fix(player): scale video to fill the player viewport
The <video> element used `max-w-full max-h-full`, which only ever shrinks oversized media. A source smaller than the window (480p on a 1080p display) rendered at its intrinsic size — a small picture floating in a black frame. Fill the container and let `object-contain` do the scaling, so the picture fits whichever axis constrains it in both directions while preserving aspect ratio. The sizing rules move to `videoFit.ts` so they are unit-testable outside the component.
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// Sizing rules for the HTML5 <video> element in the full-screen player.
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// Extracted from VideoPlayer.svelte so the fit behaviour is unit-testable.
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/**
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* Classes applied to the <video> element so it fits the player viewport.
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*
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* TRACES: UR-005
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*
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* `max-w-full max-h-full` only ever *shrinks* oversized media, so a source
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* smaller than the window (e.g. 480p on a 1080p display) rendered at its
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* intrinsic size - a small box in the middle of a black screen. Filling the
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* container and letting `object-contain` do the scaling fits the picture to
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* whichever axis constrains it, in both directions, preserving aspect ratio.
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*/
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export function videoFitClass(): string {
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return "w-full h-full object-contain";
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}
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export interface FittedSize {
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width: number;
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height: number;
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}
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/**
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* The rendered size of a video of the given intrinsic dimensions once it has
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* been fitted into the container - i.e. scaled (up or down) so that it touches
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* the container on its constraining axis, with the other axis letter/pillar
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* boxed. Mirrors what `object-fit: contain` on a full-size element does.
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*/
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export function fittedVideoSize(
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intrinsicWidth: number,
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intrinsicHeight: number,
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containerWidth: number,
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containerHeight: number,
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): FittedSize {
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if (intrinsicWidth <= 0 || intrinsicHeight <= 0) {
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return { width: 0, height: 0 };
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}
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const scale = Math.min(
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containerWidth / intrinsicWidth,
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containerHeight / intrinsicHeight,
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);
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return {
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width: intrinsicWidth * scale,
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height: intrinsicHeight * scale,
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};
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}
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