fix(player): tap gestures act immediately, no deferral timer (DR-098)
Tapping the video surface pause-looped: it would unpause and bounce straight back to paused about a second later. Long-press unpaused fine, which is what pinned it to the tap path rather than the media pipeline. The gesture handler deferred the first tap's play/pause behind a 300ms timer so a second tap could cancel it and seek instead. But the timer callback cleared its own handle *before* invoking the toggle, and handleVideoClick used exactly that handle (`tapTimeout !== null`) to suppress the compatibility click Android's WebView synthesizes after a touch. So the guard was already open when the late click arrived, and it toggled a second time. Replace the deferral with immediate action — there are only first and second taps: 1st tap: toggle play/pause 2nd tap: seek, then toggle play/pause again The second toggle undoes the first, so a double tap seeks while leaving the play state exactly as it was: playing jumps and keeps playing, paused jumps and stays paused. No timer, no window race, no loop. Click suppression no longer depends on the timer: ignore detail === 0 and any click within 700ms of a touch tap, since Android can deliver the synthesized click late and with a real detail value. A swipe now undoes the touchstart toggle (latched on swipeGestureActive so it happens once, not per touchmove frame), keeping brightness swipes from changing the play state. UT-085..087 described the old deferred behaviour and are updated to the new contract. UT-091 is used for the DR-097 facade tests, since UT-089 and UT-090 were already claimed by extract-traces.test.ts.
This commit is contained in:
@@ -112,7 +112,10 @@
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let touchStartY = $state(0);
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let touchStartTime = $state(0);
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let tapGestures = createTapGestureState();
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let tapTimeout: ReturnType<typeof setTimeout> | null = null;
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// When a touch tap last ran the gesture handler, so the compatibility click
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// the browser synthesizes afterwards can be ignored (see handleVideoClick).
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let lastTouchTapAt = 0;
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const TOUCH_CLICK_SUPPRESS_MS = 700;
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let brightness = $state(1); // 0-2, default 1
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let showDoubleTapFeedback = $state<TapFeedback | null>(null);
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let doubleTapFeedbackTimeout: ReturnType<typeof setTimeout> | null = null;
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@@ -719,11 +722,6 @@
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if (debugLogInterval) {
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clearInterval(debugLogInterval);
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}
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// A deferred single tap must not fire play/pause after teardown.
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if (tapTimeout) {
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clearTimeout(tapTimeout);
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tapTimeout = null;
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}
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tapGestures.cancel();
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if (doubleTapFeedbackTimeout) {
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clearTimeout(doubleTapFeedbackTimeout);
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@@ -1457,25 +1455,22 @@
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now: Date.now(),
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});
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if (tapTimeout) {
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clearTimeout(tapTimeout);
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tapTimeout = null;
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}
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// Suppress the compatibility click this touch will synthesize.
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lastTouchTapAt = Date.now();
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if (outcome.action === "seek") {
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e.preventDefault();
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handleDoubleTap(outcome.seekSeconds, outcome.feedback);
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// Re-toggle so the first tap's toggle is undone: a double tap seeks and
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// leaves the play state as it was (playing keeps playing, paused stays
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// paused).
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if (outcome.togglePlayPause) togglePlayPause();
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return;
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}
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// Single tap so far: defer play/pause until the double-tap window closes,
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// so a double tap seeks without also toggling pause.
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tapTimeout = setTimeout(() => {
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tapTimeout = null;
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if (tapGestures.resolvePending(Date.now())) {
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togglePlayPause();
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}
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}, outcome.pendingAfterMs);
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// First tap: act now. Nothing is deferred, so there is no timer to race the
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// compatibility click Android synthesizes after a touch tap (see DR-098).
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togglePlayPause();
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}
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function handleTouchMove(e: TouchEvent) {
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@@ -1488,14 +1483,16 @@
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// Minimum movement to register as swipe (50px)
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if (Math.abs(deltaY) > 50 && timeDelta > 50) {
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swipeGestureActive = true;
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// This is a swipe, not a tap — drop the deferred play/pause.
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tapGestures.cancel();
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if (tapTimeout) {
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clearTimeout(tapTimeout);
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tapTimeout = null;
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// Only on the frame the gesture is first recognised as a swipe — this runs
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// on every touchmove, and the correction below must happen exactly once.
