Fix sleep bug, fix menu return
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// Hero banner mix builder, shared by the movies/TV/music landing stores.
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//
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// The hero used to show the first N items of fixed pools (continue watching,
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// recently played, latest), which made it identical on every visit. Instead we
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// sample a couple of items at random from each pool — pools are ordered most
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// personal first — and shuffle the rotation, so the banner is a fresh mix each
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// time while still leading with something personal.
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// TRACES: UR-034 | DR-038
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import type { MediaItem } from "$lib/api/types";
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/** Fisher-Yates shuffle; returns a new array, input is untouched. */
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export function shuffle<T>(items: T[]): T[] {
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const result = [...items];
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for (let i = result.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[result[i], result[j]] = [result[j], result[i]];
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}
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return result;
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}
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/**
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* Build a varied hero rotation from ordered pools (most personal first).
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*
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* Takes up to `perPool` random items from each pool, de-duplicated by id and
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* filtered to items with usable artwork. The first pick from the first
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* non-empty pool leads the rotation (so a resumable/recent item greets the
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* user), the rest are shuffled. If that yields fewer than `count` items, the
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* remainder is backfilled from whatever is left across all pools.
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*/
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export function buildHeroMix(
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pools: MediaItem[][],
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hasArt: (item: MediaItem) => boolean,
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count = 6,
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perPool = 2
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): MediaItem[] {
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const seen = new Set<string>();
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const usable = pools.map(pool =>
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pool.filter(item => {
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if (!hasArt(item) || seen.has(item.id)) return false;
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seen.add(item.id);
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return true;
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})
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);
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const picked = new Set<string>();
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const picks: MediaItem[] = [];
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for (const pool of usable) {
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for (const item of shuffle(pool).slice(0, perPool)) {
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picked.add(item.id);
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picks.push(item);
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}
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}
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if (picks.length === 0) return [];
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const [leader, ...rest] = picks;
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const leftovers = shuffle(usable.flat().filter(item => !picked.has(item.id)));
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return [leader, ...shuffle(rest), ...leftovers].slice(0, count);
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}
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