First working POC

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2026-01-26 22:21:54 +01:00
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/**
* Player Event Service
*
* Listens for Tauri events from the player backend and updates the
* frontend stores accordingly. This enables push-based updates instead
* of polling.
*/
import { listen, type UnlistenFn } from "@tauri-apps/api/event";
import { invoke } from "@tauri-apps/api/core";
import { player, playbackPosition } from "$lib/stores/player";
import { queue, currentQueueItem } from "$lib/stores/queue";
import { playbackMode } from "$lib/stores/playbackMode";
import { sleepTimer } from "$lib/stores/sleepTimer";
import { handleEpisodeEnded as showNextEpisodePopup } from "$lib/services/nextEpisodeService";
import { preloadUpcomingTracks } from "$lib/services/preload";
import { get } from "svelte/store";
/**
* Event types emitted by the player backend.
* Must match PlayerStatusEvent in src-tauri/src/player/events.rs
*/
export type PlayerStatusEvent =
| { type: "position_update"; position: number; duration: number }
| { type: "state_changed"; state: string; media_id: string | null }
| { type: "media_loaded"; duration: number }
| { type: "playback_ended" }
| { type: "buffering"; percent: number }
| { type: "error"; message: string; recoverable: boolean }
| { type: "volume_changed"; volume: number; muted: boolean }
| { type: "sleep_timer_changed"; mode: SleepTimerMode; remaining_seconds: number }
| { type: "show_next_episode_popup"; current_episode: MediaItem; next_episode: MediaItem; countdown_seconds: number; auto_advance: boolean }
| { type: "countdown_tick"; remaining_seconds: number };
// Sleep timer mode type
export type SleepTimerMode =
| { kind: "off" }
| { kind: "time"; endTime: number }
| { kind: "endOfTrack" }
| { kind: "episodes"; remaining: number };
/** Event name for player status events from backend */
const PLAYER_EVENT_NAME = "player-event";
let unlistenFn: UnlistenFn | null = null;
let isInitialized = false;
/**
* Initialize the player event listener.
* Should be called once when the app starts (e.g., in +layout.svelte).
*/
export async function initPlayerEvents(): Promise<void> {
if (isInitialized) {
console.warn("Player events already initialized");
return;
}
try {
unlistenFn = await listen<PlayerStatusEvent>(
PLAYER_EVENT_NAME,
(event) => {
handlePlayerEvent(event.payload);
}
);
isInitialized = true;
console.log("Player event listener initialized");
} catch (e) {
console.error("Failed to initialize player events:", e);
}
}
/**
* Clean up the player event listener.
* Should be called when the app is destroyed.
*/
export function cleanupPlayerEvents(): void {
if (unlistenFn) {
unlistenFn();
unlistenFn = null;
}
isInitialized = false;
}
/**
* Check if the event listener is initialized.
*/
export function isPlayerEventsInitialized(): boolean {
return isInitialized;
}
/**
* Handle incoming player events and update stores.
*/
function handlePlayerEvent(event: PlayerStatusEvent): void {
// Skip local player events when in remote mode to prevent conflicts
// EXCEPT during transfer (when local playback is starting)
const mode = get(playbackMode);
if (mode.mode === "remote" && !mode.isTransferring) {
return;
}
switch (event.type) {
case "position_update":
handlePositionUpdate(event.position, event.duration);
break;
case "state_changed":
handleStateChanged(event.state, event.media_id);
break;
case "media_loaded":
handleMediaLoaded(event.duration);
break;
case "playback_ended":
handlePlaybackEnded();
break;
case "buffering":
// Could show buffering indicator in UI
console.debug(`Buffering: ${event.percent}%`);
break;
case "error":
handleError(event.message, event.recoverable);
break;
case "volume_changed":
player.setVolume(event.volume);
player.setMuted(event.muted);
break;
case "sleep_timer_changed":
handleSleepTimerChanged(event.mode, event.remaining_seconds);
break;
case "show_next_episode_popup":
handleShowNextEpisodePopup(
event.current_episode,
event.next_episode,
event.countdown_seconds,
event.auto_advance
);
break;
case "countdown_tick":
handleCountdownTick(event.remaining_seconds);
break;
}
}
/**
* Handle position update events.
*/
function handlePositionUpdate(position: number, duration: number): void {
player.updatePosition(position, duration);
// Note: Sleep timer logic is now handled entirely in the Rust backend
}
/**
* Handle state change events.
*/
function handleStateChanged(state: string, mediaId: string | null): void {
// Get current media from queue store
const currentItem = get(currentQueueItem);
switch (state) {
case "playing":
case "paused":
case "loading":
// When local playback starts, ensure mode is set to local
const mode = get(playbackMode);
if (mode.mode !== "local") {
console.log("Setting playback mode to local");
playbackMode.setMode("local");
}
if (state === "playing" && currentItem) {
// Use 0 for position/duration - will be updated by position_update events
const initialDuration = currentItem.runTimeTicks ? currentItem.runTimeTicks / 10000000 : 0;
player.setPlaying(currentItem, 0, initialDuration);
// Trigger preloading of upcoming tracks in the background
preloadUpcomingTracks().catch(() => {
// Preload failures are non-critical, already logged in the service
});
} else if (state === "paused" && currentItem) {
// Keep current position from store
const currentPosition = get(playbackPosition);
const initialDuration = currentItem.runTimeTicks ? currentItem.runTimeTicks / 10000000 : 0;
player.setPaused(currentItem, currentPosition, initialDuration);
} else if (state === "loading" && currentItem) {
player.setLoading(currentItem);
}
break;
case "idle":
case "stopped":
player.setIdle();
// When local playback stops, revert to idle mode
const currentMode = get(playbackMode);
if (currentMode.mode === "local") {
console.log("Setting playback mode to idle");
playbackMode.setMode("idle");
}
break;
}
}
/**
* Handle media loaded event.
*/
function handleMediaLoaded(duration: number): void {
// Media is now loaded and ready
// The state_changed event will handle setting the playing state
console.debug(`Media loaded, duration: ${duration}s`);
}
/**
* Handle playback ended event.
* Calls backend to handle autoplay decisions (sleep timer, queue advance, episode popup).
*/
async function handlePlaybackEnded(): Promise<void> {
// Call backend to handle autoplay decision (queue advance, sleep timer, episode popup, etc.)
try {
await invoke("player_on_playback_ended");
} catch (e) {
console.error("[playerEvents] Failed to handle playback ended:", e);
// Fallback: set idle state on error
player.setIdle();
}
}
/**
* Handle error events.
*/
function handleError(message: string, recoverable: boolean): void {
console.error(`Playback error (recoverable: ${recoverable}): ${message}`);
player.setError(message);
if (!recoverable) {
// For non-recoverable errors, return to idle
player.setIdle();
}
}
/**
* Handle sleep timer changed event.
*/
function handleSleepTimerChanged(mode: SleepTimerMode, remainingSeconds: number): void {
sleepTimer.set({ mode, remainingSeconds });
}
/**
* Handle show next episode popup event.
*/
function handleShowNextEpisodePopup(
currentEpisode: MediaItem,
nextEpisode: MediaItem,
countdownSeconds: number,
autoAdvance: boolean
): void {
// Update next episode store to show popup
nextEpisode.showPopup(currentEpisode, nextEpisode, countdownSeconds, autoAdvance);
}
/**
* Handle countdown tick event.
*/
function handleCountdownTick(remainingSeconds: number): void {
// Update next episode store with new countdown value
nextEpisode.updateCountdown(remainingSeconds);
}