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if (!swipeGestureActive) {
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// The touchstart already toggled play/pause (taps act immediately now),
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// so undo it: a swipe must not change the play state. Forget the tap too,
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// so it cannot pair with a later tap into a spurious seek.
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togglePlayPause();
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tapGestures.cancel();
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}
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swipeGestureActive = true;
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// Brightness control on vertical swipe
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swipeType = "brightness";
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@@ -1514,14 +1511,19 @@
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}
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/**
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* Mouse clicks toggle play/pause immediately. Touch taps are already handled
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* by `handleTouchStart` (which defers play/pause past the double-tap window),
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* so the compatibility click that follows a tap must be ignored here —
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* otherwise it pauses on the first tap of a double tap.
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* Mouse clicks toggle play/pause immediately. Touch taps are handled fully by
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* `handleTouchStart`, so the compatibility click the browser synthesizes after
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* a tap must be ignored here or every tap toggles twice.
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*
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* Two independent guards, because neither alone is sufficient: `detail === 0`
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* catches the synthesized click on engines that report it, and the recency
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* check covers engines that report a real `detail` — Android's WebView can
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* deliver the click well after the touch, which is what defeated the previous
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* timer-based guard (see DR-098).
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*/
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function handleVideoClick(e: MouseEvent) {
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// A click synthesized from a touch reports no pointer movement detail.
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if (e.detail === 0 || tapTimeout !== null) return;
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if (e.detail === 0) return;
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if (Date.now() - lastTouchTapAt < TOUCH_CLICK_SUPPRESS_MS) return;
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togglePlayPause();
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}
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@@ -27,24 +27,22 @@ function asSeek(outcome: ReturnType<typeof tap>) {
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}
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describe("tap gesture resolution", () => {
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it("defers the single-tap action until the double-tap window has elapsed", () => {
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const state = createTapGestureState();
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const first = tap(state, RIGHT, 1000);
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// Every tap acts IMMEDIATELY — there is no deferral and no timer.
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//
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// 1st tap: toggle play/pause
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// 2nd tap: seek, then toggle play/pause AGAIN
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//
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// The second toggle undoes the first, so a double tap seeks while leaving the
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// play state exactly as it was: playing -> jump and keep playing; paused ->
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// jump and stay paused. The old design deferred the first tap behind a 300ms
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// timer, which raced the synthesized click and produced a pause/unpause loop.
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// The first tap must NOT immediately toggle play/pause — it may still
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// become a double tap.
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expect(first).toEqual({ action: "pending", pendingAfterMs: DOUBLE_TAP_WINDOW_MS });
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it("toggles play/pause immediately on the first tap", () => {
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const state = createTapGestureState();
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expect(tap(state, RIGHT, 1000)).toEqual({ action: "togglePlayPause" });
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});
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it("resolves an isolated tap to togglePlayPause once the window expires", () => {
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const state = createTapGestureState();
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tap(state, RIGHT, 1000);
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const resolved = state.resolvePending(1000 + DOUBLE_TAP_WINDOW_MS);
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expect(resolved).toEqual({ action: "togglePlayPause" });
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});
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it("seeks forward 30s on a double tap on the right half and never pauses", () => {
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it("seeks forward 30s AND toggles again on a second right-side tap", () => {
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const state = createTapGestureState();
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tap(state, RIGHT, 1000);
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const second = asSeek(tap(state, RIGHT, 1150));
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@@ -52,12 +50,11 @@ describe("tap gesture resolution", () => {
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expect(second.seekSeconds).toBe(SEEK_FORWARD_SECONDS);
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expect(second.seekSeconds).toBe(30);
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expect(second.feedback).toBe("right");
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// The deferred single-tap pause must have been cancelled.
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expect(state.resolvePending(1150 + DOUBLE_TAP_WINDOW_MS)).toBeNull();
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// The re-toggle is what preserves the play state across a double tap.
