fix(player): make lockscreen transport reach background audio (DR-097)
Pausing from the lockscreen did nothing while a video's audio played in the background. The handoff starts native ExoPlayer audio and only then tears the WebView <video> down, and that teardown fires a DOM `pause` the frontend reports like any other — leaving html5_playing = Some(false). Transport therefore stayed aimed at the element: the lockscreen pause emitted a ControlCommand into a <video> that no longer existed while the native player carried on. The controller now tracks a background-audio handoff explicitly. Entering one hands transport authority to the native backend and drops the dying element's state/position/media-loaded reports, which also stop flipping the UI to paused and dragging the position backwards. Exiting restores the element as the player. A lockscreen pause also has to survive the return to the foreground: the video used to resume from a snapshot taken at handoff time, undoing the pause on the way back in. shouldResumeOnForeground() lets an explicit `paused` from the player override that snapshot. TRACES: UR-040, UR-005 | DR-052, DR-097
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@@ -1,6 +1,7 @@
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<!-- TRACES: UR-003, UR-005, UR-020, UR-021, UR-026, UR-040, UR-061 | DR-010, DR-023, DR-024, DR-051, DR-052, DR-092, DR-098, DR-099 -->
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<script lang="ts">
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import { onMount, onDestroy, untrack } from "svelte";
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import { get } from "svelte/store";
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import { goto } from "$app/navigation";
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import { commands } from "$lib/api/bindings";
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import type { JRayActor } from "$lib/api/bindings";
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@@ -14,7 +15,7 @@
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import CachedImage from "../common/CachedImage.svelte";
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import { videoFitClass } from "./videoFit";
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import { sleepTimerActive, sleepTimerExpiredSignal } from "$lib/stores/sleepTimer";
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import { playbackPosition } from "$lib/stores/player";
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import { playbackPosition, playerState } from "$lib/stores/player";
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import * as html5Adapter from "$lib/player/html5Adapter";
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import { playerController } from "$lib/player";
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import { Html5PlayerAdapter, type Html5ElementBridge } from "$lib/player/adapters";
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@@ -42,6 +43,7 @@
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initialHandoffState,
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shouldEnterBackgroundAudio,
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shouldExitBackgroundAudio,
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shouldResumeOnForeground,
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type BackgroundAudioState,
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} from "./backgroundAudioHandoff";
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@@ -1333,7 +1335,11 @@
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// the position native reached, and restore play/pause.
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async function exitBackgroundAudioHandoff() {
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if (!shouldExitBackgroundAudio(handoffState)) return;
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const wasPlaying = handoffState.wasPlaying;
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// Read the native player's state BEFORE exiting — the exit stops it. If the
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// user hit pause on the lockscreen while backgrounded, that pause must
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// survive the return to video rather than being overwritten by whatever the
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// <video> was doing when we handed off.
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const wasPlaying = shouldResumeOnForeground(handoffState.wasPlaying, get(playerState).kind);
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handoffState = { ...initialHandoffState };
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try {
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// Absolute position the native audio reached (base offset applied in Rust).
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