fix(home): stop Next Up repeating Continue Watching
Jellyfin's /Shows/NextUp defaults EnableResumable=true, which returns a
partially-watched episode as its own series' next up — precisely the
episode /Items/Resume already returns. Home's "Next Episode" row and the
TV landing's Next Up row therefore duplicated Continue Watching card for
card.
build_next_up_endpoint now sends EnableResumable=false, and because
servers predating that parameter ignore it, filterInProgressNextUpItems
also drops any next-up entry whose id appears in the resume list. It is
the mirror of DR-089 and sits beside it: presentation-layer de-duplication
over two lists the frontend already holds. The resume filter still reads
its frontier from the unfiltered Next Up list, so pruning in-progress
entries cannot resurrect a stale resume card.
The code changes were swept into 5e8efa25 by a concurrent `git add -A`;
this carries the remainder — DR-197 / JA-036 / UT-190..192, the
renumbering off the DR-196 collision that commit created, the regenerated
matrix, and the requirement-count guard.
TRACES: UR-059 | DR-197, JA-036 | UT-190, UT-191, UT-192
This commit is contained in:
@@ -171,6 +171,7 @@ API endpoints and data contracts required for Jellyfin integration.
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| JA-033 | Query favourite items (`Filters=IsFavorite`, recursive, scoped by item type) | Items | UR-067 | Done |
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| JA-034 | Read `UserData` (favourite, played, resume position) from item responses | UserData | UR-069 | Done |
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| JA-035 | Mark item played (`POST /Users/{userId}/PlayedItems/{itemId}`) | UserData | UR-025 | Done |
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| JA-036 | Query next-up episodes excluding in-progress ones (`/Shows/NextUp` with `EnableResumable=false`) | Shows | UR-059 | Done |
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### 2.3 Development Requirements
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@@ -350,6 +351,7 @@ Internal architecture, components, and application logic.
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| DR-191 | Forcing the WebView overlay to redraw from the Activity, because with the ExoPlayer **SurfaceView** beneath it the overlay's ordinary damage stopped reaching the screen: the page kept mutating — the clock text every second, the control bar's opacity going to 0 — while the display held whatever frame it last presented, over video that animated perfectly. Not a state defect; the live DOM showed the slider advancing 476 → 479 across three seconds behind a screen showing neither. Only **structural** changes got through, which is why the play overlay always appeared to work (an `{#if}` block, added and removed) while the progress bar never did, and why rotation lost the transport UI. A CSS animation cannot help, since opacity animates on the compositor without repainting the layer. **Superseded by DR-192**: this drove `postInvalidateOnAnimation` in a loop, which treats the symptom — the cause is the SurfaceView's separate layer, and removing that removes the need. Kept as the record of how the mechanism was identified | Android | UR-003, UR-004 | Superseded by DR-192 |
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| DR-195 | Play/pause works on the native path, because the frontend stops claiming a webview element is playing when there is none. `html5_playing` is Rust's record of "a webview `<video>` is active and in this state", and `toggle_playback`, `play` and `pause` all route transport to that element whenever it is set. The player route mirrored element state into it **unconditionally** — from `handleReportStart` and, fatally, from `handleReportProgress`, which VideoPlayer calls on a 10-second interval — so on the native path the frontend re-declared every ten seconds that an element was playing when none existed, and every transport intent was emitted into the void. The pause button was dead from the on-screen tap, from the control bar, and from a direct `player_toggle` invocation, while seek and skip kept working because `player_seek_video` decides elsewhere; that asymmetry is the signature. It also explains the flashing, since the control bar and the JRay overlay both key off `isPlaying`, which was being contradicted on every interval tick. DR-193 clearing the flag at load was necessary but insufficient on its own — the interval put it straight back. The mirror now lives in `mirrorElementStateToRust` in VideoPlayer, gated on `useHtml5Element`, which is the only place that knows whether an element renders at all; the route cannot tell the two paths apart, which is precisely how it came to lie. Confirmed on device by ADB: surface tap and control bar each pause (position frozen across repeated samples, transport label flipped) and resume | Playback | UR-005, UR-003 | Done |