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expect(second.togglePlayPause).toBe(true);
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});
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it("seeks back 10s on a double tap on the left half", () => {
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it("seeks back 10s AND toggles again on a second left-side tap", () => {
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const state = createTapGestureState();
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tap(state, LEFT, 1000);
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const second = asSeek(tap(state, LEFT, 1100));
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@@ -65,24 +62,44 @@ describe("tap gesture resolution", () => {
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expect(second.seekSeconds).toBe(SEEK_BACKWARD_SECONDS);
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expect(second.seekSeconds).toBe(-10);
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expect(second.feedback).toBe("left");
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expect(second.togglePlayPause).toBe(true);
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});
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it("treats a second tap after the window as a new pending single tap", () => {
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it("net play state is unchanged by a double tap (two toggles cancel out)", () => {
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const state = createTapGestureState();
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let playing = true;
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const apply = (outcome: ReturnType<typeof tap>) => {
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if (outcome.action === "togglePlayPause") playing = !playing;
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else if (outcome.action === "seek" && outcome.togglePlayPause) playing = !playing;
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};
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apply(tap(state, RIGHT, 1000)); // toggle -> paused
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apply(tap(state, RIGHT, 1100)); // seek + toggle -> playing again
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expect(playing).toBe(true);
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// And from paused, a double tap leaves it paused.
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playing = false;
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apply(tap(state, RIGHT, 2000));
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apply(tap(state, RIGHT, 2100));
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expect(playing).toBe(false);
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});
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it("treats a tap after the window as a fresh first tap", () => {
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const state = createTapGestureState();
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tap(state, RIGHT, 1000);
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const late = tap(state, RIGHT, 1000 + DOUBLE_TAP_WINDOW_MS + 1);
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expect(late.action).toBe("pending");
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expect(late.action).toBe("togglePlayPause");
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});
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it("does not treat a third tap as another double tap", () => {
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it("only ever has first and second taps — the tap after a pair is a fresh toggle", () => {
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const state = createTapGestureState();
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tap(state, RIGHT, 1000);
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expect(tap(state, RIGHT, 1100).action).toBe("seek");
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// Triple tap: the third tap starts a fresh pending tap rather than
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// seeking again off the consumed second tap.
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expect(tap(state, RIGHT, 1200).action).toBe("pending");
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// The pair is consumed. The next tap is a FIRST tap again, so it toggles
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// play/pause — there is no "third tap" concept.
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expect(tap(state, RIGHT, 1200).action).toBe("togglePlayPause");
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});
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it("accumulates repeated double taps on the same side", () => {
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@@ -105,12 +122,13 @@ describe("tap gesture resolution", () => {
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expect(second.feedback).toBe("right");
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});
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it("cancel() drops a pending tap so an interpreted swipe cannot pause", () => {
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it("cancel() makes the next tap a fresh first tap (swipe interrupted the pair)", () => {
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const state = createTapGestureState();
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tap(state, RIGHT, 1000);
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state.cancel();
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expect(state.resolvePending(1000 + DOUBLE_TAP_WINDOW_MS)).toBeNull();
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// Without cancel() this would have been the seeking second tap.
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expect(tap(state, RIGHT, 1100).action).toBe("togglePlayPause");
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});
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});
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@@ -1,16 +1,27 @@
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/**
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* Tap-gesture interpretation for the video player surface.
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*
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* Pulled out of `VideoPlayer.svelte` so the timing rules are unit-testable:
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* a tap cannot be classified at the moment it lands, because it may still turn
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* out to be the first half of a double tap. Play/pause is therefore *deferred*
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* until the double-tap window closes, and cancelled outright if a second tap
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* arrives — otherwise a double tap both toggles pause and seeks.
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* Every tap acts IMMEDIATELY — there are only first and second taps, and no
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* deferral:
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*
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* TRACES: UR-005, UR-061 | DR-092, DR-095 | UT-085, UT-086, UT-087, UT-088
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* 1st tap: toggle play/pause
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* 2nd tap (within the window): seek, then toggle play/pause AGAIN
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*
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* The second toggle undoes the first, so a double tap seeks while leaving the
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* play state exactly as it started — playing stays playing, paused stays paused.
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*
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* This replaced a design that deferred the first tap behind a 300ms timer so it
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* could be cancelled if a second tap arrived. That deferral raced the
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* compatibility `click` Android's WebView synthesizes after a touch tap: the
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* timer cleared its own handle *before* running the toggle, reopening the guard
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* that was meant to suppress the late click, which then toggled a second time.
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* The result was a play/pause loop about a second apart. Acting immediately
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* removes the timer, the window race, and the loop.
