improvements to the sleep timer
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@@ -44,7 +44,7 @@ pub use android::{
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set_media_command_handler, set_remote_volume_handler, get_detected_codecs,
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};
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use log::{debug, warn};
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use log::{debug, error, warn};
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use std::sync::{Arc, Mutex};
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use std::time::Duration;
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use tokio::sync::Mutex as TokioMutex;
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@@ -86,6 +86,9 @@ pub struct PlayerController {
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// End reason tracking for autoplay decision making
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end_reason: Arc<Mutex<Option<EndReason>>>,
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// Auto-play episode counter (session-based, resets on manual play)
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autoplay_episode_count: Arc<Mutex<u32>>,
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}
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impl PlayerController {
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@@ -107,6 +110,7 @@ impl PlayerController {
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playback_reporter,
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position_throttler,
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end_reason: Arc::new(Mutex::new(None)),
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autoplay_episode_count: Arc::new(Mutex::new(0)),
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};
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// Start background timer thread for sleep timer countdown
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@@ -161,11 +165,38 @@ impl PlayerController {
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self.end_reason.lock().unwrap().take()
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}
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/// Increment autoplay episode counter. Returns true if limit is reached.
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fn increment_autoplay_count(&self) -> bool {
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let max = self.autoplay_settings.lock().unwrap().max_episodes;
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if max == 0 {
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// Unlimited
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return false;
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}
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let mut count = self.autoplay_episode_count.lock().unwrap();
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*count += 1;
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debug!("[PlayerController] Autoplay episode count: {}/{}", *count, max);
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*count >= max
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}
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/// Reset autoplay episode counter (called on manual play actions)
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fn reset_autoplay_count(&self) {
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let mut count = self.autoplay_episode_count.lock().unwrap();
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if *count > 0 {
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debug!("[PlayerController] Resetting autoplay episode counter (was {})", *count);
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}
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*count = 0;
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}
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/// Load and play a single item (also sets the queue to contain only this item)
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pub fn play_item(&self, item: MediaItem) -> Result<(), PlayerError> {
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debug!("[PlayerController] play_item: {}", item.title);
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// Reset autoplay counter on manual play
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self.reset_autoplay_count();
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// Update queue with this single item
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{
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let mut queue = self.queue.lock().unwrap();
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@@ -262,6 +293,9 @@ impl PlayerController {
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pub fn play_queue(&self, items: Vec<MediaItem>, start_index: usize) -> Result<(), PlayerError> {
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debug!("[PlayerController] play_queue: {} items, starting at index {}", items.len(), start_index);
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// Reset autoplay counter on manual queue start
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self.reset_autoplay_count();
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{
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let mut queue = self.queue.lock().unwrap();
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queue.set_queue(items, start_index);
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@@ -374,6 +408,9 @@ impl PlayerController {
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/// Note: load_and_play sets EndReason::NewTrackLoaded to prevent autoplay
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/// from triggering when the current track's EndFile event fires
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pub fn next(&self) -> Result<(), PlayerError> {
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// Reset autoplay counter on manual skip
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self.reset_autoplay_count();
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let next_item = {
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let mut queue = self.queue.lock().unwrap();
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queue.next().cloned()
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@@ -394,6 +431,8 @@ impl PlayerController {
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/// Note: load_and_play sets EndReason::NewTrackLoaded to prevent autoplay
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/// from triggering when the current track's EndFile event fires
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pub fn previous(&self) -> Result<(), PlayerError> {
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// Reset autoplay counter on manual skip
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self.reset_autoplay_count();
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// If we're more than 3 seconds in, restart current track
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{
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let backend = self.backend.lock().unwrap();
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@@ -544,6 +583,7 @@ impl PlayerController {
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fn start_timer_thread(&self) {
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let sleep_timer = self.sleep_timer.clone();
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let event_emitter = self.event_emitter.clone();
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let backend = self.backend.clone();
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std::thread::spawn(move || {
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loop {
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@@ -553,6 +593,27 @@ impl PlayerController {
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if timer.is_active() {
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timer.update_remaining_seconds();
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// Time-based timer expired: stop playback
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if matches!(timer.mode, SleepTimerMode::Time { .. }) && timer.remaining_seconds == 0 {
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debug!("[SleepTimer] Time-based timer expired, stopping playback");
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timer.cancel();
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// Emit cancelled state
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if let Some(emitter) = event_emitter.lock().unwrap().as_ref() {
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emitter.emit(PlayerStatusEvent::SleepTimerChanged {
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mode: SleepTimerMode::Off,
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remaining_seconds: 0,
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});
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}
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drop(timer);
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// Stop the backend
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if let Err(e) = backend.lock().unwrap().stop() {
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error!("[SleepTimer] Failed to stop playback: {}", e);
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}
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continue;
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}
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// Emit update event
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if let Some(emitter) = event_emitter.lock().unwrap().as_ref() {
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emitter.emit(PlayerStatusEvent::SleepTimerChanged {
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@@ -673,6 +734,16 @@ impl PlayerController {
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};
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match &timer_mode {
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SleepTimerMode::Time { end_time } => {
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// If time has expired, stop instead of playing next
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let now = chrono::Utc::now().timestamp_millis();
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if now >= *end_time {
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debug!("[PlayerController] Time-based sleep timer expired at track boundary");
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self.sleep_timer.lock().unwrap().cancel();
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self.emit_sleep_timer_changed();
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return Ok(AutoplayDecision::Stop);
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}
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}
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SleepTimerMode::EndOfTrack => {
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// Stop at end of track
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self.sleep_timer.lock().unwrap().cancel();
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@@ -702,11 +773,18 @@ impl PlayerController {
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if current.media_type == MediaType::Video && self.is_episode_item(¤t).await {
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if let Some(next_ep) = self.fetch_next_episode_for_item(¤t).await? {
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let settings = self.autoplay_settings.lock().unwrap().clone();
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// Check if auto-play episode limit is reached
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let limit_reached = self.increment_autoplay_count();
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if limit_reached {
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debug!("[PlayerController] Auto-play episode limit reached ({} episodes)", settings.max_episodes);
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}
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return Ok(AutoplayDecision::ShowNextEpisodePopup {
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current_episode: next_ep.0, // Repository MediaItem
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next_episode: next_ep.1,
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countdown_seconds: settings.countdown_seconds,
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auto_advance: settings.enabled,
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auto_advance: settings.enabled && !limit_reached,
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});
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}
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// No next episode found
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