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| DR-196 | Returning from background audio brings the picture back on the **native** path, because the return now restarts the renderer that is actually on screen. The two paths resume by different means: the webview `<video>` reloads off its stream URL, watched by an `$effect` that reinitialises HLS and lets `canplay` drive the seek — while ExoPlayer owns no element and nothing watches the URL on its behalf, so its playback is only ever started by an explicit `player_play_item` + adapter load, issued once from `onMount`. `exitBackgroundAudioHandoff` did only the URL assignment, for both paths, so on the native path it restarted nothing: `player_exit_background_audio` had already stopped the handoff's audio player, leaving the backend holding no item at all. The symptom is a black screen with a play overlay pinned at 0:00, a seek bar at zero, and a play button that does nothing — the process alive and the frontend still logging, since nothing crashed; the transition was simply dropped. The branch is decided by `planHandoffReturn` (pure, in `backgroundAudioHandoff.ts`), which also folds in `shouldResumeOnForeground` so a lockscreen pause during the handoff still wins over the snapshot taken on the way out. Subtitle configurations are reused from the ones resolved at mount, since ExoPlayer sideloads them as `MediaItem.SubtitleConfiguration`s and cannot accept one after `prepare()`. Verified on device: handoff to audio at 69:54, return restored video playing at 70:18 | Playback | UR-040, UR-003 | Done |
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| DR-197 | Continue Watching and Next Up stop showing the same episode. Jellyfin's `/Shows/NextUp` defaults `EnableResumable=true`, which returns a partially-watched episode as its own series' next up — precisely the episode `/Items/Resume` already returns — so the Home "Next Episode" row and the TV landing's Next Up row duplicated Continue Watching card for card. `build_next_up_endpoint` sends `EnableResumable=false`, and because servers predating that parameter ignore it, `filterInProgressNextUpItems` also drops any next-up entry whose id appears in the resume list. It is the mirror of DR-089 and lives beside it: same presentation-layer de-duplication over two lists the frontend already holds, no Jellyfin taxonomy involved. The resume filter still reads its frontier from the *unfiltered* Next Up list, so removing in-progress entries cannot resurrect a stale resume card. The division is then exact: Continue Watching offers episodes the viewer has started and not finished, Next Up offers the episode after the ones they finished | Repository | UR-059 | Done |
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| DR-194 | Stale pixels in the letterbox bars — the rotation "flash of the previous frame", a ghost control bar stranded in the top bar, each new clock digit drawn over the last (`35:42` with the `1` still showing through the `2`), and menus (sleep timer, quality) leaving their imprint behind. One cause for all of it: **nothing painted the bars.** The window surface is opaque (the theme is not translucent), and for an opaque surface HWUI deliberately does not clear the damaged region before replaying a frame — it assumes the view hierarchy covers every pixel. That hierarchy is window background → video `TextureView` → transparent WebView, and `fitSurfaceToScreen` sizes the TextureView to the *letterboxed* video rect, so the bars were the window background's alone to paint. `setTransparent(true)` cleared that background to `TRANSPARENT`, leaving the bars painted by nobody and whatever was last in the framebuffer surviving in them. Fixed by keeping the window background opaque black while compositing; the WebView's own background is what lets the video through, and the TextureView is drawn on top of the window background, so an opaque one cannot hide it. Three earlier fixes aimed at the window's rotation animation and at TextureView frame-retention (two `postOnAnimation` hops, an `onSurfaceTextureUpdated` reveal, then `ROTATION_ANIMATION_JUMPCUT` + `FLAG_FULLSCREEN`) all missed, because the pixels were never the animation's; the alpha-hiding among them made it worse by blanking the one view that reliably paints its own rect. Those are removed, `FLAG_FULLSCREEN` included — it fought edge-to-edge insets for no gain. Verified on device: ghosting reproduced with native video on, then absent after the fix, across playback, the control bar and a rotation round-trip | Android | UR-003, UR-066 | Done |
