Introduce PlayerAdapter contract; decision logic shared in Rust backend

Establish a decoupled player boundary so UI and backend interact with video
through one contract, with the HTML5 (Linux/interim-Android) and native
(ExoPlayer) providers as interchangeable primitive-executor adapters.

- PlayerAdapter interface + AdapterHost callback bag (adapters/types.ts): the
  adapter owns only decision-free element PRIMITIVES (seekElement, reloadSource,
  play/pause, setVolume, selectSubtitle); it never branches on strategy.
- Seek/audio-track DECISIONS stay in Rust (player_seek_video / _switch_audio_track
  return a strategy); the facade dispatches the chosen primitive to the active
  adapter. Both providers share the one decision path — logic lives once, in Rust.
- Facade holds the active adapter; a new ControlCommand PlayerStatusEvent lets
  backend control (lockscreen/remote/sleep) drive the webview <video> element.
- Html5PlayerAdapter resolves the LIVE element via the bridge (fixes play/pause
  silently no-opping when the element was re-bound).
- Do not emit a "stopped" player state on natural end-of-video: it flipped the
  player/mode to idle mid-handoff and suppressed next-episode auto-advance under
  a sleep timer. Jellyfin progress reporting is preserved; the backend's
  on_video_playback_ended owns the transition.
- VideoPlayer net -300 lines (strategy/HLS-reload logic relocated to the adapter).
- Adds 20 adapter unit tests; existing suites stay green (vitest 457, cargo 416).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-02 19:56:20 +02:00
co-authored by Claude Opus 4.8
parent 1f6977cd01
commit a64e1b1fb4
15 changed files with 1198 additions and 301 deletions
+42
View File
@@ -17,6 +17,7 @@ import { sleepTimer, sleepTimerExpiredSignal } from "$lib/stores/sleepTimer";
import { nextEpisode, nextEpisodeItem as nextEpisodeItemStore } from "$lib/stores/nextEpisode";
import { autoPlayNext } from "$lib/services/nextEpisodeService";
import { preloadUpcomingTracks } from "$lib/services/preload";
import { playerController } from "$lib/player";
import type { MediaItem } from "$lib/api/types";
import { get } from "svelte/store";
@@ -116,9 +117,20 @@ function handlePlayerEvent(event: PlayerStatusEvent): void {
case "sleep_timer_expired":
// Backend stops its own playback; this signal lets HTML5 video (which
// plays outside the backend on Linux) pause itself too.
// Preferred path: drive the active video adapter directly so the backend
// has real control authority over the webview element. The legacy
// sleepTimerExpiredSignal is kept for any remaining subscribers.
playerController.getActiveAdapter()?.pause();
sleepTimerExpiredSignal.update((n) => n + 1);
break;
case "control_command":
// Backend-originated control targeting the active frontend player adapter
// (lockscreen/remote/sleep). Route it to the adapter so a backend intent
// reaches the webview <video> element.
handleControlCommand(event.action, event.position);
break;
case "show_next_episode_popup":
handleShowNextEpisodePopup(
event.current_episode,
@@ -292,6 +304,36 @@ function handleSleepTimerChanged(mode: SleepTimerMode, remainingSeconds: number)
sleepTimer.set({ mode, remainingSeconds });
}
/**
* Route a backend-originated control command to the active player adapter, so a
* backend intent (lockscreen/remote/sleep) can drive the webview <video> element
* that Rust cannot reach directly. No-op when no video adapter is active (audio
* playback is already fully backend-driven).
*/
function handleControlCommand(action: string, position: number | null): void {
const adapter = playerController.getActiveAdapter();
if (!adapter) return;
switch (action) {
case "play":
void adapter.play();
break;
case "pause":
void adapter.pause();
break;
case "seek":
// Backend-driven in-place seek (e.g. lockscreen scrub). The backend has
// already decided this is a simple position change, so use the element
// seek primitive with no transcode offset.
if (position != null) void adapter.seekElement(position, 0);
break;
case "stop":
void adapter.pause();
break;
default:
console.warn("[playerEvents] Unknown control command:", action);
}
}
/**
* Handle show next episode popup event.
*