fix(player): keep double-tap seek working over the play overlay (DR-098)
Publish Documentation / Build & publish docs to gitea-pages (push) Has been cancelled
Traceability Validation / Check Requirement Traces (push) Has been cancelled
🏗️ Build and Test JellyTau / Run Tests (push) Failing after 7m5s
🏗️ Build and Test JellyTau / Android Compile Check (push) Has been skipped
Publish Documentation / Build & publish docs to gitea-pages (push) Has been cancelled
Traceability Validation / Check Requirement Traces (push) Has been cancelled
🏗️ Build and Test JellyTau / Run Tests (push) Failing after 7m5s
🏗️ Build and Test JellyTau / Android Compile Check (push) Has been skipped
The control-surface guard added in the previous commit killed double-tap-to-seek. The first tap pauses, which renders the full-screen <button> play overlay over the video, so the SECOND tap lands on a button — and the guard discarded it as "a tap on a control". Mark that overlay `data-player-surface`: visually it IS the video, so it must keep taking tap gestures despite being a <button>. The marker wins over the interactive-tag check in isControlSurfaceTouch. Adds VideoPlayer.tapSurface.test.ts, which renders the REAL component and dispatches real touch/click events at whatever element is genuinely on top. This is the gap that let four bugs ship in a row: the pure-unit tests over registerTap/isControlSurfaceTouch/isSynthesizedTouchClick all passed throughout, because each helper behaved exactly as specified — every bug was in the composition, i.e. which element actually receives a tap after Svelte re-renders. Modelling that DOM by hand in a test would just re-encode the same wrong assumption, so these render it instead. The new double-tap test was verified to fail with the fix reverted and pass with it applied, in both directions.
This commit is contained in:
@@ -1448,7 +1448,11 @@
|
||||
* `isControlSurfaceTouch` needs, so the rule itself stays DOM-free and testable.
|
||||
*/
|
||||
function ancestorChain(target: EventTarget | null) {
|
||||
const chain: Array<{ tag: string; isPlayerControls?: boolean }> = [];
|
||||
const chain: Array<{
|
||||
tag: string;
|
||||
isPlayerControls?: boolean;
|
||||
isPlayerSurface?: boolean;
|
||||
}> = [];
|
||||
let node = target as HTMLElement | null;
|
||||
// Bounded walk: controls live a few levels below the player root, and
|
||||
// stopping at <body> keeps this cheap and avoids depending on a bound ref.
|
||||
@@ -1456,6 +1460,7 @@
|
||||
chain.push({
|
||||
tag: node.tagName ?? "",
|
||||
isPlayerControls: node.dataset?.playerControls !== undefined,
|
||||
isPlayerSurface: node.dataset?.playerSurface !== undefined,
|
||||
});
|
||||
node = node.parentElement;
|
||||
}
|
||||
@@ -1807,10 +1812,15 @@
|
||||
<div class="w-12 h-12 border-4 border-white border-t-transparent rounded-full animate-spin"></div>
|
||||
</div>
|
||||
{:else if !isPlaying}
|
||||
<!-- Play overlay. Must share the touch-click guard: this button appears the
|
||||
instant a tap pauses, so the synthesized click lands here and would
|
||||
resume immediately (see DR-098). -->
|
||||
<!-- Play overlay. Visually this IS the video surface, so it is marked
|
||||
`data-player-surface`: it must keep participating in tap gestures even
|
||||
though it is a <button>, or the second tap of a double tap (which lands
|
||||
here, because the first tap paused and raised this overlay) is
|
||||
discarded as "a tap on a control" and seeking dies. It still shares the
|
||||
synthesized-click guard, since it appears exactly when a tap pauses.
|
||||
See DR-098. -->
|
||||
<button
|
||||
data-player-surface
|
||||
class="absolute inset-0 flex items-center justify-center bg-black/30"
|
||||
onclick={handleSurfaceClick}
|
||||
aria-label="Play"
|
||||
|
||||
@@ -0,0 +1,211 @@
|
||||
/**
|
||||
* Behavioural regression tests for the video tap surface — rendered against the
|
||||
* REAL component, not a hand-modelled DOM.
|
||||
*
|
||||
* TRACES: UR-005, UR-061 | DR-098 | UT-092
|
||||
*
|
||||
* Why this file exists:
|
||||
*
|
||||
* `tapGestures.test.ts` tests `registerTap` / `isControlSurfaceTouch` /
|
||||
* `isSynthesizedTouchClick` as isolated pure functions. Every one of those tests
|
||||
* passed while, on the device, in sequence: the player pause-looped, then
|
||||
* pausing became impossible, then the bottom controls went dead, then
|
||||
* double-tap-to-seek stopped working. The helpers were each behaving exactly as
|
||||
* specified — the bugs were all in the *composition*: which element actually
|
||||
* receives a tap once Svelte has re-rendered.
