fix(player): keep double-tap seek working over the play overlay (DR-098)
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The control-surface guard added in the previous commit killed double-tap-to-seek. The first tap pauses, which renders the full-screen <button> play overlay over the video, so the SECOND tap lands on a button — and the guard discarded it as "a tap on a control". Mark that overlay `data-player-surface`: visually it IS the video, so it must keep taking tap gestures despite being a <button>. The marker wins over the interactive-tag check in isControlSurfaceTouch. Adds VideoPlayer.tapSurface.test.ts, which renders the REAL component and dispatches real touch/click events at whatever element is genuinely on top. This is the gap that let four bugs ship in a row: the pure-unit tests over registerTap/isControlSurfaceTouch/isSynthesizedTouchClick all passed throughout, because each helper behaved exactly as specified — every bug was in the composition, i.e. which element actually receives a tap after Svelte re-renders. Modelling that DOM by hand in a test would just re-encode the same wrong assumption, so these render it instead. The new double-tap test was verified to fail with the fix reverted and pass with it applied, in both directions.
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@@ -1994,7 +1994,7 @@ dependencies = [
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[[package]]
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name = "jellytau"
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version = "0.2.6"
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version = "0.2.7"
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dependencies = [
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"aes-gcm",
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"async-trait",
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@@ -1,6 +1,6 @@
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[package]
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name = "jellytau"
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version = "0.2.6"
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version = "0.2.7"
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description = "A Tauri App"
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authors = ["you"]
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edition = "2021"
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@@ -1,7 +1,7 @@
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{
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"$schema": "https://schema.tauri.app/config/2",
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"productName": "jellytau",
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"version": "0.2.6",
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"version": "0.2.7",
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"identifier": "com.dtourolle.jellytau",
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"build": {
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"beforeDevCommand": "bun run dev",
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