Introduce PlayerAdapter contract; decision logic shared in Rust backend

Establish a decoupled player boundary so UI and backend interact with video
through one contract, with the HTML5 (Linux/interim-Android) and native
(ExoPlayer) providers as interchangeable primitive-executor adapters.

- PlayerAdapter interface + AdapterHost callback bag (adapters/types.ts): the
  adapter owns only decision-free element PRIMITIVES (seekElement, reloadSource,
  play/pause, setVolume, selectSubtitle); it never branches on strategy.
- Seek/audio-track DECISIONS stay in Rust (player_seek_video / _switch_audio_track
  return a strategy); the facade dispatches the chosen primitive to the active
  adapter. Both providers share the one decision path — logic lives once, in Rust.
- Facade holds the active adapter; a new ControlCommand PlayerStatusEvent lets
  backend control (lockscreen/remote/sleep) drive the webview <video> element.
- Html5PlayerAdapter resolves the LIVE element via the bridge (fixes play/pause
  silently no-opping when the element was re-bound).
- Do not emit a "stopped" player state on natural end-of-video: it flipped the
  player/mode to idle mid-handoff and suppressed next-episode auto-advance under
  a sleep timer. Jellyfin progress reporting is preserved; the backend's
  on_video_playback_ended owns the transition.
- VideoPlayer net -300 lines (strategy/HLS-reload logic relocated to the adapter).
- Adds 20 adapter unit tests; existing suites stay green (vitest 457, cargo 416).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 19:56:20 +02:00
co-authored by Claude Opus 4.8
parent 1f6977cd01
commit a64e1b1fb4
15 changed files with 1198 additions and 301 deletions
+44
View File
@@ -90,6 +90,50 @@ flowchart LR
**Important**: The command is `player_get_queue` (returns `QueueStatus` with `hasNext`/`hasPrevious`). There is no `player_get_queue_status` command.
## HTML5 Video Adapter (webview-rendered video)
**Location**: `src/lib/player/html5Adapter.ts`, `src/lib/player/index.ts`, report commands in
`src-tauri/src/commands/player/timers.rs`
Video on desktop (Linux WebKitGTK) — and, per current interim behavior, Android — is rendered by an
HTML5 `<video>`/HLS element **inside the webview**. libmpv is initialized audio-only (`vo=null`,
`video=false`), so the native backend cannot render or observe this element. The `<video>` is therefore
the real player, living outside Rust's reach.
To keep the `PlayerController` the single source of truth (matching the audio path), the HTML5 element
is treated as **a dumb output device that reports back into Rust**, rather than an independent state
authority:
```mermaid
flowchart LR
subgraph Webview["Webview"]
Video["HTML5 <video> / HLS.js"]
Adapter["html5Adapter.ts<br/>(reports DOM events)"]
end
subgraph Backend["Rust"]
Cmds["player_report_state<br/>player_report_position<br/>player_report_media_loaded"]
Controller["PlayerController"]
Emitter["TauriEventEmitter"]
end
subgraph Frontend["Frontend"]
Events["playerEvents.ts"]
Store["player store"]
end
Video -->|DOM events| Adapter --> Cmds --> Controller --> Emitter --> Events --> Store
```
**Key points:**
- The adapter re-emits the *same* `PlayerStatusEvent`s (`StateChanged`, `PositionUpdate`, `MediaLoaded`)
the native backends emit, so `playerEvents.ts` needs **no** HTML5-specific branch — HTML5 is just
another event source feeding the existing pipeline.
- Position reports are throttled (~250ms) to match the MPV cadence and avoid flooding IPC from the
60fps RAF loop.
- **Boundary rule**: UI components never touch the report commands or `videoElement` state directly.
Playback *control* goes through the unified facade `src/lib/player/index.ts` (`playerController`);
HTML5 *state reporting* goes through `html5Adapter.ts`. This restores the documented invariant
("frontend only displays state and invokes commands") for the video path.
## MpvBackend (Linux)
**Location**: `src-tauri/src/player/mpv/`