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*
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* TRACES: UR-005, UR-061 | DR-092, DR-095, DR-098 | UT-085, UT-086, UT-087, UT-088
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*/
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/** A second tap within this window makes a double tap. */
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/** A second tap within this window pairs with the previous one (seek + re-toggle). */
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export const DOUBLE_TAP_WINDOW_MS = 300;
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/** Double tap on the right half: skip forward. */
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@@ -22,9 +33,18 @@ export const SEEK_BACKWARD_SECONDS = -10;
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export type TapFeedback = "left" | "right";
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export type TapOutcome =
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/** Deferred: play/pause fires only if no second tap lands within the window. */
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| { action: "pending"; pendingAfterMs: number }
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| { action: "seek"; seekSeconds: number; feedback: TapFeedback };
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/** First tap: toggle play/pause right now. */
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| { action: "togglePlayPause" }
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/**
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* Second tap: seek, and toggle play/pause again so the first tap's toggle is
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* undone and the play state survives the double tap unchanged.
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*/
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| {
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action: "seek";
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seekSeconds: number;
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feedback: TapFeedback;
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togglePlayPause: true;
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};
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export interface TapInput {
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/** Tap x position, viewport pixels. */
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@@ -35,32 +55,20 @@ export interface TapInput {
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export interface TapGestureState {
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/**
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* Resolve a still-pending single tap. Returns the play/pause action once the
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* double-tap window has elapsed, or null if there is nothing pending (the tap
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* became a double tap, or was cancelled).
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* Forget the previous tap, so the next one is treated as a first tap. Used
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* when the gesture turns out to be a swipe.
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*/
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resolvePending(now: number): { action: "togglePlayPause" } | null;
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/** Drop any pending tap — used when the gesture turns into a swipe. */
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cancel(): void;
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}
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interface InternalState extends TapGestureState {
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lastTapTime: number;
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pendingSince: number | null;
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}
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export function createTapGestureState(): TapGestureState {
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const state: InternalState = {
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lastTapTime: 0,
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pendingSince: null,
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resolvePending(now: number) {
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if (state.pendingSince === null) return null;
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if (now - state.pendingSince < DOUBLE_TAP_WINDOW_MS) return null;
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state.pendingSince = null;
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return { action: "togglePlayPause" };
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},
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cancel() {
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state.pendingSince = null;
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state.lastTapTime = 0;
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},
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};
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@@ -68,27 +76,37 @@ export function createTapGestureState(): TapGestureState {
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}
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/**
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* Classify a tap. The first tap of a potential pair returns `pending` — the
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* caller schedules `resolvePending` after `pendingAfterMs`. A second tap inside
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* the window returns the seek and clears the pending play/pause.
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* Classify a tap and return the action to perform *now*.
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*
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* A tap that closely follows another is the second of a pair: it seeks and
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* re-toggles play/pause (undoing the first tap's toggle). Any other tap is a
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* first tap and simply toggles. Nothing is deferred, so there is no window to
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* race and no third-tap case — a consumed pair resets the state.
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*/
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export function registerTap(state: TapGestureState, input: TapInput): TapOutcome {
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const s = state as InternalState;
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const sinceLastTap = input.now - s.lastTapTime;
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if (s.lastTapTime > 0 && sinceLastTap > 0 && sinceLastTap < DOUBLE_TAP_WINDOW_MS) {
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// Second tap: cancel the deferred play/pause and seek instead.
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s.pendingSince = null;
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s.lastTapTime = 0; // consumed, so a third tap starts fresh
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s.lastTapTime = 0; // pair consumed; the next tap is a first tap again
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const isLeftSide = input.x < input.screenWidth / 2;
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return isLeftSide
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? { action: "seek", seekSeconds: SEEK_BACKWARD_SECONDS, feedback: "left" }
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: { action: "seek", seekSeconds: SEEK_FORWARD_SECONDS, feedback: "right" };
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? {
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action: "seek",
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seekSeconds: SEEK_BACKWARD_SECONDS,
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feedback: "left",
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togglePlayPause: true,
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}
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: {
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action: "seek",
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seekSeconds: SEEK_FORWARD_SECONDS,
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feedback: "right",
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togglePlayPause: true,
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};
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}
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s.lastTapTime = input.now;
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s.pendingSince = input.now;
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return { action: "pending", pendingAfterMs: DOUBLE_TAP_WINDOW_MS };
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return { action: "togglePlayPause" };
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}
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/**
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Reference in New Issue
Block a user