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| DR-193 | Play/pause reaches the player that is actually rendering. `toggle_playback`, `play` and `pause` all route to the webview element when `is_html5_active()`, which is `html5_playing.is_some()` — a flag written **only** by the element's own state reports and cleared only when it reports "stopped"/"idle" (or on a background-audio handoff). An element that went away without that final report, or webview-rendered music earlier in the same process, therefore left the flag set, and on Android's native video path every transport intent was emitted as a `ControlCommand` at an element that no longer existed: the pause button did nothing, from the on-screen tap and from the control bar alike, while seek and skip kept working because `player_seek_video` decides elsewhere. Whether it happened at all depended on what had played before, which is exactly what made it read as flaky rather than broken. `load_and_play` — the native load path, and the one the HTML5 video path deliberately avoids via `set_current_item` — now clears the flag, because loading into the native backend *is* the statement that native renders this item. Nothing is lost on the webview path: an element re-establishes its own authority the moment it reports again, so this is the existing "element is gone" semantics applied where it can be known directly rather than inferred from a report that may never arrive | Playback | UR-005, UR-003 | Done |
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| DR-192 | Native video presents through a **TextureView**, not a SurfaceView. A SurfaceView renders on its own layer *outside* the app window and punches a transparent region through it; everything drawn above that hole — for us the entire Svelte UI in a transparent WebView — depends on that composition path, and Android's own graphics documentation states that "overlays do not currently work correctly with SurfaceView or TextureView". The consequences were four symptoms of one cause (DR-191): a frozen progress bar, controls that would not fade, rotation losing the transport UI, and overlays that lingered after the DOM removed them. A TextureView is an ordinary view whose frames are drawn as a texture in the window's normal rendering pass, so there is no second layer and no transparent region, and the WebView above composites like it would over any other view — which is why media3 offers `surface_type="texture_view"` and why it is the standard remedy for ExoPlayer overlay problems. The trade is accepted rather than hidden: TextureView costs more power and memory than SurfaceView and adds a frame of latency, but hardware decode through MediaCodec is untouched, so the reason native video exists survives it. `setVideoTextureView` installs ExoPlayer's own `SurfaceTextureListener`, so the old `SurfaceHolder.Callback` wiring is deleted rather than ported — adding a listener of ours would displace it and the video would never appear. PiP needs no change, since a TextureView is a View and the aspect-ratio probe reads its measured bounds | Android | UR-003, UR-004, UR-041 | Done |
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@@ -638,6 +640,9 @@ Internal architecture, components, and application logic.
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| UT-187 | On the native path the play overlay follows the backend: it clears when the backend resumes after a pause and is raised again when the backend pauses, and the system bars are hidden on player entry rather than only by the fullscreen button | DR-186, DR-187 | Done |
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| UT-186 | Every attribute the native-video compositing block in app.css targets is set somewhere in the app — `[data-app-shell]` in particular — so a selector aimed at nothing fails the suite instead of failing silently on a device | DR-185 | Done |
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| UT-185 | Mounted on the native path (backend reports native, opt-in flag on, no `<video>` element rendered and the backend not stopped), VideoPlayer keeps the poster card up until the backend reports something, drops it on a playing state or a position tick with a duration, and keeps it up through `error` and `stopped` | DR-182 | Done |
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| UT-190 | `build_next_up_endpoint` sends `EnableResumable=false` with the user and limit, and no `SeriesId` filter when none was requested | DR-197, JA-036 | Done |
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| UT-191 | A per-series next-up query keeps `SeriesId` and the resumable exclusion, and defaults the limit | DR-197 | Done |
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| UT-192 | `filterInProgressNextUpItems` drops an episode present in the resume list, keeps the genuinely unstarted next episode, leaves the rest of the row intact, and is a no-op when nothing is in progress | DR-197 | Done |
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### Integration Tests
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