Architecture remediation A/B/F: poison-tolerant locks, graceful backend init, doc fixes
Workstream A — poison-tolerant locking: - Add utils/lock.rs with MutexSafe/RwLockSafe extension traits that recover a poisoned std::sync lock instead of panicking, plus unit tests. - Replace all 153 .lock().unwrap() and 4 .read()/.write().unwrap() production sites with _safe variants across 14 files, eliminating the player crash-cascade class. Tokio async mutexes are unchanged. Workstream B — graceful backend init: - create_player_backend no longer panics when MPV/ExoPlayer fail to initialize; it falls back to NullBackend and emits a backend-init-failed event so the UI can show "playback unavailable" instead of the app crashing. Fatal DB-setup panics are kept. Workstream F — doc reconciliation: - Rewrite software-architecture.md's inaccurate "thin UI / ~800 lines" claims to reflect reality (~20.5k non-test frontend) and document the events+polling hybrid plus the new locking/backend-init behavior.
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pub mod conversions;
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pub mod lock;
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