Fix sleep bug, fix menu return
🏗️ Build and Test JellyTau / Run Tests (push) Successful in 4m1s
Traceability Validation / Check Requirement Traces (push) Successful in 23s
Build & Release / Run Tests (push) Successful in 4m7s
🏗️ Build and Test JellyTau / Build Android APK (push) Successful in 19m5s
Build & Release / Build Linux (push) Successful in 16m20s
Build & Release / Build Android (push) Successful in 19m12s
Build & Release / Create Release (push) Successful in 8s

This commit is contained in:
2026-07-01 23:49:51 +02:00
parent 342f95cac1
commit 75014ee00f
22 changed files with 880 additions and 149 deletions
+8 -2
View File
@@ -142,6 +142,7 @@ pub async fn player_play_next_episode(
pub async fn player_on_playback_ended(
player: State<'_, PlayerStateWrapper>,
repository_manager: State<'_, crate::commands::repository::RepositoryManagerWrapper>,
db: State<'_, DatabaseWrapper>,
item_id: Option<String>,
repository_handle: Option<String>,
) -> Result<(), String> {
@@ -174,7 +175,7 @@ pub async fn player_on_playback_ended(
// Handle the decision
match decision {
AutoplayDecision::Stop => {
log::debug!("[Autoplay] Decision: Stop playback");
log::info!("[Autoplay] Decision: Stop playback");
let controller = controller_arc.lock().await;
// Clear the queue so the frontend's currentQueueItem becomes null and
// the mini player hides. Without this, the queue still holds the last
@@ -193,9 +194,14 @@ pub async fn player_on_playback_ended(
}
}
AutoplayDecision::AdvanceToNext => {
log::debug!("[Autoplay] Decision: Advance to next track");
log::info!("[Autoplay] Decision: Advance to next track");
// Advance to next track in queue
let controller = controller_arc.lock().await;
// Prefer downloads that completed since the queue was built (e.g.
// preloaded upcoming tracks) over continuing to stream.
if let Err(e) = super::refresh_queue_local_sources(&controller, &db).await {
log::warn!("[Autoplay] Failed to refresh local sources: {}", e);
}
if let Err(e) = controller.next() {
log::error!("[Autoplay] Failed to advance to next track: {}", e);
// Emit PlaybackEnded event on error