removing unused files
Some checks failed
🏗️ Build and Test JellyTau / Build APK and Run Tests (push) Has been cancelled
Traceability Validation / Check Requirement Traces (push) Failing after 1s

This commit is contained in:
Duncan Tourolle 2026-02-14 14:59:30 +01:00
parent 410203a5b8
commit b8363aa993
4 changed files with 28 additions and 157 deletions

View File

@ -1,24 +1,11 @@
/**
* Autoplay API
*
* Functions to control autoplay settings in the backend.
* Functions to control autoplay in the backend.
*/
import { invoke } from "@tauri-apps/api/core";
export interface AutoplaySettings {
enabled: boolean;
countdownSeconds: number;
}
export async function getAutoplaySettings(): Promise<AutoplaySettings> {
return invoke("player_get_autoplay_settings");
}
export async function setAutoplaySettings(settings: AutoplaySettings): Promise<AutoplaySettings> {
return invoke("player_set_autoplay_settings", { settings });
}
export async function cancelAutoplayCountdown(): Promise<void> {
return invoke("player_cancel_autoplay_countdown");
}

View File

@ -1,102 +0,0 @@
/**
* Rust-based conversion utilities via Tauri commands
*
* These functions provide centralized conversion logic in Rust.
* All conversions are handled by the Rust backend for consistency.
*/
import { invoke } from '@tauri-apps/api/core';
/**
* Format time in seconds to MM:SS display string
* @param seconds - Time in seconds
* @returns Formatted string like "3:45" or "12:09"
*/
export async function formatTime(seconds: number): Promise<string> {
return invoke('format_time_seconds', { seconds });
}
/**
* Format time in seconds to HH:MM:SS or MM:SS display string
* Automatically chooses format based on duration
* @param seconds - Time in seconds
* @returns Formatted string like "1:23:45" or "3:45"
*/
export async function formatTimeLong(seconds: number): Promise<string> {
return invoke('format_time_seconds_long', { seconds });
}
/**
* Convert Jellyfin ticks to seconds
* @param ticks - Time in Jellyfin ticks (10,000,000 ticks = 1 second)
* @returns Time in seconds
*/
export async function ticksToSeconds(ticks: number): Promise<number> {
return invoke('convert_ticks_to_seconds', { ticks });
}
/**
* Calculate progress percentage from position and duration
* @param position - Current position in seconds
* @param duration - Total duration in seconds
* @returns Progress as percentage (0.0 to 100.0)
*/
export async function calculateProgress(position: number, duration: number): Promise<number> {
return invoke('calc_progress', { position, duration });
}
/**
* Convert percentage volume (0-100) to normalized (0.0-1.0)
* @param percent - Volume as percentage (0 to 100)
* @returns Normalized volume (0.0 to 1.0)
*/
export async function percentToVolume(percent: number): Promise<number> {
return invoke('convert_percent_to_volume', { percent });
}
/**
* Synchronous time formatting utilities for high-frequency UI updates
*
* These are kept in TypeScript for performance reasons when formatting
* needs to happen frequently (e.g., position updates every 100ms).
*
* For less frequent conversions, prefer the async Rust-based functions above.
*/
/**
* Format time in seconds to MM:SS display string (synchronous)
* @param seconds - Time in seconds
* @returns Formatted string like "3:45" or "12:09"
*/
export function formatTimeSync(seconds: number): string {
const mins = Math.floor(seconds / 60);
const secs = Math.floor(seconds % 60);
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
/**
* Format time in seconds to HH:MM:SS or MM:SS display string (synchronous)
* @param seconds - Time in seconds
* @returns Formatted string like "1:23:45" or "3:45"
*/
export function formatTimeLongSync(seconds: number): string {
const hours = Math.floor(seconds / 3600);
const mins = Math.floor((seconds % 3600) / 60);
const secs = Math.floor(seconds % 60);
if (hours > 0) {
return `${hours}:${mins.toString().padStart(2, '0')}:${secs.toString().padStart(2, '0')}`;
}
return `${mins}:${secs.toString().padStart(2, '0')}`;
}
/**
* Calculate progress percentage (synchronous)
* @param position - Current position in seconds
* @param duration - Total duration in seconds
* @returns Progress as percentage (0 to 100)
*/
export function calculateProgressSync(position: number, duration: number): number {
if (duration <= 0) return 0;
return Math.min(100, Math.max(0, (position / duration) * 100));
}

View File

@ -1,40 +0,0 @@
/**
* Sleep Timer API
*
* Functions to control the sleep timer in the backend.
*/
import { invoke } from "@tauri-apps/api/core";
import type { SleepTimerMode } from "$lib/services/playerEvents";
export interface SleepTimerState {
mode: SleepTimerMode;
remainingSeconds: number;
}
export async function setSleepTimer(mode: SleepTimerMode): Promise<SleepTimerState> {
return invoke("player_set_sleep_timer", { mode });
}
export async function cancelSleepTimer(): Promise<SleepTimerState> {
return invoke("player_cancel_sleep_timer");
}
export async function getSleepTimer(): Promise<SleepTimerState> {
return invoke("player_get_sleep_timer");
}
// Helper functions for common timer modes
export async function setTimeBasedTimer(minutes: number): Promise<SleepTimerState> {
const endTime = Date.now() + minutes * 60 * 1000;
return setSleepTimer({ kind: "time", endTime });
}
export async function setEndOfTrackTimer(): Promise<SleepTimerState> {
return setSleepTimer({ kind: "endOfTrack" });
}
export async function setEpisodesTimer(count: number): Promise<SleepTimerState> {
return setSleepTimer({ kind: "episodes", remaining: count });
}

View File

@ -1,15 +1,17 @@
/**
* Sleep Timer Store (Display Only - Backend-First Architecture)
* Sleep Timer Store (Backend-First Architecture)
*
* This store reflects sleep timer state from the backend.
* All logic is in the Rust backend (PlayerController).
*
* The backend emits SleepTimerChanged events to update this store.
* Components call store methods which invoke the backend API.
*
* TRACES: UR-026 | DR-029
*/
import { writable, derived } from "svelte/store";
import { invoke } from "@tauri-apps/api/core";
export type SleepTimerMode =
| { kind: "off" }
@ -33,6 +35,30 @@ function createSleepTimerStore() {
return {
subscribe,
set, // Updated by playerEvents.ts when backend emits SleepTimerChanged event
// Methods that invoke the backend API
async setTimeTimer(minutes: number): Promise<void> {
const endTime = Date.now() + minutes * 60 * 1000;
await invoke("player_set_sleep_timer", {
mode: { kind: "time", endTime },
});
},
async setEndOfTrackTimer(): Promise<void> {
await invoke("player_set_sleep_timer", {
mode: { kind: "endOfTrack" },
});
},
async setEpisodesTimer(count: number): Promise<void> {
await invoke("player_set_sleep_timer", {
mode: { kind: "episodes", remaining: count },
});
},
async cancel(): Promise<void> {
await invoke("player_cancel_sleep_timer");
},
};
}