
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let {
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@@ -137,6 +143,7 @@
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onNext,
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hasNext = false,
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isLive = false,
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onResumeOtherItem,
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}: Props = $props();
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// The id this player instance reports progress against. Snapshotted from the
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@@ -2035,9 +2042,12 @@
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const wasPlaying = shouldResumeOnForeground(handoffState.wasPlaying, get(playerState).kind);
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handoffState = { ...initialHandoffState };
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try {
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// Absolute position the native audio reached (base offset applied in Rust).
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const pos = await commands.playerExitBackgroundAudio();
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log.debug("Returning from background audio at:", pos.toFixed(1));
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// The item the native audio is on and the absolute position it reached
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// (base offset applied in Rust). The item may not be `media`: an episode
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// that ended while backgrounded has already advanced in the backend.
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const resume = await commands.playerExitBackgroundAudio();
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const pos = resume.positionSeconds;
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log.debug("Returning from background audio at:", pos.toFixed(1), "item:", resume.itemId);
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isMediaReady = false;
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// The foreground seek below (pendingForegroundSeek/handleCanPlay) OWNS the
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@@ -2056,8 +2066,18 @@
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position: pos,
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wasPlaying,
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nativeStateKind: get(playerState).kind,
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mountedItemId: media?.id ?? null,
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resumeItemId: resume.itemId,
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});
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// Reloading `media` here would bring back the previous episode at the new
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// one's timestamp. Hand the switch to the page instead.
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// TRACES: UR-040, UR-023 | DR-296
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if (plan.target === "other-item" && plan.itemId) {
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onResumeOtherItem?.(plan.itemId, plan.position);
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return;
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}
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pendingForegroundPlay = plan.shouldPlay;
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// Determine the target stream + how the element/offset should be
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@@ -138,6 +138,51 @@ describe("backgroundAudioHandoff", () => {
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});
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expect(plan.position).toBe(0);
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});
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// An episode that ends while backgrounded advances in the backend. Reloading
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// the video the player was mounted with brought back the PREVIOUS episode,
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// at the new episode's timestamp.
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//
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// TRACES: UR-040, UR-023 | DR-296 | UT-265
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it("switches to the item the backend advanced to", () => {
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const plan = planHandoffReturn({
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useHtml5Element: false,
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position: 95,
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wasPlaying: true,
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nativeStateKind: "playing",
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mountedItemId: "ep1",
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resumeItemId: "ep2",
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});
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expect(plan.target).toBe("other-item");
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expect(plan.itemId).toBe("ep2");
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expect(plan.position).toBe(95);
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});
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it("reloads in place when the backend is still on the mounted item", () => {
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const plan = planHandoffReturn({
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useHtml5Element: true,
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position: 95,
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wasPlaying: true,
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nativeStateKind: "playing",
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mountedItemId: "ep1",
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resumeItemId: "ep1",
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});
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expect(plan.target).toBe("html5-element");
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});
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it("reloads in place when the backend reports no item", () => {
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// Queue emptied while backgrounded (e.g. the sleep timer): there is no
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// other item to go to, so the mounted one is the best we have.
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const plan = planHandoffReturn({
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useHtml5Element: false,
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position: 95,
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wasPlaying: false,
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nativeStateKind: undefined,
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mountedItemId: "ep1",
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resumeItemId: null,
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});
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expect(plan.target).toBe("native-backend");
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});
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});
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});
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@@ -77,8 +77,14 @@ export function shouldResumeOnForeground(
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/** What has to be restarted to put picture back on screen, and how. */
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export interface HandoffReturn {
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/** Which renderer must be brought back. */
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target: "html5-element" | "native-backend";
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/**
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* Which renderer must be brought back — or `other-item` when the backend is
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* no longer on the item this player was mounted with, so the player must
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* switch to `itemId` instead of reloading itself.
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*/
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target: "html5-element" | "native-backend" | "other-item";
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/** The item to switch to; set only for `other-item`. */
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itemId?: string;
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/** Absolute position the background audio reached. */
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position: number;
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/** Whether playback should be running once it is back. */
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@@ -107,18 +113,31 @@ export interface HandoffReturn {
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* `shouldPlay` folds in [shouldResumeOnForeground], so a lockscreen pause during
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* the handoff still wins over the snapshot taken on the way out.
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*
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* TRACES: UR-040, UR-003 | DR-196 | UT-060
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* An episode that ends while backgrounded advances in the backend, so the item
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* the native player returns on (`resumeItemId`) can differ from the one this
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* player was mounted with. Reloading the mounted one brought back the previous
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* episode at the new one's timestamp; in that case the plan is `other-item`.
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* A missing `resumeItemId` (queue emptied) keeps the in-place reload.
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*
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* TRACES: UR-040, UR-003, UR-023 | DR-196, DR-296 | UT-060, UT-265
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*/
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export function planHandoffReturn(opts: {
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useHtml5Element: boolean;
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position: number;
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wasPlaying: boolean;
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nativeStateKind: string | undefined;
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mountedItemId?: string | null;
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resumeItemId?: string | null;
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}): HandoffReturn {
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const position = opts.position > 0 ? opts.position : 0;
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const shouldPlay = shouldResumeOnForeground(opts.wasPlaying, opts.nativeStateKind);
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if (opts.resumeItemId && opts.resumeItemId !== opts.mountedItemId) {
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return { target: "other-item", itemId: opts.resumeItemId, position, shouldPlay };
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}
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return {
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target: opts.useHtml5Element ? "html5-element" : "native-backend",
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position: opts.position > 0 ? opts.position : 0,
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shouldPlay: shouldResumeOnForeground(opts.wasPlaying, opts.nativeStateKind),
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position,
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shouldPlay,
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};
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}
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