First working POC

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2026-01-26 22:21:54 +01:00
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//! Player events for frontend communication via Tauri events.
//!
//! These events are emitted from the player backend to notify the frontend
//! of playback state changes, position updates, etc.
use log::error;
use serde::{Deserialize, Serialize};
use std::sync::Arc;
use tauri::{AppHandle, Emitter};
use super::{MediaSessionType, SleepTimerMode};
/// Events emitted by the player backend to the frontend via Tauri events.
///
/// These are distinct from `PlayerEvent` in state.rs, which handles internal
/// state machine transitions.
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(tag = "type", rename_all = "snake_case")]
pub enum PlayerStatusEvent {
/// Playback position updated (emitted periodically during playback)
PositionUpdate {
/// Current position in seconds
position: f64,
/// Total duration in seconds
duration: f64,
},
/// Player state changed
StateChanged {
/// New state: "playing", "paused", "stopped", "loading", "idle"
state: String,
/// ID of the current media item, if any
media_id: Option<String>,
},
/// Media has finished loading and is ready to play
MediaLoaded {
/// Total duration in seconds
duration: f64,
},
/// Playback has ended naturally (reached end of media)
PlaybackEnded,
/// Buffering state changed
Buffering {
/// Buffering progress (0-100)
percent: u8,
},
/// An error occurred during playback
Error {
/// Error message
message: String,
/// Whether the error is recoverable
recoverable: bool,
},
/// Volume changed
VolumeChanged {
/// New volume level (0.0-1.0)
volume: f32,
/// Whether audio is muted
muted: bool,
},
/// Sleep timer state changed
SleepTimerChanged {
/// Sleep timer mode
mode: SleepTimerMode,
/// Remaining seconds (for time-based timer)
remaining_seconds: u32,
},
/// Show next episode popup with countdown
ShowNextEpisodePopup {
/// Current episode that just finished
current_episode: crate::repository::types::MediaItem,
/// Next episode to play
next_episode: crate::repository::types::MediaItem,
/// Countdown duration in seconds
countdown_seconds: u32,
/// Whether to auto-advance when countdown reaches 0
auto_advance: bool,
},
/// Countdown tick (emitted every second during autoplay countdown)
CountdownTick {
/// Remaining seconds in countdown
remaining_seconds: u32,
},
/// Queue changed (items added, removed, reordered, or playback mode changed)
QueueChanged {
/// All items in the queue
items: Vec<crate::player::media::MediaItem>,
/// Current item index
current_index: Option<usize>,
/// Whether shuffle is enabled
shuffle: bool,
/// Current repeat mode
repeat: crate::player::queue::RepeatMode,
/// Whether there's a next track available
has_next: bool,
/// Whether there's a previous track available
has_previous: bool,
},
/// Media session changed (activity context changed: Audio/Movie/TvShow/Idle)
SessionChanged {
/// Current session state
session: MediaSessionType,
},
/// Remote sessions updated (for cast/remote control UI)
SessionsUpdated {
/// All active controllable sessions from Jellyfin
sessions: Vec<crate::jellyfin::client::SessionInfo>,
},
}
/// Tauri event name for player status events
pub const PLAYER_EVENT_NAME: &str = "player-event";
/// Trait for emitting player events to the frontend.
///
/// This abstraction allows backends to emit events without depending
/// directly on Tauri, making them easier to test.
pub trait PlayerEventEmitter: Send + Sync {
/// Emit a player status event to the frontend
fn emit(&self, event: PlayerStatusEvent);
}
/// Tauri-based implementation of PlayerEventEmitter.
///
/// Uses Tauri's `AppHandle::emit()` to broadcast events to all windows.
pub struct TauriEventEmitter {
app_handle: AppHandle,
}
impl TauriEventEmitter {
/// Create a new TauriEventEmitter with the given app handle.
pub fn new(app_handle: AppHandle) -> Self {
Self { app_handle }
}
}
impl PlayerEventEmitter for TauriEventEmitter {
fn emit(&self, event: PlayerStatusEvent) {
if let Err(e) = self.app_handle.emit(PLAYER_EVENT_NAME, &event) {
error!("Failed to emit player event: {}", e);
}
}
}
/// Thread-safe wrapper for event emitters.
