fix offline mode and layout bugs
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This commit is contained in:
+19
-2
@@ -295,6 +295,14 @@ class JellyTauPlaybackService : MediaSessionService() {
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// Update MediaSession playback state
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session.setPlaybackState(buildPlaybackState(isPlaying, position))
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// While casting, re-assert the remote volume provider. Metadata pushes
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// arrive on the session poller thread and can race with (or arrive
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// before) enableRemoteVolume(); this keeps the session routed to the
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// remote (absolute) volume slider instead of the local media stream.
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if (isRemoteVolumeEnabled) {
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volumeProvider?.let { session.setPlaybackToRemote(it) }
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}
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// Update the notification
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updateNotification(title, artist, isPlaying)
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}
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@@ -326,8 +334,17 @@ class JellyTauPlaybackService : MediaSessionService() {
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*
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* The reported playback speed is 1.0 while playing and 0.0 while paused so
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* Android does not extrapolate the position past a paused track.
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*
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* While remote volume control is enabled (casting), the state is forced to
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* STATE_PLAYING regardless of [isPlaying]. Android only surfaces the remote
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* (absolute) volume slider for a session that is actively playing; if a
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* periodic metadata/position push reports paused (e.g. before the remote
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* session has actually started), reporting STATE_PAUSED here makes the
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* system tear down the remote slider set up by setPlaybackToRemote() and
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* fall back to the local media-stream volume.
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*/
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private fun buildPlaybackState(isPlaying: Boolean, position: Long): PlaybackStateCompat {
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val playing = isPlaying || isRemoteVolumeEnabled
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return PlaybackStateCompat.Builder()
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.setActions(
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PlaybackStateCompat.ACTION_PLAY or
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@@ -338,9 +355,9 @@ class JellyTauPlaybackService : MediaSessionService() {
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PlaybackStateCompat.ACTION_SEEK_TO
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)
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.setState(
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if (isPlaying) PlaybackStateCompat.STATE_PLAYING else PlaybackStateCompat.STATE_PAUSED,
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if (playing) PlaybackStateCompat.STATE_PLAYING else PlaybackStateCompat.STATE_PAUSED,
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position,
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if (isPlaying) 1.0f else 0.0f
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if (playing) 1.0f else 0.0f
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)
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.build()
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}
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