fix(player): keep double-tap seek working over the play overlay (DR-098)
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The control-surface guard added in the previous commit killed double-tap-to-seek. The first tap pauses, which renders the full-screen <button> play overlay over the video, so the SECOND tap lands on a button — and the guard discarded it as "a tap on a control". Mark that overlay `data-player-surface`: visually it IS the video, so it must keep taking tap gestures despite being a <button>. The marker wins over the interactive-tag check in isControlSurfaceTouch. Adds VideoPlayer.tapSurface.test.ts, which renders the REAL component and dispatches real touch/click events at whatever element is genuinely on top. This is the gap that let four bugs ship in a row: the pure-unit tests over registerTap/isControlSurfaceTouch/isSynthesizedTouchClick all passed throughout, because each helper behaved exactly as specified — every bug was in the composition, i.e. which element actually receives a tap after Svelte re-renders. Modelling that DOM by hand in a test would just re-encode the same wrong assumption, so these render it instead. The new double-tap test was verified to fail with the fix reverted and pass with it applied, in both directions.
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@@ -1448,7 +1448,11 @@
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* `isControlSurfaceTouch` needs, so the rule itself stays DOM-free and testable.
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*/
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function ancestorChain(target: EventTarget | null) {
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const chain: Array<{ tag: string; isPlayerControls?: boolean }> = [];
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const chain: Array<{
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tag: string;
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isPlayerControls?: boolean;
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isPlayerSurface?: boolean;
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}> = [];
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let node = target as HTMLElement | null;
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// Bounded walk: controls live a few levels below the player root, and
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// stopping at <body> keeps this cheap and avoids depending on a bound ref.
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@@ -1456,6 +1460,7 @@
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chain.push({
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tag: node.tagName ?? "",
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isPlayerControls: node.dataset?.playerControls !== undefined,
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isPlayerSurface: node.dataset?.playerSurface !== undefined,
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});
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node = node.parentElement;
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}
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@@ -1807,10 +1812,15 @@
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<div class="w-12 h-12 border-4 border-white border-t-transparent rounded-full animate-spin"></div>
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</div>
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{:else if !isPlaying}
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<!-- Play overlay. Must share the touch-click guard: this button appears the
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instant a tap pauses, so the synthesized click lands here and would
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resume immediately (see DR-098). -->
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<!-- Play overlay. Visually this IS the video surface, so it is marked
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`data-player-surface`: it must keep participating in tap gestures even
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though it is a <button>, or the second tap of a double tap (which lands
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here, because the first tap paused and raised this overlay) is
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discarded as "a tap on a control" and seeking dies. It still shares the
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synthesized-click guard, since it appears exactly when a tap pauses.
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See DR-098. -->
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<button
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data-player-surface
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class="absolute inset-0 flex items-center justify-center bg-black/30"
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onclick={handleSurfaceClick}
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aria-label="Play"
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