#[allow(dead_code)]
pub type SharedEventEmitter = Arc<dyn PlayerEventEmitter>;
#[cfg(test)]
mod tests {
use super::*;
use std::sync::Mutex;
use std::thread;
/// Test event emitter that captures events for verification
pub struct TestEventEmitter {
events: Mutex<Vec<PlayerStatusEvent>>,
}
impl TestEventEmitter {
pub fn new() -> Self {
Self {
events: Mutex::new(Vec::new()),
}
}
pub fn events(&self) -> Vec<PlayerStatusEvent> {
self.events.lock().unwrap().clone()
}
pub fn clear(&self) {
self.events.lock().unwrap().clear();
}
}
impl PlayerEventEmitter for TestEventEmitter {
fn emit(&self, event: PlayerStatusEvent) {
self.events.lock().unwrap().push(event);
}
}
#[test]
fn test_position_update_serialization() {
let event = PlayerStatusEvent::PositionUpdate {
position: 30.5,
duration: 180.0,
};
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("position_update"));
assert!(json.contains("30.5"));
assert!(json.contains("180"));
}
#[test]
fn test_state_changed_serialization() {
let event = PlayerStatusEvent::StateChanged {
state: "playing".to_string(),
media_id: Some("test-id-123".to_string()),
};
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("state_changed"));
assert!(json.contains("playing"));
assert!(json.contains("test-id-123"));
}
#[test]
fn test_state_changed_no_media_id() {
let event = PlayerStatusEvent::StateChanged {
state: "idle".to_string(),
media_id: None,
};
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("state_changed"));
assert!(json.contains("idle"));
assert!(json.contains("null"));
}
#[test]
fn test_media_loaded_serialization() {
let event = PlayerStatusEvent::MediaLoaded { duration: 245.5 };
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("media_loaded"));
assert!(json.contains("245.5"));
}
#[test]
fn test_playback_ended_serialization() {
let event = PlayerStatusEvent::PlaybackEnded;
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("playback_ended"));
}
#[test]
fn test_buffering_serialization() {
let event = PlayerStatusEvent::Buffering { percent: 75 };
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("buffering"));
assert!(json.contains("75"));
}
#[test]
fn test_error_serialization() {
let event = PlayerStatusEvent::Error {
message: "Failed to load media".to_string(),
recoverable: true,
};
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("error"));
assert!(json.contains("Failed to load media"));
assert!(json.contains("true"));
}
#[test]
fn test_volume_changed_serialization() {
let event = PlayerStatusEvent::VolumeChanged {
volume: 0.75,
muted: false,
};
let json = serde_json::to_string(&event).unwrap();
assert!(json.contains("volume_changed"));
assert!(json.contains("0.75"));
assert!(json.contains("false"));
}
#[test]
fn test_event_emitter_captures_events() {
let emitter = TestEventEmitter::new();
emitter.emit(PlayerStatusEvent::PlaybackEnded);
assert_eq!(emitter.events().len(), 1);
}
#[test]
fn test_event_emitter_multiple_events() {
let emitter = TestEventEmitter::new();
emitter.emit(PlayerStatusEvent::PlaybackEnded);
emitter.emit(PlayerStatusEvent::PositionUpdate {
position: 10.0,
duration: 100.0,
});
emitter.emit(PlayerStatusEvent::StateChanged {
state: "paused".to_string(),
media_id: None,
});
assert_eq!(emitter.events().len(), 3);
}
#[test]
fn test_event_emitter_thread_safety() {
let emitter = Arc::new(TestEventEmitter::new());
let mut handles = vec![];
for i in 0..10 {
let emitter_clone = Arc::clone(&emitter);
let handle = thread::spawn(move || {
emitter_clone.emit(PlayerStatusEvent::PositionUpdate {
position: i as f64,
duration: 100.0,
});
});
handles.push(handle);
}
for handle in handles {
handle.join().unwrap();
}
assert_eq!(emitter.events().len(), 10);
}
#[test]
fn test_shared_event_emitter() {
let emitter: SharedEventEmitter = Arc::new(TestEventEmitter::new());
emitter.emit(PlayerStatusEvent::PlaybackEnded);
// Verify it compiles and works as a trait object
}
}