|
||||
*
|
||||
* Testing my own helpers could not catch that, and modelling the DOM by hand in
|
||||
* a test just re-encodes the same wrong assumption. So these tests render
|
||||
* VideoPlayer and dispatch real touch/click events at whatever element is
|
||||
* genuinely on top, asserting user-visible outcomes ("a double tap seeks")
|
||||
* rather than internals.
|
||||
*
|
||||
* The specific traps encoded here, each a bug that shipped:
|
||||
* - pausing renders a full-screen <button> play overlay OVER the video, so the
|
||||
* second tap of a double tap lands on a button, not the video;
|
||||
* - the browser synthesizes a `click` after a touch tap, which must not toggle
|
||||
* a second time, on ANY layered target;
|
||||
* - the bottom controls bar must drive its own buttons and NOT the container's
|
||||
* tap gestures.
|
||||
*/
|
||||
|
||||
import { describe, it, expect, vi, beforeEach } from "vitest";
|
||||
import { render } from "@testing-library/svelte";
|
||||
import { tick } from "svelte";
|
||||
import VideoPlayer from "./VideoPlayer.svelte";
|
||||
import { SEEK_FORWARD_SECONDS } from "./tapGestures";
|
||||
|
||||
// --- Mocks: everything VideoPlayer reaches for that is not the tap surface. ---
|
||||
|
||||
const toggleSpy = vi.fn();
|
||||
const seekVideoSpy = vi.fn();
|
||||
const seekSpy = vi.fn();
|
||||
|
||||
vi.mock("$app/navigation", () => ({ goto: vi.fn() }));
|
||||
|
||||
vi.mock("$lib/player", () => ({
|
||||
playerController: {
|
||||
toggle: (...a: unknown[]) => {
|
||||
toggleSpy(...a);
|
||||
return Promise.resolve();
|
||||
},
|
||||
seekVideo: (...a: unknown[]) => {
|
||||
seekVideoSpy(...a);
|
||||
return Promise.resolve();
|
||||
},
|
||||
seek: (...a: unknown[]) => {
|
||||
seekSpy(...a);
|
||||
return Promise.resolve();
|
||||
},
|
||||
setActiveAdapter: vi.fn(),
|
||||
clearActiveAdapter: vi.fn(),
|
||||
getActiveAdapter: vi.fn(() => null),
|
||||
},
|
||||
}));
|
||||
|
||||
vi.mock("$lib/player/adapters/rustReportHost", () => ({
|
||||
createRustReportHost: () => ({
|
||||
onState: vi.fn(),
|
||||
onPosition: vi.fn(),
|
||||
onMediaLoaded: vi.fn(),
|
||||
onEnded: vi.fn(),
|
||||
onError: vi.fn(),
|
||||
onStreamUrlChanged: vi.fn(),
|
||||
onBuffering: vi.fn(),
|
||||
onReady: vi.fn(),
|
||||
}),
|
||||
}));
|
||||
|
||||
vi.mock("$lib/player/html5Adapter", () => ({
|
||||
reportState: vi.fn(),
|
||||
reportPosition: vi.fn(),
|
||||
reportMediaLoaded: vi.fn(),
|
||||
resetReporting: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("$lib/utils/pictureInPicture", () => ({
|
||||
isPipSupported: () => false,
|
||||
enterPip: vi.fn(),
|
||||
setAutoEnterEnabled: vi.fn(),
|
||||
}));
|
||||
|
||||
vi.mock("$lib/stores/auth", () => ({
|
||||
auth: {
|
||||
getRepository: () => ({ getHandle: () => "h", jrayActorsAt: async () => [] }),
|
||||
subscribe: (fn: (v: unknown) => void) => {
|
||||
fn({ isAuthenticated: true });
|
||||
return () => {};
|
||||
},
|
||||
},
|
||||
}));
|
||||
|
||||
const MEDIA = {
|
||||
id: "item-1",
|
||||
name: "Test Episode",
|
||||
type: "Episode",
|
||||
runTimeTicks: 6_000_000_000, // 600s
|
||||
} as any;
|
||||
|
||||
/** Dispatch a touch at (x, y) on whatever element is topmost there. */
|
||||
function touchAt(el: Element, x: number) {
|
||||
const touch = { clientX: x, clientY: 300 } as Touch;
|
||||
el.dispatchEvent(
|
||||
new TouchEvent("touchstart", {
|
||||
bubbles: true,
|
||||
cancelable: true,
|
||||
touches: [touch] as unknown as Touch[],
|
||||
})
|
||||
);
|
||||
}
|
||||
|
||||
function renderPlayer() {
|
||||
return render(VideoPlayer, {
|
||||
props: { media: MEDIA, streamUrl: "http://x/master.m3u8", onClose: vi.fn() },
|
||||
});
|
||||
}
|
||||
|
||||
describe("VideoPlayer tap surface (real component)", () => {
|
||||
beforeEach(() => {
|
||||
vi.clearAllMocks();
|
||||
});
|
||||
|
||||
it("a single tap on the video toggles play/pause exactly once", async () => {
|
||||
const { container } = renderPlayer();
|
||||
const video = container.querySelector("video");
|
||||
expect(video).toBeTruthy();
|
||||
|
||||
touchAt(video!, 900);
|
||||
|
||||
expect(toggleSpy).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
|
||||
it("the synthesized click after a tap does not toggle a second time", async () => {
|
||||
const { container } = renderPlayer();
|
||||
const video = container.querySelector("video")!;
|
||||
|
||||
touchAt(video, 900);
|
||||
// The compatibility click the browser fires after a touch tap. detail=0 is
|
||||
// how engines mark it; a late real-detail click is covered by the recency
|
||||
// guard, which this exercises too since it lands immediately.
