fix offline mode and layout bugs
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This commit is contained in:
2026-07-06 20:24:46 +02:00
parent 68c8602230
commit acb7e5f221
14 changed files with 1008 additions and 28 deletions
@@ -295,6 +295,14 @@ class JellyTauPlaybackService : MediaSessionService() {
// Update MediaSession playback state
session.setPlaybackState(buildPlaybackState(isPlaying, position))
// While casting, re-assert the remote volume provider. Metadata pushes
// arrive on the session poller thread and can race with (or arrive
// before) enableRemoteVolume(); this keeps the session routed to the
// remote (absolute) volume slider instead of the local media stream.
if (isRemoteVolumeEnabled) {
volumeProvider?.let { session.setPlaybackToRemote(it) }
}
// Update the notification
updateNotification(title, artist, isPlaying)
}
@@ -326,8 +334,17 @@ class JellyTauPlaybackService : MediaSessionService() {
*
* The reported playback speed is 1.0 while playing and 0.0 while paused so
* Android does not extrapolate the position past a paused track.
*
* While remote volume control is enabled (casting), the state is forced to
* STATE_PLAYING regardless of [isPlaying]. Android only surfaces the remote
* (absolute) volume slider for a session that is actively playing; if a
* periodic metadata/position push reports paused (e.g. before the remote
* session has actually started), reporting STATE_PAUSED here makes the
* system tear down the remote slider set up by setPlaybackToRemote() and
* fall back to the local media-stream volume.
*/
private fun buildPlaybackState(isPlaying: Boolean, position: Long): PlaybackStateCompat {
val playing = isPlaying || isRemoteVolumeEnabled
return PlaybackStateCompat.Builder()
.setActions(
PlaybackStateCompat.ACTION_PLAY or
@@ -338,9 +355,9 @@ class JellyTauPlaybackService : MediaSessionService() {
PlaybackStateCompat.ACTION_SEEK_TO
)
.setState(
if (isPlaying) PlaybackStateCompat.STATE_PLAYING else PlaybackStateCompat.STATE_PAUSED,
if (playing) PlaybackStateCompat.STATE_PLAYING else PlaybackStateCompat.STATE_PAUSED,
position,
if (isPlaying) 1.0f else 0.0f
if (playing) 1.0f else 0.0f
)
.build()
}