Introduce PlayerAdapter contract; decision logic shared in Rust backend

Establish a decoupled player boundary so UI and backend interact with video
through one contract, with the HTML5 (Linux/interim-Android) and native
(ExoPlayer) providers as interchangeable primitive-executor adapters.

- PlayerAdapter interface + AdapterHost callback bag (adapters/types.ts): the
  adapter owns only decision-free element PRIMITIVES (seekElement, reloadSource,
  play/pause, setVolume, selectSubtitle); it never branches on strategy.
- Seek/audio-track DECISIONS stay in Rust (player_seek_video / _switch_audio_track
  return a strategy); the facade dispatches the chosen primitive to the active
  adapter. Both providers share the one decision path — logic lives once, in Rust.
- Facade holds the active adapter; a new ControlCommand PlayerStatusEvent lets
  backend control (lockscreen/remote/sleep) drive the webview <video> element.
- Html5PlayerAdapter resolves the LIVE element via the bridge (fixes play/pause
  silently no-opping when the element was re-bound).
- Do not emit a "stopped" player state on natural end-of-video: it flipped the
  player/mode to idle mid-handoff and suppressed next-episode auto-advance under
  a sleep timer. Jellyfin progress reporting is preserved; the backend's
  on_video_playback_ended owns the transition.
- VideoPlayer net -300 lines (strategy/HLS-reload logic relocated to the adapter).
- Adds 20 adapter unit tests; existing suites stay green (vitest 457, cargo 416).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 19:56:20 +02:00
co-authored by Claude Opus 4.8
parent 1f6977cd01
commit a64e1b1fb4
15 changed files with 1198 additions and 301 deletions
+55
View File
@@ -0,0 +1,55 @@
/**
* Player adapter factory + public exports.
*
* `createAdapter` selects the concrete PlayerAdapter for the current platform.
* It is the single place that encodes the INTERIM Android override: the Rust
* backend may report a native ExoPlayer backend, but native Android video
* rendering is blocked upstream (tauri#10152 — transparent webview / SurfaceView
* compositing), so we render Android video through the HTML5 adapter for now.
* When that upstream limitation is resolved, flip this to honor `backendKind`.
*
* TRACES: UR-003 | DR-004
*/
import { Html5PlayerAdapter, type Html5ElementBridge } from "./html5Adapter";
import { NativePlayerAdapter } from "./nativeAdapter";
import type { AdapterHost, PlayerAdapter } from "./types";
export type { PlayerAdapter, AdapterHost, PlayerLoadOptions, SubtitleTrackInput } from "./types";
export type { Html5ElementBridge } from "./html5Adapter";
export { Html5PlayerAdapter } from "./html5Adapter";
export { NativePlayerAdapter } from "./nativeAdapter";
/** What the Rust `player_play_item` response says it chose. */
export type BackendKind = "html5" | "native";
export interface CreateAdapterArgs {
/** Backend kind reported by `player_play_item` (`useHtml5Element`). */
backendKind: BackendKind;
host: AdapterHost;
/** Required for the HTML5 adapter; ignored by the native adapter. */
bridge?: Html5ElementBridge;
}
/**
* Build the adapter for this platform/stream.
*
* INTERIM: always returns the HTML5 adapter, because the native surface is not
* visible through the webview on current Tauri (see module docs). The bridge is
* therefore required.
*/
export function createAdapter({ backendKind, host, bridge }: CreateAdapterArgs): PlayerAdapter {
// INTERIM OVERRIDE: force HTML5 rendering even when the backend reports native.
const effectiveKind: BackendKind = "html5";
if (effectiveKind === "html5") {
if (!bridge) {
throw new Error("createAdapter: Html5ElementBridge is required for the HTML5 adapter");
}
return new Html5PlayerAdapter(host, bridge);
}
// Reached only once the interim override is lifted (native Android unblocked).
void backendKind;
return new NativePlayerAdapter(host);
}