|
||||
video.dispatchEvent(new MouseEvent("click", { bubbles: true, detail: 0 }));
|
||||
|
||||
expect(toggleSpy).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
|
||||
it("a double tap seeks even though the first tap raised the play overlay", async () => {
|
||||
// THE regression this file exists for. On device the first tap pauses, which
|
||||
// makes Svelte render a full-screen <button> play overlay over the video —
|
||||
// so the SECOND tap lands on a button, not the video. A control-surface
|
||||
// guard that does not know about that overlay discards it and seeking dies.
|
||||
//
|
||||
// Reproducing it requires the overlay to actually render, which means
|
||||
// driving `isPlaying` the way the real element does: via its `pause` event.
|
||||
vi.useFakeTimers();
|
||||
try {
|
||||
const { container } = renderPlayer();
|
||||
const video = container.querySelector("video")!;
|
||||
|
||||
// Tap 1 on the video.
|
||||
touchAt(video, 900);
|
||||
|
||||
// The element reports it paused → isPlaying=false → overlay renders.
|
||||
video.dispatchEvent(new Event("pause"));
|
||||
await Promise.resolve();
|
||||
await tick();
|
||||
|
||||
const overlay = container.querySelector("[data-player-surface]");
|
||||
expect(overlay, "the play overlay should be covering the video").toBeTruthy();
|
||||
|
||||
vi.advanceTimersByTime(120); // inside DOUBLE_TAP_WINDOW_MS
|
||||
// Tap 2 lands on the OVERLAY, exactly as on device.
|
||||
touchAt(overlay!, 900);
|
||||
|
||||
// Either seek route is acceptable — which one runs depends on whether a
|
||||
// video adapter is registered. What must hold is that a seek happened, to
|
||||
// roughly the forward-skip target.
|
||||
const calls = [...seekVideoSpy.mock.calls, ...seekSpy.mock.calls];
|
||||
expect(calls.length).toBe(1);
|
||||
const [position] = calls[0];
|
||||
expect(position).toBeGreaterThan(0);
|
||||
expect(position).toBeLessThanOrEqual(SEEK_FORWARD_SECONDS);
|
||||
} finally {
|
||||
vi.useRealTimers();
|
||||
}
|
||||
});
|
||||
|
||||
it("tapping the bottom play/pause button toggles once, not twice", async () => {
|
||||
const { container } = renderPlayer();
|
||||
const controls = container.querySelector("[data-player-controls]");
|
||||
expect(controls).toBeTruthy();
|
||||
|
||||
const playBtn = controls!.querySelector("button");
|
||||
expect(playBtn).toBeTruthy();
|
||||
|
||||
// A real press: touchstart bubbles to the container's gesture handler, then
|
||||
// the button's own click fires. Only ONE toggle may result.
|
||||
touchAt(playBtn!, 40);
|
||||
playBtn!.dispatchEvent(new MouseEvent("click", { bubbles: true, detail: 1 }));
|
||||
|
||||
expect(toggleSpy).toHaveBeenCalledTimes(1);
|
||||
});
|
||||
});
|
||||
@@ -45,12 +45,19 @@ export const TOUCH_CLICK_SUPPRESS_MS = 700;
|
||||
* testable without a DOM.
|
||||
*/
|
||||
export function isControlSurfaceTouch(
|
||||
ancestors: Array<{ tag: string; isPlayerControls?: boolean }>
|
||||
ancestors: Array<{ tag: string; isPlayerControls?: boolean; isPlayerSurface?: boolean }>
|
||||
): boolean {
|
||||
const INTERACTIVE = new Set(["button", "a", "input", "select", "textarea", "label"]);
|
||||
return ancestors.some(
|
||||
(node) => node.isPlayerControls === true || INTERACTIVE.has(node.tag.toLowerCase())
|
||||
);
|
||||
for (const node of ancestors) {
|
||||
// `data-player-surface` wins over the tag check: the full-screen play overlay
|
||||
// is a <button> but is visually the video itself, and must keep taking tap
|
||||
// gestures — otherwise the second tap of a double tap (which lands on it,
|
||||
// because the first tap paused and raised it) is discarded and seeking dies.
|
||||
if (node.isPlayerSurface === true) return false;
|
||||
if (node.isPlayerControls === true) return true;
|
||||
if (INTERACTIVE.has(node.tag.toLowerCase())) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user