fix(player): make lockscreen transport reach background audio (DR-097)
Pausing from the lockscreen did nothing while a video's audio played in the background. The handoff starts native ExoPlayer audio and only then tears the WebView <video> down, and that teardown fires a DOM `pause` the frontend reports like any other — leaving html5_playing = Some(false). Transport therefore stayed aimed at the element: the lockscreen pause emitted a ControlCommand into a <video> that no longer existed while the native player carried on. The controller now tracks a background-audio handoff explicitly. Entering one hands transport authority to the native backend and drops the dying element's state/position/media-loaded reports, which also stop flipping the UI to paused and dragging the position backwards. Exiting restores the element as the player. A lockscreen pause also has to survive the return to the foreground: the video used to resume from a snapshot taken at handoff time, undoing the pause on the way back in. shouldResumeOnForeground() lets an explicit `paused` from the player override that snapshot. TRACES: UR-040, UR-005 | DR-052, DR-097
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@@ -714,7 +714,7 @@ pub async fn player_enter_background_audio(
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// this base to the native player's relative position to get the absolute one.
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// The controller owns it so a backend-driven advance to the next episode
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// clears it along with the stream it described.
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controller.set_background_audio_base(position_seconds);
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controller.enter_background_audio(position_seconds);
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controller
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.play_item(media_item)
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.map_err(|e| e.to_string())?;
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@@ -753,7 +753,7 @@ pub async fn player_exit_background_audio(
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// The base offset (handoff position) + native player's relative position =
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// the absolute position to resume the video at. Zero after a backend-driven
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// episode advance, whose stream already starts at its own zero.
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let base = controller.take_background_audio_base();
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let base = controller.exit_background_audio();
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// Capture position into a `let` BEFORE stop() — never hold work across a lock
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// re-entrant call (deadlock discipline, CLAUDE.md).
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let relative = controller.position();
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