fix(player): clamp seeks inside media to stop end-of-stream pause loop (DR-095)
Seeking near the end of a transcoded video locked the player into a stall/pause loop: unpausing or skipping bounced straight back to paused. Both seek paths clamped the target to exactly `duration`. hls.js then requested the segment whose start time lies *past* the end of the media (a 6330.324s item asks for segment 1055, starting at 6336.33s). Jellyfin never produces that segment, the fetch times out, and the gap-controller stalls forever at the last buffered position — retrying ~1x/second and firing an endless stream of AbortErrors as play() lands mid-nudge. Clamp strictly inside the media instead, keeping one segment length (6s) of margin, floored at 0 so short media still seeks to the start. The seek-bar drag path needed this too: its range input `max` is the duration itself, so dragging fully right produced the same dead target. Also bumps the requirement-count fixture for the new DR-095 row.
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@@ -24,6 +24,7 @@
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createTapGestureState,
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registerTap,
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resolveSeekTarget,
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clampSeekTarget,
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SEEK_FORWARD_SECONDS,
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SEEK_BACKWARD_SECONDS,
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type TapFeedback,
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@@ -1147,7 +1148,10 @@
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async function handleSeekBarChange(e: Event) {
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const input = e.target as HTMLInputElement;
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const targetTime = parseFloat(input.value);
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// Clamp strictly inside the media: the range input's max IS the duration, so
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// dragging fully right would otherwise request a segment past the media end,
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// which the server never produces (see END_SEEK_MARGIN_SECONDS).
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const targetTime = clampSeekTarget(parseFloat(input.value), duration);
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// Set isSeeking immediately to prevent timeupdate from interfering
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isSeeking = true;
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